#base robot_vanilla.pop #base robot_eyes.pop // Rottenburg peanut // Advanced // Starting Currency: 1200 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1150 | 1250 | // | Wave 2 | 1350 | 1450 | // | Wave 3 | 1300 | 1400 | // | Wave 4 | 1300 | 1400 | // | Wave 5 | 1500 | 1600 | // | Wave 6 | 1400 | 1500 | // | Wave 7 | 1350 | 1350 | // +----------+----------+----------+ // | Total | 10450 | 11050 | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom No Mission //Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 InitialCooldown 50 Where spawnbot Where flankers TFBot { Template T_TFBot_Giant_SentryBuster } } //////////============================================================================================================================= // Wave 1 [1150$] [1250$] //////////============================================================================================================================= // 4 Giant Super Scouts [$100] // 36 Soldiers [$180] // 16 Scouts [$80] // 32 Pyros [$200] // 18 Bat Scouts [$120] // 2 Squads of 1 Giant Heavy + 4 Uber Medics [$200] // 50 Heavyweight Champs [$270] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-giants" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 27 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w1-a1" TotalCurrency 180 TotalCount 36 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 1 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w1-a1" TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 5.625 WaitBeforeStarting 1 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Pyro Skill Easy CharacterAttributes { "move speed penalty" 0.92 } } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 120 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 5.33333 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 270 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6.66666 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //////////============================================================================================================================= // Wave 2 [1350$] [1450$] //////////============================================================================================================================= // 1 Squad of 1 Giant Deflector Heavy + 1 Giant Medic [$250] // 1 35000 HP Tank [$400] // 30 Demomen [$150] // 2 Giant Barrage Soldiers [$200] // 20 Double Barrel Soda Popper Scouts [$100] // 30 Soldiers [$150] // 3 Super Scouts [$100] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w2-a1" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 Where spawnbot Tank { Name "tankboss" Health 35000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w2-a1" TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 7.5 WaitBeforeStarting 20 Where flankers TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Barrage } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Popper_DoubleBarrel } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w2-c1" WaitForAllSpawned w2-b1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } //////////============================================================================================================================= // Wave 3 [1300$] [1400$] //////////============================================================================================================================= // 1 Giant Heavy [$100] // 20 Demomen [$100] // 10 Giant Demomen [$200] // 30 Scouts [$150] // 30 Flare Pyros [$150] // 24 Heavies [$120] // 8 Squads of 1 Heavy + 1 Quick Uber Medic [$80] // 5 Giant Heal-On-Kill Pyros (AlwaysFireWeapon) [$180] // Infinite Soldier Support [$220] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w3-a1" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w3-a1" TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 6 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 20 Where spawnbot Where flankers TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1.32 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Flare } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w3-c1" WaitForAllDead w3-b1 TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where flankers Squad { TFBot { Class Heavy Skill Easy } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w3-d1" WaitForAllDead w3-c1 TotalCurrency 180 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_HealOnKill Attributes AlwaysFireWeapon } } WaveSpawn { Name "w3-d1" WaitForAllDead w3-c1 TotalCurrency 220 TotalCount 44 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Soldier Skill Normal } } } //////////============================================================================================================================= // Wave 4 [1300$] [1400$] //////////============================================================================================================================= // 1 Giant Heavy [$80] // 1 30000 HP Tank [$125] // 30 Crit Demomen [$150] // 1 Squad of 1 Giant Heavy + 4 KritzKrieg Medics [$200] // 32 Soldiers [$160] // 32 Scouts [$160] // 1 Squad of 1 Giant Heavy + 4 Uber Medics [$200] // 45 Crit Huntsman Snipers [$225] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w4-a1" TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4-a1" TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_KritzKrieg } TFBot { Template T_TFBot_Medic_KritzKrieg } TFBot { Template T_TFBot_Medic_KritzKrieg } TFBot { Template T_TFBot_Medic_KritzKrieg } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where flankers TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 225 TotalCount 45 MaxActive 18 SpawnCount 9 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } } //////////============================================================================================================================= // Wave 5 [1500$] [1600$] //////////============================================================================================================================= // 42 Crit Bat Scouts [$210] // 1 Squad of 1 Giant Crit Deflector Heavy + 1 Giant Medic [$200] // 30 Scouts [$150] // 30 Soldiers [$150] // 32 Demomen [$160] // 4 Super Scouts [$400] // 1 Squad of 1 Giant Crit Deflector Heavy + 2 Giant Regen Medics [$300] // 8 Squads of 1 Crit Soldier + 1 Quick Uber Medic [$80] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w5-a1" TotalCurrency 210 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 4.285 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Name "w5-a1" TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w5-b1" WaitForAllDead w5-a1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name "w5-b1" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where flankers TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where flankers TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w5-c1" WaitForAllDead w5-b1 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w5-d1" WaitForAllDead w5-c1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w5-d1" WaitForAllDead w5-c1 TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBetweenSpawns 4 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } } //////////============================================================================================================================= // Wave 6 [1400$] [1500$] //////////============================================================================================================================= // 24 Rapid Fire Demomen [$120] // 1 30000 HP Tank [$400] // 4 Squads of 1 Giant Brass Beast Heavy + 1 Giant KritzKrieg Medics [$400] // 40 Soldiers [$200] // Infinite Dragon's Fury Pyro Support [$280] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w6-a1" TotalCurrency 120 TotalCount 24 MaxActive 22 SpawnCount 4 WaitBetweenSpawns 1 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman ClassIcon demo_spammer Skill Easy ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.25 "fire rate bonus" 0.75 } } } WaveSpawn { Name "w6-b1" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 20 Where spawnbot Tank { Name "tankboss" Health 40000 Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w6-b1" TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Giant_Medic_KritzKrieg } } } WaveSpawn { Name "w6-b2" WaitForAllDead w6-a1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w6-support" WaitForAllDead w6-b2 TotalCurrency 280 TotalCount 56 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where flankers Support 1 TFBot { Template T_TFBot_Pyro_Dragon_Fury } } } //////////============================================================================================================================= // Wave 7 [1250$] //////////============================================================================================================================= // 32 Crit Rapid Fire Demomen [$160] // 32 Crit Rapid Fire Soldiers [$160] // 4 Giant Crit Rapid Fire Soldiers [$100] // 2 25000 HP Tanks [$90] // 24 Crit Pyros (BPw6) [$120] // 32 Crit Huntsman Snipers [$160] // 2 Giant Crit Deflector Heavies [$80] // 1 52000 HP Tank [$70] // 3 Squads of 1 Giant Crit Deflector Heavy + 1 Giant Medic [$240] // 12 Giant Rapid Fire Soldiers [$150] Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Crit } } WaveSpawn { Name "w7-a1" TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RapidFire Attributes AlwaysCrit } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Crit Skill Easy } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 45 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w7-b1" WaitForAllDead w7-a1 TotalCurrency 45 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 12 Where spawnbot Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_HealOnKill Attributes AlwaysCrit } } WaveSpawn { Name "w7-c1" WaitForAllDead w7-b1 TotalCurrency 160 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 6 WaitBeforeStarting 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.20 } } } WaveSpawn { Name "w7-d1" WaitForAllDead w7-c1 TotalCurrency 180 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w7-d1" WaitForAllDead w7-c1 TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RapidFire ClassIcon soldier_spammer_giant } } WaveSpawn { Name "w7-d1" WaitForAllDead w7-c1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 52000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }