#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom no Mission // Sniper wave 1 { Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 Where flankers TFBot { Template T_TFBot_Sniper Skill Normal } } Mission // Sniper wave 2 { Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 70 DesiredCount 2 Where flankers TFBot { Template T_TFBot_Sniper Skill Hard } } Mission // Sniper wave 3 { Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 80 DesiredCount 2 Where flankers TFBot { Template T_TFBot_Sniper Skill Expert } } Wave // 1600 1700 2400 2500 { InitWaveOutput { Target intel_ironman Action SetReturnTime Param 60 } StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // WAVE A //////////////////////////////////////////////// 400 400 WaveSpawn { Name "wave01" TotalCurrency 100 // 100 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBetweenSpawns 6 WaitBeforeStarting 0 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "wave01" TotalCurrency 100 // 200 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBetweenSpawns 6 WaitBeforeStarting 10 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "wave01" TotalCurrency 200 // 400 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBetweenSpawns 20 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } // WAVE B //////////////////////////////////////////////// 300 700 WaveSpawn { Name "wave02-a1" WaitForAllDead "wave01" TotalCurrency 50 // 450 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "wave02-a2" WaitForAllSpawned "wave02-a1" TotalCurrency 50 // 500 TotalCount 6 MaxActive 6 SpawnCount 6 Where flankers WaitBetweenSpawns 5 WaitBeforeStarting 4 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "wave02-a3" WaitForAllSpawned "wave02-a2" TotalCurrency 50 // 500 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot WaitBetweenSpawns 5 WaitBeforeStarting 4 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "wave02-a4" WaitForAllSpawned "wave02-a3" TotalCurrency 50 // 600 TotalCount 6 MaxActive 6 SpawnCount 6 Where flankers WaitBetweenSpawns 5 WaitBeforeStarting 4 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "wave02-a4" WaitForAllSpawned "wave02-a3" TotalCurrency 100 // 700 TotalCount 1 MaxActive 1 SpawnCount 1 Where flankers WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout_Fast } } // WAVE C //////////////////////////////////////////////// 400 1100 WaveSpawn { Name "wave03-tank" WaitForAllDead "wave02-a4" TotalCount 1 TotalCurrency 200 // 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03-a" WaitForAllDead "wave02-a4" TotalCurrency 200 // 1100 TotalCount 40 MaxActive 12 SpawnCount 4 Where spawnbot WaitBetweenSpawns 12 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } // WAVE D //////////////////////////////////////////////// 500 1600 WaveSpawn { Name "wave04-c" WaitForAllSpawned "wave03-a" TotalCurrency 200 // 1300 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBetweenSpawns 6 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name "wave04-d" WaitForAllDead "wave03-a" TotalCurrency 200 // 1500 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot WaitBetweenSpawns 12 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "wave04-d" WaitForAllDead "wave03-a" TotalCurrency 100 // 1600 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBetweenSpawns 8 WaitBeforeStarting 5 TFBot { Class Pyro Skill Hard Item "Traffic Cone" } } } Wave // 1600 1700 4000 4100 { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // WAVE A //////////////////////////////////////////////// 400 400 WaveSpawn { Name "wave01" TotalCurrency 200 // 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBetweenSpawns 25 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave01" TotalCurrency 200 // 400 TotalCount 36 MaxActive 12 SpawnCount 6 Where spawnbot WaitBetweenSpawns 12 WaitBeforeStarting 10 TFBot { Template T_TFBot_Scout_FAN ItemAttributes { ItemName "The Force-a-Nature" "faster reload rate" 1.5 "scattergun knockback mult" 1.1 "damage bonus" 0.5 } } } // WAVE B //////////////////////////////////////////////// 400 800 WaveSpawn { Name "wave02-a" WaitForAllDead "wave01" TotalCurrency 200 // 600 TotalCount 12 MaxActive 6 SpawnCount 2 Where spawnbot WaitBetweenSpawns 15 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "wave02-b" WaitForAllDead "wave01" TotalCurrency 100 // 700 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBetweenSpawns 7 WaitBeforeStarting 5 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave02-c" WaitForAllSpawned "wave02-a" TotalCurrency 100 // 800 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_FAN } } // WAVE C //////////////////////////////////////////////// 400 1200 WaveSpawn { Name "wave03-tank" WaitForAllDead "wave02-c" TotalCount 1 TotalCurrency 200 // 1000 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave03-a" WaitForAllDead "wave02-c" TotalCurrency 200 // 1200 TotalCount 30 MaxActive 20 SpawnCount 10 Where spawnbot WaitBetweenSpawns 20 WaitBeforeStarting 10 Squad { TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } // WAVE D //////////////////////////////////////////////// 400 1600 WaveSpawn { Name "wave03-b" WaitForAllDead "wave03-a" TotalCurrency 200 // 1400 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBetweenSpawns 20 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "wave03-c" WaitForAllDead "wave03-a" TotalCurrency 100 // 1500 TotalCount 32 MaxActive 8 SpawnCount 8 Where spawnbot WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "wave03-d" WaitForAllDead "wave03-a" TotalCurrency 100 // 1600 TotalCount 16 MaxActive 4 SpawnCount 4 Where spawnbot WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes AlwaysCrit } } } Wave // 1800 1800 5800 5900 { StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // WAVE A //////////////////////////////////////////////// 500 500 WaveSpawn { Name "wave01-tank" TotalCount 1 TotalCurrency 300 // 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave01" TotalCurrency 100 // 400 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot WaitBetweenSpawns 12 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit } } WaveSpawn { Name "wave01" TotalCurrency 100 // 500 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBetweenSpawns 10 WaitBeforeStarting 1 TFBot { Class Demoman Skill Easy } } // WAVE B //////////////////////////////////////////////// 500 1000 WaveSpawn { Name "wave02" WaitForAllDead "wave01" TotalCurrency 200 // 700 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBetweenSpawns 25 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "wave02" WaitForAllDead "wave01" TotalCurrency 200 // 900 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot WaitBetweenSpawns 25 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name "wave02" WaitForAllDead "wave01" TotalCurrency 100 // 1000 TotalCount 32 MaxActive 6 SpawnCount 6 Where spawnbot WaitBetweenSpawns 10 WaitBeforeStarting 10 TFBot { Class Pyro Skill Expert Item "Traffic Cone" Attributes AlwaysCrit } } // WAVE C //////////////////////////////////////////////// 400 1400 WaveSpawn { Name "wave03-a" WaitForAllDead "wave02" TotalCurrency 200 // 1200 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBetweenSpawns 20 WaitBeforeStarting 5 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave03-b" WaitForAllDead "wave02" TotalCurrency 200 // 1400 TotalCount 64 MaxActive 10 SpawnCount 5 Where spawnbot WaitBetweenSpawns 8 WaitBeforeStarting 5 RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Demoman Skill Easy } } } // WAVE D //////////////////////////////////////////////// 400 1800 WaveSpawn { Name "wave04-tank" WaitForAllDead "wave03-a" TotalCount 1 TotalCurrency 100 // 1500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave04-tank" WaitForAllDead "wave03-a" TotalCount 1 TotalCurrency 100 // 1600 WaitBeforeStarting 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_b_10" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave04-a" WaitForAllDead "wave03-a" TotalCurrency 100 // 1700 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBetweenSpawns 25 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name "wave04-b" WaitForAllDead "wave04-a" TotalCurrency 100 // 1800 TotalCount 12 MaxActive 12 SpawnCount 6 Where spawnbot WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Bonk } } } }