#base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 (0$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 30000 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } }