#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base robot_hole_sigsegv.pop //This mission is made with sigsegv mvm mode, please install the mod in your server //이 미션은 시게브 모드로 만들어졌습니다. 시게브 모드를 서버에 넣어주세요. WaveSchedule { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster InitialCooldown 30 CooldownTime 60 BeginAtWave 1 RunForThisManyWaves 7 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 60 BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 60 BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 60 BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 60 BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot InitialCooldown 60 CooldownTime 60 BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 60 BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Engineer Where spawnbot InitialCooldown 60 CooldownTime 60 BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 60 BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 60 BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 60 BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Wave //WAVE01: 900 + 1000 = 1900(2000) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_a0 TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class Demoman Skill Normal } } } WaveSpawn { Name w1_a0 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Homing_Crit } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 150 TotalCount 36 MaxActive 10 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w1_b0 WaitForAllSpawned w1_a0 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w1_c0 WaitForAllDead w1_b0 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Homing_Crit //homing } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_c0 WaitForAllDead w1_b0 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Homing_Crit //homing } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_c0 WaitForAllDead w1_b0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Class Demoman Skill Normal } } } } Wave //WAVE02: 2000 + 900 = 2900(3000) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}탱크 체력 : 17500{reset}" } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 36 MaxActive 7 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 24 MaxActive 7 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Scatter } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 100 TotalCount 50 MaxActive 16 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave //WAVE03: 3000 + 1050 = 4050(4150) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_shield } } } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Heavyweapons Skill Expert } } } WaveSpawn { Name w3_b0 TotalCurrency 200 TotalCount 54 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Pyro_Thruster } } } WaveSpawn { Name w3_a0 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w3_b0 WaitForAllSpawned w3_a0 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Explosive } TFBot { Template T_TFBot_Medic_shield } TFBot { Template T_TFBot_Medic_shield } TFBot { Template T_TFBot_Medic_shield } } } WaveSpawn { Name w3_c0 WaitForAllDead w3_b0 TotalCurrency 100 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Direct } } } WaveSpawn { Name w3_c0 WaitForAllDead w3_b0 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Explosive //Explosive } TFBot { Template T_TFBot_Medic_shield } } } WaveSpawn { Name w3_c0 WaitForAllDead w3_b0 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } } Wave //WAVE04: 4150 + 1100 = 5250(5350) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}탱크 체력 : 35000{reset}" } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Scatter Attributes AlwaysCrit } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Scatter_Bleed } } } WaveSpawn { Name w4_a0 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } } } WaveSpawn { Name w4_a0 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w4_b0 WaitForAllDead w4_a0 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Name w4_b0 WaitForAllDead w4_a0 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Homing_RocketPush } } } } Wave //WAVE05: 5350 + 1100 = 6450(6550) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer } } } WaveSpawn { Name w5_a0 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_a0 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Explosive_Deflector //Explosive Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name w5_b0 WaitForAllDead w5_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Pyro_Thruster //Thruster Attributes AlwaysCrit } } } WaveSpawn { Name w5_c0 WaitForAllSpawned w5_b0 TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Explosive_Deflector //Explosive Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_c0 WaitForAllSpawned w5_b0 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE06: 6550 + 1150 = 7700(7800) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}보스 체력 : 50000{reset}" } WaveSpawn { Name w6_scoutrush WaitForAllDead w5_a0 TotalCurrency 150 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w6_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name w6_a0 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Homing_Burst //homing } } } WaveSpawn { Name w6_b0 WaitForAllSpawned w6_a0 TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_b0 WaitForAllSpawned w6_a0 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Demo_Scatter Attributes AlwaysCrit } } } WaveSpawn { Name w6_c0 WaitForAllSpawned w6_b0 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Airborne } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_c0 WaitForAllSpawned w6_b0 TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Template T_TFBot_Heavy_Crit } } } WaveSpawn { Name w6_boss WaitForAllSpawned w6_c0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where flankers Squad { TFBot { ClassIcon soldier_homing_crit_nuke_nys_giant Health 50000 Name "Chief Homing Nuker Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes UseBossHealthBar //RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "the original" "faster reload rate" 2 "fire rate bonus" 2 //"Projectile speed increased" 0.5 "damage bonus" 16 "damage causes airblast" 1 "use large smoke explosion" 1 "Blast radius increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 20 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target (Rocket will stop homing if a player is not within this angle) } Item "the original" Item "full metal drill hat" } } } } Wave //WAVE07: 7800 + 800 = 8600(8700) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{blue}탱크 체력 : 35000, 20000, 20000, 35000{reset}" } WaveSpawn { Name w7_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_a0 WaitForAllSpawned w7_b0 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_explosive Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_a0 WaitForAllSpawned w7_b0 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Homing_Burst_Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_a0 WaitForAllSpawned w7_b0 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster Attributes AlwaysCrit } } } WaveSpawn { Name w7_tankrush WaitForAllDead w7_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_tankrush2 WaitForAllSpawned w7_tankrush TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_lasttank WaitForAllSpawned w7_tankrush2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_support WaitForAllDead w7_a0 TotalCurrency 100 TotalCount 80 MaxActive 9 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where flankers Support 1 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman_Scatter_Normal_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Homing_Scatter Attributes AlwaysCrit } } } WaveSpawn { Name w7_support WaitForAllDead w7_a0 TotalCurrency 100 TotalCount 80 MaxActive 9 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Explosive_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Thruster_Backburner Attributes AlwaysCrit } } } WaveSpawn { Name w7_support WaitForAllDead w7_a0 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild Attributes IgnoreFlag } } } } }