//mvm rottenburg //advanced skill /////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_D_I_L.pop WaveSchedule { StartingCurrency 8500 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - All { Objective DestroySentries InitialCooldown 40 Where spawnbot BeginAtWave 1 RunForThisManyWaves 13 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 2500 } } Mission // Sniper - wave 4-5 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 50 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 2500 } } Mission // Giant Sniper - wave 7 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Giant_Sniper Skill Hard MaxVisionRange 2500 } } Mission // Sidney Sniper - wave 8 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Hard MaxVisionRange 2500 } } Mission // Giant Fast Demoman - wave 9 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Giant_Demoman_Fast Skill Expert MaxVisionRange 2500 } } Mission // Sniper - wave 12 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 12 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 3 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 1 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 3 - 5 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 3 CooldownTime 45 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy? wave 8 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Soldier_RocketShotgun Health 1000 Scale 1.3 Skill Expert Name Spy? ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.5 "blast radius increased" 1.25 "Projectile speed increased" 0.8 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 220 } CharacterAttributes { "move speed bonus" 1.5 "health regen" 6 } } } Mission // Spy? wave 12 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 12 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Soldier_RocketShotgun Health 1000 Scale 1.3 Skill Expert Name Spy? ItemAttributes { ItemName "The Black Box" "damage bonus" 0.5 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.5 "blast radius increased" 1.25 "Projectile speed increased" 0.8 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 220 } CharacterAttributes { "move speed bonus" 1.5 "health regen" 6 } } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 3 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 6 & 7 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 500 } } Mission // Engineer wave 10 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 10 RunForThisManyWaves 1 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 500 } } ///////////////////////////////// // Start cash 8500 // Wave 1 9200 // Wave 2 9800 // Wave 3 10400 // With Bonuses 10700 // ///////////////////////////////// //WAVE 1 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 12 mixed scouts (50) // 12 mixed scouts (50) // Giant Conch soldier (75) // 15 mixed scouts (50) // Giant Conch soldier with 2 steelfists (75) // Sub 2 // 4 demo explode with 3 Natascha heavies (150) // 2 Giant scout pistols with a quick-fix medic (150) // Sup Soldier Bison Trio (100) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 12 mixed scouts (50) { Where spawnbot Name "W1_A" TotalCount 16 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly } TFBot { Template T_TFBot_Scout_Guillotine Skill Easy } TFBot { Template T_TFBot_Scout_Pistol Skill Normal ClassIcon scout } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Hard ClassIcon scout } TFBot { Template T_TFBot_Scout_Baby_Face Skill Normal ClassIcon scout } } } WaveSpawn // 12 mixed scouts (50) { Where flankers Name "W1_B" WaitForAllDead "W1_A" TotalCount 16 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 7 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly } TFBot { Template T_TFBot_Scout_Guillotine Skill Easy } TFBot { Template T_TFBot_Scout_Pistol Skill Normal ClassIcon scout } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Hard ClassIcon scout } TFBot { Template T_TFBot_Scout_Baby_Face Skill Normal ClassIcon scout } } } WaveSpawn // Giant Conch soldier (75) { Where flankers Name "W1_C" WaitForAllDead "W1_A" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0.5 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Skill Hard } } WaveSpawn // 15 mixed scouts (50) { Where spawnbot Name "W1_D" WaitForAllDead "W1_C" TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 7 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout WeaponRestrictions MeleeOnly } TFBot { Template T_TFBot_Scout_Guillotine Skill Easy } TFBot { Template T_TFBot_Scout_Pistol Skill Easy ClassIcon scout } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Normal ClassIcon scout } TFBot { Template T_TFBot_Scout_Baby_Face Skill Easy ClassIcon scout } } } WaveSpawn // Giant Conch soldier with 2 steelfists (75) { Where spawnbot Name "W1_E" WaitForAllDead "W1_C" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0.5 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } //Sub 2// WaveSpawn // 5 demo explode with 3 Natascha heavies (150) { Where spawnbot Name "W1_F" WaitForAllDead "W1_E" TotalCount 20 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Demo_explode Health 225 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.85 } } TFBot { Template T_TFBot_Heavy_Slow } TFBot { Template T_TFBot_Heavy_Slow } TFBot { Template T_TFBot_Heavy_Slow } } } WaveSpawn // 2 Giant scout pistols with a quick-fix medic (150) { Where flankers Name "W1_G" WaitForAllDead "W1_E" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Scout_Pistol Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // Sup Soldier Bison Trio (100) { Where flankers Name "W1_H" TotalCount 18 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 20 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Bison Skill Normal } TFBot { Template T_TFBot_Soldier_Bison Skill Easy } TFBot { Template T_TFBot_Soldier_Bison Skill Easy } } } } //WAVE 2 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 1 Giant Demoman with 3 Giant Fast Demomen (120) // 1 Giant Demoman [reload] with 3 Giant Fast Demomen (130) // Sub 2 // 8 Demomen (50) // 8 Demoknights (50) // 4 Burstfire demomen (50) // Sub 3 // 2 Giant Unload demomen with 3 Burst fire demomen [Same time] (200) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 1 Giant Demoman with 3 Giant Fast Demomen (120) { Where spawnbot Name "W2_A" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Demoman Skill Hard } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } } } WaveSpawn // 1 Giant Demoman [reload] with 3 Giant Fast Demomen (130) { Where flankers Name "W2_B" TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 8 TotalCurrency 130 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Hard } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } } } //Sub 2// WaveSpawn // 8 Demomen (50) { Where spawnbot Name "W2_C" WaitForAllDead "W2_B" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Class Demoman Skill Normal } } WaveSpawn // 8 Demoknights (50) { Where spawnbot Name "W2_D" WaitForAllDead "W2_B" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } WaveSpawn // 4 Burstfire demomen (50) { Where spawnbot Name "W2_E" WaitForAllDead "W2_B" TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 11.5 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst Skill Hard } } //Sub 3// WaveSpawn // 2 Giant Unload demomen with 3 Burst fire demomen [Same time] (200) { Where spawnbot Name "W2_F" WaitForAllDead "W2_E" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs Skill Expert } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn // 2 Giant Unload demomen with 3 Burst fire demomen [Same time] (200) { Where flankers Name "W2_G" WaitForAllDead "W2_E" TotalCount 8 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs Skill Expert } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } } //WAVE 3 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 25 Sodiers and Blast soldiers (120) // 10 pyro Flares (80) // Giant pyro Flare (85) // Sub 2 // Giant Crosbow Medic Cheif (235) // Sup Crossbow Medics (80) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 25 Sodiers and Blast soldiers (120) { Where spawnbot Name "W3_A" TotalCount 36 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 120 RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn // 10 pyro Flares (80) { Where flankers Name "W3_B" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 8 TotalCurrency 80 Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun Skill Normal } } } WaveSpawn // Giant pyro Flare (85) { Where flankers Name "W3_C" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 8 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Easy } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Easy } } } //Sub 2// WaveSpawn // Giant Crosbow Medic Cheif (235) { Where flankers WaitForAllDead "W3_C" Name "W3_D" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 11 TotalCurrency 235 Squad { TFBot { Template T_TFBot_Giant_Medic_Crossbow Attributes UseBossHealthBar Health 29000 ItemAttributes { ItemName "The Crusader's Crossbow" "clip size upgrade atomic" 13 "faster reload rate" 0.2 "heal on hit for rapidfire" 42 } } } } WaveSpawn // Sup Crossbow Medics (80) { Where flankers Name "W3_E" TotalCount 30 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 2.5 WaitBeforeStarting 20 TotalCurrency 80 Support 1 Squad { TFBot { Template T_TFBot_Medic_Crossbow Skill Hard } } } } //WAVE 4 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 1 Tank (150) // 10 Soldiers (50) // 2 Giant Blast Soldiers with 4 Uber medics (150) // Sub 2 // [5*5] Demonknight squads (100) // 2 Calcified Scouts (100) // Sub 3 // 12 Heater Heavies (80) // 4 soldier champions (120) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 1 Tank (150) { Name "W4_Tank" WaitBeforeStarting 0 TotalCount 1 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28500 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 10 Soldiers (50) { Where spawnbot Name "W4_A" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 3 TotalCurrency 50 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn // 2 Giant Blast Soldiers with 4 Uber medics (150) { Where flankers Name "W4_B" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 17 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 2 Giant Blast Soldiers with 4 Uber medics (150) { Where spawnbot Name "W4_C" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 13 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } //Sub 2// WaveSpawn // [5*5] Demonknight squads (100) { Where flankers Name "W4_D" WaitForAllDead "W4_B" TotalCount 35 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 4 WaitBeforeStarting 11 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demoknight_Adv Health 420 } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // 2 Calcified Scouts (100) { Where spawnbot Name "W4_E" WaitForAllDead "W4_B" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Calcium } } //Sub 3// WaveSpawn // 12 Heater Heavies (80) { Where flankers Name "W4_F" WaitForAllDead "W4_D" TotalCount 15 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 10 TotalCurrency 80 TFBot { Template T_TFBot_Heavyweapons_Heater_Small } } WaveSpawn // 4 soldier champions (120) { Where spawnbot Name "W4_G" WaitForAllDead "W4_D" TotalCount 5 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 7 WaitBeforeStarting 16 TotalCurrency 120 TFBot { Template T_TFBot_Soldier_Champ } } } //WAVE 5 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 60 Burst Fire demomen (220) // 15 Battalion soldiers (80) // 8 Giant Burst fire deomen [Rapid or non Rapid] (250) // 4 Giant Spies (150) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 60 Burst Fire demomen (220) { Where spawnbot Name "W5_A" TotalCount 66 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 220 RandomChoice { TFBot { Template T_TFBot_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Demo_Burst Skill Easy } TFBot { Template T_TFBot_Demo_Burst Skill Easy } } } WaveSpawn // 15 Battalion soldiers (80) { Where spawnbot Name "W5_B" TotalCount 15 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 80 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } } WaveSpawn // 8 Giant Burst fire demomen [Rapid or non Rapid] (250) { Where flankers Name "W5_C" TotalCount 10 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 250 RandomChoice { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer } } } WaveSpawn // 4 Giant Spies (150) { Where spawnbot_mission_spy Name "W5_D" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 35 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Spy } } } //WAVE 6 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 1 Soldier Squad (100) // 2 Giant Gun-nut Heavies (100) // Sub 2 // General Swarm (350) // Sup 2 Giant Soldier Bison [Sub 2 only](150) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 1 Soldier Squad (100) { Where flankers Name "W6_A" TotalCount 18 MaxActive 18 SpawnCount 9 WaitBetweenSpawns 4 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Squad_Leader } TFBot { Template T_TFBot_Soldier_Squad_Bison } TFBot { Template T_TFBot_Soldier_Squad_Bison } TFBot { Template T_TFBot_Soldier_Squad_Blast } TFBot { Template T_TFBot_Soldier_Squad_Blast } TFBot { Template T_TFBot_Soldier_Squad_Conch } TFBot { Template T_TFBot_Soldier_Squad_Buff } TFBot { Template T_TFBot_Soldier_Squad_Blast } TFBot { Template T_TFBot_Soldier_Squad_Blast } } } WaveSpawn // 2 Giant Gun-nut Heavies (100) { Where flankers Name "W6_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } } WaveSpawn // 2 Giant Gun-nut Heavies (100) { Where spawnbot Name "W6_C" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 5 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } } //Sub 2// WaveSpawn // General Swarm (350) { Where spawnbot Name "W6_D" WaitForAllDead "W6_C" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 6 TotalCurrency 350 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Chief Tag botcontrol_block Health 53500 } } WaveSpawn // Sup 2 Giant Soldier Bison [Sub 2 only](150) { Where flankers Name "W6_E" WaitForAllDead "W6_C" TotalCount 6 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 18 WaitBeforeStarting 5 TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Giant_Soldier_Bison Health 4000 } } } //WAVE 7 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 6 Super Scouts (200) // Sub 2 // 3 Armoured Sandsman Scouts with a Jumping Sandman scout Each (350) // Sup Hyper League Scouts (50) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 6 Super Scouts (200) { Where flankers Name "W7_A" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } } //Sub 2// WaveSpawn // 3 Armoured Sandsman Scouts with a Jumping Sandman scout Each (350) { Where spawnbot Name "W7_B" WaitForAllDead "W7_A" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit } } } WaveSpawn // Sup Hyper League Scouts (50) { Where flankers Name "W7_C" TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 14 WaitBeforeStarting 0 TotalCurrency 50 Support 1 Squad { FormationSize 90 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } //WAVE 8 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 16 Heater Heavies with a Uber-fix Medic (200) // 20 Scout Pistols (75) // 5 Adv Scout pistols (75) // Sub 2 // 32 Soldier Bison (100) // 1 Super Soldier with 4 Uber Medics (150) // Sub 3 // 40 Pyros (120) // 6 Giant Pyro Flare Spammers (180) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 16 Heater Heavies with a Uber-fix Medic (200) { Where spawnbot Name "W8_A" TotalCount 28 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater_Small Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix_RapidUber } } } WaveSpawn // 20 Scout Pistols (75) { Where flankers Name "W8_B" TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 3 WaitBeforeStarting 5 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Pistol Skill Normal } } WaveSpawn // 5 Adv Scout pistols (75) { Where flankers Name "W8_C" TotalCount 7 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 4 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Pistol_Advanced Skill Expert } } //Sub 2// WaveSpawn // 32 Soldier Bison (100) { Where spawnbot Name "W8_D" WaitForAllDead "W8_A" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Bison Skill Normal } } WaveSpawn // 1 Super Soldier with 4 Uber Medics (150) { Where flankers Name "W8_E" WaitForAllDead "W8_A" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 25 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Super_Soldier Skill Normal } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } //Sub 3// WaveSpawn // 40 Pyros (120) { Where spawnbot Name "W8_F" WaitForAllDead "W8_E" TotalCount 40 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 11 TotalCurrency 120 TFBot { Class Pyro Skill Hard } } WaveSpawn // 6 Giant Pyro Flare Spammers (180) { Where flankers Name "W8_G" WaitForAllDead "W8_E" TotalCount 10 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 WaitBeforeStarting 11 TotalCurrency 180 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Skill Hard ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.235 } } } } //WAVE 9 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 30 Shotgun Heavies (150) // 2 Giant shotgun Heavies with 3 Quick-fix Medics (150) // 2 Heavy Champions (50) // Sub 2 // Chief Rocket Push Soldier (200) // 3 Giant Blackbox Soldiers (150) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Shotgun Heavies (150) { Where spawnbot Name "W9_A" TotalCount 60 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavy_Shotgun_Advanced } } } WaveSpawn // 2 Giant shotgun Heavies with 3 Quick-fix Medics (150) { Where spawnbot Name "W9_B" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 7 WaitBeforeStarting 5 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon Heavy_shotgun } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 2 Heavy Champions (50) { Where flankers Name "W9_C" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 8 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Champ } } //Sub 2// WaveSpawn // Chief Rocket Push Soldier (200) { Where flankers Name "W9_D" WaitForAllDead "W9_B" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 12 TotalCurrency 200 TFBot { Template T_TFBot_Chief_Soldier_RocketPush Tag botcontrol_block Health 38500 ItemAttributes { ItemName "The Liberty Launcher" "fire rate bonus" 0.22 "clip size upgrade atomic" 6 "faster reload rate" 0.3 } } } WaveSpawn // 3 Giant Blackbox Soldiers (150) { Where spawnbot Name "W9_E" WaitForAllDead "W9_B" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 10 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } //WAVE 10 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // 2 Tanks (150) // Sub 2 // 2 Tanks (150) // Sub 3 // 1 Fast Tank (120) // Support Class Robots (280) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 2 Tanks (150) { Name "W10_Tank1" WaitBeforeStarting 0 TotalCount 1 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 Tanks (150) { Name "W10_Tank2" WaitBeforeStarting 7 TotalCount 1 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 75 Name "TankBossC" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Sub 2// WaveSpawn // 2 Tanks (150) { Name "W10_Tank3" WaitBeforeStarting 10 WaitForAllDead "W10_Tank2" TotalCount 1 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossD" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 Tanks (150) { Name "W10_Tank4" WaitForAllDead "W10_Tank2" WaitBeforeStarting 17 TotalCount 1 TotalCurrency 75 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossE" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Sub 3// WaveSpawn // 1 Fast Tank (120) { Name "W10_Tank5" WaitBeforeStarting 10 WaitForAllDead "W10_Tank4" TotalCount 1 TotalCurrency 120 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 27000 Speed 175 Name "TankBossFast" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support Class Robots (280) { Where spawnbot Name "W10_A" TotalCount 120 MaxActive 20 SpawnCount 2 WaitBetweenSpawns 1.5 WaitBeforeStarting 15 TotalCurrency 280 Support 1 RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic Skill Hard } TFBot { Template T_TFBot_Scout_FAN Skill Hard } TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Hard } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Hard } TFBot { Template T_TFBot_Demo_Burst Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal Skill Hard } TFBot { Template T_TFBot_Scout_War_Fan Skill Hard } TFBot { Template T_TFBot_Soldier_Bison Skill Hard } TFBot { Template T_TFBot_Pyro_Backburner Skill Hard ItemAttributes { ItemName "The Backburner" "damage bonus" 1.35 } } TFBot { Template T_TFBot_Demo_explode Skill Hard } TFBot { Template T_TFBot_Heavy_Slow Skill Hard } TFBot { Template T_TFBot_Giant_Soldier_Bison Health 2800 Skill Easy } } } } //WAVE 11 ////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // Giant Scout Pistol, Calcium and D_I_L_3(120) // Sub 2 // 2 Giant Soldier Bison and Super Soldier (120) // Sub 3 // 3 Giant Pyro PowerJacks (120) // Sub 4 // Giant Demoman Unload, Rapid Burst and 2 Fast (120) // Sub 5 // 4 Giant Heavyweapons Aimless (120) // Sub Final // Giant Scout Calcium, Giant Soldier Bison, Giant Pyro PowerJack, Giant Demoman Unload and Giant Heavy Aimless (200) // Sup Champion pairs // Sup MLS /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Giant Scout Pistol, Calcium and D_I_L_3(120) { Where spawnbot Name "W11_A" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Scout_Calcium } TFBot { Template T_TFBot_Giant_Scout_Pistol } TFBot { Template T_TFBot_D_I_L_3 } } } //Sub 2// WaveSpawn // 2 Giant Soldier Bison and Super Soldier (120) { Where flankers Name "W11_B" WaitForAllDead "W11_A" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 7 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Super_Soldier } TFBot { Template T_TFBot_Giant_Soldier_Bison } TFBot { Template T_TFBot_Giant_Soldier_Bison } } } //Sub 3// WaveSpawn // 3 Giant Pyro PowerJacks (120) { Where spawnbot Name "W11_C" WaitForAllDead "W11_B" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 7 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } WaveSpawn // 3 Giant Pyro PowerJacks (120) { Where flankers Name "W11_C" WaitForAllDead "W11_B" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 7 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } //Sub 4// WaveSpawn // Giant Demoman Unload, Rapid Burst and 2 Fast (120) { Where spawnbot Name "W11_D" WaitForAllDead "W11_C" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 7 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } } } WaveSpawn // Giant Demoman Unload, Rapid Burst and 2 Fast (120) { Where flankers Name "W11_D" WaitForAllDead "W11_C" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 7 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } } } WaveSpawn // Giant Demoman Unload, Rapid Burst and 2 Fast (120) { Where spawnbot Name "W11_D" WaitForAllDead "W11_C" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 12 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer } TFBot { Template T_TFBot_Giant_Demoman_Fast } TFBot { Template T_TFBot_Giant_Demoman_Fast } } } //Sub 5// WaveSpawn // 4 Giant Heavyweapons Aimless (120) { Where spawnbot Name "W11_E" WaitForAllDead "W11_D" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 7 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } } WaveSpawn // 4 Giant Heavyweapons Aimless (120) { Where flankers Name "W11_F" WaitForAllDead "W11_D" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 7 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } } //Sub 6// WaveSpawn // Giant Scout Calcium, Giant Soldier Bison, Giant Pyro PowerJack, Giant Demoman Unload and Giant Heavy Aimless (200) { Where spawnbot Name "W11_G" WaitForAllDead "W11_F" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 7 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Tag botcontrol_block } TFBot { Template T_TFBot_Giant_Scout_Calcium } TFBot { Template T_TFBot_Giant_Pyro_Powerjack } TFBot { Template T_TFBot_Giant_Soldier_Bison } } } WaveSpawn // Giant Scout Calcium, Giant Soldier Bison, Giant Pyro PowerJack, Giant Demoman Unload and Giant Heavy Aimless (200) { Where flankers Name "W11_G" WaitForAllDead "W11_F" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 7 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } TFBot { Template T_TFBot_Giant_Soldier_Bison } } } WaveSpawn // Sup Champion pairs { Where flankers Name "W11_CH" TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Champ } TFBot { Template T_TFBot_Scout_Pistol_Champ ClassIcon scout } TFBot { Template T_TFBot_Scout_Sandman_Champ ClassIcon scout } TFBot { Template T_TFBot_Soldier_Champ } TFBot { Template T_TFBot_Soldier_Bison_Champ } TFBot { Template T_TFBot_Pyro_Champ } TFBot { Template T_TFBot_Demoman_Champ } TFBot { Template T_TFBot_Demoknight_Champ ClassIcon demo } TFBot { Template T_TFBot_Heavy_Champ } TFBot { Template T_TFBot_Heavy_Shotgun_Champ ClassIcon heavy } TFBot { Template T_TFBot_Heavyweapons_Knuckle_Champ ClassIcon heavy } TFBot { Template T_TFBot_Medic_QuickFix_Champ } } } WaveSpawn // Sup MLS { Where flankers Name "W11_MLS" TotalCount 80 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Easy } } } } //FINAL WAVE ////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Sub 1 // Dangerously Overpowered Machine Overlord [3 way loose cannon Raipd fire] (1100) // 2 Giant Unload Demomen (0) // Sup Giant demoman Fast (0) // Sup Burst Fire Demoman (0) /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Dangerously Entertaining Machine Overlord [3 way loose cannon Raipd fire] (1100) { Where spawnbot Name "D.E.M.O" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1100 TFBot { Template T_TFBot_D_E_M_O Health 88000 Tag botcontrol_block } } WaveSpawn // 2 Giant Unload Demomen (0) { Where spawnbot Name "GUD" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 4 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs } } WaveSpawn // Sup Giant demoman Fast (0) { Where flankers Name "GDF" TotalCount 9 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Giant_Demoman_Fast } } WaveSpawn // Sup Burst Fire Demoman (0) { Where flankers Name "DB1" TotalCount 32 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demo_Burst Skill Normal } } WaveSpawn // Sup Burst Fire Demoman (0) { Where spawnbot Name "DB2" TotalCount 32 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Demo_Burst Skill Normal } } } }