#base robot_aquasoldierpipebombtank.pop WaveSchedule { StartingCurrency 30000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 RobotLimit 26 SendBotsToSpectatorImmediately 1 SetCreditTeam 3 ForceRedMoney 1 CustomWeapon { "Pistol" { OriginalItemName "UPGRADEABLE tf_weapon_Pistol" "reload time decreased" 0.0 "fire rate penalty" 2.5 "damage bonus" 2.27 "no damage falloff" 1 "custom item model" "models/weapons/c_models/C_PEP_Pistol/C_PEP_Pistol.mdl" } "Rocket Launcher" { OriginalItemName "UPGRADEABLE tf_weapon_RocketLauncher" "damage bonus" 2.23 "rocket specialist" 1 "clip size penalty" 0.25 "self dmg push force decreased" 0.5 "blast dmg to self increased" 1.5 "Reload time increased" 1.5 "Blast radius decreased" 0.65 "custom item model" "models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl" } "Red Hyperlaser Gun" { OriginalItemName "The C.A.P.P.E.R" "sniper fires tracer" 1 "weapon spread bonus" 0.0 "no damage falloff" 1 "projectile penetration" 1 "clip size penalty" 0.34 "damage bonus HIDDEN" 10 "fire rate penalty" 5 "Reload time increased" 5 } "Shotgun" { OriginalItemName "UPGRADEABLE TF_weapon_Scattergun" "damage bonus" 1.34 "bullets per shot bonus" 0.5 "reduced damage rampup" 1 "penetration damage penalty" 0.75 "projectile penetration" 1 "scattergun no reload single" 1 "clip size bonus" 1.68 "Reload time increased" 10 "fire rate bonus" 0.75 "custom item model" "models/weapons/c_models/c_shotgun/c_shotgun.mdl" } "Double Barrel" { OriginalItemName "UPGRADEABLE TF_weapon_Scattergun" "damage bonus" 5 "clip size penalty" 0.34 "bullets per shot bonus" 0.5 "penetration damage penalty" 0.5 "projectile penetration" 1 "Reload time increased" 10 "scattergun no reload single" 1 } "MP5" { OriginalItemName "UPGRADEABLE tf_weapon_smg" "damage bonus" 1.63 "no damage falloff" 1 "Reload time increased" 1.5 "fire rate bonus" 0.8 "minicrit vs burning player" 1 } "AK47" { OriginalItemName "UPGRADEABLE tf_weapon_smg" "damage bonus" 2.64 "no damage falloff" 1 "Reload time increased" 1.5 "fire rate penalty" 1.2 "minicrit vs burning player" 1 "custom item model" "models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun.mdl" } "WindForce" { OriginalItemName "UPGRADEABLE TF_WEAPON_BAT" "increased jump height" 1.15 "move speed bonus" 1.35 "custom item model" "models/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl" } "Linked Sword" { OriginalItemName "UPGRADEABLE tf_weapon_club" "damage bonus" 1.39 "damage bonus vs burning" 1.5 "melee cleave attack" 1 "melee range multiplier" 3 "melee bounds multiplier" 2 "custom item model" "models/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword.mdl" } "Venomshank" { OriginalItemName "UPGRADEABLE tf_weapon_club" "damage penalty" 1.31 "bleeding duration" 10 "damage bonus vs burning" 2 "fire rate penalty" 1.25 "melee range multiplier" 3.75 "custom item model" "models/weapons/c_models/c_Mailbox/c_Mailbox.mdl" } "Firebrand" { OriginalItemName "UPGRADEABLE tf_weapon_club" "damage penalty" 0.23 "Set DamageType Ignite" 1 "attach particle effect" 2 "melee cleave attack" 1 "dmg taken from fire reduced" 0.25 "melee range multiplier" 3 "melee bounds multiplier" 8 "custom item model" "models/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl" } "Darkheart" { OriginalItemName "UPGRADEABLE tf_weapon_club" "special item description" "Boss Weapon" "fire rate penalty" 1.25 "damage bonus" 1.7 "damage bonus vs burning" 1.25 "heal on kill" 50 "max health additive penalty" -50 "heal on hit for rapidfire" 15 "melee range multiplier" 3.75 "melee cleave attack" 1 "melee bounds multiplier" 2.2 "custom item model""models/workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl" } } PlayerAttributes { Scout { "max health additive bonus" 75 "Move Speed Penalty" 0.75 "increased air control" 3 "no double jump" 1 "health regen" 10 "increased jump height" 1.8 "cancel falling damage" 1 "force distribute currency on death" 1 "ammo regen" 0.5 "cannot upgrade" 1 } } ExtraLoadoutItems { Scout { Primary "Rocket Launcher" Primary "Shotgun" Primary "Double Barrel" Secondary "Pistol" Secondary "MP5" Secondary "AK47" Secondary "Red Hyperlaser Gun" Melee "WindForce" Melee "Linked Sword" Melee "Firebrand" Melee "Venomshank" Melee "Darkheart" } } ForceItem { Scout { "Linked Sword" { Name "TF_WEAPON_BAT" } } } Wave { WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 100 MaxActive 21 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 TFBot { Class Heavy Skill Easy Attributes DisableDodge Action Mobber ClassIcon heavy_zombie_arm1_lite Health 200 WeaponRestrictions MeleeOnly Name Zombie } } } Wave { WaveSpawn { WaitForAllSpawned "primarywave" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 TFBot { Class Heavy Skill Easy Attributes DisableDodge Scale 1.75 Attributes MiniBoss Action Mobber ClassIcon heavy_zombie_arm1_lite Health 30000 WeaponRestrictions MeleeOnly Name "Giant Zombie" } } } Wave { WaveSpawn { TotalCount 1 WaitBeforeStarting 0 Tank { Health 40000 Name Tank1 Speed 75 StartingPathTrackNode tank_path_a_1 Template "Pipebombtank" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }