// Mission made by BlacKy -> -> https://steamcommunity.com/profiles/76561197970217314/ // ===Credit Statistics=== // Starting Credits : 500 // Total Dropped Credits : 4600 // Total Bonus Credits : 500 // Maximum Possible Credits : 5550 // W1: 650 // W2: 700 // W3: 700 // W4: 750 // W5: 850 // W6: 950 #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 500 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2500 Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where Spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { TeleportWhere spawnbot Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint } } Mission { Objective Sniper Where flankers BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper item "Ol' Snaggletooth" } } Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where Spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { TeleportWhere flankers Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint } } //Mission //{ // Objective Spy // Where spawnbot_mission_spy // BeginAtWave 6 // RunForThisManyWaves 1 // InitialCooldown 60 // CooldownTime 45 // DesiredCount 3 // TFBot // { // Template T_TFBot_Spy // } //} Mission { Objective Sniper Where flankers BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 60 DesiredCount 1 TFBot { Class Sniper Name "EH" Skill Expert MaxVisionRange 3000 Scale 1.5 Health 500 Attributes AlwaysCrit Classicon sniper_headshot_crit_mission Item "The Machina" ItemAttributes { Itemname "The Machina" "explosive sniper shot" 3 "fire rate bonus" 3 } } } //Mission //{ // Objective Engineer // Where Spawnbot // BeginAtWave 6 // RunForThisManyWaves 1 // InitialCooldown 1 // CooldownTime 10 // DesiredCount 4 // TFBot // { // TeleportWhere spawnbot // TeleportWhere spawnbot_left // TeleportWhere spawnbot_right // Template T_TFBot_Engineer_Sentry_Teleporter // Attributes TeleportToHint // } //} Templates { // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - STANDARD - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Scout_cleave { Class Scout Name "Cleaver Scout" ClassIcon scout_cleaver Skill Expert Health 125 Item "Hong Kong Cone" Item "The Triad Trinket" Item "The Champ Stamp" Item "The Flying Guillotine" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Flying Guillotine" "dmg penalty vs players" 0.5 "effect bar recharge rate increased" 0.15 "fire rate bonus" 0.1 "max health additive penalty" -0 "Bleeding duration" 4 } } T_TFBot_Scout_Milk { Class Scout Name "Milker Scout" ClassIcon scout_milk Skill Expert Health 125 Item "Mad Milk" Item "The Milkman" Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Mad Milk" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } T_TFBot_Soldier_Charged { Class Soldier Name "Charged Soldier" ClassIcon soldier_crit Skill Normal Health 200 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } } T_TFBot_Pyro_DF_heal { Health 175 Name "Dragon Fury Pyro" Class Pyro Skill Expert item "the dragon's fury" Item "Pyromancer's Mask" classicon pyro_dragon_fury_swordstone_heal ItemAttributes { ItemName "the dragon's fury" "heal on hit for slowfire" 750 } } T_TFBot_Demoman_Sticky_short { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "faster reload rate" 0.2 "Projectile range increased" 0.5 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } T_TFBot_Demoman_Sticky_medium { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "faster reload rate" 0.2 "Projectile range increased" 0.625 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } T_TFBot_Demoman_Sticky_long { Class Demoman Health 175 Skill Expert Name "Stycko Demoman" WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Classicon demo_sticky_daan ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.1 "faster reload rate" 0.2 "Projectile range increased" 0.75 "projectile spread angle penalty" 3 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 2 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Normal Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Medic_xbow_unreliable { Class Medic Skill Hard Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Classicon medic_crossbow_bleed_v2 Item "The Crusader's Crossbow" ItemAttributes { Itemname "The Crusader's Crossbow" "Bleeding duration" 2 "Projectile speed increased" 1.5 "override projectile type" 11 "auto fires full clip" 1 "auto fires when full" 1 } } T_TFBot_Medic_Shield { Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Classicon medic_shield_qf Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "tf_weapon_syringegun_medic" Item "the quick-fix" CharacterAttributes { "generate rage on heal" 2 } ItemAttributes { ItemName "the quick-fix" "bot medic uber deploy delay duration" 300 "increase buff duration" 15 } } T_TFBot_Medic_Kritz { Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the Kritzkrieg" Classicon medic_kritz Attributes SpawnWithFullCharge Attributes IgnoreEnemies CharacterAttributes { "bot medic uber health threshold" 600 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } ItemAttributes { ItemName "the Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Fixed_Medic_Vaccinator_Bullet { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes IgnoreEnemies CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Blast { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Blast Vacc" Item "tf_weapon_medigun" classicon medic_Blast Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes IgnoreEnemies CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Medic_Vaccinator_Fire { Class Medic Skill Expert Item "tf_weapon_medigun" Name "Medic Fire Vacc" Item "tf_weapon_medigun" classicon medic_Fire Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes IgnoreEnemies CharacterAttributes { "ubercharge rate bonus" 25 "bot medic uber health threshold" 350 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIANTS - - - - - - - - - - - - - - - - - - - - - - - - T_TFBot_Pyro_Diesel_Engine { Class Pyro Skill Expert Name "DIEsel Engine" Health 25000 Attributes MiniBoss Attributes UseBossHealthBar Classicon pyro_gastog_explode_blu Item "The Gas Passer" Item "The Homewrecker" Item "Balloonihoodie" Item "Sight for Sore Eyes" Item "The Sengoku Scorcher" Item "EOTL_Skier" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" 1.5 "dmg penalty vs players" 0.25 "explode_on_ignite" 1 "disable weapon switch" 1 "damage causes airblast" 1 "attach particle effect" 13 } ItemAttributes { Itemname "The Homewrecker" "Is_Passive_Weapon" 1 "fire rate bonus" 2 "dmg penalty vs players" 0 "dmg bonus vs buildings" 20 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.6 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.0 "rage giving scale" 0.2 } } T_TFBot_Demoman_Scotch_Tape { Class Demoman Health 10000 Skill Expert Name "Scotch Tape" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Classicon demo_sticky_daan_giant Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "fire rate bonus" 0.01 "faster reload rate" 0.01 "Projectile range increased" 0.5 "max pipebombs decreased" 15 "projectile spread angle penalty" 10 "item style override" 1 "is australium item" 1 "turn to gold" 1 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.5 "No self blast dmg" 2 } } T_TFBot_Giant_Crit_Medic_Shield { Health 4500 Name "Giant Crit Medic" Class Medic Skill Expert Item "The Kritzkrieg" Classicon medic_kritz2 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 8000 "heal rate bonus" 200 "generate rage on heal" 2 } ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 } } T_TFBot_Giant_Medic_Shield { Class Medic Name "Giant Medic" ClassIcon medic_shield_qf Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes "ProjectileShield" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "generate rage on heal" 2 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 // only works on mediguns that have this attribute ie quickfix } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Bullet { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Bullet Vacc" classicon medic_Bullet Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBullets CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.5 "medigun charge is resists" 3 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Blast { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Blast Vacc" classicon medic_Blast Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorBlast CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.5 "medigun charge is resists" 4 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } T_TFBot_Fixed_Giant_Medic_Vaccinator_Fire { Class Medic Skill Expert Health 4500 Item "tf_weapon_medigun" Name "Medic Fire Vacc" classicon medic_Fire Attributes MiniBoss Attributes SpawnWithFullCharge Attributes VaccinatorFire CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 21 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 0.5 "medigun charge is resists" 5 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 1a1 TotalCurrency 10 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 3 Squad { TFBot { template T_TFBot_Scout_Bonk Item Crit-a-Cola Classicon scout_cola_nys ItemAttributes { Itemname Crit-a-Cola "effect bar recharge rate increased" 0.3 } } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name 1a2 WaitForAllSpawned 1a1 TotalCurrency 90 TotalCount 16 MaxActive 6 