/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop WaveSchedule { AllowBotExtraSlots 1 RobotLimit 50 StartingCurrency 950 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 2 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 3 /// NOT and 4/// { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 4 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 5, 6 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 6 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 3 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 4 + { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 5 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 6 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 7 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 4 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 5 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } ///////////////// //WAVES //POPFILE PAYOUT //START $700 //DROP W1 $900 / W2 $900 / W3 $900 / W4 $800 / W5 $800 / W6 $700 / W7 $600 //START: $700 / DROP: $5600 / TOTAL: $6300 / TOTAL PLUS BONUS: $6900 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Scouts (150) // 1 Giant Soldier (45) // 36 Soldiers (180) // 1 Squad 1 Giant RF Demo with 2 medics (150) // 1 Giant Soldier (45) // 30 Buff Banner Soldiers or Scouts (150) // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180) // Missions: Sentry Busters: 1/30 // Cash at start is $700 // Total cash in this wave is $900 // Running Total cash is $1600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 32 Soldiers (160) { Where spawnbot Name "W1_01_" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 TotalCurrency 80 TFBot { Class Soldier Skill Easy } } WaveSpawn // 2 Super Scouts (140) { Where spawnbot WaitForAllSpawned "W1_01_" WaitBetweenSpawns 15 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 70 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 20 Demoknight flood (100) flank spawners { Where flankers Name "W1_02_" WaitForAllDead "W1_01_" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 50 Scouts (250) { Where spawnbot WaitForAllDead "W1_02" TotalCount 50 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 125 TFBot { Class Scout Skill Easy } } WaveSpawn // 20 Heavies (100) { Where flankers Name "W1_03_" WaitForAllDead "W1_02_" TotalCount 20 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (270) { Where flankers Name "W1_04_" WaitForAllDead "W1_03_" WaitBeforeStarting 10 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 135 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 16 Demomen (80) { Where spawnbot WaitForAllDead "W1_03_" WaitBeforeStarting 20 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 12 TotalCurrency 40 TFBot { Class Demoman Skill Easy } } WaveSpawn // 30 Scouts (150) { Where spawnbot Name "W1_01" TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 75 TFBot { Class Scout Skill Normal } } WaveSpawn // 1 Giant Soldier (45) { Where flankers Name "W1_01" WaitBeforeStarting 30 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 36 Soldiers (180) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 36 MaxActive 16 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 90 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Squad 1 Giant RF Demo with 2 medics (150) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 1 Giant Soldier (45) { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 45 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 30 Buff Banner Soldiers or Scouts (150) { Where flankers WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 75 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics (180) { Where flankers WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 10 Steelfists (40) // 20 Shotgun heavies (80) // 15 Heavyweapons (60) // 2x Squads with Giant Pyro, 2 Scorch Pyros and 1 QuickUber Medic (320) // 32 Huntsmen Snipers (160) // 1 Squad 1 Giant Heavy with 3 Medics (120) // 20 Crit Soldiers (120) // Missions: Sentry Busters: 1/30, Snipers: 2/30 // Cash at start is $1600 // Total cash in this wave is $900 // Running Total cash is $2500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 5 Squads 1 Giant Crit Pyro 4 fastShot Scorchshot Pyros (200) { Where spawnbot Name "W2_01_" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn // 20 Scouts (100) { Where spawnbot Name "W2_01_" WaitBeforeStarting 15 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn // Tank (200) { Name "W2_02_" WaitForAllSpawned "W2_01_" WaitBeforeStarting 20 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA_" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 60 Soldier Squads(300) { Where spawnbot WaitForAllSpawned "W2_02_" WaitBeforeStarting 30 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 150 Support 1 Squad { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn // 3 Giant TripleBuff Soldiers Squad (300) { Where spawnbot Name "W2_03_" WaitForAllSpawned "W2_02_" WaitBeforeStarting 90 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 150 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn // 10 Steelfists (40) { Where spawnbot Name "W2_01" TotalCount 10 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 20 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // 20 Shotgun heavies (80) { Where spawnbot Name "W2_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 40 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 15 Heavyweapons (60) { Where flankers Name "W2_01" TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCurrency 30 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 32 Huntsmen Snipers (160) { Where flankers Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 15 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 80 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 2 Squad with 1 Giant Pyro, 2 Scorch Pyros, 1 QuickUber Medic (320) { Where spawnbot WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 70 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon ClassIcon pyro } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 1 Squad 1 Giant Heavy with 3 Medics (120) { Where flankers Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 20 Crit Soldiers (120) { Where flankers WaitForAllSpawned "W2_03" WaitBeforeStarting 30 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 60 TFBot { Class Soldier Attributes AlwaysCrit Skill Easy } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 36 Demos (180) // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160) // 3 Super Scouts (60) // Tank (200) // 12 Pyros (72) // 12 Battle Engies (60) // 3 Giant Combo Squads (180) // Missions: Sentry Busters: 1/30, Snipers: 1/30, Spy: 1/40 // Cash at start is $2500 // Total cash in this wave is $900 // Running Total cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 shotgun Heavies (200) { Where spawnbot Name "W3_01_" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 30 Baseball Scouts (150) { Where flankers Name "W3_01" WaitBeforeStarting 8 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitBeforeStarting 10 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 15 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) { Where spawnbot Name "W3_02_" WaitForAllDead "W3_01_" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 12 Spy Flood (120) { Where spawnbot Name "W3_03_" WaitForAllSpawned "W3_02_" WaitBeforeStarting 10 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 60 Support limited TFBot { Template T_TFBot_Spy } } WaveSpawn // 30 Heavies (150) { Where flankers Name "W3_04_" WaitForAllSpawned "W3_03_" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn // 60 Scouts (300) { Where flankers Name "W3_04_" WaitForAllSpawned "W3_03_" WaitBeforeStarting 30 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Scout Skill Normal } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitForAllSpawned "W3_04_" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 15 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // 36 Demos (180) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Name "W3_01" Where spawnbot TotalCount 36 MaxActive 21 SpawnCount 6 WaitBetweenSpawns 3 TotalCurrency 90 TFBot { Class Demoman Skill Easy } } WaveSpawn // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics (160) { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 30 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 3 Super Scouts (60) { Name "W3_03" WaitForAllSpawned "W3_02" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Tank (200) { Name "W3_04" WaitForAllSpawned "W3_03" TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 12 Pyros (72) { Name "W3_05" WaitForAllSpawned "W3_04" WaitBeforeStarting 25 Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 TotalCurrency 36 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn // 6 Battle Engies (48) { Where spawnbot Name "W3_06" TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "W3_04" WaitBeforeStarting 45 WaitBetweenSpawns 3 TotalCurrency 24 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // 3 Giant Combo Squads (180) { Where spawnbot WaitForAllSpawned "W3_06" TotalCount 18 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 15 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 mixed Heavies - Heavies, Champs and Shotguns (160) // 24 Soldiers (120) // 60 mixed Heavies - Heavies, Champs and Shotguns (160) // 12 superscouts (180) // 3x squad 1 Giant Heavy and 2 QuickFix medic (180) // Missions: Sentry Busters: 1/30, Snipers: 1/30, Engies: 1/45 // Max cash at start is $3400 // Total cash in this wave is $800 // Running Total cash is $4200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Demoknight flood (150) { Where spawnbot Name "W4_01_" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 8 Giant Rapidfire Crit Demos(400) { Where flankers Name "W4_02" WaitBeforeStarting 10 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 35 TotalCurrency 200 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn // Tank (170) { Name "W4_03_" WaitForAllSpawned "W4_01_" TotalCount 1 TotalCurrency 85 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 32 Ali Babas (160) { Where spawnbot WaitForAllSpawned "W4_03_" WaitBeforeStarting 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 80 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 24 Cow Mangler Soldiers (120) { Where spawnbot WaitForAllSpawned "W4_03_" WaitBeforeStarting 40 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Class Soldier Skill Hard Item "The Cow Mangler 5000" } } WaveSpawn // 20 mixed Heavies - Heavies, Champs and Shotguns (80) { Where spawnbot Name "W4_01" TotalCount 20 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 5 TotalCurrency 40 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 20 Soldiers (120) { Where flankers Name "W4_02" WaitForAllSpawned "W4_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 60 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Tag flankers Skill Normal } } } WaveSpawn // 60 mixed Heavies - Heavies, Champs and Shotguns (240) { Where spawnbot Name "W4_03" WaitForAllSpawned "W4_02" WaitBeforeStarting 15 TotalCount 60 MaxActive 15 SpawnCount 12 WaitBetweenSpawns 8 TotalCurrency 120 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 12 superscouts (180) { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 90 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 3x squad 1 Giant Heavy and 2 QuickFix medic (180) { Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Soldiers (150) // 1 Tank (170) // 30 Huntsmen Snipers (150) // 60 Conch of Buff Soldiers (180) // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics (150) // Missions: Sentry Busters: 1/30, Spies: 2/30, Engies: 1/30 // Cash at start is $4200 // Total cash in this wave is $800 // Running Total cash is $5000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 Crit Scouts and Critbat Scouts mixed (200) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Where spawnbot Name "W5_01_" TotalCount 40 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 4 TotalCurrency 100 RandomChoice { TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit ClassIcon scout_bat } } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where spawnbot Name "W5_02_" WaitForAllSpawned "W5_01_" TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 30 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 30 Scouts (120) { Where spawnbot Name "W5_03_" WaitForAllSpawned "W5_02_" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 60 TFBot { Class Scout Skill Hard ClassIcon scout_crit } } WaveSpawn // 5 Squads 4 Heavies (100) { Where flankers Name "W5_03_" WaitForAllSpawned "W5_02_" WaitBeforeStarting 30 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } } } WaveSpawn // 40 Demos (200) { Where flankers Name "W5_05_" WaitForAllSpawned "W5_03_" WaitBeforeStarting 20 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Demoman Skill Easy } } WaveSpawn // 5 Battle Engies (75) { Where flankers Name "W5_05_" WaitForAllSpawned "W5_03_" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 40 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where spawnbot WaitForAllSpawned "W5_05_" WaitBeforeStarting 15 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 30 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 20 Crit Soldiers (100) { Where flankers WaitForAllSpawned "W5_05_" WaitBeforeStarting 20 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit ClassIcon soldier_giant } } WaveSpawn // 15 Huntsmen Snipers (75) { Where flankers WaitForAllSpawned "W5_05_" WaitBeforeStarting 20 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 30 Soldiers (150) { Where spawnbot Name "W5_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Tank (170) { Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 1 TotalCurrency 85 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 Huntsmen Snipers (150) { Where flankers WaitForAllSpawned "W5_02" WaitBeforeStarting 15 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 4 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 40 Conch of Buff Soldiers (120) { Where flankers WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 6 TotalCurrency 60 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 20 Conch of Buff Soldiers (60) { Where flankers WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 30 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag flankers Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag flankers Skill Normal } } } WaveSpawn // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics (150) { Where spawnbot WaitForAllSpawned "W5_02" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 FAN Scouts (60) // 20 Fastcharge Sandman Scouts (60) // 20 Ali Babas (60) // 15 Huntsman Snipers (30) // 60 Demomen (240) // 4 Giant Rapidfire Demos (40) // 12 Leaping Samurai Demos (60) // 15 Huntsman Snipers (30) // 1 Chief Atomic Demo (120) // Missions: Sentry Busters: 1/30, Spies: 2/30, Engies: 1/45 // Max cash at start is $5000 // Total cash in this wave is $700 // Running Total cash is $5700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 Crit Bat Scouts(40) { Where spawnbot Name "W6_01_" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit ClassIcon scout_bat } } WaveSpawn // 20 Crit Huntsmen (40) { Where spawnbot Name "W6_01_" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 30 Demomen (60) { Where spawnbot Name "W6_02_" WaitForAllSpawned "W6_01_" TotalCount 30 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 30 TFBot { Class Demoman Skill Normal ClassIcon demo_crit } } WaveSpawn // Squad: 1 Giant RapidFire Demo 2 Giant Regen Medics (90) { Where spawnbot Name "W6_03_" WaitForAllSpawned "W6_02_" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 45 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // Tank (200) { Name "W6_03_" WaitForAllSpawned "W6_02_" TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 20 Crit Scouts(40) { Where spawnbot Name "W6_04_" WaitForAllSpawned "W6_03_" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where flankers Name "W6_04_" WaitForAllSpawned "W6_03_" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 6 Squads of 5 Concheror Soldiers (60) { Where flankers Name "W6_05_" WaitForAllSpawned "W6_04_" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 30 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn // Squad: 1 Giant Spammer Soldier 2 Giant Regen Medics (90) { Where flankers Name "W6_06_" WaitForAllSpawned "W6_05_" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 45 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // 20 Crit Scouts(40) { Where flankers Name "W6_07_" WaitForAllSpawned "W6_06_" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where flankers Name "W6_07_" WaitForAllSpawned "W6_06_" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 20 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 20 Crit Demomen (40) { Where flankers Name "W6_08_" WaitForAllSpawned "W6_06_" WaitBeforeStarting 60 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 6 TotalCurrency 20 TFBot { Class Demoman Skill Normal Attributes AlwaysCrit } } WaveSpawn // 2 Squads: 1 Giant Deflector Heavy 2 Giant Regen Medics (120) { Where flankers Name "W6_09_" WaitForAllSpawned "W6_08_" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // 20 FAN Scouts (60) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 30 TFBot { Template T_TFBot_Scout_FAN MaxVisionRange 1000 } } WaveSpawn // 20 Fastcharge Sandman Scouts (60) { Where spawnbot Name "W6_01" WaitBeforeStarting 12 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 TotalCurrency 30 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // Ali Babas 20 Ali Babas (60) { Where flankers Name "W6_01" WaitBeforeStarting 26 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 30 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 15 Huntsman Snipers (30) { Where flankers Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 TotalCurrency 15 TFBot { Template T_TFBot_Sniper_Huntsman Tag flankers ClassIcon sniper_bow_crit } } WaveSpawn // 60 Demomen (240) { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 30 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 120 TFBot { Class Demoman Skill Normal ClassIcon demo_crit } } WaveSpawn // 4 Giant Rapidfire Demos (40) { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // 12 Leaping Samurai Demos (60) { Where flankers Name "W6_04" WaitForAllSpawned "W6_02" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 30 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } } WaveSpawn // 15 Huntsman Snipers (30) { Where flankers WaitForAllSpawned "W6_02" TotalCount 15 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 15 TFBot { Template T_TFBot_Sniper_Huntsman Tag flankers ClassIcon sniper_bow_crit } } WaveSpawn // 1 Chief Atomic Demo (120) { Where spawnbot_chief WaitForAllDead "W6_04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 60 TFBot { Template T_TFBot_Chief_Demo_Atomic } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Support Mix: 3/8 Pyros, 3/8 Demoknights, 1/8 Scorchshot Pyros, 1/8 Demomen (300) // 3 Tanks (300) // Tank timing has one at forward T, one on bridge, and one under bridge. // Last two tanks hit cap at same time. // Missions: Sentry Busters: 1/30, Snipers: 4/30 Spies 2/30 // Cash at start is $5700 // Total cash in this wave is $600 // Running Total cash is $6300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Tank (200) { Name "W7_01_" TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support Mixed Medics { Where spawnbot WaitBeforeStarting 20 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 100 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 4 Giant Crit Deflector heavies (100) { Where spawnbot WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn // 4 Giant Crit Soldier BurstFire (100) { Where spawnbot WaitBeforeStarting 35 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // 8 Giant Crit Demo Burst (200) { Where flankers WaitBeforeStarting 32 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } } } WaveSpawn // Pyros and Demoknights { Where spawnbot TotalCount 75 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // Scorch Pyros and Demomen - flankers { Where flankers TotalCount 25 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 50 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy Tag flankers } TFBot { Template T_TFBot_ScorchShot_FastShot Tag flankers } } } WaveSpawn // Tank 1 { WaitBeforeStarting 20 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { WaitBeforeStarting 40 TotalCount 1 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank3 { WaitBeforeStarting 65 TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" Skin 1 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }