#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison Skill Expert Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" WeaponRestrictions SecondaryOnly } T_TFBot_Soldier_Samurai { Class Soldier Name "Samurai Soldier" ClassIcon demoknight_samurai Skill Expert Health 750 Scale 1.3 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "The Menpo" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } } T_TFBot_Soldier_Samurai_Concheror { Class Soldier Name "Conch Samurai Soldier" ClassIcon soldier_samurai_conch Skill Expert Health 750 Scale 1.3 Item "The Concheror" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Demoman_Axe { Class Demoman Name "Axeman" ClassIcon demoknight_skullcutter_armored Skill Expert Health 800 Scale 1.5 Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 2.5 } } T_TFBot_Demoman_Persian_Sword { Class Demoman Name "Persian Swordsman" ClassIcon demoknight Skill Hard Health 300 Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "damage bonus" 1.5 } } T_TFBot_Demoman_Sword { Class Demoman Name "Swordsman" ClassIcon demoknight Skill Expert Health 250 Item "The Chargin' Targe" Item "The Eyelander" Item "The Dark Age Defender" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.5 } } T_TFBot_Pyro_Lunarian { Class Pyro Name "Moon Cadet" ClassIcon pyro_lunarian Skill Expert Item "The Third Degree" Item "The Bubble Pipe" Item "The Moonman Backpack" WeaponRestrictions MeleeOnly } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Expert Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Giant_Soldier_Bison { Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Name "Giant Bison Soldier" Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" ClassIcon soldier_bison_giant Health 3800 Attributes MiniBoss ItemAttributes { ItemName "The Righteous Bison" "damage bonus" 3.0 "fire rate penalty" 2 "faster reload rate" 0.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_SlowCritBarrage { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Crits" ClassIcon soldier_barrage Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.35 } } T_TFBot_Chief_Pyro_Flare { Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Name "Captain Flare" Item "The Scorch Shot" Item "Brigade Helm" ClassIcon pyro_flare_giant Health 45000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.3 "Projectile speed increased" 0.65 } CharacterAttributes { "health regen" 150 "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } T_TFBot_Chief_Pyro_Lunarian { Class Pyro Skill Expert WeaponRestrictions MeleeOnly Name "Lunar Chief" Item "The Third Degree" Item "The Bubble Pipe" Item "The Moonman Backpack" ClassIcon pyro_lunarian_chief Health 75000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Third Degree" "fire rate bonus" 0.6 "damage bonus" 5.0 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.4 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Mission // Sentry Buster { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy (Wave 1) { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission // Sydney Sniper (Wave 2) { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper MaxVisionRange 2500 } } Mission // Spy (Wave 3) { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 3 TFBot { Class Spy Skill Expert } } Mission // Engineer (Waves 3 & 4) { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Spy (Wave 4) { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Class Spy Skill Expert } } Mission // Sniper (Wave 5) { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Razorback } } Mission // Engineer (Wave 5) { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Spy (Wave 6) { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Class Spy Skill Expert } } Mission // Spy (Wave 7) { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 5 TFBot { Class Spy Skill Expert } } Wave // Wave 1 ($900) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave01a-1: 35 Bowmen { Name "wave01a" Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // wave01a-2: 42 Demomen { Name "wave01a" Where spawnbot TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn // wave01a-3: 5 Force-A-Nature Super Scouts { Name "wave01a" Where flankers TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // wave01b-1-1: 6 Giant Flare Pyros { Name "wave01b_1" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitForAllSpawned "wave01a" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn // wave01b-1-2: Tank { Name "wave01b_1" TotalCount 1 WaitForAllSpawned "wave01a" WaitBeforeStarting 5 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave01b-2: 10 Soldier-Medic pairs { Name "wave01b_2" Where flankers TotalCount 20 MaxActive 16 SpawnCount 2 WaitForAllSpawned "wave01a" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 150 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave01c: 20 Heavies { Name "wave01c" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "wave01b_2" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Hard } } } Wave // Wave 2 ($950 - $1700 before this wave) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave02a-1: 8 squads (5 Flare Pyros led by a Backup Soldier) { Name "wave02a" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } } WaveSpawn // wave02a-2: 8 Giant Rapid Fire Demomen { Name "wave02a" Where flankers TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // wave02b-1: 5 Armored Sandman Scouts { Name "wave02b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllSpawned "wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn // wave02b-2: 30 Persian Swordsmen { Name "wave02b" Where flankers TotalCount 30 MaxActive 15 SpawnCount 5 WaitForAllSpawned "wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Persian_Sword } } WaveSpawn // wave02c-1: 2 Giant Bison Soldier-Giant Medic pairs { Name "wave02c" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave02b" WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave02c-2: 40 Direct Hit Soldiers { Name "wave02c" Where flankers TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave02b" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Soldier Skill Expert Item "The Direct Hit" } } WaveSpawn // wave02c-3: 40 Shotgun Heavies { Name "wave02c" Where spawnbot TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave02b" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave // Wave 3 ($1050 - $2650 before this wave) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave03a-1: 4 Giant Deflector Heavies { Name "wave03a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn // wave03a-2: 8 squads (5 Burst Fire Demomen led by a Concheror Soldier) { Name "wave03a" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn // wave03a-3: Tank { Name "wave03a" TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave03b-1: 5 Giant Rapid Fire Soldiers { Name "wave03b" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllSpawned "wave03a" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // wave03b-2: 15 Axemen { Name "wave03b" Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 1 WaitForAllSpawned "wave03a" WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Axe } } WaveSpawn // wave03b-3: Tank { Name "wave03b" TotalCount 1 WaitForAllSpawned "wave03a" WaitBeforeStarting 20 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave03b-4: 5 Super Scouts { Name "wave03b" Where flankers TotalCount 5 MaxActive 3 SpawnCount 1 WaitForAllSpawned "wave03a" WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // wave03c-1: 5 Giant Pyros { Name "wave03c" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllSpawned "wave03b" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn // wave03c-2: 90 Scouts { Name "wave03c" Where flankers TotalCount 90 MaxActive 15 SpawnCount 15 WaitForAllSpawned "wave03b" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Scout Skill Expert } } WaveSpawn // wave03c-3: Tank { Name "wave03c" TotalCount 1 WaitForAllSpawned "wave03b" WaitBeforeStarting 20 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // Wave 4 ($1000 - $3700 before this wave) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave04a-1-1: 20 Samurai Soldiers (leaders have a Concheror) { Name "wave04a_1" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Samurai_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Samurai Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Samurai Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Samurai Attributes AlwaysCrit } } } WaveSpawn // wave04a-1-2: 40 Bowmen { Name "wave04a_1" Where flankers TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.4 } } } WaveSpawn // wave04b-1-1: 4 Giant Burst Fire Soldiers { Name "wave04b_1" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // wave04b-1-2: 4 Giant Burst Fire Demomen { Name "wave04b_1" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn // wave04a-2: 50 Swordsmen { Name "wave04a_2" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitForAllSpawned "wave04a_1" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Sword Attributes AlwaysCrit } } WaveSpawn // wave04b-2: 5 Giant Flare Pyros (each with 4 Steel Gauntlet Pushers) { Name "wave04b_2" Where flankers TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "wave04b_1" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } } } WaveSpawn // wave04s: Moon Cadet support { Name "wave04s" Where flankers TotalCount 48 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave04a_2" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Pyro_Lunarian Attributes AlwaysCrit ItemAttributes { ItemName "The Third Degree" "damage bonus" 1.5 } } } WaveSpawn // wave04c-1: 3 Giant Heavies (each with 3 Medics) { Name "wave04c" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitForAllSpawned "wave04b_2" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave04c-2: 3 Giant Heavies (each with 3 Medics) { Name "wave04c" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitForAllSpawned "wave04b_2" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave // Wave 5 ($1000 - $4700 before this wave) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave05a-1: 2 Major Crits-Giant Medics trios { Name "wave05a_1" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave05a-2: 10 Deflector Heavy-Medic pairs { Name "wave05a_2" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave05b-1: 15 Shortstop Scouts { Name "wave05b_1" Where flankers TotalCount 15 MaxActive 6 SpawnCount 3 WaitForAllSpawned "wave05a_1" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } } WaveSpawn // wave05b-2: Captain Flare { Name "wave05b_2" Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "wave05a_1" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Chief_Pyro_Flare } } WaveSpawn // wave05s: Bison Soldier support { Name "wave05s" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitForAllSpawned "wave05b_1" WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_Soldier_Bison ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 } } } } Wave // Wave 6 ($1200 - $5700 before this wave) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave06s: Multiple squads (1/5 Steel Gauntlet Pushers, 2/5 Demomen, 2/5 Bowmen) { Name "wave06s" Where flankers TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 Support 1 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Class Demoman Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 } } TFBot { Class Demoman Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } } WaveSpawn // wave06a-1: Tank (hidden path) { Name "wave06a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave06a-2: Tank (normal path) { Name "wave06a" TotalCount 1 WaitBeforeStarting 60 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave06a-3: 2 Giant Burst Fire Soldier-Giant Medic pairs { Name "wave06a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave06a-4: 2 Giant Burst Fire Demoman-Giant Medic pairs { Name "wave06a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave06s-eng: Teleporter Engineer support { Name "wave06s_eng" Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave06a" WaitBeforeStarting 0 WaitBetweenSpawnsAfterDeath 10 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // wave06b-1: 4 Giant Deflector Heavy-Giant Medics trios { Name "wave06b_1" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllSpawned "wave06a" WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // wave06b-2: Final Tank { Name "wave06b_2" TotalCount 1 WaitForAllSpawned "wave06a" WaitBeforeStarting 60 TotalCurrency 250 Tank { Health 50000 Speed 75 Name "TankBossA" Skin 1 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave06c: 5 Super Bonk Scouts { Name "wave06c" Where flankers TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "wave06b_1" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Bonk } } } Wave // Wave 7 ($6900 before this wave) { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // wave07-1: 10 Bowmen Rapid Fire-Medic pairs { Name "wave07" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave07-2: Lunar Chief { Name "wave07" Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Pyro_Lunarian } } WaveSpawn // wave07s: Backup Direct Hit Soldier support { Name "wave07s" Where spawnbot TotalCount 100 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Skill Expert Item "The Direct Hit" Item "The Battalion's Backup" Attributes SpawnWithFullCharge Attributes AlwaysCrit ItemAttributes { ItemName "The Direct Hit" "faster reload rate" -0.8 } CharacterAttributes { "increase buff duration" 9.0 } } } } }