#base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop // WAVE 1 Current Money: 400$ // WAVE 2 Current Money: 400$ + 600$ + 100$ Bonus = 1100$ // WAVE 3 Current Money: 0$ + 0$ + 100$ Bonus = 0$ // WAVE 4 Current Money: 0$ + 0$ + 100$ Bonus = $ // WAVE 5 Current Money: 0$ + 0$ + 100$ Bonus = $ // Total Possible Money: 0$ + 0$ = 0$ WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no DisallowUpgrade "ubercharge" DisallowUpgrade "critboost" ClassLimit { Medic 0 Sniper 0 } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 37 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 35 Where spawnbot_mission_Sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 47 DesiredCount 3 TFBot { Class Sniper Skill Hard } } //WAVE 1 (500$) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a Where spawnbot TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1a Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1a Where flankers TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name 1b WaitForAllSpawned 1a Where spawnbot TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire_FixIcons } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name 1b WaitForAllDead 1a Where flankers TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 40 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name 1b WaitForAllDead 1a Where spawnbot TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 1b-giant WaitForAllSpawned 1b Where flankers TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" } } } WaveSpawn { Name 1b-giant WaitForAllSpawned 1b Where flankers TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 TotalCurrency 60 TFBot { Class Scout Skill Easy } } } }