#base robot_aquasoldierpipebombtank.pop

WaveSchedule
{

	StartingCurrency		30000
	RespawnWaveTime 5
	CanBotsAttackWhileInSpawnRoom no
	
	NoReanimators 1
	RobotLimit 26
	SendBotsToSpectatorImmediately 1
	SetCreditTeam 3
	ForceRedMoney 1 

    CustomWeapon
	{
		"Pistol"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_Pistol"
			"reload time decreased" 0.0
			"fire rate penalty" 2.5
			"damage bonus" 2.27
			"no damage falloff" 1
			"custom item model" "models/weapons/c_models/C_PEP_Pistol/C_PEP_Pistol.mdl"
		}
		"Rocket Launcher"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_RocketLauncher"
			"damage bonus" 2.23
			"rocket specialist" 1
			"clip size penalty" 0.25
			"self dmg push force decreased" 0.5
			"blast dmg to self increased" 1.5
			"Reload time increased" 1.5
			"Blast radius decreased" 0.65
			"custom item model" "models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl"
		}
		"Red Hyperlaser Gun"
		{
			OriginalItemName "The C.A.P.P.E.R"
			"sniper fires tracer" 1
			"weapon spread bonus" 0.0
			"no damage falloff" 1
			"projectile penetration" 1
			"clip size penalty" 0.34
			"damage bonus HIDDEN" 10
			"fire rate penalty" 5
			"Reload time increased" 5
		}
		"Shotgun"
		{
			OriginalItemName "UPGRADEABLE TF_weapon_Scattergun"
			"damage bonus" 1.34
			"bullets per shot bonus" 0.5
			"reduced damage rampup" 1
			"penetration damage penalty" 0.75
			"projectile penetration" 1
			"scattergun no reload single" 1
			"clip size bonus" 1.68
			"Reload time increased" 10
			"fire rate bonus" 0.75
			"custom item model" "models/weapons/c_models/c_shotgun/c_shotgun.mdl"
		}
		"Double Barrel"
		{
			OriginalItemName "UPGRADEABLE TF_weapon_Scattergun"
			"damage bonus" 5
			"clip size penalty" 0.34
			"bullets per shot bonus" 0.5
			"penetration damage penalty" 0.5
			"projectile penetration" 1
			"Reload time increased" 10
			"scattergun no reload single" 1
		}
		"MP5"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_smg"
			"damage bonus" 1.63
			"no damage falloff" 1
			"Reload time increased" 1.5
			"fire rate bonus" 0.8
			"minicrit vs burning player" 1
		}
		"AK47"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_smg"
			"damage bonus" 2.64
			"no damage falloff" 1
			"Reload time increased" 1.5
			"fire rate penalty" 1.2
			"minicrit vs burning player" 1
			"custom item model" "models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun.mdl"
		}
		"WindForce"
		{
			OriginalItemName "UPGRADEABLE TF_WEAPON_BAT"
		    "increased jump height" 1.15
			"move speed bonus" 1.35
			"custom item model" "models/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl"
		}
		"Linked Sword"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_club"
			"damage bonus" 1.39
			"damage bonus vs burning" 1.5
			"melee cleave attack" 1
			"melee range multiplier" 3
			"melee bounds multiplier" 2
			"custom item model" "models/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword.mdl"
		}
		"Venomshank"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_club"
			"damage penalty" 1.31
			"bleeding duration" 10
			"damage bonus vs burning" 2
			"fire rate penalty" 1.25
			"melee range multiplier" 3.75
			"custom item model" "models/weapons/c_models/c_Mailbox/c_Mailbox.mdl"
		}
		"Firebrand"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_club"
			"damage penalty" 0.23
			"Set DamageType Ignite" 1
			"attach particle effect" 2
			"melee cleave attack" 1
			"dmg taken from fire reduced" 0.25
			"melee range multiplier" 3
			"melee bounds multiplier" 8
			"custom item model" "models/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl"
		}
		"Darkheart"
		{
			OriginalItemName "UPGRADEABLE tf_weapon_club"
			"special item description" "Boss Weapon"
			"fire rate penalty" 1.25
			"damage bonus" 1.7
			"damage bonus vs burning" 1.25
			"heal on kill" 50
			"max health additive penalty" -50
			"heal on hit for rapidfire" 15
			"melee range multiplier" 3.75
			"melee cleave attack" 1
			"melee bounds multiplier" 2.2
			"custom item model""models/workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
		}
	}
	PlayerAttributes
	{
		Scout
		{
		"max health additive bonus" 75
		"Move Speed Penalty" 0.75
		"increased air control" 3
		"no double jump" 1
		"health regen" 10
		"increased jump height" 1.8
		"cancel falling damage" 1
		"force distribute currency on death" 1
		"ammo regen" 0.5
		"cannot upgrade" 1
		}
	}
	
	ExtraLoadoutItems
	{
		Scout
		{
		    Primary "Rocket Launcher"
			Primary "Shotgun"
			Primary "Double Barrel"
		    Secondary "Pistol"
		    Secondary "MP5"
			Secondary "AK47"
			Secondary "Red Hyperlaser Gun"
			Melee "WindForce"
			Melee "Linked Sword"
			Melee "Firebrand"
			Melee "Venomshank"
			Melee "Darkheart"
		}
	}
	
    ForceItem
	{
		Scout
		{
			"Linked Sword"
			{
				Name "TF_WEAPON_BAT"
			}
		}
	}
	Wave
	{
			WaveSpawn
		{
			WaitForAllSpawned "primarywave"
			
			Where spawnbot
			TotalCount 100
			MaxActive 21
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 500	

			TFBot
			{
				Class Heavy
				Skill Easy
				Attributes DisableDodge
				Action Mobber
				ClassIcon heavy_zombie_arm1_lite
				Health 200
				WeaponRestrictions MeleeOnly
				Name Zombie
			}
		}
	}
	Wave
	{
			WaveSpawn
		{
			WaitForAllSpawned "primarywave"
			
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 500	

			TFBot
			{
				Class Heavy
				Skill Easy
				Attributes DisableDodge
				Scale 1.75
				Attributes MiniBoss
				Action Mobber
				ClassIcon heavy_zombie_arm1_lite
				Health 30000
				WeaponRestrictions MeleeOnly
				Name "Giant Zombie"
			}
		}
	}
	Wave
	{
		WaveSpawn
		{
			TotalCount	1
			WaitBeforeStarting 0
			Tank
			{
				Health	40000
				Name	Tank1
				Speed	75
				
				StartingPathTrackNode	tank_path_a_1	
				Template "Pipebombtank"
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
	}
}