//Was in a bar when a red reprogrammed medic came up to me and gave me this mission #base robot_giant.pop #base robot_standard.pop #base robot_giant_red.pop #base robot_standard_red.pop #base reverse_german_chaos_quacks.pop #base robotize_lines.pop GERMAN_ENGINEERING_IS_FUCKING_CRAZY_LMAO { StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 NoMvMDeathTune 1 SniperHideLasers 1 FlagCarrierMovementPenalty 1 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 6 HumansMustJoinTeam blue ReverseWinConditions 1 EnemyTeamForReverse red RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 SetCreditTeam 3 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluHumanInfiniteAmmo 1 BluHumanInfiniteCloak 1 BluHumanTeleportOnSpawn 1 BluHumanBotTeleporter 0 BluHumanSpawnNoShoot 1 BluHumanSpawnProtection 1 NoBluHumanFootsteps 1 BotsUsePlayerTeleporters 0 NoRomevisionCosmetics 1 WaveStartCountdown 3 BluPlayersAreRobots 1 NoBluHumanFootsteps 0 TextPrintTime 0 MedigunShieldDamage 1 DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bonus" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Reset" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Tank_Alert_Near_Hatch" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Wave_Start" DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisallowUpgrade "maxammo primary increased" DisallowUpgrade "maxammo secondary increased" DisallowUpgrade "maxammo metal increased" DisallowUpgrade "metal regen" ItemBlacklist { Name "Zombie Demo" Name "Zombie Engineer" Name "Zombie Heavy" Name "Zombie Medic" Name "Zombie Pyro" Name "Zombie Scout" Name "Zombie Sniper" Name "Zombie Soldier" Name "Zombie Spy" } OverrideSounds { "MVM.BombWarning" "combine_bank_alarm.mp3" } SpawnTemplate "MainLogic" SpawnTemplate "hatch_sentries" SpawnTemplate "spawn_area_stuff" SpawnTemplate "textualtimer" SpawnTemplate "carrier_bombs" SpawnTemplate "mapblocker" SpawnTemplate "spawnpoints" PrecacheSound "combine_bank_alarm.mp3" PrecacheModel "models/props_mvm/mvm_upgrade_blu.mdl" PrecacheModel "models/weapons/c_models/c_mine_layer/c_mine_layer.mdl" PrecacheModel "models/weapons/c_models/c_mine_layer_projectile/c_mine_layer_projectile.mdl" PrecacheModel "models/props_frontline/bomb_naval_trio.mdl" PrecacheModel "models/props_mvm/reversemvm_redwall_696x337.mdl" PrecacheModel "models/buildables/sentry3_uber.mdl" PrecacheModel "models/boss_bot/boss_tankred.mdl" PrecacheModel "models/props_mvm/robot_spawnpoint.mdl" PrecacheModel "models/weapons/c_models/urinejar.mdl" CustomWeapon { "Mine Layer" { OriginalItemName "The Quickiebomb Launcher" "custom item model" "models/weapons/c_models/c_mine_layer/c_mine_layer.mdl" "custom projectile model" "models/weapons/c_models/c_mine_layer_projectile/c_mine_layer_projectile.mdl" "projectile detonate time" 5 "max pipebombs decreased" -4 "damage bonus" 1.1 "cannot be upgraded" 1 } "Explosive Piss" { OriginalItemName "Jarate" "override projectile type" 3 "damage bonus" 10 "custom projectile model" "models/weapons/c_models/urinejar.mdl" "grenade explode on impact" 1 "cannot be upgraded" 1 "effect bar recharge rate increased" 0.1 "add cond on hit" 24 "add cond on hit duration" 5 "self dmg push force increased" 10 } "Homing Bison" { OriginalItemName "The Righteous Bison" "mod projectile heat seek power" 360 "particle color rgb" 255192203 } "Unfair Homing Bison" // Only I get to have this { OriginalItemName "The Righteous Bison" "mod projectile heat seek power" 360 "particle color rgb" 255192203 "damage bonus" 1000 "heal on kill" 1000 "mult dmg vs tanks" 1000 } } ExtraLoadoutItems { Demoman { Secondary "Mine Layer" } Sniper { Secondary "Explosive Piss" } Soldier { Secondary "Homing Bison" Secondary "Unfair Homing Bison" } } ExtraTankPath { Name "mini_tank_path" Node "2627 1590 -404" Node "2417 1590 -404" Node "2275 1590 -404" Node "2231 1255 -404" Node "1961 515 -404" Node "1904 -13 -404" Node "1904 -110 -404" Node "1904 -501 -404" Node "1994 -631 -404" Node "2183 -690 -404" Node "2253 -790 -404" Node "2273 -864 -404" Node "2206 -909 -404" Node "2165 -909 -404" Node "1973 -909 -514" Node "1662 -916 -514" Node "1520 -996 -514" Node "1520 -1060 -526" Node "1520 -1280 -569" Node "1520 -1368 -579" Node "1568 -1496 -589" Node "1664 -1568 -595" Node "1788 -1608 -614" Node "2152 -1616 -644" Node "2376 -1616 -646" Node "2560 -1616 -650" Node "2864 -1616 -664" } Templates { } Wave { WaitWhenDone 15 Checkpoint Yes Explanation { Line "{red}???{FBECCB}: You have 8 MINUTES to deploy the bomb" } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 9999 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where red_player_teamspawn Squad { TFBot { Template "T_TFBot_Red_Soldier" Name "Shotgun Medic" WeaponRestrictions SecondaryOnly UseCustomModel "models/bots/medic/bot_medic.mdl" UseHumanAnimations 1 Action Mobber ClassIcon shotgun_lite } } } WaveSpawn { TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 DoneOutput { Target !player Action $PlaySound Param vo/mvm/norm/engineer_mvm_paincriticaldeath03.mp3 } Tank { Health 10000 Name Tank Speed 85 TeamNum 2 Scale 0.75 ClassIcon tank_red_minisentry StartingPathTrackNode mini_tank_path_1 SpawnTemplate mini_sentrygun_tank Model { Default "models/bots/boss_bot/boss_tankred.mdl" Damage1 "models/bots/boss_bot/boss_tankred_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tankred_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tankred_damage3.mdl" Destruction "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" LeftTrack "models/bots/boss_bot/tankred_track_l.mdl" RightTrack "models/bots/boss_bot/tankred_track_r.mdl" } OnKilledOutput { Target mini_sentrygun_tank_death Action Trigger } OnBombDroppedOutput { Target carrier_explode_tank_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support infinite Where spawnbot Squad { TFBot { Name "Giant Unfair Bison Soldier" ClassIcon soldier_bison_homing_lite Template T_TFBot_Giant_Soldier Item "Unfair Homing Bison" WeaponRestrictions SecondaryOnly } } } } }