#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1200 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Giant_Sniper_Huntsman_Spammer { ClassIcon sniper_bow_multi Health 2200 Name "Giant Rapid Fire Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "move speed bonus" 0.5 "head scale" 0.8 } Item "the huntsman" } T_TFBot_Giant_Demoman_Loosecannon { ClassIcon demo_looseCANNON Health 3300 Name "Giant Loosecannon Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "faster reload rate" -0.4 "fire rate bonus" 1.2 "grenade launcher mortar mode" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the loose cannon" } T_TFBot_Heavyweapons_Deflect { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Demoman_Samurai_Concheror { ClassIcon soldier_samurai_conch Health 225 Name "Samurai Warrior" Scale 1.15 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "effect bar recharge rate increased" 9.0 "deploy time increased" 0.5 } Item "the half-zatoichi" Item "demo kabuto" Item "the menpo" Item "bushi-dou" Item "the concheror" } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 1 TFBot { TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_sentry_buster Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 25 DesiredCount 2 TFBot { Name "Crocodile Sydney Sniper" Template T_TFBot_Sniper_Sydney_Sleeper Item "darwin's danger shield" Item "the bushwacka" Item "ol' snaggletooth" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 1 TFBot { TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_sentry_buster Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1-start TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1-a WaitForAllSpawned w1-start TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { Name w1-a WaitForAllSpawned w1-start TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1-b WaitForAllDead w1-a TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name w1-b WaitForAllDead w1-a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name w1-b WaitForAllDead w1-a TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 24 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demoman_Loosecannon } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2-a TotalCurrency 175 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon Heavy_GIANT Attributes "AlwaysCrit" } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2-a TotalCurrency 125 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 6.5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w2-a TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 6.5 Where flankers Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } WaveSpawn { Name w2-a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 26.5 WaitBetweenSpawns 19.5 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w2-a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 26.5 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w2-b WaitForAllDead w2-a TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2-b WaitForAllDead w2-a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w2-b WaitForAllDead w2-a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w2-b WaitForAllDead w2-a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3-a TotalCurrency 225 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3-a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Lightweight Champ" Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 13595446 } Item "pugilist's protector" } } } WaveSpawn { Name w3-steelgauntlets-spawnbot WaitForAllDead w3-a TotalCurrency 75 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } WaveSpawn { Name w3-b WaitForAllDead w3-steelgauntlets-spawnbot TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name w3-b WaitForAllDead w3-steelgauntlets-spawnbot TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai_Concheror } } } WaveSpawn { Name w3-b WaitForAllDead w3-steelgauntlets-spawnbot TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3-b WaitForAllDead w3-steelgauntlets-spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name tankboss Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3-c WaitForAllDead w3-b TotalCurrency 75 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w3-c WaitForAllDead w3-b TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 18 Where flankers Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3-c WaitForAllDead w3-b TotalCurrency 80 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name w3-c WaitForAllDead w3-b TotalCurrency 20 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name w3-steelgauntlets-flankers WaitForAllDead w3-c TotalCurrency 10 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } }