#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No SniperAllowHeadshots 1 BunnyHop 1 NoRomevisionCosmetics 1 FixedRespawnWaveTime Yes Advanced 1 ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 0.5 "damage bonus" 1.5 "Projectile speed increased" 1.2 "critboost on kill" 10 "maxammo primary increased" 12 } ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.5 "applies snare effect" 7 } ItemAttributes { ItemName "The Soda Popper" "fire rate bonus" 0.5 "faster reload rate" 0.5 "maxammo primary increased" 10 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 1.5 "damage bonus" 2 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 10 } ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.33 "fire rate bonus" 0.5 "clip size upgrade atomic" 6.0 "heal on kill" 25 "Projectile speed increased" 1.25 "blast radius increased" 1.15 "maxammo primary increased" 30 } ItemAttributes { ItemName "The Quickiebomb Launcher" "fire rate bonus" 0.5 "faster reload rate" 0.1 "maxammo secondary increased" 10 } ItemAttributes { ItemName "Tomislav" "fire rate bonus" 0.5 "bullets per shot bonus" 1.25 "maxammo primary increased" 10 } ItemAttributes { ItemName "The Gunslinger" "max health additive bonus" 175 "engy building health bonus" 6 "engy sentry damage bonus" 3 } ItemAttributes { ItemName "TF_WEAPON_WRENCH" "damage bonus" 1.5 "fire rate bonus" 0.5 "engy building health bonus" 3 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 6 "uber duration bonus" 2 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 20 } ItemAttributes { Classname "TF_WEAPON_PISTOL" "fire rate bonus" 0.75 "damage penalty" 1.5 "maxammo primary increased" 15 } ItemAttributes { ItemName "The Bazaar Bargain" "damage bonus" 3.5 } ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "max health additive bonus" 75 } ItemAttributes { ItemName "The Ambassador" "damage bonus" 7 "fire rate bonus" 1.5 "Heal on kill" 125 "faster reload rate" 4 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" "damage bonus" 3 "fire rate bonus" 0.66 } ExtraTankPath { Name "tankpath_flight" Node "2975 -2880 565" Node "2930 -2330 490" Node "1480 -2250 300" Node "1550 560 1000" Node "2180 570 170" Node "2150 1619 150" Node "-840 1630 120" Node "-1375 1541 -93" } Templates { } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 15 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Expert } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon engineer Health 600 TeleportWhere spawnbot Name Engineer Scale 0.8 Class Engineer Skill Expert Attributes "TeleportToHint" ExtAttr "BuildDispenserAsSentryGun" CharacterAttributes { "engy building health bonus" 3 "engy sentry damage bonus" 0.25 "engy sentry radius increased" 3 "engy dispenser radius increased" 6 "mult dispenser rate" 5 } Item "the widowmaker" Item "the c.a.p.p.e.r" Item "the jag" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_scot TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot StartWaveMessage "Welcome to this mission. This is kinda a sequel to metal shattering. Mission made by Honaaa" Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "gold botkiller scattergun mk.ii" Item "modest pile of hat" Item "osx item" } } } WaveSpawn { Name w1_support TotalCurrency 0 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Support 1 Where flankers Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions SecondaryOnly Tag "Flankers" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.1 } Item "mad milk" } TFBot { ClassIcon medic Health 150 Name "Shielder Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 5 "uber duration bonus" 5 "increase buff duration" 5 "heal rate bonus" 2 "overheal expert" 2 "generate rage on heal" 1 "damage bonus" 1.5 "bot medic uber health threshold" 151 } Item "the kritzkrieg" } } } WaveSpawn { Name w1_bust WaitForAllDead w1_scot TotalCurrency 300 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Buster Soldier" Class Soldier Skill Normal ItemAttributes { ItemName "the original" "faster reload rate" 0.5 "clip size bonus" 50 "fire rate bonus" 0.75 "projectile spread angle penalty" 3 "generate rage on damage" 50 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 20 } Item "the original" Item "the buff banner" } } } WaveSpawn { Name w1_demoflight WaitForAllDead w1_bust TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 300 AutoJumpMin 1 AutoJumpMax 1 Name DemoFlight Class Demoman Skill Expert Attributes "AutoJump" ItemAttributes { ItemName "the tide turner" "charge time increased" 2 "charge recharge rate increased" 20 } ItemAttributes { ItemName "the claidheamohmor" "damage bonus" 4 } CharacterAttributes { "increased jump height" 4.5 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the tide turner" Item "the claidheamohmor" Item "modest pile of hat" Item "osx item" } } } WaveSpawn { Name w1_giant_soldiers WaitForAllDead w1_demoflight TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_giant Health 6500 Name "Homing Soldier" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "fire rate bonus" 0.1 "faster reload rate" 0.09 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.55 TurnPower 90 MaxAimError 360 } Item "the original" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_short_circuited TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 Where spawnbot Squad { TFBot { ClassIcon engineer Health 125 Name "Short Circuited" Class Engineer Skill Expert Action FetchFlag FireWeapon { Delay 0 Cooldown 2 Repeats 0 IfSeeTarget 0 Duration 2 } WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the short circuit" "fire rate bonus" 0.5 "damage bonus" 2 } Item "the short circuit" } } } WaveSpawn { Name w2_med_pyros WaitForAllDead w2_short_circuited TotalCurrency 600 TotalCount 80 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the phlogistinator" "damage bonus" 0.01 "heal on hit for rapidfire" 50 } Item "the phlogistinator" } TFBot { ClassIcon medic Health 150 Name "1 Minute Uber" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "heal rate bonus" 5 "uber duration bonus" 52 "ubercharge rate bonus" 0.01 "bot medic uber deploy delay duration" 149 } } } } WaveSpawn { Name w2_demorams WaitForAllDead w2_med_pyros TotalCurrency 500 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoman Class Demoman Skill Normal ItemAttributes { ItemName "the tide turner" "charge time increased" 2 "charge recharge rate increased" 20 } ItemAttributes { ItemName "festive eyelander" "damage bonus" 3 "fire rate bonus" 0.6 } Item "ali baba's wee booties" Item "the tide turner" Item "festive eyelander" } } } WaveSpawn { Name w2_rocket_tornader WaitForAllDead w2_demorams TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_giant Health 12500 Name "Rocket Tornado" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 0.25 "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 0.45 "Projectile range increased" 50 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.55 TurnPower 90 MaxAimError 360 } Item "the original" } } } WaveSpawn { Name w2_giant_heavy WaitForAllDead w2_rocket_tornader TotalCurrency 500 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot_chief Squad { TFBot { ClassIcon heavy_giant Health 5000 Name HeavyWeapons Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.25 "airblast vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "modest pile of hat" Item "osx item" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_overhealers TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name "Ultimate Overhealer" Scale 0.25 Class Medic Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_medigun "overheal decay disabled" 1 "overheal expert" 10 } } } } WaveSpawn { Name w3_mini_bots TotalCurrency 2000 TotalCount 25 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 Where spawnbot StartWaveMessage "This wave includes ultimate overhealers. Kill the small medics first or they will get the bots to insane HP." Squad { TFBot { ClassIcon pyro Health 175 Name "A Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "gold botkiller flame thrower mk.i" "damage bonus" 0.25 } Item "gold botkiller flame thrower mk.i" } TFBot { ClassIcon soldier Health 200 Name "A Bison" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "faster reload rate" 0.1 "fire rate bonus" 0.25 "damage bonus" 0.5 } Item "the righteous bison" } TFBot { ClassIcon demo Health 175 Name DemoMem Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.25 "faster reload rate" 0.1 "damage bonus" 0.75 } Item "the iron bomber" } TFBot { ClassIcon sniper Health 125 Name "Arrow Adept" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "faster reload rate" 0.5 "fire rate bonus" 0.1 "arrow mastery" 2 } Item "the fortified compound" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "gold botkiller scattergun mk.i" "damage bonus" 0.75 } Item "gold botkiller scattergun mk.i" } } } WaveSpawn { Name w3_tank_n_giants WaitForAllDead w3_mini_bots TotalCurrency 750 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 30000 Name tankboss_flying Speed 125 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { ClassIcon scout_giant Health 10000 Name Scout Scale 1.75 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "gold botkiller scattergun mk.ii" "damage bonus" 1.5 "bullets per shot bonus" 5 "faster reload rate" 0.1 "fire rate bonus" 0.25 } CharacterAttributes { "move speed bonus" 1.5 "airblast vulnerability multiplier" 0.7 } Item "gold botkiller scattergun mk.ii" Item "modest pile of hat" Item "osx item" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank_support TotalCurrency 1200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { Tank { Health 10000 Name tankboss_altern Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 5000 Name tankboss_flight StartingPathTrackNode "tankpath_flight" Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_technosupport TotalCurrency 800 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 900 Name "Director T3" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "health regen" 50 "move speed bonus" 0.75 } Item "the direct hit" Item "tyrantium helmet" } TFBot { ClassIcon sniper Health 650 Name "Arrow Grandmaster" Scale 1.3 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "damage bonus" 0.25 "arrow mastery" 4 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 50 } Item "the fortified compound" } TFBot { ClassIcon heavy Health 1250 Name " T3" Scale 1.45 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "fire rate bonus" 2 "heal on hit for rapidfire" 20 "heal on hit for slowfire" 20 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.6 } Item "tomislav" Item "tw_heavybot_helmet" } } } WaveSpawn { Name w4_technoblade_t3 TotalCurrency 1500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { ClassIcon boss_soldier_tankdestroyer Health 175000 Name "Technoblade T3" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 3 "clip size upgrade atomic" 16 "faster reload rate" 0.05 "fire rate bonus" 0.09 "Blast radius increased" 2.5 "Projectile speed increased" 0.3 "Projectile range increased" 15 "heal on hit for slowfire" 150 "heal on kill" 2500 "crit kill will gib" 1 "attach particle effect" 703 } ItemAttributes { ItemName "tyrantium helmet" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.01 "health regen" 150 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.55 TurnPower 90 MaxAimError 360 } Item "the original" Item "the concheror" Item "tyrantium helmet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_giant_medies TotalCurrency 1000 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon medic_uber_giant Health 2500 Name "Giant Uber Medic" Scale 1.75 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_medigun "bot medic uber health threshold" 7501 "uber duration bonus" 2 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.7 } } TFBot { ClassIcon heavy_giant Health 7500 Name "Giant Fire Heavy" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "crit vs burning players" 1 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the huo long heatmaker" } } } WaveSpawn { Name w5_giant_bison_heavy WaitForAllDead w5_giant_medies TotalCurrency 500 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_giant Health 5000 Name "Giant Bison Heavy" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tomislav "override projectile type" 13 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } Item "tomislav" } } } WaveSpawn { Name w5_thomas_the_tanks WaitForAllDead w5_giant_bison_heavy TotalCurrency 2500 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.2 Where spawnbot Squad { Tank { Health 2500 Name tankboss_thomas Speed 30 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_the_ONE WaitForAllDead w5_thomas_the_tanks TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Attributes "MiniBoss" Squad { TFBot { ClassIcon heavy_champ_giant Health 50000 Name "The Ascended One" Scale 1.75 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName apoco-fists "melee range multiplier" 5 "damage bonus" 3 } CharacterAttributes { "head scale" 5 "hand scale" 5 "torso scale" 0.5 "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.1 } Item "apoco-fists" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_ApexPlasmaMaster TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_chief Squad { TFBot { ClassIcon pyro_giant Health 50000 Name "Apex Plasma Master" Scale 1.75 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the nostromo napalmer" "flame life bonus" 3 "flame size bonus" 3 "damage bonus" 4 "fire rate bonus" 0.5 "ring of fire while aiming" 1 "attach particle effect" 701 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } Item "the nostromo napalmer" Item "brigade helm" } } } WaveSpawn { Name w6_the_soldiers WaitForAllDead w6_ApexPlasmaMaster TotalCurrency 1200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_giant Health 12500 Name HeavyWeapons Scale 1.75 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tomislav "attach particle effect" 701 "damage bonus" 4 "ring of fire while aiming" 1 "fire rate bonus" 0.5 "crit vs burning players" 1 } ItemAttributes { ItemName "modest pile of hat" "attach particle effect" 17 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } Item "tomislav" Item "modest pile of hat" Item "osx item" } TFBot { ClassIcon medic_uber_giant Health 5000 Name "Medical Master" Class Medic Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_medigun "uber duration bonus" 8 "ubercharge rate bonus" 99 "bot medic uber health threshold" 5001 "heal rate bonus" 50 "attach particle effect" 704 } ItemAttributes { ItemName "modest pile of hat" "attach particle effect" 19 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 "health regen" 500 } Item "modest pile of hat" Item "osx item" } } } WaveSpawn { Name w6_Arrow_Storm WaitForAllDead w6_the_soldiers TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_chief Squad { TFBot { ClassIcon sniper_giant Health 80000 Name "Arrow Storm" Scale 1.75 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "damage bonus" 2 "faster reload rate" 0.1 "fire rate bonus" 0.1 "maxammo primary increased" 900 "arrow mastery" 8 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.05 } Item "the fortified compound" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_flying_tanks TotalCurrency 4000 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 3500 Name tankboss_flight StartingPathTrackNode "tankpath_flight" Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_flying_support WaitForAllDead w7_flying_tanks TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { Tank { Health 5000 Name tankboss_flight StartingPathTrackNode "tankpath_flight" Speed 100 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_technosupport_t4 WaitForAllDead w7_flying_tanks TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where flankers Squad { TFBot { ClassIcon soldier_giant Health 1200 Name "Director Of MvM" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "Flankers" Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.25 "faster reload rate" 0.5 "clip size bonus" 200 "damage bonus" 2 "Projectile speed increased" 0.4 "Projectile range increased" 15 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.7 } Item "the direct hit" } TFBot { ClassIcon sniper_giant Health 600 Name "Arrow Deity T4" Scale 1.3 Class Sniper Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "faster reload rate" 0.25 "fire rate bonus" 0.1 "damage bonus" 2 "clip size upgrade atomic" 7 "arrow mastery" 5 } CharacterAttributes { "health regen" 75 "move speed bonus" 0.8 } Item "the fortified compound" } TFBot { ClassIcon heavy_giant Health 1250 Name " T4" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tomislav "heal on hit for slowfire" 50 "heal on hit for rapidfire" 50 "fire rate bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "health regen" 150 } Item "tomislav" } } } WaveSpawn { Name w7_technoblade_t4 WaitForAllDead w7_flying_tanks TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 1 Where spawnbot_chief Squad { TFBot { ClassIcon boss_soldier_tankdestroyer Health 250000 Name "Technoblade T4" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "damage bonus" 5 "clip size upgrade atomic" 36 "faster reload rate" 0.05 "fire rate bonus" 0.08 "Blast radius increased" 3.5 "Projectile range increased" 30 "Projectile speed increased" 0.25 "heal on hit for slowfire" 750 "heal on kill" 5000 "crit kill will gib" 1 } CharacterAttributes { "move speed bonus" 0.2 "airblast vulnerability multiplier" 0.01 "health regen" 500 } HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 0.55 TurnPower 90 MaxAimError 360 } Item "the original" } } } } }