/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - 1, 2, 3, 4 { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry Busters - 5, 6, 7 { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 5 RunForThisManyWaves 3 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 2 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 4 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 5, 6 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "damage bonus" 1.0 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 4, 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 7 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 6 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } ///////////////// //WAVES //POPFILE PAYOUT //START $1200 //DROP W1 $1100 /W2 $1100 /W3 $1100 /W4 $1000 /W5 $1000 /W6 $900 /W7 $800 //START: $1200 / DROP: $7000 / TOTAL: $8200 / TOTAL PLUS BONUS: $8800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 32 Soldiers (160) // 2 Super Scouts (140) // 20 Demoknight flood (100) // 50 Scouts (250) // 20 Heavies (100) // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (250) // 10 Demomen (100) // Missions: Sentries 1/45, // Cash at start is $1200 // Total cash in this wave is $1100 // Running Total cash is $2300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 32 Soldiers (160) { Where spawnbot Name "W1_01" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 TotalCurrency 160 TFBot { Class Soldier Skill Easy } } WaveSpawn // 2 Super Scouts (140) { Where spawnbot WaitForAllSpawned "W1_01" WaitBetweenSpawns 15 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 140 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 20 Demoknight flood (100) flank spawners { Where flankers Name "W1_02" WaitForAllSpawned "W1_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 50 Scouts (250) { Where spawnbot WaitForAllSpawned "W1_02" TotalCount 50 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 7 TotalCurrency 250 TFBot { Class Scout Skill Easy } } WaveSpawn // 20 Heavies (100) { Where flankers Name "W1_03" WaitForAllSpawned "W1_02" TotalCount 20 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (270) { Where flankers Name "W1_04" WaitForAllSpawned "W1_03" WaitBeforeStarting 0 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 270 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 16 Demomen (80) { Where spawnbot WaitForAllSpawned "W1_03" WaitBeforeStarting 5 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 80 TFBot { Class Demoman Skill Easy } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Squads 1 Giant Crit Pyro 4 FastShot Scorchshot Pyros (200) // 20 Scout flood (100) // 1 Tank (200) // 60 Soldier Squads (300) // 3 Giant TripleBuff Soldiers Squad (300) // Missions: Sentries 1/45, Snipers 2/60 // Cash at start is $2300 // Total cash in this wave is $1100 // Running Total cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 5 Squads 1 Giant Crit Pyro 4 fastShot Scorchshot Pyros (200) { Where spawnbot Name "W2_01" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn // 20 Scouts (100) { Where spawnbot Name "W2_01" WaitBeforeStarting 5 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn // Tank (200) { Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 0 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 60 Soldier Squads(300) { Where spawnbot WaitForAllSpawned "W2_02" WaitBeforeStarting 0 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 300 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn // 3 Giant TripleBuff Soldiers Squad (300) { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" WaitBeforeStarting 20 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 300 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ItemAttributes { ItemName "The Buff Banner" "single wep holster time increased" 0.35 "single wep deploy time increased" 0.35 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ItemAttributes { ItemName "The Concheror" "single wep holster time increased" 0.35 "single wep deploy time increased" 0.35 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ItemAttributes { ItemName "The Battalion's Backup" "single wep holster time increased" 0.35 "single wep deploy time increased" 0.35 } } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 40 Shotgun Heavies (200) // 30 Fastcharge Baseball Scouts (150) // 3 FAN Super Scouts (30) // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) // 12 Spy Flood (120) // 30 Heavies (150) // 60 Scouts (300) // 3 FAN Super Scouts (30) // Missions: Sentries 1/45, Snipers 2/60 // Cash at start is $3400 // Total cash in this wave is $1100 // Running Total cash is $4500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 shotgun Heavies (200) { Where spawnbot Name "W3_01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 30 Baseball Scouts (150) { Where flankers Name "W3_01" WaitBeforeStarting 8 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitBeforeStarting 10 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // 1 Squad 1 Giant Crit Heavy with 2 Giant Medics Squad (120) { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 12 Spy Flood (120) { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" WaitBeforeStarting 10 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 120 Support limited TFBot { Template T_TFBot_Spy } } WaveSpawn // 30 Heavies (150) { Where flankers Name "W3_02" WaitForAllSpawned "W3_01" WaitBeforeStarting 0 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn // 60 Scouts (300) { Where flankers Name "W3_02" WaitForAllSpawned "W3_01" WaitBeforeStarting 0 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 4 TotalCurrency 300 TFBot { Class Scout Skill Normal } } WaveSpawn // 3 FAN Super Scouts (30) { Where spawnbot WaitForAllSpawned "W3_02" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_FAN } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Demoknight flood (150) // 8 Giant Rapidfire Crit Demos(400) // 1 Tank (170) // 24 Cow Mangler Soldiers (120) // 32 Ali Babas (160) // Missions: Sentries 1/45, Snipers 1/60, Spies 2/45, // Cash at start is $4500 // Total cash in this wave is $1000 // Running Total cash is $5500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Demoknight flood (150) { Where spawnbot Name "W4_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 8 