#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_AliBaba { Name "Demoknight" Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly Attributes AlwaysCrit } T_TFBot_Private_Barrage { Class Soldier Skill Expert Name "Private Barrage" ClassIcon soldier_burstfire WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 12.0 "faster reload rate" 0.52 "fire rate bonus" 0.3 "projectile spread angle penalty" 4 } Scale 1.4 Health 800 Attributes HoldFireUntilFullReload Tag bot_giant CharacterAttributes { "head scale" 0.88 "move speed bonus" 0.8 "Projectile speed increased" 0.5 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 10 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission // piss snipers wave 2 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 40 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // snipers wave 5 { Objective Sniper InitialCooldown 50 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 30 TFBot { Template T_TFBot_Sniper } } Mission // spys wave 6-7 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 DesiredCount 2 CooldownTime 45 TFBot { Template T_TFBot_Spy } } Mission // engineer wave 7 { Objective Engineer InitialCooldown 20 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 1 CooldownTime 25 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Health 600 } } Mission // sniper wave 9 { Objective Sniper InitialCooldown 5 Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 DesiredCount 6 CooldownTime 30 TFBot { Template T_TFBot_Sniper_Razorback } } Mission // Spy wave 9 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 9 RunForThisManyWaves 1 DesiredCount 4 CooldownTime 24 TFBot { Template T_TFBot_Spy } } //WAVE 1 ////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes //This is the boxing glove heavy wave! WaveSpawn //WAVE 1a: Giant Boxing Heavy { Name "1a" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn //WAVE 1b: Gnomes { Name "1b" Where spawnbot TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Gnome Scale 0.65 Item "The All-Father" Item "Point and Shoot" } } WaveSpawn //WAVE 1c: Flankers { Name "1c" WaitForAllSpawned "1b" Where flankers TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn //WAVE 1d: Damage Sponges { Name "1d" WaitForAllDead "1c" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 1e: Boss Fight { Name "1e" WaitForAllDead "1a" WaitForAllSpawned "1d" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Chief_Gauntlet Health 20000 CharacterAttributes { "health regen" 0 } } } WaveSpawn //WAVE 1s-Punchers: Endless Support of Heavyweight Champs { Name "1s-Punchers" WaitForAllDead "1d" Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //WAVE 2 //////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn //WAVE 2: Giant Burst Demos { Name "2" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 800 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn //WAVE 2s-Buff: Buff Banner Soldier Squads { Name "2s-Buff" Where spawnbot TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 18 TotalCurrency 300 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } } //WAVE 3 ///////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 3: Tank { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 3s-Engi: A fuckton of engineer bots to try to set up bases while players are fighting the tank { FirstSpawnOutput { Target w3_engie_hints Action trigger } Name "3s-Engi" Where spawnbot Where flankers TotalCount 20 MaxActive 10 SpawnCount 2 RandomSpawn 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 200 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn //WAVE 3: Super Scunts { Name "3" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 3: Melee Scouts { Name "3" Where spawnbot TotalCount 60 MaxActive 15 SpawnCount 7 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman" } } } } //WAVE 4 ///////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 4a: There's a spy creepin' around here! { Name "4a" Where spawnbot_mission_spy TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Spy Skill Hard } } WaveSpawn //WAVE 4b: Giant Blast Soldiers { Name "4b" Where spawnbot TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn //WAVE 4c: Crit Bowmen { Name "4c" WaitForAllSpawned "4a" Where flankers TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 300 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn //WAVE 4s-Pyros: Pyros { Name "4s-Pyros" Where spawnbot TotalCount 50 MaxActive 5 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Pyro Skill Normal Attributes AlwaysFireWeapon } } } //WAVE 5 //////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 5: Jester Boss Fight { Name "5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Scout Name "The Jester" ClassIcon scout_giant Skill Expert Health 10000 Scale 1.8 Item "Jumping Jester" Item "The Last Laugh" //doesnt work for some reason... Item "Pestering Jester" Item "The Bootie Time" Item "The Soda Popper" //originally the wrap assassin but that didnt work either!! WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump AutoJumpMin 5 AutoJumpMax 15 Tag bot_giant ItemAttributes { ItemName "The Soda Popper" "bleeding duration" 3 "projectile penetration" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "The Bootie Time" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.75 "increased jump height" 1.5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn //WAVE 5: THE ZOOMING TANK HAHAHAHAHA { TotalCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 1000 Name "ZOOM" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 5s-Boss: Engineer Boss { Name "5s-Boss" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag Attributes UseBossHealthBar Health 2500 } } WaveSpawn //WAVE 5: Heavy hordes { Name "5s" Where spawnbot TotalCount 80 MaxActive 20 SpawnCount 16 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Class Heavy Skill Hard } TFBot { Template T_TFBot_Medic } } } } //WAVE 6 //////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 6a: Zombies { Name "6a" Where spawnbot Where spawnbot Where flankers TotalCount 200 MaxActive 16 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TotalCurrency 400 RandomChoice { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit } } } WaveSpawn //WAVE 6b: Rapid Fire Giant soldiers (bomb carrier) { Name "6b" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 6b: Rapid Fire Giant soldiers { Name "6b" Where spawnbot Where flankers TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 6c: Giant pyros { Name "6c" WaitForAllDead "6b" Where spawnbot Where spawnbot Where flankers TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn //WAVE 6d: Rapid Fire Giant demos { Name "6d" WaitForAllDead "6c" Where spawnbot Where spawnbot Where flankers TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 6e: Giant heavys { Name "6e" WaitForAllDead "6d" Where spawnbot Where spawnbot Where flankers TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn //WAVE 6f: Tank { Name "6f" WaitForAllDead "6e" TotalCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 6s-justincase: If you clear all the melee bots, no you havent { Name "6s-justincase" WaitForAllDead "6a" Where spawnbot Where spawnbot Where flankers TotalCount 50 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } //WAVE 7 /////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 7a: Pyro Spam { Name "7a" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon Attributes AlwaysCrit } } WaveSpawn //WAVE 7a: Giant Pyros { Name "7a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot Skill Expert } TFBot { Template T_TFBot_ScorchShot Skill Expert } TFBot { Template T_TFBot_ScorchShot Skill Expert } } } WaveSpawn //WAVE 7b: Giant Pyros { Name "7b" WaitForAllDead "7a" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn //WAVE 7b: Pyro Pushers { Name "7b" WaitForAllDead "7a" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot Skill Expert } } WaveSpawn //WAVE 7b: Flanking Pyros { Name "7b" WaitForAllDead "7a" Where flankers TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } WaveSpawn //WAVE 7c: Pyro Pusher Group { Name "7c" WaitForAllSpawned "7b" Where spawnbot TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_ScorchShot Skill Expert } } WaveSpawn //WAVE 7d: Giant Scorch Shit Pyros { Name "7d" WaitForAllDead "7c" Where flankers TotalCount 15 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Attributes AlwaysCrit } } WaveSpawn //WAVE 7e: Main Spawn Pyros { Name "7e" WaitForAllDead "7c" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } WaveSpawn //WAVE 7f: Giant Pyros { Name "7f" WaitForAllDead "7e" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot Skill Expert } TFBot { Template T_TFBot_ScorchShot Skill Expert } TFBot { Template T_TFBot_ScorchShot Skill Expert } } } WaveSpawn //WAVE 7s-Heater: Heater heavy trios { Name "7s-Heater" Where spawnbot Where flankers TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Class Heavy Skill Hard Item "The Huo Long Heatmaker" ClassIcon heavy_heater } } } //WAVE 8 //////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //tank { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 100000 Speed 25 Name "Slooow Tank" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 8a: Demos and Soldiers { Name "8a" Where flankers TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 300 RandomChoice { TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } TFBot { Class Demoman Skill Hard Attributes AlwaysCrit } } } WaveSpawn //WAVE 8b: Colonel Barrage + Giant Medics { Name "8b" WaitForAllDead "8a" Where flankers TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn //WAVE 8c: Private Barrage { Name "8c" WaitForAllSpawned "8b" Where flankers TotalCount 15 MaxActive 10 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Private_Barrage } } WaveSpawn //WAVE 8d: More Crit Demos/Soldiers { Name "8d" WaitForAllDead "8c" Where flankers TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 300 RandomChoice { TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } TFBot { Class Demoman Skill Hard Attributes AlwaysCrit } } } WaveSpawn //WAVE 8e: Samurai { Name "8e" WaitForAllDead "8d" Where flankers TotalCount 15 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn //WAVE 8f: Sir Nukesalot { Name "8f" WaitForAllSpawned "8e" Where flankers TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } //WAVE 9 //////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 9a: Giant Black Box Soldiers { Name "9a" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn //WAVE 9b: Blast Soldiers { Name "9b" WaitForAllSpawned "9a" Where flankers TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } } WaveSpawn //WAVE 9c: More Giant Black Box Soldiers { Name "9c" WaitForAllDead "9a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } //WAVE 10 //////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 10a: First batch tanks { Name "10a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 10a: First batch tanks { Name "10a" TotalCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 14 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 10b: Second batch tanks { Name "10b" WaitForAllDead "10a" TotalCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 14 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 10b: Second batch tanks { Name "10b" WaitForAllDead "10a" TotalCount 1 WaitBeforeStarting 37 WaitBetweenSpawns 14 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 10b: Last Tank { Name "10b" WaitForAllDead "10a" TotalCount 1 WaitBeforeStarting 51 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_10" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 10b: Sir Nukesalot Sr { FirstSpawnOutput { Target w3_engie_hints Action trigger } Name "10b" WaitForAllDead "10a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Demoman Name "King Nukesalot" ClassIcon demo_bomber Health 50000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "Prince Tavish's Crown" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Iron Bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 5 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 "fuse bonus" "2.0" "clip size upgrade atomic" 4.0 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn //WAVE 10a: Ali Babas { Name "10a" Where spawnbot TotalCount 60 MaxActive 13 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_AliBaba } } WaveSpawn //WAVE 10a: Flankers { Name "10a" Where flankers TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn //WAVE 10s-Bow: Crit archers to suppport the second half of the Tank fight { Name "10s-Bow" WaitForAllSpawned "10a" Where flankers TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn //WAVE 10s-Engi: Engineer bots, teleport in trios { Name "10s-Engi" WaitForAllDead "10a" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 0 TotalCurrency 100 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes IgnoreFlag TeleportWhere spawnbot TeleportWhere flankers } } WaveSpawn //WAVE 10c: Jumping Sandemennnnnnn { Name "10c" WaitForAllDead "10b" Where spawnbot Where flankers TotalCount 8 MaxActive 8 SpawnCount 2 RandomSpawn 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit } } WaveSpawn //WAVE 10c: Fast Steel Gauntlets { Name "10c" WaitForAllDead "10b" Where spawnbot TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 11 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn //WAVE 10s-Pyro: Crit pyros to suppport the final boss { Name "10s-Bow" WaitForAllDead "10c" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon Attributes AlwaysCrit } } WaveSpawn //WAVE 10f: FINAL BOSS { Name "10f" WaitForAllDead "10c" Where spawnbot_chief TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Captain Chaos" Item "Full Metal Drill Hat" Item "The Direct Hit" ClassIcon soldier_major_crits Health 60000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 56.0 "faster reload rate" 0.2 "fire rate bonus" 0.15 "projectile spread angle penalty" 5 "Projectile speed increased" 0.6 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } }