#base robot_giant.pop #base robot_standard.pop //Reverse Rottenburg //Made By Hell-met http://steamcommunity.com/id/hell-met/ //Requires SigSegV modules. //ALL PLAYERS MUST JOIN ROBOTS BY TYPING "JOINTEAM BLUE" IN CONSOLE WaveSchedule { StartingCurrency 1200 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 125 NoReanimators 1 [$SIGSEGV] NoMvMDeathTune 1 [$SIGSEGV] RespecEnabled 0 [$SIGSEGV] BonusRatioHalf 1 [$SIGSEGV] AllowJoinTeamBlue 1 [$SIGSEGV] HumansMustJoinTeam blue [$SIGSEGV] BluHumanFlagPickup 1 [$SIGSEGV] BluHumanFlagCapture 0 [$SIGSEGV] SniperAllowHeadshots 1 [$SIGSEGV] SniperHideLasers 1 [$SIGSEGV] DisableSound "music.mvm_end_last_wave" [$SIGSEGV] DisableSound "music.mvm_end_mid_wave" [$SIGSEGV] DisableSound "music.mvm_end_tank_wave" [$SIGSEGV] DisableSound "music.mvm_end_wave" [$SIGSEGV] DisableSound "music.mvm_lost_wave" [$SIGSEGV] DisableSound "music.mvm_start_last_wave"[$SIGSEGV] DisableSound "music.mvm_start_mid_wave" [$SIGSEGV] DisableSound "music.mvm_start_tank_wave"[$SIGSEGV] DisableSound "music.mvm_start_wave" [$SIGSEGV] DisableSound "Announcer.MVM_Get_To_Upgrade" [$SIGSEGV] DisableSound "Announcer.MVM_All_Dead" [$SIGSEGV] FlagResetTime [$SIGSEGV] { Name "Classic_Mode_Intel" ResetTime 10 } ExtraSpawnPoint [$SIGSEGV] { Name "red_sniper" TeamNum 2 X "-486" Y "3244" Z "-59" } ExtraSpawnPoint [$SIGSEGV] { Name "red_back" TeamNum 2 X "-1744" Y "2546" Z "-116" } ExtraSpawnPoint [$SIGSEGV] { Name "red_back" TeamNum 2 X "-1791" Y "1322" Z "-101" } ExtraSpawnPoint [$SIGSEGV] { Name "red_flank" TeamNum 2 X "-198" Y "962" Z "116" } ExtraSpawnPoint [$SIGSEGV] { Name "red_flank" TeamNum 2 X "-451" Y "185" Z "-99" } Mission // Buster { Objective DestroySentries InitialCooldown 0 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 0 TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes DisableDodge Attributes IgnoreEnemies } } Mission // Sniper wave 2 { Objective Sniper InitialCooldown 45 Where "red_sniper" BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 //"sniper no headshots" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } Mission // Sniper wave 4 { Objective Sniper InitialCooldown 45 Where "red_sniper" BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 //"sniper no headshots" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } Mission // Sniper wave 5, 6 { Objective Sniper InitialCooldown 45 Where "red_sniper" BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 //"sniper no headshots" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 15 Where "red_sniper" BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 //"sniper no headshots" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 4, 5 { Objective Spy InitialCooldown 30 Where "red_player_teamspawn" BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } Mission // Spy wave 7 { Objective Spy InitialCooldown 15 Where "red_player_teamspawn" BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 6 { Objective Engineer InitialCooldown 45 Where "red_player_teamspawn" BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } //WAVE 1 Wave { Explanation [$SIGSEGV] { Line "{blue}REVERSE ROTTENBURG" Line "{yellow}Deliver the bomb to the {red}Red base" Line "{yellow}You must escort a robot in order to deploy" Line "{green}Hint: While in {blue}BLUE SPAWN{green} input the command {red}Upgrade {green}in console to access upgrades" Line "{red}Hint: Sentryguns will be deployed to hinder progress" Line "{red}Hint: {blue}The bomb will reset after 5 seconds on the ground" } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 3 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // 32 Soldiers (160) { Where "red_player_Teamspawn" Name "W1_01" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Soldier Skill Easy Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 2 Super Scouts (140) { Where "red_back" WaitForAllSpawned "W1_01" WaitBetweenSpawns 15 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit Skill Expert Attributes DisableDodge BehaviorModifiers Mobber Action Mobber [$SIGSEGV] CharacterAttributes { "damage force reduction" 0 "crit mod disabled" 0 "voice pitch scale" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 20 Demoknight flood (100) flank spawners { Where "red_player_Teamspawn" Name "W1_02" WaitForAllDead "W1_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 50 Scouts (250) { Where "red_player_teamspawn" WaitForAllDead "W1_02" TotalCount 50 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Class Scout Skill Easy Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 20 Heavies (100) { Where "red_player_Teamspawn" Name "W1_03" WaitForAllDead "W1_02" TotalCount 20 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Class HeavyWeapons Skill Easy Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (270) { Where "red_back" Name "W1_04" WaitForAllDead "W1_03" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "crit mod disabled" 0 "voice pitch scale" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "crit mod disabled" 0 "voice pitch scale" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 16 Demomen (80) { Name "last" Where "red_player_teamspawn" WaitForAllDead "W1_03" TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 TFBot { Class Demoman Skill Easy Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "last" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } //WAVE 2 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 3 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // 5 Squads 1 Giant Crit Pyro 4 fastShot Scorchshot Pyros (200) { Where red_back Name "W2_01" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes DisableDodge Attributes AlwaysCrit Attributes AlwaysFireWeapon BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 20 Scouts (100) { Where red_player_teamspawn Name "W2_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class Scout Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Tank (200) { Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 60 Soldier Squads(300) { Where red_player_teamspawn WaitForAllSpawned "W2_02" WaitBeforeStarting 30 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 0 Support limited Squad { TFBot { Class Soldier Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 3 Giant TripleBuff Soldiers Squad (300) { Where red_back Name "last" WaitForAllSpawned "W2_02" WaitBeforeStarting 90 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "last" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Easy BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } //WAVE 3 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 3 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // 40 shotgun Heavies (200) { Where red_player_teamspawn Name "W3_01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 30 Baseball Scouts (150) { Where red_player_teamspawn Name "W3_01" WaitBeforeStarting 8 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes DisableDodge BehaviorModifiers Mobber Skill Expert CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 3 FAN Super Scouts (30) { Where red_back WaitBeforeStarting 10 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_FAN BehaviorModifiers Mobber Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) { Where red_back Name "W3_02" WaitForAllDead "W3_01" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes DisableDodge BehaviorModifiers Mobber Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 12 Spy Flood (120) { Where red_player_teamspawn Name "W3_03" WaitForAllSpawned "W3_02" WaitBeforeStarting 10 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 0 Support limited TFBot { Template T_TFBot_Spy CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 30 Heavies (150) { Where red_player_teamspawn Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Class HeavyWeapons Attributes DisableDodge Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 60 Scouts (300) { Where red_player_teamspawn Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class Scout Attributes DisableDodge Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 3 FAN Super Scouts (30) { Where red_back Name "last" WaitForAllSpawned "W3_04" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Scout_FAN BehaviorModifiers Mobber Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "last" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } //WAVE 4 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 3 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // 30 Demoknight flood (150) { Where red_player_teamspawn Name "W4_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 0 TFBot { Template T_TFBot_Demoman_Knight Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 8 Giant Rapidfire Crit Demos(400) { Where red_back Name "W4_02" WaitBeforeStarting 10 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 35 TotalCurrency 0 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes DisableDodge BehaviorModifiers Mobber Attributes AlwaysCrit CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Demo_Burst Atributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Attributes AlwaysCrit } } } WaveSpawn // Tank (170) { Name "W4_03" WaitForAllSpawned "W4_01" TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 32 Ali Babas (160) { Where red_player_teamspawn WaitForAllSpawned "W4_03" WaitBeforeStarting 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Class Demoman ClassIcon demoknight Skill Hard Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 24 Cow Mangler Soldiers (120) { Where red_player_Teamspawn WaitForAllSpawned "W4_03" WaitBeforeStarting 40 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 0 TFBot { Class Soldier Skill Hard Attributes DisableDodge Item "The Cow Mangler 5000" BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "W4_02" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly Attributes DisableDodge classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout Attributes DisableDodge classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier Attributes DisableDodge classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes DisableDodge classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } //WAVE 5 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 3 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // 40 Crit Scouts and Critbat Scouts mixed (200) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Where red_player_teamspawn Name "W5_01" TotalCount 40 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 4 TotalCurrency 0 RandomChoice { TFBot { Class Scout Attributes AlwaysCrit Attributes DisableDodge Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout Attributes DisableDodge Attributes AlwaysCrit Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout Attributes DisableDodge Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where red_back Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 30 Scouts (120) { Where red_player_teamspawn Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class Scout Skill Hard Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 5 Squads 4 Heavies (100) { Where red_player_teamspawn Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 0 Squad { TFBot { Class Heavyweapons Skill Normal Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Heavyweapons Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Heavyweapons Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Heavyweapons Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 40 Demos (200) { Where red_player_teamspawn Name "W5_05" WaitForAllSpawned "W5_03" WaitBeforeStarting 20 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class Demoman Skill Easy Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 5 Battle Engies (75) { Where red_sniper Name "W5_05" WaitForAllSpawned "W5_03" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 0 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 5 Battle Engies (75) { Where red_flank Name "W5_05" WaitForAllSpawned "W5_03" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 0 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where red_back WaitForAllSpawned "W5_05" WaitBeforeStarting 15 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 0 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_ScorchShot_FastShot Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 20 Crit Soldiers (100) { Where red_player_teamspawn WaitForAllSpawned "W5_05" WaitBeforeStarting 20 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Class Soldier Skill Normal Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 15 Huntsmen Snipers (75) { Name "last" Where red_flank WaitForAllSpawned "W5_05" WaitBeforeStarting 20 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "last" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Hard BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } //WAVE 6 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 3 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 3 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // 20 Crit Bat Scouts(40) { Where red_player_teamspawn Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Scout Skill Hard Attributes DisableDodge WeaponRestrictions MeleeOnly Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 20 Crit Huntsmen (40) { Where red_player_teamspawn Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 30 Demomen (60) { Where red_player_teamspawn Name "W6_02" WaitForAllSpawned "W6_01" TotalCount 30 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Demoman Attributes DisableDodge Skill Normal BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // Squad: 1 Giant RapidFire Demo 2 Giant Regen Medics (90) { Where red_back Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // Tank (200) { Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 20 Crit Scouts(40) { Where red_player_teamspawn Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Scout Skill Hard Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 20 Crit Huntsmen (40) { Where red_player_teamspawn Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 6 Squads of 5 Concheror Soldiers (60) { Where red_player_teamspawn Name "W6_05" WaitForAllSpawned "W6_04" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // Squad: 1 Giant Spammer Soldier 2 Giant Regen Medics (90) { Where red_back Name "W6_06" WaitForAllSpawned "W6_05" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 20 Crit Scouts(40) { Where red_player_teamspawn Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Class Scout Skill Hard Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 20 Crit Huntsmen (40) { Where red_player_teamspawn Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 0 TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 20 Crit Demomen (40) { Where red_player_teamspawn Name "W6_08" WaitForAllSpawned "W6_06" WaitBeforeStarting 60 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 6 TotalCurrency 0 TFBot { Class Demoman Skill Normal Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 2 Squads: 1 Giant Deflector Heavy 2 Giant Regen Medics (120) { Where red_back Name "W6_09" WaitForAllSpawned "W6_08" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes DisableDodge CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "W6_09" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Expert BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } //WAVE 7 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "sentryicon" Where what TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 13371337 WaitBeforeStarting 1 TotalCurrency 0 Support 1 TFBot { Class Engineer Classicon red2 } } SentryGun [$SIGSEGV] { HintName "Nest_All010" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_All020" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_All030" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_All040" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_EN010" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_EN020" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_EN030" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_EN040" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_EN050" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_EN060" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_L010" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_L020" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_L030" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_L040" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_L050" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_R010" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_R020" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_R030" TeamNum 2 Level 0 } SentryGun [$SIGSEGV] { HintName "Nest_R040" TeamNum 2 Level 0 } WaveSpawn // Bomb { Where "spawnbot" Name "bomb" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun Classicon scout_bombrunner } } WaveSpawn // Tank (200) { Name "W7_01" TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 5000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support Mixed Medics { Where red_player_teamspawn WaitBeforeStarting 20 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } WaveSpawn // 4 Giant Crit Deflector heavies (100) { Where red_back WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 4 Giant Crit Soldier BurstFire (100) { Where red_back WaitBeforeStarting 35 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 0 TFBot { Template T_TFBot_Soldier_BurstFire Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } WaveSpawn // 8 Giant Crit Demo Burst (200) { Name "last" Where red_flank WaitBeforeStarting 32 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage force reduction" 0 "voice pitch scale" 0 "crit mod disabled" 0 "ammo regen" 1 } AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } Attributes AlwaysCrit } } } WaveSpawn // Support { Where "red_player_teamspawn" WaitForAllDead "last" TotalCount 9999 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 TotalCurrency 0 RandomChoice { TFBot { Class Scout WeaponRestrictions MeleeOnly classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Scout classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Soldier classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Soldier_RocketShotgun classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Pyro classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Pyro_Flaregun classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class Demoman classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Demoman_Knight classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Class HeavyWeapons classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } TFBot { Template T_TFBot_Heavyweapons_Fist classicon question Skill Expert Attributes AlwaysCrit BehaviorModifiers Mobber CharacterAttributes { "crit mod disabled" 0 "ammo regen" 1 } Action Mobber [$SIGSEGV] AddCond [$SIGSEGV] { Name TF_COND_REPROGRAMMED } } } } } }