Giant Rapidfire Crit Demos(400) { Where flankers Name "W4_02" WaitBeforeStarting 10 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn // Tank (170) { Name "W4_03" WaitForAllSpawned "W4_01" TotalCount 1 TotalCurrency 170 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 32 Ali Babas (160) { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 0 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 160 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 24 Cow Mangler Soldiers (120) { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 20 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 120 TFBot { Class Soldier Skill Hard Item "The Cow Mangler 5000" } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 40 Crit Scouts and Critbat Scouts mixed (200) // 2 Squads: Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medic (120) // (the above 2 squads spawn in separately to enforce pop and timing) // 30 Scouts (120) // 5 Squads: 4 Heavies, (100) // 40 Demos (200) // 5 Battle Engies (75) // 20 Crit Soldiers (100) // 15 Huntsmen Snipers (75) // Missions: Sentries 1/30, Snipers 2/45, Spies 2/45, // Cash at start is $5500 // Total cash in this wave is $1000 // Running Total cash is $6500 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 40 Crit Scouts and Critbat Scouts mixed (200) { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Where spawnbot Name "W5_01" TotalCount 40 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where spawnbot Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 65 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 30 Scouts (120) { Where spawnbot Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 0 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 120 TFBot { Class Scout Skill Hard } } WaveSpawn // 5 Squads 4 Heavies (100) { Where flankers Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn // 40 Demos (200) { Where flankers Name "W5_05" WaitForAllSpawned "W5_03" WaitBeforeStarting 0 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Class Demoman Skill Easy } } WaveSpawn // 5 Battle Engies (75) { Where flankers WaitForAllSpawned "W5_03" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 2.5 TotalCurrency 75 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // Squad: 1 Giant HuoLong, 3 FastScorch Pyros, 1 Giant Medics (65) { Where spawnbot WaitForAllSpawned "W5_05" WaitBeforeStarting 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 65 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 20 Crit Soldiers (100) { Where flankers WaitForAllSpawned "W5_05" WaitBeforeStarting 5 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit } } WaveSpawn // 15 Huntsmen Snipers (75) { Where flankers WaitForAllSpawned "W5_05" WaitBeforeStarting 5 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 Crit Bat Scouts (40) // 20 Crit Huntsmen (40) // 30 Demomen (60) // Tank (200) // 1 Squad: 1 Giant RapidFire Demo 2 Giant Regen Medics (90) // 20 Crit Scouts (40) // 20 Crit Huntsmen (40) // 6 Squads of 5 Concheror Soldiers (60) // 1 Squad: 1 Giant Spammer Soldier 2 Giant Regen Medics (90) // 20 Crit Scouts (40) // 20 Crit Huntsmen (40) // 20 Crit Crit Demomen (40) // 2 Squad: 1 Giant Deflector Heavy 2 Giant Regen Medics (120) // Missions: Sentries 1/30, Snipers 2/45, Engies 1/45 // Cash at start is $6500 // Total cash in this wave is $900 // Running Total cash is $7400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 Crit Bat Scouts(40) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 30 Demomen (60) { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" TotalCount 30 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 60 TFBot { Class Demoman Skill Normal } } WaveSpawn // Squad: 1 Giant RapidFire Demo 2 Giant Regen Medics (90) { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // Tank (200) { Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 20 Crit Scouts(40) { Where spawnbot Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 0 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where flankers Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 0 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 6 Squads of 5 Concheror Soldiers (60) { Where flankers Name "W6_05" WaitForAllSpawned "W6_04" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 60 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // Squad: 1 Giant Spammer Soldier 2 Giant Regen Medics (90) { Where flankers Name "W6_06" WaitForAllSpawned "W6_05" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 20 Crit Scouts(40) { Where flankers Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 0 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn // 20 Crit Huntsmen (40) { Where flankers Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 0 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn // 20 Crit Demomen (40) { Where flankers Name "W6_08" WaitForAllSpawned "W6_07" WaitBeforeStarting 0 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 40 TFBot { Class Demoman Skill Normal Attributes AlwaysCrit } } WaveSpawn // 2 Squads: 1 Giant Deflector Heavy 2 Giant Regen Medics (120) { Where spawnbot Name "W6_08" WaitForAllSpawned "W6_07" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // 2 Squads: 1 Giant Deflector Heavy 2 Giant Regen Medics (120) { Where flankers Name "W6_08" WaitForAllSpawned "W6_07" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Tank (200) // Support Mixed Medics (200) // 4 Giant Crit Soldier Spammers (100) // 4 Giant Crit Deflector Heavies (100) // 8 Giant Crit RapidFire Demos (200) // Missions: Sentries 1/30, Snipers 2/20, Spies 2/15, // Cash at start is $7400 // Total cash in this wave is $800 // Running Total cash is $8200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Tank (200) { Name "W7_01" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support Mixed Medics { Where spawnbot WaitBeforeStarting 0 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // 4 Giant Crit Deflector heavies (100) { Where spawnbot WaitBeforeStarting 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn // 4 Giant Crit Soldier BurstFire (100) { Where spawnbot WaitBeforeStarting 10 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // 8 Giant Crit Demo Burst (200) { Where flankers WaitBeforeStarting 17 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } } } } }