#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 700 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 800 + 100 (1600)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy Attributes "AlwaysCrit" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w1_giantspam WaitForAllSpawned w1_wave02 TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where flankers TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 180 TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_wave03 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 1700 + 200 (2600)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 400 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w2_wave04 WaitForAllSpawned w2_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Scatter } } WaveSpawn { Name w2_support WaitForAllDead w2_wave01 TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where flankers TFBot { Template T_TFBot_Demoman_Knight Tag "Flankers" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 2700 + 300 (3700)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Brassknuckle } TFBot { Template T_TFBot_Heavy_Brassknuckle } TFBot { Template T_TFBot_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Heavy_Shotgun_Burst } TFBot { Template T_TFBot_Heavy_Shotgun_Burst } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Flame } } WaveSpawn { Name w3_superscout01 WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag "Flankers" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 } } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Giant_Heavy_Tomislav } } WaveSpawn { Name w3_wave04 WaitForAllSpawned w3_wave03 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Flame_Crit } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 3700 + 400 (4800)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Tanker } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_superscout TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w4_tank02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Tanker_Armored } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_support WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 4900 + 500 (6100)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w5_samurai01 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } TFBot { Template T_TFBot_Medic_Quickuber_Click } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Future } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal Tag "Flankers" } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Loch_Spammer_Shield } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } TFBot { Template T_TFBot_Medic_Quickuber_Click } } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Pyro_Future Attributes "AlwaysCrit" } } WaveSpawn { Name w5_samurai02 WaitForAllSpawned w5_wave04 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 6000 + 600 (7300)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_giantheavy TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where flankers TFBot { Skill Expert Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 140 TotalCount 14 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_kamikaze WaitForAllDead w6_wave01 TotalCurrency 160 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Demo_Kamikaze Tag "Flankers" } } WaveSpawn { Name w6_pyros WaitForAllSpawned w6_kamikaze TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_pyros TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Soldier_Stun_Spammer } } WaveSpawn { Name w6_boss WaitForAllDead w6_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { ClassIcon heavy_accurate_lite_giant Health 60000 Name "GodFather" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "tomislav" "damage bonus" 1.5 "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 } CharacterAttributes { "move speed bonus" 0.75 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" Item "the all-father" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 700 + 7000 + 600 (8300)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 32 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Hyper } } WaveSpawn { Name w7_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_tank02 WaitForAllSpawned w7_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_tank01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } WaveSpawn { Name w7_engirush WaitForAllSpawned w7_tank01 TotalCurrency 0 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers } } WaveSpawn { Name w7_wave03 WaitForAllDead w7_wave02 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where flankers TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } WaveSpawn { Name w7_heavies WaitForAllDead w7_wave02 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w7_wave04 WaitForAllSpawned w7_wave03 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer_Shield Attributes "AlwaysCrit" } } WaveSpawn { Name w7_wave05 WaitForAllSpawned w7_wave04 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_lasttank WaitForAllSpawned w7_wave05 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_support WaitForAllDead w7_wave02 TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Dumpster_Hard } } WaveSpawn { Name w7_support WaitForAllDead w7_wave02 TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector_Flame } } WaveSpawn { Name w7_engisupport WaitForAllDead w7_engirush TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers } } } }