#base robot_giant.pop #base robot_standard.pop //#base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base haha_the_memes.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } // Wave 1 (1000) // Total: 1000 + 1000 + 100 (2100) Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 100 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Backup } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w1_wave02_support WaitForAllDead w1_wave01 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Tag "Flankers" } } } // Wave 2 (1000) // Total: 1000 + 2000 + 200 (3200) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 400 TotalCount 28 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Demo_Loch_Burst_Shield } TFBot { Template T_TFBot_Demo_Loch_Burst_Shield } TFBot { Template T_TFBot_Demo_Loch_Burst_Shield } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Health 20000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "UseBossHealthBar" } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 160 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } WaveSpawn { TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag "Flankers" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Tag "Flankers" } } } WaveSpawn { WaitForAllDead w2_wave01 TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } // Wave 3 (1100) // Total: 1000 + 3100 + 300 (4400) Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } } } WaveSpawn { Name w3_wave01 TotalCurrency 150 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 300 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { Name w3_wave03_support WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 0 Support 1 Where flankers RandomChoice { TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Samurai_Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } } } // Wave 4 (1200) // Total: 1000 + 4300 + 400 (5700) Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_tank02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 300 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Quickuber_Click } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Shotgun_Burst Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Hyper } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild TeleportWhere spawnbot TeleportWhere flankers } } } // Wave 5 (1300) // Total: 1000 + 5600 + 500 (7100) Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Armored TeleportWhere spawnbot TeleportWhere flankers } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Crocostyle } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Heavy_Shotgun_Hunter Tag "Flankers" } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Nuker } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 80 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Airstrike_Hard Attributes "AlwaysCrit" } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 240 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Tanker } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 240 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Tankbuster_Shield Attributes AlwaysCrit Tag "Flankers" } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 160 TotalCount 16 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit } } } // Wave 6 (1800) // Total: 1000 + 7400 + 600 (9000) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Juggernaut_Minigun } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Scout_Raygun_Armored Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Raygun_Armored Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Raygun_Armored Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Medic_Quickuber_Armored } } } WaveSpawn { Name w6_wave01_support TotalCurrency 200 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Heavyweapons_Fist_Conch Attributes AlwaysCrit } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper } TFBot { Template T_TFBot_Medic_Quickuber_Armored } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 300 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber_Armored } } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where flankers TFBot { Template T_TFBot_Demoknight_Hyper Attributes AlwaysCrit } } WaveSpawn { Name w6_wave02 WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter_Hyper } } } // Wave 7 (2000) // Total: 1000 + 9400 + 700 (11100) Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Armored TeleportWhere spawnbot TeleportWhere flankers } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_HoK_Hyper } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Demo_Burst_Hyper } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 600 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 600 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_wave03 WaitForAllDead w7_wave02 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk } } WaveSpawn { WaitForAllDead w7_wave02 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where flankers TFBot { Template T_TFBot_Scout_Fast Tag "Flankers" } } } // Wave 8 (1600) // Total: 1000 + 11000 + 700 (12700) Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_tank TotalCurrency 600 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Tank { Health 35000 Name Scout Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_tank TotalCurrency 600 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned w8_tank TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 100000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro_Dragon_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Deflector_Crit } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where flankers RandomChoice { TFBot { Template T_TFBot_Soldier_Burst_Hyper Tag "Flankers" } TFBot { Template T_TFBot_Demo_Burst_Hyper Tag "Flankers" } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Health 500 Template T_TFBot_Engineer_Sentry_Tele_Battle_Hyper TeleportWhere spawnbot TeleportWhere flankers } } } }