#base robot_frahtcy3.pop #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Hard } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Silent_Assassin } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Silent_Spy } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Silent_Assassin } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Silent_Spy } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Kunai_Spy } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Explosive_Sniper } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Kunai_Spy } } Mission { Objective Engineer InitialCooldown 30 Where flankers BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "W1_A1" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Class Pyro Skill Normal ClassIcon pyro_reflect_daan } } WaveSpawn { Where flankers Name "W1_A2" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Bison_Soldier Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "W1_B1" TotalCount 4 MaxActive 1 SpawnCount 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name "W1_B2" Where flankers WaitBeforeStarting 10 WaitForAllSpawned "W1_B1" TotalCount 4 MaxActive 1 SpawnCount 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name "W1_C" WaitBeforeStarting 10 TotalCount 1 TotalCurrency 200 WaitForAllSpawned "W1_B2" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W1_D1" WaitForAllSpawned "W1_C" Where flankers TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "W1_D2" WaitForAllSpawned "W1_C" Where flankers TotalCount 2 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "W1_Sup" Where spawnbot WaitForAllSpawned "W1_C" TotalCount 25 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 3 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit ClassIcon scout_bat_nys } } WaveSpawn { Name "W1_Sup1" Where flankers WaitForAllSpawned "W1_C" TotalCount 25 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 3 TotalCurrency 25 Support 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W2_A" Where spawnbot TotalCount 10 WaitBetweenSpawns 30 MaxActive 10 SpawnCount 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Rapid_Fire_Buff_Soldier } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Private_Rain } TFBot { Template T_TFBot_Private_Rain } TFBot { Template T_TFBot_Private_Rain } } } WaveSpawn { Name "W2_B1" Where spawnbot WaitBeforeStarting 15 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Private_Rain } } WaveSpawn { Name "W2_B2" Where flankers TotalCount 24 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Armored_Concheror } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } } } WaveSpawn { Name "W2_C1" WaitForAllSpawned "W2_B2" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 25 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name "W2_C2" WaitForAllSpawned "W2_B2" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 25 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name "W2_D" WaitForAllSpawned "W2_B2" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Dragon_Fury_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Soldier mayhem in the whole wave lol { Name "W3_A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Nuke_Soldier } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W3_B" Where flankers TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_AirStrike_Soldier } } WaveSpawn { Name "W3_B2" Where flankers TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Gangster_Scout } } WaveSpawn { Name "W3_C" Where spawnbot WaitForAllSpawned "W3_A" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Uber_Shield_Medic } } } WaveSpawn { Name "W3_D1" Where spawnbot WaitForAllSpawned "W3_B" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_DirectHit_Soldier } } WaveSpawn { Name "W3_D1" Where spawnbot WaitForAllSpawned "W3_B" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Dragon_Fury_Pyro Attributes AlwaysCrit } } WaveSpawn { Name "W3_E" Where flankers WaitForAllDead "W3_C" TotalCount 16 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Rapid_Fire_Buff_Soldier } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { Name "W3_F" WaitForAllSpawned "W3_E" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCount 2 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W3_Sup1" Where flankers TotalCount 50 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 5 WaitForAllSpawned "W3_F" Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn // Ye, I love support giants. How did you notice? { Name "W3_Sup2" Where flankers TotalCount 50 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 30 WaitBeforeStarting 15 WaitForAllSpawned "W3_F" Support 1 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W4_A1" Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_HawkEye_Bowman } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W4_A2" Where flankers WaitBeforeStarting 5 TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_HawkEye_Bowman } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // Let's do, a little trolling { Name "W4_Sup1" WaitForAllDead "W4_A2" WaitBeforeStarting 15 WaitBetweenSpawns 75 TotalCount 6 TotalCurrency 60 Support Limited FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Skin 1 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W4_B" Where spawnbot WaitBeforeStarting 5 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 3 TFBot { Class Scout Skill Hard } } WaveSpawn { Name "W4_C" WaitForAllDead "W4_A2" Where flankers TotalCount 32 MaxActive 24 SpawnCount 8 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Armored_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } TFBot { Template T_TFBot_Pomson_Engineer Attributes AlwaysCrit } } } WaveSpawn { Name "W4_D1" WaitForAllDead "W4_A2" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Demo_Giant_3burst } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } } } WaveSpawn { Name "W4_D2" WaitForAllDead "W4_A2" WaitBeforeStarting 5 Where flankers TotalCount 5 MaxActive 5 SpawnCount 1 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Demo_Giant_3burst } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } TFBot { Template T_TFBot_Medic_BigHeal Scale 1.2 Health 1000 Name "Armored Big-Heal Medic" Item "The Razorback" ClassIcon medic_armored_lite } } } WaveSpawn // Funny animal lol { Name "W4_E" WaitForAllDead "W4_D2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 150 FirstSpawnWarningSound "berserker.mp3" TFBot { Template T_TFBot_Chief_Berserker } } WaveSpawn { Name "W4_Sup2" WaitForAllDead "W4_D2" Where spawnbot TotalCount 50 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Heavy_Berserker } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // A Little trolling with the Furies { Name "W5_A" Where spawnbot WaitBetweenSpawns 15 MaxActive 4 TotalCount 4 SpawnCount 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_Giant_3burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Uber_Shield_Medic } } } WaveSpawn // You may wanna uber here, sniper won't help, he's probably dead. { Name "W5_B" Where flankers TotalCount 56 MaxActive 14 SpawnCount 7 WaitBetweenSpawns 3 RandomChoice { TFBot { Class Scout Skill Expert } TFBot { Template T_TFBot_Gangster_Scout Skill Expert } } } WaveSpawn // Israel simulator { Name "W5_C" WaitForAllSpawned "W5_A" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Nuke_Soldier } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // The map is pretty big, you should be able to take it out tbh. { Name "W5_D" WaitForAllSpawned "W5_A" WaitBeforeStarting 15 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W5_E1" Where spawnbot WaitForAllSpawned "W5_B" WaitBetweenSpawns 5 TotalCount 28 SpawnCount 7 MaxActive 14 TFBot { Template T_TFBot_Private_Rain Attributes AlwaysCrit } } WaveSpawn { Name "W5_E2" Where flankers WaitForAllSpawned "W5_B" WaitBetweenSpawns 5 TotalCount 20 SpawnCount 4 MaxActive 8 TFBot { Template T_TFBot_Soldier_Spammer Attributes AlwaysCrit } } WaveSpawn { Name "W5_F1" Where spawnbot WaitForAllSpawned "W5_B" TotalCount 4 SpawnCount 1 MaxActive 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W5_F2" Where flankers WaitForAllSpawned "W5_B" TotalCount 4 SpawnCount 1 MaxActive 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W6_A" Where spawnbot WaitBetweenSpawns 15 MaxActive 4 SpawnCount 2 TotalCount 8 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon vex_heavy_deflector_giant } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "W6_B" Where flankers WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCount 28 MaxActive 14 SpawnCount 7 TFBot { Template T_TFBot_Tomislav_Deflector } } WaveSpawn { Name "W6_C" WaitForAllSpawned "W6_A" Where spawnbot WaitBetweenSpawns 10 TotalCount 12 MaxActive 4 SpawnCount 4 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Name "W6_D" WaitForAllSpawned "W6_B" Where flankers WaitBetweenSpawns 5 TotalCount 32 SpawnCount 8 MaxActive 16 TFBot { Template T_TFBot_AirStrike_Soldier } } WaveSpawn { Name "W6_E" WaitForAllSpawned "W6_C" Where spawnbot WaitBetweenSpawns 15 TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Laser_Spammer } } WaveSpawn { Name "W6_F" WaitForAllSpawned "W6_D" WaitBetweenSpawns 5 Where flankers TotalCount 48 MaxActive 16 SpawnCount 8 TFBot { Template T_TFBot_Dragon_Fury_Pyro Skill Expert } } WaveSpawn { Name "W6_G" WaitForAllDead "W6_E" FirstSpawnWarningSound "spaghettimafia.mp3" WaitBeforeStarting 10 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 Squad { TFBot { Template T_TFBot_Chief_Beggar_Rapid } TFBot { Template T_TFBot_Chief_Kritz } } } WaveSpawn { Name "W6_H" WaitForAllSpawned "W6_C" Where spawnbot WaitBetweenSpawns 10 TotalCount 12 MaxActive 4 SpawnCount 4 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Flash_Scout } } WaveSpawn { Name "W6_Bosssup" WaitForAllSpawned "W6_G" WaitBetweenSpawns 5 Where flankers TotalCount 50 MaxActive 6 SpawnCount 3 Support 1 RandomChoice { TFBot { Class Pyro Skill Normal } TFBot { Class Scout Skill Normal } } } WaveSpawn { Name "W6_NUKE" WaitBeforeStarting 45 FirstSpawnWarningSound "Tactical_Nuke_Incoming_Sound_Effect.mp3" Where flankers MaxActive 1 TotalCount 1 SpawnCount 1 Support 1 TFBot { Template T_TFBot_Giant_Nuke_Soldier Name "Gray Mann's ICBM Launcher" Attributes AlwaysFireWeapon Scale 14 ItemAttributes { ItemName "The Original" "clip size upgrade atomic" -3 "fire rate bonus" 2 "Projectile speed increased" 0.25 "damage bonus" 8 "blast radius increased" 6 "use large smoke explosion" 1 } } } } }