SpawnCount 2 Where flankers WaitBeforeStarting 2 Waitbetweenspawns 3 Squad { TFBot { template T_TFBot_Scout_Bonk Item Crit-a-Cola Classicon scout_cola_nys ItemAttributes { Itemname Crit-a-Cola "effect bar recharge rate increased" 0.3 } } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name 1b TotalCurrency 50 TotalCount 10 MaxActive 6 SpawnCount 2 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 4 TFBot { Class HeavyWeapons Skill normal } } WaveSpawn { Name 1c WaitForAllSpawned 1a2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1d WaitForAllSpawned 1b TotalCurrency 200 TotalCount 21 MaxActive 6 SpawnCount 2 Where flankers WaitBeforeStarting 2 Waitbetweenspawns 8 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 1d2 WaitForAllSpawned 1b TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 1 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 4 TFBot { Class HeavyWeapons Skill normal } } WaveSpawn { Name 1e WaitForAllSpawned 1a2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where Spawnbot WaitBeforeStarting 20 Waitbetweenspawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name sup1.1 WaitForAllSpawned 1d2 TotalCount 8 MaxActive 8 SpawnCount 4 Where flankers WaitBeforeStarting 2 Waitbetweenspawns 10 Support 1 TFBot { Class Scout Name "Blade Scout" Item "Three-Rune Blade" Classicon scout_threerune_daan WeaponRestrictions MeleeOnly ItemAttributes { Itemname "Three-Rune Blade" "hit self on miss" 0 } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where Spawnbot WaitBeforeStarting 3 Waitbetweenspawns 15 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Pyro Name "Backburner Pyro" Classicon pyro_backburner_nys Item "The Backburner" ItemAttributes { Itemname "The Backburner" "Flame_drag" 4.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } } } WaveSpawn { Name 2b TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 2c TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 2 Where flankers WaitBeforeStarting 10 Waitbetweenspawns 4 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 2d WaitForAllDead 2a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Waitbetweenspawns 0 Tank { Health 15000 Name "TankBossA" Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2f WaitForAllSpawned 2d TotalCurrency 150 TotalCount 22 MaxActive 6 SpawnCount 1 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 5 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 2g WaitForAllSpawned 2d TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 Where Spawnbot WaitBeforeStarting 8 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name sup2.1 WaitForAllSpawned 2g TotalCount 6 MaxActive 6 SpawnCount 1 Where flankers WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 TFBot { Class Sniper Skill Hard Item Jarate Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Classicon Sniper_Jarate ItemAttributes { Itemname "jarate" "disable weapon switch" 1 "effect bar recharge rate increased" 0.07 "fire rate bonus" 0.01 } } } WaveSpawn { Name 2h WaitForAllSpawned 2g TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Name "Breast Beast Heavy" Classicon heavy_brass_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.25 } } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } TFBot { Template T_TFBot_Heavyweapons_Fist Classicon heavy_steelfist_nys } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 3a TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 10 Squad { TFBot { Class Pyro Skill Normal } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys } } } WaveSpawn { Name 3b TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 2 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 10 Squad { TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys } } } WaveSpawn { Name 3c TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 2 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 10 Squad { TFBot { Class Heavy Skill Normal } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys } } } WaveSpawn { Name 3d TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 15 Waitbetweenspawns 30 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 9 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 3e WaitForAllSpawned 3c TotalCurrency 130 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Waitbetweenspawns 0 Tank { Health 30000 Name "TankBossA" Speed 75 StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3f WaitForAllSpawned 3e TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 Where flankers WaitBeforeStarting 20 Waitbetweenspawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Classicon soldier_blast_spammer ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Blast classicon medic_vac_trio_nys } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Fire classicon medic_vac_trio_nys } TFBot { Template T_TFBot_Fixed_Medic_Vaccinator_Bullet classicon medic_vac_trio_nys } } } WaveSpawn { Name 3g TotalCurrency 100 TotalCount 23 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot TFBot { Class spy MaxVisionRange 500 Name "Enforcer Spy" Health 300 Scale 1.3 Item "The Enforcer" ClassIcon spy_enforcer_nys WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 3h WaitForAllSpawned 3f TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 3i WaitForAllDead 3f TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "Battalion Heavy" Classicon heavy_deflector_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name Sup3.1 WaitForAllSpawned 3f TotalCount 6 MaxActive 6 SpawnCount 2 Where flankers WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Classicon sniper_bow_fire_yoovy ItemAttributes { Itemname "The Huntsman" "Set DamageType Ignite" 1 "attach particle effect" 13 } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name barricade TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 0 Waitbetweenspawns 0 StartWaveOutput { Target Barricade_Destroy_relay Action trigger } } WaveSpawn { Name 4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Demoman_Scotch_Tape } TFBot { Template T_TFBot_Giant_Crit_Medic_Shield } } } //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.1 // FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_medic03.mp3" //} //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.2 // WaitForAllSpawned 4a // WaitBeforeStarting 1 // FirstSpawnWarningSound "vo\mvm\norm\medic_mvm_autochargeready02.mp3" //} //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.3 // WaitForAllSpawned 4a // WaitBeforeStarting 5 // FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_activatecharge01.mp3" //} //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.4 // WaitForAllSpawned 4a // WaitBeforeStarting 7 // FirstSpawnWarningSound "vo\mvm\norm\taunts\medic_mvm_taunts09.mp3" //} //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.5 // WaitForAllSpawned 4a // WaitBeforeStarting 12 // FirstSpawnWarningSound "vo\mvm\norm\taunts\medic_mvm_taunts07.mp3" //} //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.6 // WaitForAllSpawned 4a // WaitBeforeStarting 14.5 // FirstSpawnWarningSound "vo\mvm\norm\taunts\medic_mvm_taunts08.mp3" //} //WaveSpawn //{ // Name DemoMedic_spawn_voice_relay_4.7 // WaitForAllSpawned 4a // WaitBeforeStarting 17 // FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_laughshort06.mp3" //} WaveSpawn { Name 4b WaitForAllSpawned 4a TotalCurrency 200 TotalCount 28 MaxActive 10 SpawnCount 2 Where Spawnbot Where flankers WaitBeforeStarting 10 Waitbetweenspawns 3 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 4b2 WaitForAllDead 4a TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 Waitbetweenspawns 5 TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 4c WaitForAllSpawned 4b TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit CharacterAttributes { "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name sup4.1 WaitForAllSpawned 4b2 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 Waitbetweenspawns 15 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Classicon soldier_banner_trio } } } WaveSpawn { Name sup4.2 WaitForAllDead 4c TotalCount 5 MaxActive 5 SpawnCount 1 Where flankers WaitBeforeStarting 3 Waitbetweenspawns 3 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Concheror Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Classicon soldier_banner_trio } TFBot { Template T_TFBot_Soldier_Extended_Battalion Classicon soldier_banner_trio } } } WaveSpawn { Name 4e WaitForAllDead 4c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 0 TFBot { Class Soldier Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Bison Soldier" Classicon zap_lite Item "The Cow Mangler 5000" ItemAttributes { Itemname "The Cow Mangler 5000" "damage penalty on bodyshot" 0.5 "dmg bonus vs buildings" 2 "projectile spread angle penalty" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.5 "override projectile type" 13 // Bison projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } WaveSpawn { Name 4f WaitForAllDead 4c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where flankers WaitBeforeStarting 10 Waitbetweenspawns 0 TFBot { Class Soldier Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Name "Giant Bison Soldier" Classicon zap_lite Item "The Cow Mangler 5000" ItemAttributes { Itemname "The Cow Mangler 5000" "damage penalty on bodyshot" 0.5 "dmg bonus vs buildings" 2 "projectile spread angle penalty" 1.5 "fire rate bonus" 0.1 "faster reload rate" 0.5 "override projectile type" 13 // Bison projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 5a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 3 TFBot { Template T_TFBot_Giant_Scout_Baseball Classicon scout_stun_spammer ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 } CharacterAttributes { "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } } WaveSpawn { Name 5b TotalCurrency 100 TotalCount 35 MaxActive 14 SpawnCount 7 Where Spawnbot WaitBeforeStarting 12 Waitbetweenspawns 5 TFBot { Template T_TFBot_Demoman_Knight Name "Caber Demoman Sprinter" Item "The Ullapool Caber" Item "The Chargin' Targe" Item "Ali Baba's Wee Booties" Classicon demo_caber_fast CharacterAttributes { "charge recharge rate increased" 1.5 "Attack not cancel charge" 1 "charge time increased" 1.5 } } } WaveSpawn { Name 5c WaitForAllDead 5a TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 Where Spawnbot WaitBeforeStarting 4 Waitbetweenspawns 5 TFBot { Template T_TFBot_Giant_Scout_Baseball Classicon scout_stun_spammer ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 } CharacterAttributes { "damage force reduction" 0.25 "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 } } } WaveSpawn { Name 5e WaitForAllSpawned 5b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Waitbetweenspawns 0 Tank { Health 10000 Name "TankBossA" Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5f WaitForAllSpawned 5e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 Waitbetweenspawns 0 Tank { Health 15000 Name "TankBossA" Speed 60 StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5g WaitForAllDead 5c TotalCurrency 150 TotalCount 48 MaxActive 8 SpawnCount 1 Where Spawnbot Where flankers WaitBeforeStarting 4 Waitbetweenspawns 3 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 5h WaitForAllDead 5c TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 2 Where flankers WaitBeforeStarting 0 Waitbetweenspawns 5 TFBot { Template T_TFBot_Soldier_Charged Classicon soldier_conch_charged Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Name 5i WaitForAllDead 5c TotalCurrency 125 TotalCount 18 MaxActive 18 SpawnCount 6 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 40 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Name "Natascha Heavy" Health 5000 Item "Mad Mask" Classicon heavy_natascha_nys CharacterAttributes { "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name sup5.1 WaitForAllSpawned 5h TotalCount 8 MaxActive 8 SpawnCount 2 Where Spawnbot Where flankers WaitBeforeStarting 1 Waitbetweenspawns 5 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Classicon scout_stun_spammer Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.025 } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 6a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where flankers WaitBeforeStarting 1 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes UseBossHealthBar Health 5000 Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 2500 } } } WaveSpawn { Name 6a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes UseBossHealthBar Health 5000 Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 2500 } } } WaveSpawn { Name 6a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 2 Waitbetweenspawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes UseBossHealthBar Health 5000 Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "heal on kill" 2500 } } } WaveSpawn { Name 6b TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 2 TFBot { Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ClassIcon soldier_pickaxe_equalize_backup Name "Equalized backup Soldier" Item "The Equalizer" Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Name 6c WaitForAllDead 6a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Classicon demoknight_claymor_targe Item "The Claidheamohmor" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "no charge impact range" 1 "charge recharge rate increased" 1.5 "Attack not cancel charge" 1 } ItemAttributes { Itemname "The Claidheamohmor" "fire rate penalty" 1.5 "melee range multiplier" 1.5 "dmg penalty vs buildings" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "hand scale" 1.5 } } } WaveSpawn { Name 6c WaitForAllDead 6a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Classicon demoknight_claymor_targe Item "The Claidheamohmor" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "no charge impact range" 1 "charge recharge rate increased" 1.5 "Attack not cancel charge" 1 } ItemAttributes { Itemname "The Claidheamohmor" "fire rate penalty" 1.5 "melee range multiplier" 1.5 "dmg penalty vs buildings" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "hand scale" 1.5 } } } WaveSpawn { Name 6c WaitForAllDead 6a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 Where Spawnbot WaitBeforeStarting 7 Waitbetweenspawns 15 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit Classicon demoknight_claymor_targe Item "The Claidheamohmor" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "no charge impact range" 1 "charge recharge rate increased" 1.5 "Attack not cancel charge" 1 } ItemAttributes { Itemname "The Claidheamohmor" "fire rate penalty" 1.5 "melee range multiplier" 1.5 "dmg penalty vs buildings" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.0 "airblast vulnerability multiplier" 0.0 "hand scale" 1.5 } } } WaveSpawn { Name 6d WaitForAllDead 6a TotalCurrency 125 TotalCount 27 MaxActive 7 SpawnCount 1 Where Spawnbot Where flankers WaitBeforeStarting 5 Waitbetweenspawns 2 TFBot { Class Pyro Skill Normal Item "The Dragon's Fury" ClassIcon pyro_fury_blast Attributes AlwaysCrit ItemAttributes { ItemName "The Dragon's Fury" "damage causes airblast" 1 } } } WaveSpawn { Name 6e WaitForAllDead 6c TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 Where Spawnbot WaitBeforeStarting 3 Waitbetweenspawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 6e WaitForAllDead 6c TotalCurrency 75 TotalCount 15 MaxActive 10 SpawnCount 5 Where flankers WaitBeforeStarting 3 Waitbetweenspawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name sup6.2 WaitForAllSpawned 6d TotalCount 15 MaxActive 15 SpawnCount 5 Where flankers WaitBeforeStarting 10 Waitbetweenspawns 8 Support 1 TFBot { Class Soldier Skill Normal Name "Fire Mangler Soldier" Health 200 Classicon soldier_mangler_fire Item "The Cow Mangler 5000" ItemAttributes { ItemName "The Cow Mangler 5000" "Set DamageType Ignite" 1 "attach particle effect" 13 "weapon burn dmg increased" 1 } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 7a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Waitbetweenspawns 0 Tank { Health 20000 Name "TankBossA" Speed 85 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7a2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Waitbetweenspawns 0 Tank { Health 25000 Name "TankBossA" Speed 70 StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where Spawnbot WaitBeforeStarting 20 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Name "Natascha Heavy" Health 5000 Classicon heavy_natascha_nys Item "Mad Mask" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Class Medic Name "Giant Uber Medic" ClassIcon medic_shield_uber Skill Expert Health 4500 Item "The Surgeon's Stahlhelm" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield WeaponRestrictions SecondaryOnly Item "powerhouse_medigun_sparkoflife" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 300 "heal rate bonus" 200 "generate rage on heal" 2 } } } } WaveSpawn { Name 7c WaitForAllDead 7b TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 Where Spawnbot WaitBeforeStarting 1 Waitbetweenspawns 5 TFBot { Class Demoman Health 175 Skill Expert Name "Sticky Demoman" WeaponRestrictions SecondaryOnly Classicon demo_sticky_daan item "The Bomber Knight" ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "stickybomb charge rate" 0.01 "max pipebombs decreased" -7 "Projectile range increased" 0.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } CharacterAttributes { "No self blast dmg" 1 } } } WaveSpawn { Name 7c2 WaitForAllDead 7b TotalCurrency 25 TotalCount 6 MaxActive 4 SpawnCount 2 Where flankers WaitBeforeStarting 5 Waitbetweenspawns 15 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 7d WaitForAllDead 7b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 15 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Name "Natascha Heavy" Health 5000 Classicon heavy_natascha_nys Item "Mad Mask" Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 } } TFBot { Class Medic Name "Giant Uber Medic" ClassIcon medic_shield_uber Skill Expert Health 4500 Item "The Surgeon's Stahlhelm" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield WeaponRestrictions SecondaryOnly Item "powerhouse_medigun_sparkoflife" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 300 "heal rate bonus" 200 "generate rage on heal" 2 } } } } WaveSpawn { Name 7e WaitForAllSpawned 7c TotalCurrency 125 TotalCount 28 MaxActive 8 SpawnCount 4 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 10 TFBot { Class Soldier Skill Normal Item "The Direct Hit" Attributes AlwaysCrit ClassIcon soldier_directhit } } WaveSpawn { Name 7f WaitForAllSpawned 7d TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 25 Waitbetweenspawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Classicon soldier_blackbox_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Class Medic Name "Giant Uber Medic" ClassIcon medic_shield_uber Skill Expert Health 4500 Item "The Surgeon's Stahlhelm" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes ProjectileShield WeaponRestrictions SecondaryOnly Item "powerhouse_medigun_sparkoflife" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.6 "airblast vertical vulnerability multiplier" 0.3 "airblast vulnerability multiplier" 0.1 "bot medic uber health threshold" 300 "heal rate bonus" 200 "generate rage on heal" 2 } } } } WaveSpawn { Name sup7.1 WaitForAllSpawned 7f TotalCount 2 MaxActive 2 SpawnCount 2 Where flankers WaitBeforeStarting 1 Waitbetweenspawns 25 Support 1 Squad { TFBot { Class Pyro Skill Hard Health 300 Scale 1.3 Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickFix Health 300 Scale 1.3 Classicon medic_quickfix_armored Attributes SpawnWithFullCharge //Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quick-Fix" "uber duration bonus" 100 "heal rate bonus" 5 "reduced_healing_from_medics" 0 } CharacterAttributes { "move speed bonus" 2 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1000 "cannot pick up intelligence" 1 } } } } WaveSpawn { Name 7g WaitForAllSpawned 7e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Waitbetweenspawns 0 Tank { Health 50000 Name "TankBossA" Speed 75 Skin 1 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7h WaitForAllSpawned 7g TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 1 Where Spawnbot Where flankers WaitBeforeStarting 5 Waitbetweenspawns 3 TFBot { Class Heavyweapons Skill Normal Name "Ignition Heavy" Classicon heavy_heater_nys_ignition Item "the Bunsen Brave" Item "The Huo Long Heatmaker" ItemAttributes { Itemname "The Huo Long Heatmaker" "Set DamageType Ignite" 1 "attach particle effect" 13 //"weapon burn dmg increased" 1 } } } WaveSpawn { Name 7j WaitForAllSpawned 7g TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot WaitBeforeStarting 35 Waitbetweenspawns 3 TFBot { Template T_TFBot_Giant_Scout_Baseball Name "Blade Scout" Item "Three-Rune Blade" Classicon scout_threerune_daan Attributes AlwaysFireWeapon Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { Itemname "Three-Rune Blade" "hit self on miss" 0 } } } WaveSpawn { Name 7j2 WaitForAllSpawned 7j TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 3 TFBot { Template T_TFBot_Giant_Scout_Baseball Name "Blade Scout" Item "Three-Rune Blade" Classicon scout_threerune_daan Attributes AlwaysFireWeapon Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { Itemname "Three-Rune Blade" "hit self on miss" 0 } } } WaveSpawn { Name sup7.2 WaitForAllSpawned 7h TotalCount 3 MaxActive 3 SpawnCount 1 Where Spawnbot Where flankers WaitBeforeStarting 5 Waitbetweenspawns 5 Support 1 TFBot { Template T_TFBot_Medic_QuickFix Health 300 Scale 1.3 Classicon medic_quickfix_armored Attributes SpawnWithFullCharge //Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Quick-Fix" "uber duration bonus" 100 "heal rate bonus" 5 "reduced_healing_from_medics" 0 } CharacterAttributes { "move speed bonus" 2 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 1000 "cannot pick up intelligence" 1 } } } WaveSpawn { Name 7k WaitForAllSpawned 7h TotalCurrency 75 TotalCount 12 MaxActive 12 SpawnCount 4 Where flankers WaitBeforeStarting 0 Waitbetweenspawns 4 TFBot { Class Heavyweapons Skill Normal Name "Ignition Heavy" Classicon heavy_heater_nys_ignition Item "the Bunsen Brave" Item "The Huo Long Heatmaker" ItemAttributes { Itemname "The Huo Long Heatmaker" "Set DamageType Ignite" 1 "attach particle effect" 13 //"weapon burn dmg increased" 1 } } } WaveSpawn { Name 7l WaitForAllSpawned 7h TotalCount 1 MaxActive 1 SpawnCount 1 Where Spawnbot WaitBeforeStarting 10 Waitbetweenspawns 3 TFBot { Class Scout Skill Expert Name "Aurum of Annihilation" Scale 1.9 Health 30000 Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ClassIcon scout_atomic_golden_lite Item "The Force-a-Nature" ItemAttributes { Itemname "The Force-a-Nature" "clip size bonus" 4 "fire rate bonus" 0.01 "Reload time decreased" 1.5 "item style override" 1 "turn to gold" 1 "override projectile type" 13 // Bison projectiles "set item tint rgb" 15185211 // gold colored projectiles "dmg bonus vs buildings" 3 //"projectile spread angle penalty" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.7 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.25 "attach particle effect" 3083 // Golden Glimmer } } } } } // F I N