#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Razorback } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 1200 + 100 (2200)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w1_wave01 TotalCurrency 180 TotalCount 36 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 120 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Charged } } WaveSpawn { Name w1_giantpyro WaitForAllDead w1_wave01 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher_Click } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Charged } TFBot { Template T_TFBot_Soldier_Charged } } } WaveSpawn { Name w1_wave04 WaitForAllDead w1_wave03 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Demo_Charger_Super } TFBot { Template T_TFBot_Demo_Charger_Super } TFBot { Template T_TFBot_Demo_Charger_Super } TFBot { Template T_TFBot_Demo_Charger_Super } TFBot { Template T_TFBot_Demo_Charger_Super } TFBot { Template T_TFBot_Demo_Charger_Super } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 2300 + 200 (3400)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 24 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Pyro_Backburner Skill Expert } TFBot { Template T_TFBot_Pyro_Backburner Skill Expert } TFBot { Template T_TFBot_Pyro_Backburner Skill Expert } } } WaveSpawn { Name w2_engi WaitForAllDead w2_wave01 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_engi TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Carbin_Pusher } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave04 WaitForAllDead w2_wave03 TotalCurrency 300 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Pyro_Backburner Skill Expert } } } WaveSpawn { Name w2_support01 WaitForAllDead w2_wave03 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } WaveSpawn { Name w2_wave05 WaitForAllDead w2_wave04 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_support02 WaitForAllDead w2_support01 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w2_tank02 WaitForAllDead w2_wave05 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 3900 + 300 (5100)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Airborne Tag "Flankers" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 200 TotalCount 54 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Fast } } WaveSpawn { Name w3_superscout01 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_superscout01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Crit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } TFBot { Template T_TFBot_Heavy_Shotgun_Hunter } } } WaveSpawn { Name w3_superscout02 WaitForAllDead w3_wave02 TotalCurrency 300 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w3_wave04 WaitForAllDead w3_wave03 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Golfman } } WaveSpawn { Name w3_wave05 WaitForAllDead w3_wave04 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Bison_Hyper } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w3_wave05 WaitForAllDead w3_wave04 TotalCurrency 200 TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Scout_Blaster } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 5200 + 400 (6500)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_SMG Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Easy Tag "Flankers" } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_pyros WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Skill Expert Template T_TFBot_Pyro_Backburner } } WaveSpawn { Name w4_superscout WaitForAllSpawned w4_pyros TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Scout_Delivery } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Charger_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Uber_Regen } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 40 MaxActive 13 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Heavy_Deflector_HoH } } WaveSpawn { Name w4_tank WaitForAllDead w4_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave04 WaitForAllDead w4_wave03 TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 900 + 6300 + 400 (7600)" StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave00 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } } WaveSpawn { Name w5_wave00 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Spammer } } WaveSpawn { Name w5_wave01 WaitForAllDead w5_wave00 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Future Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave01 WaitForAllDead w5_wave00 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Pyro_Future_Flaregun Tag "Flankers" } } WaveSpawn { Name w5_support01 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Future } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_support01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_support01 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Soldier_Bison_Hyper } } WaveSpawn { Name w5_boss WaitForAllDead w5_wave02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { ClassIcon soldier_bison_giant Health 60000 Scale 1.9 Name "General Laser" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the righteous bison" "reload time decreased" 0.03 "clip size bonus" 4 "fire rate bonus" 0.1 "damage bonus" 5 "subtract victim cloak on hit" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } WaveSpawn { Name w5_support02 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Thirddegree Attributes AlwaysCrit } } } }