//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 5500 AddSentryBusterWhenKillCountExceeds 22 Templates { br_chaaaaaaaaaaaaaaaaaaaaarge_ { ClassIcon sentry_buster Health 2500 Name Chaaaaaaaaaaaaaaaarge!! Class Demoman Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "charge recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } br_super_duper_ultra_blaster { ClassIcon soldier_crit Health 200 Name "Super Duper Ultra Blaster" Class Soldier Skill Expert ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 1.25 "Projectile speed increased" 1.25 } ItemAttributes { ItemName "the disciplinary action" "apply z velocity on damage" 9999 "bleeding duration" 9999 "mod stun waist high airborne" 1 } Item "the cow mangler 5000" Item "the disciplinary action" Item "steel shako" } br_metalrusus { ClassIcon sniper Health 33000 Name Metalrusus Scale 1.8 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_club "hand scale" 1.45 "melee range multiplier" 1.45 "damage bonus" 3.85 "heal on kill" 12000 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.1 } Item "the skull island topper" Item "the scoped spartan" } br_chief_unboxer { ClassIcon soldier_giant Health 22000 Name "Chief Unboxer" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "Upgradeable tf_weapon_rocketlauncher" "damage bonus" 1.75 "fire rate bonus" 0.8 "faster reload rate" 0.4 "turn to gold" 1 "heal on kill" 6000 "attach particle effect" 704 "killstreak tier" 2 "killstreak effect" 3 } ItemAttributes { ItemName "the team captain" "attach particle effect" 13 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.1 } Item "the team captain" Item "Upgradeable tf_weapon_rocketlauncher" } Demoknight_aussie { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "is australium item" 1 "item style override" 1 } Item "the chargin' targe" Item "the eyelander" } Demoman_aussie { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy ItemAttributes { ItemName "Upgradeable tf_weapon_grenadelauncher" "item style override" 1 "is australium item" 1 } Item "Upgradeable tf_weapon_grenadelauncher" } Pyro_aussie { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Upgradeable tf_weapon_flamethrower" "is australium item" 1 "item style override" 1 } Item "Upgradeable tf_weapon_flamethrower" } Black_Box_Soldier_aussie { ClassIcon soldier_blackbox Health 200 Name "Black Box Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 0.33 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.9 "blast radius increased" 1.25 "projectile spread angle penalty" 2 "heal on hit for rapidfire" 60 "item style override" 1 "is australium item" 1 } Item "the black box" } giant_black_box_aussie { ClassIcon soldier_blackbox_giant Health 4200 Name "Giant Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" } br_Zamasu___Justice_Incarnate { ClassIcon heavy_deflector Health 30000 Name "Zamasu : Justice Incarnate" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName deflector "damage bonus" 2.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "deflector" Item "dr's dapper topper" Item "the viking braider" } garfield { ClassIcon spy Health 20000 Name garfield Scale 0.9 Class Spy Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_knife "ragdolls become ash" 1 "silent killer" 1 } ItemAttributes { ItemName "the dead head" "set item tint RGB" 13595446 } ItemAttributes { ItemName "Lucky Cat Hat" "set item tint RGB" 13595446 } Item "ttg sam revolver" Item "the dead head" Item "Lucky Cat Hat" } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 0 CooldownTime 35 DesiredCount 2 TFBot { Template br_chaaaaaaaaaaaaaaaaaaaaarge_ } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template br_super_duper_ultra_blaster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_regularish TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where flankers Squad { TFBot { ClassIcon sniper Health 2200 Name "Giant Speeder Sniper" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Tag "Flankers" Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 6 } Item "the cleaner's carbine" Item "letch's led" } TFBot { ClassIcon medic Health 150 Name "Critbooster Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 600 "bot medic uber health threshold" 2000 } Item "the kritzkrieg" } TFBot { ClassIcon medic Health 150 Name "Critbooster Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 600 "bot medic uber health threshold" 2000 } Item "the kritzkrieg" } } } WaveSpawn { Name w1_sets TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where flankers Squad { TFBot { ClassIcon scout Health 125 Name "The Public Enemy" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } WaveSpawn { Name w1_sets TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 200 Name "The Tank Buster" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } } } WaveSpawn { Name w1_sets2 WaitForAllDead w1_sets TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { ClassIcon soldier_major_crits Health 200 AutoJumpMin 4 AutoJumpMax 8 Name "The General's Formals" Class Soldier Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "major increased jump height" 2.0 "cancel falling damage" 1 } Item "the mantreads" Item "the disciplinary action" Item "armored authority" Item "fancy dress uniform" } } } WaveSpawn { Name w1_sets2 WaitForAllDead w1_sets TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "The Gas Jokey's Gear" Class Pyro Skill Normal Item "the degreaser" Item "the powerjack" Item "the attendant" } } } WaveSpawn { Name w1_setsupport TotalCurrency 100 TotalCount 22 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon sniper_bow Health 125 Name "Dual-Purpose Fruit" Class Sniper Skill Normal BehaviorModifiers Push ItemAttributes { ItemName "the huntsman" "SET BONUS: chance of hunger decrease" 1.13 } Item "the huntsman" Item "the fruit shoot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_minicrit1 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Fan Of War Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the fan o'war" } } } WaveSpawn { Name w2_minicrit1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 1600 Name "Giant BackScatter Scout" Class Scout Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the back scatter" "damage bonus" 1.50 "minicrits become crits" 1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the back scatter" Item "the sarif cap" } } } WaveSpawn { Name w2_minicrit2 WaitForAllSpawned w2_minicrit1 TotalCurrency 200 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Item "the direct hit" } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Item "the direct hit" } } } WaveSpawn { Name w2_minicrit2 WaitForAllSpawned w2_minicrit1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Tag "Flankers" } } } WaveSpawn { Name w2_minicrit2 WaitForAllSpawned w2_minicrit1 TotalCurrency 0 TotalCount 32 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where flankers Squad { TFBot { ClassIcon sniper Health 125 Name "Cleaner Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Tag "Flankers" Attributes "SpawnWithFullCharge" Item "the cleaner's carbine" Item "letch's led" } } } WaveSpawn { Name w2_minicritjoke WaitForAllDead w2_minicrit2 TotalCurrency 100 TotalCount 22 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 125 Name Demoknight-ling Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the tide turner" Item "the pain train" Item "private eye" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_metalrusus_normal TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 StartWaveWarningSound "memerun2/metalrusus_normal.mp3" WaitBeforeStarting 8 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w3_metalrusus_normal TotalCurrency 50 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Tag "Flankers" } } } WaveSpawn { Name w3_metalrusus_normal TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w3_metalrusus_jarate WaitForAllDead w3_metalrusus_normal TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 StartWaveWarningSound "memerun2/metalrusus_jaratewave.mp3" WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Health 2200 Name "Giant PISSAH" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.065 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 3 } Item "jarate" Item "desert marauder" } } } WaveSpawn { Name w3_metalrusus_jarate WaitForAllDead w3_metalrusus_normal TotalCurrency 25 TotalCount 46 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon sniper_sydneysleeper Health 125 Name Bushwankah Class Sniper Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the bushwacka" "critboost on kill" 4 } Item "the bushwacka" Item "the swagman's swatter" } } } WaveSpawn { Name w3_metalrusus_fire WaitForAllDead w3_metalrusus_jarate TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 25 StartWaveWarningSound "memerun2/metalrusus_firewave.mp3" Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name w3_metalrusus_fire WaitForAllDead w3_metalrusus_jarate TotalCurrency 25 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Backburner Pyro" Class Pyro Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Item "the backburner" } } } WaveSpawn { Name w3_metalrusus_fire WaitForAllDead w3_metalrusus_jarate TotalCurrency 50 TotalCount 22 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers Squad { TFBot { ClassIcon heavy_shotgun Health 175 Name "Anti-Burn Shell Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "Flankers" ItemAttributes { ItemName tf_weapon_shotgun_pyro "crit vs burning players" 1 "dmg penalty vs nonburning" 1.35 "damage bonus" 1.35 } Item "brigade helm" } } } WaveSpawn { Name w3_metalrusus_joke WaitForAllDead w3_metalrusus_fire TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 StartWaveWarningSound "memerun2/metalrusus_joke.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "head scale" 4.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { Name w3_metalrusus_joke WaitForAllDead w3_metalrusus_fire TotalCurrency 25 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where flankers Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Hard WeaponRestrictions MeleeOnly Tag "Flankers" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "head scale" 4.0 } Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w3_metalrusus_joke WaitForAllDead w3_metalrusus_fire TotalCurrency 25 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 60 Name "Heavy Mittens" Scale 0.4 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the holiday punch" "damage bonus" 0.2 "head scale" 4.0 } CharacterAttributes { "move speed bonus" 1.3 } Item "the holiday punch" Item "point and shoot" Item "the all-father" } } } WaveSpawn { Name w3_metalrusus_joke WaitForAllDead w3_metalrusus_fire TotalCurrency 100 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 650 Name "Shortstop Scout" Scale 1.4 Class Scout Skill Easy ItemAttributes { ItemName "the shortstop" "head scale" 4.0 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 1.25 } Item "the shortstop" } } } WaveSpawn { Name w3_metalrusus! WaitForAllDead w3_metalrusus_joke TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 10 FirstSpawnWarningSound "memerun2/metalrusus_spawn.mp3" DoneWarningSound "memerun2/metalrusus_die.mp3" Where spawnbot Squad { TFBot { Template br_metalrusus } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_richies1 TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Demoknight_aussie } } } WaveSpawn { Name w4_richies1 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template Demoman_aussie } TFBot { Template Demoman_aussie Skill Hard } } } WaveSpawn { Name w4_richies2 WaitForAllDead w4_richies1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template giant_black_box_aussie Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_richies2 WaitForAllDead w4_richies1 TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template Black_Box_Soldier_aussie } } } WaveSpawn { Name w4_richies2 WaitForAllDead w4_richies1 TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where flankers Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Tag "Flankers" ItemAttributes { ItemName "Upgradeable tf_weapon_scattergun" "item style override" 1 "is australium item" 1 } Item "Upgradeable tf_weapon_scattergun" } } } WaveSpawn { Name w4_aussie_support WaitForAllDead w4_richies1 TotalCurrency 0 TotalCount 26 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template Demoknight_aussie } } } WaveSpawn { Name w4_richies3 WaitForAllDead w4_richies2 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template Pyro_aussie } } } WaveSpawn { Name w4_richies3 WaitForAllDead w4_richies2 TotalCurrency 150 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers RandomChoice { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Tag "Flankers" ItemAttributes { ItemName "Upgradeable tf_weapon_minigun" "is australium item" 1 "item style override" 1 } Item "Upgradeable tf_weapon_minigun" } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert Tag "Flankers" ItemAttributes { ItemName "tomislav" "is australium item" 1 "item style override" 1 } Item "tomislav" } } } WaveSpawn { Name w4_richies3 WaitForAllDead w4_richies2 TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot_chief Squad { TFBot { ClassIcon soldier_crit Health 3800 Name "Giant Destroyer Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "Upgradeable tf_weapon_rocketlauncher" "damage bonus" 6.0 "use large smoke explosion" 1 "item style override" 1 "is australium item" 1 "Blast radius increased" 2.0 "fire rate bonus" 2.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "spine-chilling skull" Item "Upgradeable tf_weapon_rocketlauncher" } } } WaveSpawn { Name w4_richies3 WaitForAllDead w4_richies2 TotalCurrency 200 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-A-Nature Scout" Class Scout Skill Expert MaxVisionRange 500 ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 "item style override" 1 "is australium item" 1 } Item "the force-a-nature" Item "the bolt boy" Item "killer exclusive" } } } WaveSpawn { Name w4_richboss WaitForAllDead w4_richies3 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 StartWaveWarningSound "memerun2/unusual_unbox.mp3" WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { Template br_chief_unboxer } } } WaveSpawn { WaitForAllSpawned w4_richboss TotalCurrency 0 TotalCount 99 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon medic_uber Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "blighted beak" "set item tint RGB" 12073019 } ItemAttributes { ItemName "the nunhood" "set item tint RGB" 12073019 } Item "blighted beak" Item "the nunhood" } TFBot { ClassIcon mediC Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "bot medic uber health threshold" 400 "uber duration bonus" 666 } ItemAttributes { ItemName "blighted beak" "set item tint RGB" 5801378 } ItemAttributes { ItemName "the nunhood" "set item tint RGB" 5801378 } Item "the kritzkrieg" Item "blighted beak" Item "the nunhood" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 8.0 } ItemAttributes { ItemName "the nunhood" "set item tint RGB" 16738740 } ItemAttributes { ItemName "blighted beak" "set item tint RGB" 16738740 } Item "the quick-fix" Item "the nunhood" Item "blighted beak" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tossers1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Demoman ClassIcon demo Name "Bottle Tosser Demo" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 2 "grenade no bounce" 1 "custom projectile model" "models/weapons/c_models/c_bottle/c_bottle.mdl" "damage bonus" 1.25 "bleeding duration" 5.0 "fuse bonus" 1.75 "projectile speed increased" 0.7 } CharacterAttributes { "hand scale" 0.001 } } } } WaveSpawn { Name w5_tossers1 TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Class Demoman ClassIcon Demo Name "Caber Tosser Demo" Skill Hard WeaponRestrictions PrimaryOnly Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate penalty" 2 "grenade no bounce" 1 "custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "damage bonus" 1.5 "fuse bonus" 1.5 "projectile speed increased" 0.7 } CharacterAttributes { "hand scale" 0.001 } } } } WaveSpawn { Name w5_tossers1 TotalCurrency 200 TotalCount 26 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Class Demoman ClassIcon soldier Name "Rocket Tosser Demo" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 2 "grenade no bounce" 1 "custom projectile model" "models/weapons/w_models/w_rocket.mdl" "damage bonus" 4.0 "fuse bonus" 0.95 "projectile speed increased" 0.7 } CharacterAttributes { "hand scale" 0.001 } } } } WaveSpawn { Name w5_tossers2 WaitForAllDead w5_tossers1 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Class Demoman ClassIcon demO Name "CannonBall Tosser Demo" Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 2 "override projectile type" 17 "damage bonus" 3.0 "projectile speed increased" 0.7 } CharacterAttributes { "hand scale" 0.001 } } } } WaveSpawn { Name w5_tossers2 WaitForAllDead w5_tossers1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Class Demoman Health 2200 ClassIcon demo_giant Name "Giant Shield Tosser Demo" Skill Expert Attributes "MiniBoss" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 2 "custom projectile model" "models/workshop/weapons/c_models/c_wheel_shield/c_wheel_shield.mdl" "damage bonus" 2.25 "fuse bonus" 2.0 "projectile speed increased" 1.2 } CharacterAttributes { "hand scale" 0.001 "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } } WaveSpawn { Name w5_tossers2 WaitForAllDead w5_tossers1 TotalCurrency 200 TotalCount 46 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Class Demoman ClassIcon Demo Name "Caber Tosser Demo" Skill Hard WeaponRestrictions PrimaryOnly Item "The Ullapool Caber" ItemAttributes { ItemName "The Ullapool Caber" "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -1 "fire rate penalty" 2 "grenade no bounce" 1 "custom projectile model" "models/workshop/weapons/c_models/c_caber/c_caber.mdl" "damage bonus" 1.5 "fuse bonus" 1.5 "projectile speed increased" 0.7 } CharacterAttributes { "hand scale" 0.001 } } } } WaveSpawn { Name w5_tossers2 WaitForAllDead w5_tossers1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Class Demoman ClassIcon demo_burst Name "Pipebomb Tosser Demo" Tag Flankers Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 1.5 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 2 "grenade no bounce" 1 } CharacterAttributes { "hand scale" 0.001 } } } } WaveSpawn { Name w5_tossersboss WaitForAllDead w5_tossers2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { Class Demoman Health 55000 Scale 1.8 ClassIcon demo_bomber Name "King Tossalor" Skill Expert Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Item "Prince Tavish's Crown" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 1.25 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 1.5 "custom projectile model" "models/player/items/demo/crown.mdl" "damage bonus" 4.0 "turn to gold" 1 } CharacterAttributes { "hand scale" 0.001 "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "rage giving scale" 0.1 } } } } WaveSpawn { Name w5_tanktosser TotalCurrency 0 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_chief Squad { TFBot { Class Demoman Health 100 Scale 7.0 ClassIcon tank Name "Omega Tank Tosser" Skill Expert Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_bottle "is_passive_weapon" 1 "fire rate penalty" 4.0 } ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -1 "fire rate penalty" 6.0 "grenade no bounce" 1 "grenade no spin" 1 "custom projectile model" "models/bots/tw2/boss_bot/boss_tank.mdl" "damage bonus" 99.0 "fuse bonus" 0.5 "projectile speed increased" 2.0 "use large smoke explosion" 1 "blast radius increased" 2.0 } CharacterAttributes { "hand scale" 0.001 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_garfeidl TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 FirstSpawnWarningSound "memerun2/waters_of_trolls.mp3" WaitBetweenSpawns 10 Where spawnbot RandomChoice { Squad { TFBot { Template garfield } } Squad { TFBot { Template garfield } } } } WaveSpawn { Name w6_Zamasu TotalCurrency 2000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_chief Squad { TFBot { Template br_Zamasu___Justice_Incarnate CharacterAttributes { "rage giving scale" 0.1 } } } } } } //This file has been generated by http://mvm.tf