//This scout only mission was made by Ihaz and Sergeant Table: https://steamcommunity.com/id/ihazplawe/ https://steamcommunity.com/profiles/76561199046757586 //REVISION 4 (more giants+medics since last revision was boring) //Credits to royal for the winger dash //Overclocks/Custom upgrades made by me //yes, i do have permission from Royal, or just everyone in general (hell even the model creator) shut the fuck up // you can copy stuff from this, just don't rip the english version of the mission k? // rip this missiom if you are translating this mission for other languages or the mission is broken and is abandoned // do not claim that you made this mission // do not remove the credits in the popfile credit page (you can remove the explanation credits that is presented in w1 though) // potato event demo changelogs // day 1 of event beta: // reduced knockback from major bombard, reduced reload speed and blast radius for colonel homings and set saxtron hp at 25000, nerfed mobber fists speed and nerfed overkill critical damage to 25% // patch 1 of live event: // increased shorstop oc by 15% // no smoke for funny tank in w3 because it obfuscated the screen too much // no giant medic for w4 // heavy boss is buffed to 15k to compensate for no gmed // dave deals 10% more damage and projectiles are 10% faster, and the homing is more intense #base robot_giant.pop #base robot_standard.pop #base robot_moonlight.pop #base marathon_logic.pop #base overclock_ihaz_scout.pop WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 20 UpgradeStationKeepWeapons 1 SpawnTemplate "MissionName" SpawnTemplate "Moosic" SpawnTemplate "barriers" SpawnTemplate "vendors" SpawnTemplate "thesky" SpawnTemplate "w4end" Mission { Objective Engineer Where flankers BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Class Engineer Name "Rocketeer Engineer" Skill Expert TeleportWhere spawnbot AlwaysGlow 1 Health 500 ItemAttributes { ItemName "TF_WEAPON_BUILDER" "sentry bullet weapon" "TF_WEAPON_ROCKETLAUNCHER" "engy sentry fire rate increased" 3 } CharacterAttributes { "move speed bonus" 1.5 "custom kill icon" "obj_sentrygun3" "destroy buildings on death" 1 "cannot pick up intelligence" 1 } } } Wave // wave 1 { CustomMaxWaveNumber 4 StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{yellow}If you can't upgrade, type cl_downloadfilter all in console and then type retry in console!" Line "{FFA6F0}For Content Creators: The music in this mission should be safe to play" Line "Mission made by {blue}ihaz & Sergeant Table" } WaveSpawn // Dummy { FirstSpawnOutput { Target forwardvendorsound Action StopSound } } WaveSpawn { Name "w1agiant" TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Engineer_Wrench } TFBot { Template T_TFBot_Medic Item "Prussian Pickelhaube" } } } WaveSpawn { Name "w1a" TotalCurrency 550 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 9 Where spawnbot TFBot { Class Soldier Skill Normal Item "Bobby Bonnet" } } WaveSpawn { Name "w1ba" WaitForAllDead "w1agiant" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w1b" WaitForAllSpawned "w1ba" TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 14 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } Item "Connoisseur's Cap" Item "dec2014 Pyromancer's Raiments" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix } } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Name "Armored Bowman" Skill Expert ClassIcon sniper_bow_multi Health 900 Scale 1.5 Item "Larrikin Robin" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } } } WaveSpawn { Name "w1c" WaitForAllDead "w1b" TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 14 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demoman_Stickybomb_BurstFire Item "Tam O'Shanter" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix } } } } Wave // wave 2 { CustomMaxWaveNumber 4 ItemAttributes { "ItemSlot" Secondary "SET BONUS: dmg taken from fire reduced set bonus" 0.25 "damage force reduction" 0.25 } StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Dummy { FirstSpawnOutput { Target forwardvendorsound Action StopSound } } WaveSpawn { Name "w2a" TotalCurrency 50 TotalCount 1 MaxActive 1 FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Class Pyro Name "Major Bombard" Item "TF_WEAPON_ROCKETLAUNCHER" ClassIcon spell_meteor_swordstonehel_giant SpawnTemplate Yakuza_Title_Card_3 AlwaysGlow 1 Attributes UseBossHealthBar Skill Expert Health 10000 AimAt Head // UseCustomModel "models/bots/pyro_boss\bot_pyro_boss.mdl" Item "Scotch Bonnet" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "custom item model" "models/weapons/c_models/c_firelauncher/c_firelauncher.mdl" "faster reload rate" 3 "clip size penalty" 0.5 "apply z velocity on damage" -1000 "apply look velocity on damage" -1000 "projectile spread angle penalty" 3 "override projectile type extra" "spellmeteorshower" } CharacterAttributes { "move speed bonus" 0.5 // "afterburn immunity" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } } } WaveSpawn { TotalCurrency 300 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 10 Where flankers TFBot { Class Demoman Skill Normal Item "The Buccaneer's Bicorne" } } WaveSpawn { Name "w2lolol" WaitForAllDead "w2a" TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Health 1100 Name "Mad Gauntlet" Item "Football Helmet" Skill Expert ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 600 Name "manic" } VoiceCommand //Periodacally uses voice commands { Delay 0 //Time before the first voice command starts (Default: 10) Cooldown 0 //Time between each voice command (Default: 10) Repeats 1 //How many times should bot use the voice command in total (Default: 0 - Infinite) IfHealthBelow 600 Type "Battle cry" // Type of voice command, Possible values: } EventChangeAttributes { manic { CustomEyeGlowColor "255 95 31" Attributes DisableDodge ActionOverride Mobber ItemColor { ItemName "Fists of Steel" Red 255 Green 95 Blue 31 } ItemColor { ItemName "Football Helmet" Red 255 Green 95 Blue 31 } CharacterAttributes { "cannot pick up intelligence" 1 } } } } } WaveSpawn { Name "w2b" WaitForAllDead "w2a" TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where flankers TFBot { Template T_TFBot_Engineer_Pomson } } WaveSpawn { Name "w2sus" WaitForAllDead "w2b" TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where flankers TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "set item tint rgb" 1315860 } } } WaveSpawn { Name "w2c" WaitForAllDead "w2b" TotalCurrency 350 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Heavy Skill Easy Item "The Tsarboosh" } } WaveSpawn { Name "w2lol" WaitForAllDead "w2b" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank SpawnTemplate "tankhat" Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w2d" WaitForAllSpawned "w2c" TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "The Tsarboosh" } TFBot { Template T_TFBot_Medic_QuickUber Item "Prussian Pickelhaube" } TFBot { Template T_TFBot_Medic_QuickUber Item "Prussian Pickelhaube" } TFBot { Template T_TFBot_Medic_QuickUber Item "Prussian Pickelhaube" } TFBot { Template T_TFBot_Medic_QuickUber Item "Prussian Pickelhaube" } } } WaveSpawn { Name "w2d" WaitForAllSpawned "w2c" TotalCurrency 0 Support Limited TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale 1.3 Health 650 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Action Mobber FireWeapon //Periodically fires weapon { Delay 0 Cooldown 10 IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.1 //How long should the button be pressed (Default: 0.1) Type "Jump" // Type of fire input, Possible values: } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.5 "bot custom jump particle" 1 "damage bonus" 1.5 "cancel falling damage" 1 } } } } Wave //wave 3 { SpawnTemplate "chewchewarrival" CustomMaxWaveNumber 4 StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn // Dummy { FirstSpawnOutput { Target forwardvendorsound Action StopSound } } WaveSpawn // Dummy { FirstSpawnOutput { Target upper_text Action Display } } WaveSpawn // Dummy { WaitBeforeStarting 1 FirstSpawnOutput { Target middle_text Action Display } } WaveSpawn // Dummy { FirstSpawnOutput { Target engine_overdrive Action StartShake } } WaveSpawn // Dummy { FirstSpawnOutput { Target forwardvendorsound Action StopSound } } WaveSpawn { Name "w3a" TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_MineLayer Attributes AlwaysCrit Item "The Black Watch" } TFBot { Template T_TFBot_Medic_QuickUber Item "Prussian Pickelhaube" } } } WaveSpawn { Name "w3lol" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot FirstSpawnWarningSound "ambient\alarms\razortrain_horn1.wav" WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 10000 Name Tank Speed 4000 ClassIcon chew_blu_nys SpawnTemplate ChewChewTank DisableSmokestack 1 DisableTracks 1 DisableChildModels 1 Model { Default "models/empty.mdl" Destruction "models/empty.mdl" } StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 400 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 2.1 WaitBetweenSpawns 4 Where spawnbot TFBot { Class Scout Skill Normal MaxVisionRange 1200 Name "Gamer Scout" Item "Graybanns" } } WaveSpawn { Name "w3b" WaitForAllDead "w3a" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 22 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "Pyromancer's Mask" Item "dec2014 2014_pyromancer_hood" Item "dec2014 Pyromancer's Raiments" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.7 } } TFBot { Class Medic ClassIcon medic_kritz_giant Name "Giant Kritzkrieg Medic" Health 4500 Skill Expert Attributes MiniBoss Attributes IgnoreEnemies Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The KritzKrieg" Item "The Virus Doctor" ItemAttributes { ItemName "The KritzKrieg" "uber duration bonus" 10000 "ubercharge rate bonus" 10000 "heal rate bonus" 200 } CharacterAttributes { "move speed bonus" 0.5 "health from healers increased" 0.005 // cannot get healed by other giant medics, do not add this to giant popping medics as they will not be healed by their ubercharge. "bot medic uber health threshold" 4501 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } } } WaveSpawn { Name "w3lol" WaitForAllDead "w3a" TotalCurrency 150 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro_DF Name "Armored Fury Pyro" Skill Expert Item "The Flame Warrior" // love this hat Item "The Steel Sixpack" ClassIcon pyro_dragon_fury_armored Health 650 Scale 1.4 } } WaveSpawn { Name "w3ca" WaitForAllDead "w3b" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Gay FireInput { Target "w3boss" Action PlaySound Delay 0 Repeats 1 } } } WaveSpawn { Name "w3ca" WaitForAllDead "w3b" FirstSpawnMessage "An Engineer Legion has invaded!" TotalCurrency 300 Support Limited TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Heavy Skill Normal Item "The Tsarboosh" } TFBot { Class Heavy Skill Easy Item "The Tsarboosh" } } } WaveSpawn { Name "w3ca" WaitForAllDead "w3b" FirstSpawnMessage "{yellow}[Music] Now Playing: Black Mesa - We Got Hostiles" Support Limited TotalCurrency 0 TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Class Engineer Name "Rocketeer Engineer" Skill Expert TeleportWhere spawnbot AlwaysGlow 1 Health 500 ItemAttributes { ItemName "TF_WEAPON_BUILDER" "sentry bullet weapon" "TF_WEAPON_ROCKETLAUNCHER" "engy sentry fire rate increased" 3 } CharacterAttributes { "custom kill icon" "obj_sentrygun3" "move speed bonus" 1.5 "destroy buildings on death" 1 "cannot pick up intelligence" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes CustomMaxWaveNumber 4 StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Dummy { FirstSpawnOutput { Target forwardvendorsound Action StopSound } } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 1 MaxActive 1 FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" FirstSpawnMessage "{yellow}[Music] Now Playing: Half Life 2: Episode 2 - Sector Sweep (remix)" SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Health 20000 MaxVisionRange 1200 Name "Heavy Colonel" SpawnTemplate Yakuza_Title_Card_2 ClassIcon heavy_guard Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The U-clank-a" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "damage bonus" 1.5 } FireInput { Target "w4boss" Action PlaySound Delay 0 Repeats 1 } } } WaveSpawn { WaitForAllSpawned w4a TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Soldier_Bazooka Skill Expert ClassIcon soldier_bazooka_armoured Item "Stainless Pot" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 // removes the overload penalty "auto fires full clip" 0 // removes the thing that forces soldiers to shoot the entire clip before being able to reload "blast dmg to self increased" 0 // stops the soldier bot from stupidly taking self damage "projectile spread angle penalty" 0 } Health 900 Scale 1.5 } } WaveSpawn { Name w4lol WaitForAllDead w4a TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_Phlog Item "The MK 50" Taunt //Taunt periodically { Delay 10 Repeats 1 //How many times the bot should taunt in total (Default: 0 - Infinite) IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) } CharacterAttributes { "increase buff duration HIDDEN" 6 } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 TFBot { Template T_TFBot_Dave } } WaveSpawn { Name w4e WaitForAllDead w4b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4e WaitForAllDead w4b TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 4 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 14 Squad { TFBot { Template T_TFBot_Giant_Soldier ClassIcon "soldier_burstfire_homing_nys" Tag bot_giant Item "Fancy Dress Uniform" Name "Colonel Homing Barrage" Skill Expert Health 4000 MaxVisionRange 1200 Attributes AlwaysCrit Attributes HoldFireUntilFullReload Item "The Grenadier's Softcap" AimOffset "0 0 200" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.1 TurnPower 360 MaxAimError 360 AimTime 2 Acceleration 9999 AccelerationTime 9999 AccelerationStartTime 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "add cond when active" 36 "clip size upgrade atomic" 12 "damage bonus" 0.7 "fire rate bonus" 0.001 "faster reload rate" 0.4 "projectile spread angle penalty" 180 "blast radius increased" 1.25 "projectile trail particle" "halloween_rockettrail" } CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix CharacterAttributes { "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix Name "Fragile Bullet Vaccinator Medic" Item "The Combat Medic's Crusher Cap" CharacterAttributes { "dmg from melee increased" 20 "force distribute currency on death" 1 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Fix Name "Fragile Bullet Vaccinator Medic" Item "The Combat Medic's Crusher Cap" CharacterAttributes { "dmg from melee increased" 20 "force distribute currency on death" 1 } } } } WaveSpawn { Name w4e WaitForAllDead w4b TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Heavyweapons_Fist Health 1100 Name "Mad Gauntlet" Item "Football Helmet" Skill Expert CharacterAttributes { "force distribute currency on death" 1 } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 600 Name "manic" } VoiceCommand //Periodacally uses voice commands { Delay 0 //Time before the first voice command starts (Default: 10) Cooldown 0 //Time between each voice command (Default: 10) Repeats 1 //How many times should bot use the voice command in total (Default: 0 - Infinite) IfHealthBelow 600 Type "Battle cry" // Type of voice command, Possible values: } EventChangeAttributes { manic { CustomEyeGlowColor "255 95 31" Attributes DisableDodge ActionOverride Mobber ItemColor { ItemName "Fists of Steel" Red 255 Green 95 Blue 31 } ItemColor { ItemName "Football Helmet" Red 255 Green 95 Blue 31 } CharacterAttributes { "cannot pick up intelligence" 1 } } } } } WaveSpawn { WaitForAllDead w4e TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 HideIcon 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target w4ending Action Trigger } TFBot { Class Soldier Name "???" Action Mobber Health 1 WeaponRestrictions SecondaryOnly UseHumanModel 1 UseHumanAnimations 1 Item "The Spook Specs" Item "Manndatory Attire" Item "The Classified Coif" AddAttribute { Item "Player" Name "is suicide counter" Value 100 // Attribute value Delay 9 //Delay before adding the attribute Cooldown 0 //Cooldown between adding attributes Repeats 1 //How many times should the attribute be added (Matters only if it was previously removed) } AddCond { Name TF_COND_REPROGRAMMED } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } InitWaveOutput { Target spawnarena Action Trigger } SpawnTemplate "nostoopidnav" SpawnTemplate "CarrierLaunch" SpawnTemplate "p_money" SpawnTemplate "saxtron_logic" SpawnTemplate "newnests" ItemAttributes { "ItemSlot" Secondary "min respawn time" 15 } RedTeamWipeCausesWaveLoss 1 Explanation { Line "{2EFF00}YOU WILL LOSE IF YOU ALL DIE" Line "{2EFF00}RESPAWNS ARE SLOW" Line "{yellow}THE FINAL BATTLE AWAITS" } WaveSpawn // Dummy { FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } } WaveSpawn { FirstSpawnOutput { Target "prop_move_relay" Action Trigger } } WaveSpawn { FirstSpawnOutput { Target FrontUpgradeStationL Action Enable } } WaveSpawn { FirstSpawnOutput { Target nobraindamage Action Trigger } } WaveSpawn { FirstSpawnOutput { Target FrontUpgradeGateL Action Open } } WaveSpawn { WaitBeforeStarting 0 FirstSpawnMessage "{blue}????{FFFFFF} : We're gonna need some ambulances, let's go kill some hippies!" FirstSpawnWarningSound "saxtron_mp3\saxtron_h413_responce_start5.mp3" } WaveSpawn { WaitBeforeStarting 8 FirstSpawnOutput { Target fade Action Fade } } WaveSpawn { Name "w5a" TotalCurrency 9999999 TotalCount 1 MaxActive 1 FirstSpawnMessage "{yellow}[Music] Now Playing: Half-Life 2 - LG Orbifold" FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" SpawnCount 1 Where spawnbot_missile WaitBeforeStarting 10 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Epic FireInput { Target "w5boss" Action PlaySound Delay 0 Repeats 1 } } DoneOutput { Target "itsjoever" Action Trigger } } WaveSpawn { WaitForAllSpawned "w5a" Support 1 TotalCurrency 3000 TotalCount 130 MaxActive 9 SpawnCount 6 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Scout_Cash } } } }