/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - all { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 2 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 3 and 4 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 3 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 5 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 6 and 7 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 4 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 5 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Mission // Engineer wave 6 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } ///////////////// //WAVES //POPFILE PAYOUT //START $400 //DROP W1 $500 / W2 $500 / W3 $500 / W4 $500 / W5 $400 / W6 $500 / W7 $500 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Scouts // 1 Giant Soldier // 36 Soldiers // 1 Squad 1 Giant RF Demo with 2 medics // 1 Giant Soldier // 30 Buff Banner Soldiers or Scouts // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics // Missions: Sentry Busters: 1/30 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Scouts { Where spawnbot Name "W1_01" TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn // 1 Giant Soldier { Where flankers Name "W1_01" WaitBeforeStarting 30 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 36 Soldiers { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 36 MaxActive 16 SpawnCount 6 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Squad 1 Giant RF Demo with 2 medics { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 30 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 1 Giant Soldier { Where spawnbot Name "W1_02" WaitForAllSpawned "W1_01" WaitBeforeStarting 45 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 30 Buff Banner Soldiers or Scouts { Where flankers WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 50 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 1 Squad 1 Giant RF Demo 1 Giant Soldier with 4 medics { Where flankers WaitForAllSpawned "W1_02" WaitBeforeStarting 30 TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 10 Steelfists // 20 Shotgun heavies // 15 Heavyweapons // 2x Squads with Giant Pyro, 2 Scorch Pyros and 1 QuickUber Medic // 32 Huntsmen Snipers // 1 Squad 1 Giant Heavy with 3 Medics // 20 Crit Soldiers // Missions: Sentry Busters: 1/30, Snipers: 2/30 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 10 Steelfists { Where spawnbot Name "W2_01" TotalCount 10 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // 20 Shotgun heavies { Where spawnbot Name "W2_01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // 15 Heavyweapons { Where flankers Name "W2_01" TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCurrency 25 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn // 32 Huntsmen Snipers { Where flankers Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 15 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 2 Squad with 1 Giant Pyro, 2 Scorch Pyros, 1 QuickUber Medic { Where spawnbot WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 70 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 1 Squad 1 Giant Heavy with 3 Medics { Where flankers Name "W2_03" WaitForAllSpawned "W2_02" TotalCount 4 MaxActive 4 SpawnCount 4 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // 20 Crit Soldiers { Where flankers WaitForAllSpawned "W2_03" WaitBeforeStarting 30 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Soldier Attributes AlwaysCrit Skill Easy } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 36 Demos // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics // 3 Super Scouts // Tank // 12 Pyros // 12 Battle Engies // 3 Giant Combo Squads // Missions: Sentry Busters: 1/30, Snipers: 1/30, Spy: 1/40 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 36 Demos { FirstSpawnOutput // activating all engineer hints for this wave only { Target w3_engie_hints Action trigger } Name "W3_01" Where spawnbot TotalCount 36 MaxActive 21 SpawnCount 6 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Class Demoman Skill Easy } } WaveSpawn // 2 Squad 1 Giant Soldier Spammer with 3 Quick Uber medics { Where spawnbot Name "W3_02" WaitForAllSpawned "W3_01" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 30 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // 3 Super Scouts { Name "W3_03" WaitForAllSpawned "W3_02" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Tank { Name "W3_04" WaitForAllSpawned "W3_03" TotalCount 1 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 12 Pyros { Name "W3_05" WaitForAllSpawned "W3_04" WaitBeforeStarting 25 Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 TotalCurrency 72 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } } WaveSpawn // 6 Battle Engies { Where spawnbot Name "W3_06" TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "W3_04" WaitBeforeStarting 45 WaitBetweenSpawns 3 TotalCurrency 48 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn // 3 Giant Combo Squads { Where spawnbot WaitForAllSpawned "W3_06" TotalCount 18 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 15 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 mixed Heavies - Heavies, Champs and Shotguns // 24 Soldiers // 60 mixed Heavies - Heavies, Champs and Shotguns // 12 superscouts // 3x squad 1 Giant Heavy and 2 QuickFix medic // Missions: Sentry Busters: 1/30, Snipers: 1/30, Engies: 1/45 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 mixed Heavies - Heavies, Champs and Shotguns { Where spawnbot Name "W4_01" TotalCount 20 MaxActive 12 SpawnCount 8 WaitBetweenSpawns 5 TotalCurrency 40 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 20 Soldiers { Where flankers Name "W4_02" WaitForAllSpawned "W4_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 40 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Tag flankers Skill Normal } } } WaveSpawn // 60 mixed Heavies - Heavies, Champs and Shotguns { Where spawnbot Name "W4_03" WaitForAllSpawned "W4_02" WaitBeforeStarting 15 TotalCount 60 MaxActive 15 SpawnCount 12 WaitBetweenSpawns 8 TotalCurrency 120 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn // 12 superscouts { Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // 3x squad 1 Giant Heavy and 2 QuickFix medic { Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 30 Soldiers // 1 Tank // 30 Huntsmen Snipers // 60 Conch of Buff Soldiers // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics // Missions: Sentry Busters: 1/30, Spies: 2/30, Engies: 1/30 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 30 Soldiers { Where spawnbot Name "W5_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 90 TFBot { Class Soldier Skill Easy } } WaveSpawn // 1 Tank { Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 30 Huntsmen Snipers { Where flankers WaitForAllSpawned "W5_02" WaitBeforeStarting 15 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 4 TotalCurrency 30 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // 40 Conch of Buff Soldiers { Where flankers WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 6 TotalCurrency 80 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // 20 Conch of Buff Soldiers { Where flankers WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 6 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Tag flankers Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag flankers Skill Normal } } } WaveSpawn // 2x Squad 1 Giant Dflct Heavy, 2 Scorch Pyros, 2 QuickUber Medics { Where spawnbot WaitForAllSpawned "W5_02" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 20 FAN Scouts // 20 Fastcharge Sandman Scouts // 20 Ali Babas // 15 Huntsman Snipers // 60 Demomen // 4 Giant Rapidfire Demos // 12 Leaping Samurai Demos // 15 Huntsman Snipers // 1 Chief Atomic Demo // Missions: Sentry Busters: 1/30, Spies: 2/30, Engies: 1/45 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 20 FAN Scouts { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 20 TFBot { Template T_TFBot_Scout_FAN MaxVisionRange 1000 } } WaveSpawn // 20 Fastcharge Sandman Scouts { Where spawnbot Name "W6_01" WaitBeforeStarting 12 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1 TotalCurrency 20 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn // Ali Babas 20 Ali Babas { Where flankers Name "W6_01" WaitBeforeStarting 26 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 1 TotalCurrency 20 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn // 15 Huntsman Snipers { Where flankers Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2 TotalCurrency 30 TFBot { Template T_TFBot_Sniper_Huntsman Tag flankers } } WaveSpawn // 60 Demomen { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" WaitBeforeStarting 30 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 120 TFBot { Class Demoman Skill Normal } } WaveSpawn // 4 Giant Rapidfire Demos { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_01" WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // 12 Leaping Samurai Demos { Where flankers Name "W6_04" WaitForAllSpawned "W6_02" TotalCount 12 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "The Menpo" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "charge time increased" 6 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } } } WaveSpawn // 15 Huntsman Snipers { Where flankers WaitForAllSpawned "W6_02" TotalCount 15 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman Tag flankers } } WaveSpawn // 1 Chief Atomic Demo { Where spawnbot_chief WaitForAllDead "W6_04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 150 TFBot { Template T_TFBot_Chief_Demo_Atomic } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Support Mix: 3/8 Pyros, 3/8 Demoknights, 1/8 Scorchshot Pyros, 1/8 Demomen // 3 Tanks // Tank timing has one at forward T, one on bridge, and one under bridge. // Last two tanks hit cap at same time. // Missions: Sentry Busters: 1/30, Snipers: 4/30 Spies 2/30 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Pyros and Demoknights { Where spawnbot TotalCount 75 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 0 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Easy } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // Scorch Pyros and Demomen - flankers { Where flankers TotalCount 25 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Demoman Skill Easy Tag flankers } TFBot { Template T_TFBot_ScorchShot_FastShot Tag flankers } } } WaveSpawn // Tank 1 { WaitBeforeStarting 20 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { WaitBeforeStarting 40 TotalCount 1 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 3 { WaitBeforeStarting 65 TotalCount 1 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" Skin 1 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }