#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Pyro_Slow_Hyper { ClassIcon pyro_freeze_hyper_giant Health 3000 Name "Giant Hyper Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 "apply z velocity on damage" -2000 "weapon burn dmg increased" 0.1 "damage bonus" 2.0 "airblast vertical pushback scale" -100 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } T_TFBot_Pyro_Slow_Hyper { ClassIcon pyro_freeze_hyper Name "Hyper Freeze Flame Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "festive flamethrower 2011" "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "SPELL: Halloween green flames" 1 "slow enemy on hit major" 3 "apply z velocity on damage" -2000 "weapon burn dmg increased" 0.1 "damage bonus" 1.5 "airblast vertical pushback scale" -10 } CharacterAttributes { "move speed bonus" 1.5 } Item "festive flamethrower 2011" Item "the b.m.o.c." Item "the ornament armament" } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster InitialCooldown 24 CooldownTime 34 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 52 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 42 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 24 CooldownTime 42 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 24 CooldownTime 58 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere flankers } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 24 CooldownTime 42 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere flankers } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where flankers Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Demoman Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Demoman Skill Expert } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Class Demoman Skill Expert } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 25 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 64 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Soldier Skill Expert } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Class Pyro Skill Expert } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 24 MaxActive 24 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 250 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support Limited Where flankers Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 40 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 37 WaitBetweenSpawns 25 Support Limited Where flankers Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere flankers } TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes AlwaysCrit } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 26 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 60 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 32500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 26 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Soldier_Scatter } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 100 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 0.25 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Scatter_Expert } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 17 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Demo_Golf } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Normal } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where flankers Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead w3 TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where flankers Squad { TFBot { Template T_TFBot_Demo_Cluster_Blast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow_Hyper } } } WaveSpawn { TotalCurrency 200 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0.5 Where flankers Where spawnbot Squad { TFBot { Template T_TFBot_Demoknight_BattleAxe } } } WaveSpawn { TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Pyro_Slow_Hyper } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 80 WaitBetweenSpawns 6 Where flankers Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Slow_Hyper } } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Heavyweapons Name "Giant Heal-On-Kill Shotgun Heavy" ClassIcon heavy_shotgun_healonkill Skill Expert Health 60000 WeaponRestrictions SecondaryOnly MaxVisionRange 900 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 2.5 "bullets per shot bonus" 10 "faster reload rate" 0.1 "heal on kill" 10000 "damage bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 } Item "the tungsten toque" } } } } }