#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_koda_common.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 15 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where flankers BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Koda_Soldier_Sapper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1B-1 WaitForAllSpawned 1A TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 1B-2 WaitForAllSpawned 1A TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Koda_Pyro_Slower } } WaveSpawn { Name 1B-3 WaitForAllSpawned 1A TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 12 Where flankers TFBot { Template T_TFBot_Koda_Scout_BackScatter } } WaveSpawn { Name 1C WaitForAllDead 1B-2 TotalCurrency 180 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1D-1 WaitForAllSpawned 1C TotalCurrency 120 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes SpawnWithFullCharge } } WaveSpawn { Name 1D-2 WaitForAllSpawned 1C TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A-1 TotalCurrency 80 TotalCount 14 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 2A-2 TotalCurrency 80 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name 2B-1 WaitForAllSpawned 2A-2 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 2B-2 WaitForAllDead 2A-2 TotalCurrency 80 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Koda_Heavy_Tomislav } } WaveSpawn { Name 2C WaitForAllDead 2B-2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2D-1 WaitForAllSpawned 2C TotalCurrency 80 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 2D-2 WaitForAllSpawned 2C TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Demoman_Samurai Skill Expert } } WaveSpawn { Name Support WaitForAllSpawned 2C TotalCurrency 110 Support 1 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where flankers TFBot { Template T_TFBot_Scout_FAN } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A-1 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Koda_Pyro_Phlog } } WaveSpawn { Name 3A-2 TotalCurrency 60 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 3A-3 TotalCurrency 180 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Skill Expert } } WaveSpawn { Name 3B WaitForAllDead 3A-3 TotalCurrency 80 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes SpawnWithFullCharge } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes SpawnWithFullCharge } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes SpawnWithFullCharge } } } WaveSpawn { Name 3C-1 WaitForAllSpawned 3B TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Skill Easy } } WaveSpawn { Name 3C-2 WaitForAllSpawned 3B TotalCurrency 80 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Attributes AlwaysCrit } } WaveSpawn { Name 3D WaitForAllDead 3C-1 TotalCurrency 180 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A-1 TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 90 Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4A-2-1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_Scorchshot } } WaveSpawn { Name 4A-2-2 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn { Name 4A-3 TotalCurrency 45 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 4B-1 WaitForAllDead 4A-3 TotalCurrency 45 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where flankers TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 4C-1 WaitForAllSpawned 4B-1 TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 4C-2 WaitForAllSpawned 4B-1 TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name Support TotalCurrency 40 Support 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers RandomChoice { TFBot { Template T_TFBot_Koda_Scout_BackScatter } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { Name Placeholder TotalCurrency 0 Support 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name Placeholder TotalCurrency 0 Support 1 MaxActive 0 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Koda_Scout_BackScatter } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A-1 TotalCurrency 80 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Attributes AlwaysCrit } } WaveSpawn { Name 5A-2 TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where flankers squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit BehaviorModifiers Push CharacterAttributes { "move speed bonus" 0.65 } } TFBot { Template T_TFBot_Giant_Medic_Regen BehaviorModifiers Push CharacterAttributes { "move speed bonus" 0.65 } } } } WaveSpawn { Name 5B-1 WaitForAllSpawned 5A-1 TotalCurrency 45 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Attributes AlwaysCrit } } WaveSpawn { Name 5B-2 WaitForAllDead 5A-1 TotalCurrency 80 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror BehaviorModifiers Push } TFBot { Template T_TFBot_Koda_Heavy_Tomislav BehaviorModifiers Push } TFBot { Template T_TFBot_Koda_Heavy_Tomislav BehaviorModifiers Push } } } WaveSpawn { Name 5C-1 WaitForAllDead 5B-1 TotalCurrency 45 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror BehaviorModifiers Push } TFBot { Template T_TFBot_Heavyweapons_Fist BehaviorModifiers Push } } } WaveSpawn { Name 5C WaitForAllSpawned 5B-2 TotalCurrency 120 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Giant_Scout_Fast BehaviorModifiers Push } } WaveSpawn { Name 5D-1 WaitForAllDead 5C TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } WaveSpawn { Name 5D-2 WaitForAllDead 5C TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 25 Where spawnbot squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector BehaviorModifiers Push } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Health 60000 Scale 2.0 CharacterAttributes { "rage giving scale" 0.15 "airblast vulnerability multiplier" 0.10 "head scale" 1.00 } ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 2.00 } Attributes AlwaysCrit Attributes UseBossHealthBar Skill Expert } } WaveSpawn { Name Support-A WaitForAllSpawned 6A TotalCurrency 200 Support 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name Support-B WaitForAllSpawned 6A TotalCurrency 200 Support 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name Support-C WaitForAllSpawned 6A TotalCurrency 200 Support 1 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } }