// Township Tussle by Tindall Berry // Rottenburg Advanced #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1100 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Tind_Scout // w1,3,4,7 { Class Scout Name "Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SCATTERGUN" } T_TFBot_Tind_Scout_FaN // w5 { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan Skill Normal Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } T_TFBot_Tind_Scout_Melee // w2 { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" } T_TFBot_Tind_Scout_Sandman // w6 { Class Scout Name "Minor League Scout" ClassIcon scout_stun Skill Hard Health 125 WeaponRestrictions MeleeOnly MaxVisionRange 1000 Item "The Sandman" Item "Batter's Helmet" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.2 } } T_TFBot_Tind_Scout_Giant_FaN_Armoured // w7 { Class Scout Name "Armoured Force-a-Nature Scout" ClassIcon scout_fan_armoured Skill Expert Health 3000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "Corona Australis" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Tind_Soldier // w2,4 { Class Soldier Name "Soldier" ClassIcon soldier Skill Easy Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } T_TFBot_Tind_Soldier_DirectHit // w1,7 { Class Soldier Name "Direct Hit Soldier" ClassIcon soldier_dh_nys Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "Defiant Spartan" } T_TFBot_Tind_Soldier_BlackBox // w1 { Class Soldier Name "Black Box Soldier" ClassIcon soldier_blackbox Skill Easy Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Black Box" Item "The War Pig" ItemAttributes { ItemName "The Black Box" "damage penalty" 0.33 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "heal on hit for rapidfire" 60 } } T_TFBot_Tind_Soldier_Conch // w2 { Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Skill Normal Health 200 Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "Furious Fukaamigasa" ItemAttributes { ItemName "The Concheror" "increase buff duration" 420 "deploy time decreased" 0.67 } } T_TFBot_Tind_Soldier_Giant // w2 { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire // w7 { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4200 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "warbird_rocketlauncher_warhawk" Item "Soldier Samurai Hat" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0 "attach particle effect" 704 "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 6 "Projectile speed decreased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_BurstFire_Light // w4 { Class Soldier Name "Giant Burst Fire Soldier" ClassIcon soldier_burstfire Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Soldier_Giant_Backup // w5 { Class Soldier Name "Giant Backup Soldier" ClassIcon soldier_backup_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Tind_Pyro // w1,2,3 { Class Pyro Name "Pyro" ClassIcon pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" } T_TFBot_Tind_Pyro_Fury // w5 { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone Skill Hard Health 175 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } T_TFBot_Tind_Pyro_Flare // w5 { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "The Hive Minder" } T_TFBot_Tind_Pyro_Detonator // w4 { Class Pyro Name "Detonator Pyro" ClassIcon pyro_detonator Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Old Guadalajara" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } T_TFBot_Tind_Pyro_Giant // w3 { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Pyro_Giant_AirBlast // w5 { Class Pyro Name "Giant Airblast Pyro" ClassIcon pyro_reflect_daan_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage penalty" 0.75 "airblast pushback scale" 1.5 "mult airblast refire time" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Pyro_Giant_Fury // w6 { Class Pyro Name "Giant Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly MaxVisionRange 600 Attributes MiniBoss Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.2 "airblast disabled" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 } } T_TFBot_Tind_Demoman // w6 { Class Demoman Name "Demoman" ClassIcon demo Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" } T_TFBot_Tind_Demoman_BurstFire // w5 { Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Skill Hard Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "Scotch Bonnet" ItemAttributes { ItemName "The Loch-n-Load" "faster reload rate" 1.4 "fire rate bonus" 0.01 "projectile spread angle penalty" 3 "Projectile speed increased" 1 } } T_TFBot_Tind_Demoman_Giant // w1 { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_RapidFire // w6 { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_spammer_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tavish Degroot Experience" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Demoman_Giant_BurstFire // w7 { Class Demoman Name "Giant Burst Fire Demoman" ClassIcon demo_burst_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Scotch Bonnet" Item "The Juggernaut Jacket" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Tind_Heavy // w1,3,5 { Class Heavyweapons Name "Heavy" ClassIcon heavy Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" } T_TFBot_Tind_Heavy_KGB // w1 { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Pugilist's Protector" } T_TFBot_Tind_Heavy_GRU // w2 { Class Heavyweapons Name "Lightweight Champ" ClassIcon heavy_gru Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "Gloves Of Running Urgently MVM" Item "Football Helmet" } T_TFBot_Tind_Heavy_Giant // w2,5,7 { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Heavy_Giant_Heater // w4 { Class Heavyweapons Name "Giant Heater Heavy" ClassIcon heavy_heater_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } T_TFBot_Tind_Engineer_Teleport // w5 { Class Engineer Name "Engineer" ClassIcon engineer Skill Expert Health 600 Attributes TeleportToHint Item "Upgradeable TF_WEAPON_WRENCH" ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "damage bonus" 21 } CharacterAttributes { "health regen" 1 "cannot pick up intelligence" 1 } } T_TFBot_Tind_Medic_Uber // w3,6 { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 2 "heal rate bonus" 3 } } T_TFBot_Tind_Medic_BigHeal // w4 { Class Medic Name "Big Heal Medic" ClassIcon medic Skill Hard Health 150 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 10 } } T_TFBot_Tind_Medic_Giant_Kritzkrieg // w5 { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Kritzkrieg" Item "The Weather Master" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } T_TFBot_Tind_Medic_Giant_Regen // w7 { Class Medic Name "Giant Regen Medic" ClassIcon medic_giant Skill Expert Health 4000 Attributes MiniBoss Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 50 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } T_TFBot_Tind_Sniper // w2,3 { Class Sniper Name "Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" } T_TFBot_Tind_Sniper_Sleeper // w6,7 { Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Skill Expert Health 125 MaxVisionRange 2000 Item "The Sydney Sleeper" Item "Upgradeable TF_WEAPON_CLUB" Item "Ol' Snaggletooth" } T_TFBot_Tind_Sniper_Bow // w3,6 { Class Sniper Name "Bowman" ClassIcon sniper_bow Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } T_TFBot_Tind_Sniper_SMG // w1 { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind Skill Easy Health 125 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SMG" Item "Dec2014 Hunter_Ushanka" } T_TFBot_Tind_Spy // w2,4,5 { Class Spy Name "Spy" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_Tind_SentryBuster // w1-7 { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Tind_Soldier_Mangler_Heal // w6,7 { Class Soldier Name "Healing Laser" ClassIcon soldier_mangler Skill Normal Health 300 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 8400928 // value of teamwork red "attach particle effect static" 3055 // twinkling lights "override projectile type" 13 "faster reload rate" -0.8 "heal on hit for rapidfire" 30 "restore health on kill" 150 } CharacterAttributes { "move speed bonus" 0.9 } } T_TFBot_Tind_Soldier_Mangler_Incendiary // w4,7 { Class Soldier Name "Incendiary Laser" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 13595446 // mann co orange "attach particle effect static" 3042 // pyrophoric personality "override projectile type" 13 "fire rate penalty" 1.5 "faster reload rate" -0.8 "Set DamageType Ignite" 1 } } T_TFBot_Tind_Soldier_Mangler_Swift // w1,6 { Class Soldier Name "Swift Laser" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15185211 // australium gold "attach particle effect static" 3044 // static shock "override projectile type" 13 "fire rate bonus" 0.5 "faster reload rate" -0.8 "dmg penalty vs players" 0.75 "speed_boost_on_kill" 5 } CharacterAttributes { "move speed bonus" 1.15 } } T_TFBot_Tind_Soldier_Mangler_Poison // w2,5 { Class Soldier Name "Poison Laser" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 3329330 // bitter taste of defeat and lime "attach particle effect static" 3041 // emerald allurement "override projectile type" 13 "fire rate penalty" 1.5 "faster reload rate" -0.8 "dmg penalty vs players" 0.75 "bleeding duration" 5 } } T_TFBot_Tind_Soldier_Mangler_Charged // w3,6 { Class Soldier Name "Charged Laser" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 2452877 // value of teamwork blue "attach particle effect static" 3045 // veno shock "override projectile type" 13 "faster reload rate" -0.8 "dmg penalty vs players" 1.5 "minicritboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.9 } } T_TFBot_Tind_Soldier_Mangler_Cursed // w5,7 { Class Soldier Name "Cursed Laser" ClassIcon soldier_mangler Skill Normal Health 200 WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 8208497 // deep commitment to purple "attach particle effect static" 3043 // spellbound aspect "override projectile type" 13 "fire rate penalty" 1.5 "faster reload rate" -0.8 "dmg penalty vs players" 0.5 "mark for death" 1 "damage all connected" 1 } } } Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Tind_SentryBuster } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 3 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Tind_Sniper } } Mission // Wave 6 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 7 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Tind_Sniper_Sleeper } } Mission // Wave 2 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 4 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 5 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Tind_Spy } } Mission // Wave 5 Engineers { Objective Engineer Where spawnbot_chief BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Tind_Engineer_Teleport TeleportWhere spawnbot TeleportWhere flankers } } // WAVE 1/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 28 Heavyweight Champs, (140) // A - 6 Direct Hit Soldiers, (60) // A - 1 Giant Demo, (25) // B - 36 SMG Snipers, (145) // B - 2 Giant Demos, (50) // C - 30 Scouts, (90) // C - 16 Pyros, (80) // C - 1 Giant Demo, (25) // D - 12 Heavies, (60) // D - 1 Giant Demo, (25) // Support - Swift Lasers, (0) // D Support - 15 Black Box Soldiers, (150) // Total cash in this wave is $850 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 28 Heavyweight Champs { Name Wave1a TotalCurrency 140 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Heavy_KGB } TFBot { Template T_TFBot_Tind_Heavy_KGB Tag flankers } } } WaveSpawn // A - 6 Direct Hit Soldiers { Name Wave1a TotalCurrency 60 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier_DirectHit } } WaveSpawn // A - 1 Giant Demo { Name Wave1a TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant } } WaveSpawn // B - 36 SMG Snipers { Name Wave1b WaitForAllSpawned Wave1a TotalCurrency 145 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where flankers TFBot { Template T_TFBot_Tind_Sniper_SMG } } WaveSpawn // B - 2 Giant Demos { Name Wave1b WaitForAllSpawned Wave1a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant } } WaveSpawn // C - 30 Scouts { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 90 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Scout } } WaveSpawn // C - 16 Pyros { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where flankers RandomChoice { TFBot { Template T_TFBot_Tind_Pyro } TFBot { Template T_TFBot_Tind_Pyro Tag flankers } } } WaveSpawn // C - 1 Giant Demo { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant } } WaveSpawn // D - 12 Heavies { Name Wave1d WaitForAllSpawned Wave1c TotalCurrency 60 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy } } WaveSpawn // D - 1 Giant Demo { Name Wave1d WaitForAllSpawned Wave1c TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_Giant } } WaveSpawn // Support - Swift Lasers { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Soldier_Mangler_Swift } } WaveSpawn // D Support - 15 Black Box Soldiers { Name Wave1d WaitForAllSpawned Wave1c TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Support Limited TFBot { Template T_TFBot_Tind_Soldier_BlackBox } } } // WAVE 2/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Squad; 1 Giant Soldier, 3 Conch Soldiers, (100) // A - 25 Lightweight Champs, (100) // B - 1 Squad; 1 Giant Soldier, 3 Conch Soldiers, (100) // B - 24 Soldiers, (120) // B - 6 Pyros, (20) // C1 - 1 Squad; 1 Giant Soldier, 3 Conch Soldiers, (100) // C1 - 1 Tank, (300) // C2 - 30 Lightweight Champs, (120) // D - 1 Squad; 1 Giant Heavy, 3 Conch Soldiers, (100) // Support - Poison Lasers, (0) // C Support - Bat Scouts, (40) // D Support - Bat Scouts, (0) // Sniper mission active // Spy mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Squad; 1 Giant Soldier, 3 Conch Soldiers { Name Wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } } } WaveSpawn // A - 25 Lightweight Champs { Name Wave2a TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where flankers RandomChoice { TFBot { Template T_TFBot_Tind_Heavy_GRU } TFBot { Template T_TFBot_Tind_Heavy_GRU Tag flankers } } } WaveSpawn // B - 1 Squad; 1 Giant Soldier, 3 Conch Soldiers { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } } } WaveSpawn // B - 24 Soldiers { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 18 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier } } WaveSpawn // B - 6 Pyros { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 20 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro Attributes AlwaysFireWeapon } } WaveSpawn // C1 - 1 Squad; 1 Giant Soldier, 3 Conch Soldiers { Name Wave2c1 WaitForAllSpawned Wave2b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } } } WaveSpawn // C1 - 1 Tank { Name Wave2c1 WaitForAllSpawned Wave2b TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 30000 Name "TankBossA" Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C2 - 30 Lightweight Champs { Name Wave2c2 WaitForAllSpawned Wave2b TotalCurrency 120 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where flankers RandomChoice { TFBot { Template T_TFBot_Tind_Heavy_GRU } TFBot { Template T_TFBot_Tind_Heavy_GRU Tag flankers } } } WaveSpawn // D - 1 Squad; 1 Giant Heavy, 3 Conch Soldiers { Name Wave2d WaitForAllSpawned Wave2c2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } TFBot { Template T_TFBot_Tind_Soldier_Conch } } } WaveSpawn // Support - Poison Lasers { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Soldier_Mangler_Poison } } WaveSpawn // C Support - Bat Scouts { WaitForAllDead Wave2b TotalCurrency 40 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_Melee } } WaveSpawn // D Support - Bat Scouts { WaitForAllSpawned Wave2c2 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Scout_Melee } } } // WAVE 3/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 2 Squads; 1 Giant Pyro, 2 Uber Medics, (90) // A1 - 40 Scouts, (120) // A2 - 40 Bowmen, (160) // B1 - 1 Giant Burst Fire Demo, 4 Uber Medics, (150) // B1 - 3 Squads; 1 Giant Pyro, 2 Uber Medics, (135) // B2 - 36 Pyros, (145) // C - 1 Giant Burst Fire Demo, 4 Uber Medics, (150) // Support - Charged Lasers, (0) // C Support - 20 Heavies, (100) // Sniper mission active // Total cash in this wave is $1050 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 2 Squads; 1 Giant Pyro, 2 Uber Medics { Name Wave3a1 TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 28 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // A1 - 40 Scouts { Name Wave3a1 TotalCurrency 120 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Scout Skill Normal } } WaveSpawn // A2 - 40 Bowmen { Name Wave3a2 TotalCurrency 160 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where flankers RandomChoice { TFBot { Template T_TFBot_Tind_Sniper_Bow } TFBot { Template T_TFBot_Tind_Sniper_Bow Tag flankers } } } WaveSpawn // B1 - 1 Giant Burst Fire Demo, 4 Uber Medics { Name Wave3b1 WaitForAllSpawned Wave3a1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // B1 - 3 Squads; 1 Giant Pyro, 2 Uber Medics { Name Wave3b1 WaitForAllSpawned Wave3a1 TotalCurrency 135 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // B2 - 36 Pyros { Name Wave3b2 WaitForAllSpawned Wave3a1 TotalCurrency 145 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro } } WaveSpawn // C - 1 Giant Burst Fire Demo, 4 Uber Medics { Name Wave3c WaitForAllSpawned Wave3b2 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // Support - Charged Lasers { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawnsAfterDeath 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Soldier_Mangler_Charged } } WaveSpawn // C Support - 20 Heavies { WaitForAllSpawned Wave3b2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where flankers Support Limited RandomChoice { TFBot { Template T_TFBot_Tind_Heavy } TFBot { Template T_TFBot_Tind_Heavy Tag flankers } } } } // WAVE 4/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 5 Squads; 1 Giant Burst Fire Soldier, 3 Big Heal Medics, (400) // A2 - 24 Soldiers, (120) // B1 - 1 Tank, (300) // B2 - 45 Scouts, (180) // C - 3 Giant Heater Heavies, (150) // Support - Incendiary Lasers, (0) // C Support - Detonator Pyros, (50) // Spy mission active // Total cash in this wave is $1200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 5 Squads; 1 Giant Burst Fire Soldier, 3 Big Heal Medics { Name Wave4a1 TotalCurrency 400 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 38 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire_Light } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } TFBot { Template T_TFBot_Tind_Medic_BigHeal } } } WaveSpawn // A2 - 24 Soldiers { Name Wave4a2 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Soldier Skill Hard } } WaveSpawn // B1 - 1 Tank { Name Wave4b1 WaitForAllSpawned Wave4a2 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name "TankBossB" Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B2 - 45 Scouts { Name Wave4b2 WaitForAllSpawned Wave4a2 TotalCurrency 180 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where flankers RandomChoice { TFBot { Template T_TFBot_Tind_Scout } TFBot { Template T_TFBot_Tind_Scout Tag flankers } } } WaveSpawn // C - 3 Giant Heater Heavies { Name Wave4c WaitForAllDead Wave4b1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Tind_Heavy_Giant_Heater } } WaveSpawn // Support - Incendiary Lasers { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Soldier_Mangler_Incendiary } } WaveSpawn // C Support - Detonator Pyros { WaitForAllDead Wave4b1 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template T_TFBot_Tind_Pyro_Detonator } } } // WAVE 5/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 3 Giant Heavies, (150) // A - 36 Force-a-Nature Scouts, (145) // A - 28 Flare Pyros, (85) // B - 5 Giant Airblast Pyros, (100) // B - 24 Burst Fire Demos, (120) // B - 24 Heavies, (120) // C - 1 Squad; 1 Giant Backup Soldier, 1 Giant Kritzkrieg Medic, (100) // Support - Random Spawned Poison Lasers, Cursed Lasers, (0) // C Support - 20 Dragon's Fury Pyros, (80) // Spy mission active // Engineer mission active // Total cash in this wave is $900 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 3 Giant Heavies { Name Wave5a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Tind_Heavy_Giant } } WaveSpawn // A - 36 Force-a-Nature Scouts { Name Wave5a TotalCurrency 145 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Scout_FaN } TFBot { Template T_TFBot_Tind_Scout_FaN Tag flankers } } } WaveSpawn // A - 28 Flare Pyros { Name Wave5a TotalCurrency 85 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where flankers TFBot { Template T_TFBot_Tind_Pyro_Flare } } WaveSpawn // B - 5 Giant Airblast Pyros { Name Wave5b WaitForAllDead Wave5a TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Tind_Pyro_Giant_AirBlast } } WaveSpawn // B - 24 Burst Fire Demos { Name Wave5b WaitForAllDead Wave5a TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman_BurstFire } } WaveSpawn // B - 24 Heavies { Name Wave5b WaitForAllDead Wave5a TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Tind_Heavy Skill Normal } } WaveSpawn // C - 1 Squad; 1 Giant Backup Soldier, 1 Giant Kritzkrieg Medic { Name Wave5c WaitForAllSpawned Wave5b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_Backup } TFBot { Template T_TFBot_Tind_Medic_Giant_Kritzkrieg } } } WaveSpawn // Support - Random Spawned Poison Lasers, Cursed Lasers { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 20 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Tind_Soldier_Mangler_Poison } TFBot { Template T_TFBot_Tind_Soldier_Mangler_Cursed } } } WaveSpawn // C - 16 Dragon's Fury Pyros { WaitForAllSpawned Wave5b TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where flankers Support Limited RandomChoice { TFBot { Template T_TFBot_Tind_Pyro_Fury } TFBot { Template T_TFBot_Tind_Pyro_Fury Tag flankers } } } } // WAVE 6/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 22 Crit Bowmen, (65) // A2 - 1 Tank, (200) // B1 - 4 Squads; 1 Giant Dragon's Fury Pyro, 2 Uber Medics, (180) // B2 - 33 Crit Bowmen, (100) // C - 28 Demos, (85) // C - 1 Tank, (200) // D - 3 Squads; 1 Giant Rapid Fire Demo, 1 Uber Medic, (150) // Support - Random Spawned Healing Lasers, Swift Lasers, Charged Lasers, (0) // D Support - Sandman Scouts, (120) // Sleeper Sniper mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 22 Crit Bowmen { Name Wave6a1 TotalCurrency 65 TotalCount 22 MaxActive 22 SpawnCount 11 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Tind_Sniper_Bow Attributes AlwaysCrit } } WaveSpawn // A2 - 1 Tank { Name Wave6a2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Tank { Health 35000 Name "TankBossB" Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B1 - 4 Squads; 1 Giant Dragon's Fury Pyro, 3 Uber Medics { Name Wave6b1 WaitForAllDead Wave6a1 TotalCurrency 180 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Pyro_Giant_Fury } TFBot { Template T_TFBot_Tind_Medic_Uber } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // B2 - 33 Crit Bowmen { Name Wave6b2 WaitForAllDead Wave6a1 TotalCurrency 100 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where flankers RandomChoice { TFBot { Template T_TFBot_Tind_Sniper_Bow Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Sniper_Bow Attributes AlwaysCrit Tag flankers } } } WaveSpawn // C - 28 Demos { Name Wave6c WaitForAllSpawned Wave6b2 TotalCurrency 85 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Tind_Demoman } } WaveSpawn // C - 1 Tank { Name Wave6c WaitForAllSpawned Wave6b2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 35000 Name "TankBossA" Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 3 Squads; 1 Giant Rapid Fire Demo, 1 Uber Medic { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where flankers Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_RapidFire } TFBot { Template T_TFBot_Tind_Medic_Uber } } } WaveSpawn // Support - Random Spawned Healing Lasers, Swift Lasers, Charged Lasers { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 20 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Tind_Soldier_Mangler_Heal } TFBot { Template T_TFBot_Tind_Soldier_Mangler_Swift } TFBot { Template T_TFBot_Tind_Soldier_Mangler_Charged } } } WaveSpawn // D Support - Sandman Scouts { WaitForAllSpawned Wave6c TotalCurrency 120 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Support 1 RandomChoice { TFBot { Template T_TFBot_Tind_Scout_Sandman } TFBot { Template T_TFBot_Tind_Scout_Sandman Tag flankers } } } } // WAVE 7/7 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank, (100) // A1 - 1 Tank, (100) // A1 - 1 Tank, (100) // A2 - 5 Armoured Force-a-Nature Scouts, (75) // A2 - 42 Crit Scouts, (85) // B1 - 4 Squads; 1 Giant Crit Burst Fire Demo, 1 Giant Regen Medic, (120) // B2 - 28 Crit Scouts, (55) // B2 - 30 Direct Hit Soldiers, (150) // C - Final Tank, (175) // C - 3 Squads; 1 Giant Heavy, 1 Giant Regen Medic, (120) // C - 3 Squads; 1 Giant Burst Fire Soldier, 1 Giant Regen Medic, (120) // Support - 6 Random Spawned Healing Lasers, Incendiary Lasers, Cursed Lasers, (0) // Sleeper Sniper mission active // Total cash in this wave is $1200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Tank { Name Wave7a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "TankBossB" Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave7a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Tank { Health 20000 Name "TankBossA" Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 1 Tank { Name Wave7a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Tank { Health 20000 Name "TankBossB" Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 5 Armoured Force-a-Nature Scouts { Name Wave7a2 TotalCurrency 75 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Tind_Scout_Giant_FaN_Armoured } } WaveSpawn // A2 - 42 Crit Scouts { Name Wave7a2 TotalCurrency 85 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Scout Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Scout Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Scout Skill Hard Attributes AlwaysCrit Tag flankers } } } WaveSpawn // B1 - 4 Squads; 1 Giant Crit Burst Fire Demo, 1 Giant Regen Medic { Name Wave7b1 WaitForAllSpawned Wave7a2 TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Demoman_Giant_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // B2 - 28 Crit Scouts { Name Wave7b2 WaitForAllSpawned Wave7a2 TotalCurrency 55 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Scout Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Scout Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Tind_Scout Skill Hard Attributes AlwaysCrit Tag flankers } } } WaveSpawn // B2 - 30 Direct Hit Soldiers { Name Wave7b2 WaitForAllSpawned Wave7a2 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Tind_Soldier_DirectHit Skill Expert } TFBot { Template T_TFBot_Tind_Soldier_DirectHit Skill Expert Tag flankers } } } WaveSpawn // C - Final Tank { Name Wave7c WaitForAllSpawned Wave7b2 TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Tank { Health 43000 Name "TankBossA" Speed 75 Skin 1 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 3 Squads; 1 Giant Heavy, 1 Giant Regen Medic { Name Wave7c WaitForAllSpawned Wave7b2 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Tind_Heavy_Giant } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // D - 3 Squads; 1 Giant Burst Fire Soldier, 1 Giant Regen Medic { Name Wave7c WaitForAllSpawned Wave7b2 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Tind_Soldier_Giant_BurstFire Tag flankers } TFBot { Template T_TFBot_Tind_Medic_Giant_Regen } } } WaveSpawn // Support - 6 Random Spawned Healing Lasers, Incendiary Lasers, Cursed Lasers { TotalCurrency 0 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 30 Where spawnbot Support Limited RandomChoice { TFBot { Template T_TFBot_Tind_Soldier_Mangler_Heal } TFBot { Template T_TFBot_Tind_Soldier_Mangler_Incendiary } TFBot { Template T_TFBot_Tind_Soldier_Mangler_Cursed } } } } }