//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ // spawnbot (left) // spawnbot_mission_spy (left) // spawnbot_mission_sentry_buster (left) // flankers (right) // spawnbot_chief (right) // spawnbot_mission_sniper (right) // tank_path_a_10 (left) // tank_path_b_10 (right) WaveSchedule { StartingCurrency 1200 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Templates { YoovyBot_Scout { Class Scout } YoovyBot_Pyro { Class Pyro ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "airblast disabled" 1 } } YoovyBot_Giant_Soldier_RapidFire { Class Soldier Name "Giant Rapid Fire Soldier" Health 3800 ClassIcon Soldier_spammer Attributes MiniBoss Tag bot_giant Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } Item "The Gilded Guard" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Soldier_DirectHit { Class Soldier Name "Directhit Soldier" ClassIcon soldier_directhit_lite Item "The Direct Hit" Item "The Shellmet" } YoovyBot_Soldier { Class Soldier } YoovyBot_Giant_Heavy_Shotgun_BurstFire { Class Heavy Name "Giant Burst Fire Shotgun Heavy" Health 5000 ClassIcon Heavy_shotgun_burst_lite WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant Item "gentlemanne_shotgun_coffinnail" ItemAttributes { ItemName "gentlemanne_shotgun_coffinnail" "bullets per shot bonus" 10 "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate bonus" 2.5 "damage penalty" 0.5 } Item "The Heavy Artillery Officer's Cap" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.7 } } YoovyBot_Scout_Melee { Class Scout Name "Bat Scout" ClassIcon scout_bat_nys WeaponRestrictions MeleeOnly } YoovyBot_Scout_FAN { Class Scout Name "Force-a-Nature Scout" ClassIcon scout_fan MaxVisionRange 500 Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" } YoovyBot_Demoman_Charger { Class Demoman Name "Charger" ClassIcon paintrain_lite WeaponRestrictions MeleeOnly Item "The Pain Train" ItemAttributes { ItemName "The Pain Train" "dmg taken from bullets increased" 1 "critboost on kill" 3 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 2 "attack not cancel charge" 1 } Item "Ali Baba's Wee Booties" Item "Backbreaker's Skullcracker" Item "Backbreaker's Guards" } YoovyBot_Giant_Demoman_BurstFire { Class Demoman Name "Giant Burst Fire Demoman" Health 3300 ClassIcon demo_burst_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "warbird_grenadelauncher_butcherbird" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "projectile spread angle penalty" 5 "projectile speed increased" 1.1 "clip size upgrade atomic" 7 "reload time decreased" 0.65 "set_item_texture_wear" 0 "fire rate bonus" 0.1 } Item "The Frag Proof Fragger" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Medic_Uber_Quick { Class Medic Name "Quick-Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } Item "Titanium Tyrolean" ItemAttributes { ItemName "Titanium Tyrolean" "set item tint RGB" 8626083 } } YoovyBot_Medic_Uber { Class Medic Name "Uber Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } } YoovyBot_Pyro_Airblast { Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan Item "Traffic Cone" } YoovyBot_Demoman_Knight_Samurai_Warrior { Class Demoman Name "Samurai Warrior" Health 650 Scale 1.3 ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Tag bot_giant Item "The Half-Zatoichi" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "charge recharge rate increased" 7 "attack not cancel charge" 1 "charge time increased" 2 } Item "Legendary Lid" CharacterAttributes { "airblast vulnerability multiplier" 0.9 "bot custom jump particle" 1 "gesture speed increase" 1.5 "damage force reduction" 0.9 "increased jump height" 2.3 "cancel falling damage" 1 } } YoovyBot_Giant_Soldier_Conch_Extended { Class Soldier Name "Giant Extended Conch Soldier" Health 3800 ClassIcon soldier_conch_giant Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "increase buff duration" 9 "deploy time decreased" 0.1 "move speed penalty" 0.5 } } YoovyBot_Spy { Class Spy Attributes IgnoreFlag } YoovyBot_Demoman { Class Demoman } YoovyBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Item "The Conspicuous Camouflage" } YoovyBot_Giant_Sniper_SMG { Class Sniper Name "Giant SMG Sniper" Health 3000 Scale 1.75 ClassIcon sniper_smg_tind_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_SMG" "clip size bonus" 2.0 "damage bonus" 1.25 } Item "The Conspicuous Camouflage" CharacterAttributes { "airblast vulnerability multiplier" 0.6 "override footstep sound set" 7 "damage force reduction" 0.6 "move speed penalty" 0.6 "voice pitch scale" 0 "head scale" 0.55 } } YoovyBot_Heavy_SteelFist { Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist_yoovy WeaponRestrictions MeleeOnly Tag bot_giant Item "Fists of Steel" Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Medic_Uber_Quick_Armored { Class Medic Name "Armored Quick-Uber Medic" Health 750 Scale 1.5 ClassIcon medic_uber_armored_lite Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MEDIGUN "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate penalty" 0.1 } Item "Titanium Tyrolean" Item "Das Metalmeatencasen" CharacterAttributes { "airblast vulnerability multiplier" 0.8 "damage force reduction" 0.8 } } YoovyBot_Pyro_Flare { Class Pyro Name "Flare Pyro" ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Skullbrero" ItemAttributes { ItemName "Skullbrero" "set item tint RGB" 5801378 } } YoovyBot_Pyro_DF { Class Pyro Name "Dragon's Fury Pyro" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 650 Item "The Dragon's Fury" Item "Airtight Arsonist" } YoovyBot_Giant_Pyro_DF { Class Pyro Name "Giant Dragon's Fury Pyro" Health 3000 ClassIcon pyro_dragon_fury_swordstone_giant MaxVisionRange 650 Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "The Dragon's Fury" Item "Airtight Arsonist" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Engineer_WalkIn_Tele { Class Engineer Name "Teleporter Engineer" Health 275 ClassIcon engineer_telein TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag Item "The Eureka Effect" ItemAttributes { ItemName "The Eureka Effect" "Construction rate decreased" 1 } Item "Wavefinder" Item "The Antarctic Researcher" } YoovyBot_Soldier_Buff_Extended { Class Soldier Name "Extended Buff Soldier" ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" Item "Defiant Spartan" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Heavy { Class Heavy } YoovyBot_Giant_Pyro_LongRange_Airblast { Class Pyro Name "Giant Airblast Arsonist" Health 4200 ClassIcon Pyro_airblast_ranged Attributes MiniBoss Tag bot_giant Item "The Nostromo Napalmer" ItemAttributes { ItemName "The Nostromo Napalmer" "lunchbox adds minicrits" 2 "flame_spread_degree" 5 "flame_drag" 3.9 } Item "Traffic Cone" Item "The Sengoku Scorcher" Item "Rail Spikes" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_Uber { Class Medic Name "Giant Uber Medic" Health 4500 ClassIcon medic_uber_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MEDIGUN "uber duration bonus" 4 "heal rate bonus" 200 } Item "Medic's Mountain Cap" ItemAttributes { ItemName "Medic's Mountain Cap" "set item tint RGB" 1315860 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 150 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_QF { Class Medic Name "Giant Quick-Fix Medic" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Soldier_RapidFire { Class Soldier Name "Rapid Fire Soldier" ClassIcon soldier_spammer Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.8 } Item "The Gilded Guard" } YoovyBot_Giant_Scout_Fast { Class Scout Name "Super Scout" Health 1200 ClassIcon scout_giant_fast WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Holy Mackerel" ItemAttributes { ItemName "The Holy Mackerel" "damage bonus" 1.25 } Item "The Bolt Boy" CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 "move speed bonus" 2 } } YoovyBot_Sniper { Class Sniper Attributes IgnoreFlag MaxVisionRange 2500 } YoovyBot_Soldier_Conch_Extended { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge Item "The Concheror" Item "Furious Fukaamigasa" CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Giant_Scout_SP { Class Scout Name "Giant Soda Popper Scout" Health 1600 ClassIcon scout_popper2_giant Attributes MiniBoss MaxVisionRange 500 Tag bot_giant Item "The Soda Popper" ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.25 } Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Fed-Fightin' Fedora" "set item tint RGB" 8208497 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "damage force reduction" 0.5 } } YoovyBot_Giant_Heavy { Class Heavy Name "Giant Heavy" Health 5000 ClassIcon heavy_giant Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Pyro_Phlog { Class Pyro Name "Phlogistinator Pyro" ClassIcon pyro_phlog Attributes SpawnWithFullCharge Item "The Phlogistinator" ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } Item "The Mishap Mercenary" } YoovyBot_Soldier_BurstFire { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_burstfire Attributes HoldFireUntilFullReload Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "fire rate bonus" 0.5 } Item "The Slo-Poke" } YoovyBot_Giant_Heavy_Deflector { Class Heavy Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector Attributes MiniBoss Tag bot_giant Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "damage bonus" 1.5 } Item "The U-Clank-A" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Deflector_Buff { Class Heavy Name "Giant Buff Deflector Heavy" Health 5000 ClassIcon heavy_deflector_buff_yoovy Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 2 "damage bonus" 1.5 } Item "The Buff Banner" Item "The U-Clank-A" Item "Commissar's Coat" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "increase buff duration" 9 "damage force reduction" 0.25 "deploy time decreased" 0.1 "move speed penalty" 0.5 } } YoovyBot_Medic_QF_Shield { Class Medic Name "Quick-Fix Shield Medic" ClassIcon medic_shield_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "generate rage on heal" 2 "ubercharge rate bonus" 1 } Item "Platinum Pickelhaube" CharacterAttributes { "bot medic uber deploy delay duration" 10102007 "increase buff duration" 9 } } YoovyBot_Giant_Medic_QF_Shield { Class Medic Name "Giant Quick-Fix Shield Medic" Health 4500 ClassIcon Medic_shield_lite Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "generate rage on heal" 2 "ubercharge rate bonus" 1 "heal rate bonus" 200 } Item "Platinum Pickelhaube" CharacterAttributes { "bot medic uber deploy delay duration" 10102007 "airblast vulnerability multiplier" 0.4 "increase buff duration" 9 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Soldier_Backup_Extended { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup Attributes SpawnWithFullCharge Item "The Battalion's Backup" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 2636109 } CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.1 } } YoovyBot_Sniper_Huntsman { Class Sniper Name "Bowman" ClassIcon sniper_bow Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Item "Larrikin Robin" } YoovyBot_Giant_Demoman_ScatterBarrage { Class Demoman Name "Drunken Demolitionist" Health 4100 ClassIcon demo_scatter_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "gentlemanne_grenadelauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_grenadelauncher_coffinnail" "projectile spread angle penalty" 5 "clip size upgrade atomic" 24 "reload time decreased" 0.5 "set_item_texture_wear" 0 "fire rate bonus" 0.25 "damage bonus" 1.5 } Item "The Rebel Rouser" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 40 } } YoovyBot_Giant_Medic_QF_Bigheal { Class Medic Name "Giant Big-Heal Medic" Health 4500 ClassIcon medic_quickfix_giant Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 400 } Item "The Gentleman's Ushanka" ItemAttributes { ItemName "The Gentleman's Ushanka" "set item tint RGB" 8626083 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 150 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Brassbeast { Class Heavy Name "Giant Brass Beast Heavy" Health 5000 ClassIcon heavy_brass_nys_giant Attributes MiniBoss Tag bot_giant Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 1 "spunup_damage_resistance" 1 "damage bonus" 1.7 } Item "Officer's Ushanka" CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Heavy_Heater { Class Heavy Name "Giant Heater Heavy" Health 5000 ClassIcon heavy_heater_giant Attributes MiniBoss Tag bot_giant Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } CharacterAttributes { "airblast vulnerability multiplier" 0.25 "override footstep sound set" 5 "damage force reduction" 0.25 "move speed penalty" 0.5 } } YoovyBot_Giant_Demoman_Knight_Persian { Class Demoman Name "Giant Persian Demoknight" Health 3300 ClassIcon demoknight_persian_nys_giant WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Persian Persuader" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } Item "Ali Baba's Wee Booties" Item "Sultan's Ceremonial" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 } } YoovyBot_Giant_Medic_QF_Regen { Class Medic Name "Giant Regen Quick-Fix Medic" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } Item "The Surgeon's Stahlhelm" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 50 } } YoovyBot_Giant_Soldier_Barrage { Class Soldier Name "Colonel Barrage" Health 4200 ClassIcon soldier_barrage_giant Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant Item "gentlemanne_rocketlauncher_coffinnail" ItemAttributes { ItemName "gentlemanne_rocketlauncher_coffinnail" "projectile spread angle penalty" 5 "projectile speed decreased" 0.4 "clip size upgrade atomic" 26 "reload time decreased" 0.22 "set_item_texture_wear" 0 "fire rate bonus" 0.2 "damage bonus" 1.5 } Item "The Patriot Peak" Item "The Diplomat" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "damage force reduction" 0.4 "move speed penalty" 0.5 "health regen" 50 } } YoovyBot_Scout_Sandman_FastCharge { Class Scout Name "Big League Scout" ClassIcon scout_stun WeaponRestrictions MeleeOnly Item "The Sandman" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 "max health additive penalty" 0 } Item "Batter's Helmet" Item "MNC Mascot Outfit" } YoovyBot_Engineer_WalkIn_NoTele { Class Engineer Name "Sentry Engineer" Health 275 Attributes IgnoreFlag } YoovyBot_SentryBuster { Class Demoman Name "Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 } } YoovyBot_SentryBuster_Woodsy { Class Demoman Name "Woodsy Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant Item "The Ullapool Caber" Item "The Bushman's Boonie" Item "The Triggerman's Tacticals" CharacterAttributes { "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "damage force reduction" 0.4 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "head scale" 3 "torso scale" 0.3 } } } //SENTRYBUSTERS //SentryBuster Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template YoovyBot_SentryBuster Skill Expert } TFBot { Template YoovyBot_SentryBuster_Woodsy Skill Expert } } } //SPIES //Wave 2 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 4 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //Wave 5 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Spy Skill Hard } } //SNIPERS //Wave 4 Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template YoovyBot_Sniper Skill Hard } } //ENGINEERS //Wave 4 Engineer Mission { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template YoovyBot_Engineer_WalkIn_Tele Skill Expert } } //Wave 7 Engineer Mission { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template YoovyBot_Engineer_WalkIn_NoTele Skill Expert } } //WAVE 1 /// $800 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w1_01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 100 TFBot { Template YoovyBot_Scout Skill Easy } } WaveSpawn { Name w1_01 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Pyro Skill Normal } } WaveSpawn { Name w1_01_giants Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Soldier_RapidFire Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name w1_02 WaitForAllSpawned w1_01 Where flankers TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 7 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Template YoovyBot_Soldier_DirectHit Skill Normal } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Scout Skill Easy } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 Where flankers TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 7 Support Limited TotalCurrency 75 TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 21 TotalCurrency 200 TFBot { Template YoovyBot_Giant_Heavy_Shotgun_BurstFire Skill Expert } } WaveSpawn { Name w1_02_support WaitForAllSpawned w1_02 Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 TotalCurrency 100 TFBot { Template YoovyBot_Scout_Melee Skill Expert } } } //WAVE 2 /// $800 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w2_01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 150 TFBot { Template YoovyBot_Scout Skill Normal } } WaveSpawn { Name w2_01 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Demoman Skill Normal } } WaveSpawn { Name w2_01 Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 200 Squad { TFBot { Template YoovyBot_Giant_Demoman_BurstFire Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_QF_Shield Skill Hard } } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 Where flankers TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Demoman_Knight_Samurai_Warrior Skill Expert } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 21 TotalCurrency 150 Squad { TFBot { Template YoovyBot_Giant_Soldier_Conch_Extended Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name w2_02_support WaitForAllDead w2_01 Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 150 TFBot { Template YoovyBot_Pyro Skill Normal } } } //WAVE 3 /// $1,000 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w3_01_tank TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 25000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 100 TFBot { Template YoovyBot_Demoman Skill Normal } } WaveSpawn { Name w3_01 Where flankers TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Sniper_SMG Skill Normal } } WaveSpawn { Name w3_01 Where flankers TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Heavy Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Template YoovyBot_Heavy_Steelfist Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 7 TotalCurrency 50 Squad { TFBot { Template YoovyBot_Heavy_SteelFist Skill Expert } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where flankers TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 42 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Sniper_SMG Skill Expert } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 42 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Pyro_DF Skill Expert } } WaveSpawn { Name w3_02_support WaitForAllDead w3_01 Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 7 Support 1 TotalCurrency 100 TFBot { Template YoovyBot_Pyro_Flare Skill Hard } } WaveSpawn { Name w3_02_support WaitForAllDead w3_01 Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 7 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Pyro_DF Skill Normal } } } //WAVE 4 /// $700 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w4_01 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 100 TFBot { Template YoovyBot_Soldier_Buff_Extended Skill Normal } } WaveSpawn { Name w4_01 Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Heavy Skill Normal } } WaveSpawn { Name w4_01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 150 Squad { TFBot { Template YoovyBot_Giant_Pyro_LongRange_Airblast Skill Expert } TFBot { Template YoovyBot_Giant_Medic_Uber Skill Expert } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 150 TFBot { Template YoovyBot_Giant_Scout_Fast Skill Easy } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 Where flankers TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Heavy_Brassbeast Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name w4_02_support WaitForAllDead w4_01 Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 100 TFBot { Template YoovyBot_Pyro_Airblast Skill Normal } } WaveSpawn { Name w4_02_support WaitForAllDead w4_01 Where flankers TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Soldier_RapidFire Skill Normal } } } //WAVE 5 /// $800 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w5_01_tank TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 20000 Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 100 TFBot { Template YoovyBot_Scout Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name w5_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Soldier_Conch_Extended Skill Hard } } WaveSpawn { Name w5_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Demoman_BurstFire Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w5_01_giantscouts Where spawnbot Where flankers RandomSpawn 1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Scout_SP Skill Expert } } WaveSpawn { Name w5_02_tank WaitForAllDead w5_01 TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 30000 Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 150 Squad { TFBot { Template YoovyBot_Giant_Heavy Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } } } WaveSpawn { Name w5_02_support WaitForAllDead w5_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Scout Skill Normal } } WaveSpawn { Name w5_02_support WaitForAllDead w5_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Demoman Skill Normal } } WaveSpawn { Name w5_02_support WaitForAllDead w5_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Pyro Attributes AlwaysCrit Skill Normal } } } //WAVE 6 /// $900 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w6_01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 200 TFBot { Template YoovyBot_Pyro_DF Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w6_01 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Soldier_RapidFire Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name w6_01 Where flankers TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 50 TFBot { Template YoovyBot_Soldier_BurstFire Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name w6_01_giants Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector Skill Expert } TFBot { Template YoovyBot_Giant_Medic_Uber Skill Expert } } } WaveSpawn { Name w6_02_giants WaitForAllDead w6_01 Where flankers TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector_Buff Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Shield Skill Expert } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } TFBot { Template YoovyBot_Medic_Uber Skill Hard } } } WaveSpawn { Name w6_02_support WaitForAllDead w6_01 Where spawnbot Where flankers RandomSpawn 1 TotalCount 36 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 TotalCurrency 150 TFBot { Template YoovyBot_Soldier_Backup_Extended Skill Hard } } } //WAVE 7 /// $1,200 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name w7_01 Where spawnbot TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnOutput { Target Barricade_Destroy_Relay Action Trigger } TotalCurrency 100 TFBot { Template YoovyBot_Scout Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name w7_01_snipers Where flankers TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Sniper_Huntsman Attributes AlwaysCrit Skill Hard } } WaveSpawn { Name w7_01 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 Squad { TFBot { Template YoovyBot_Giant_Demoman_ScatterBarrage Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF_Bigheal Skill Expert } } } WaveSpawn { Name w7_02_tank WaitForAllDead w7_01 TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankboss Health 30000 Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_02 WaitForAllDead w7_01 Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template YoovyBot_Pyro_Airblast Skill Normal } } WaveSpawn { Name w7_02 WaitForAllDead w7_01 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Heavy_Heater Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w7_02 WaitForAllDead w7_01 Where flankers TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 21 TotalCurrency 200 TFBot { Template YoovyBot_Giant_Demoman_Knight_Persian Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w7_03_tank WaitForAllDead w7_02 TotalCurrency 50 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Name tankbossfinal Health 30000 Speed 75 Skin 1 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_03 WaitForAllDead w7_02 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template YoovyBot_Giant_Heavy Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } TFBot { Template YoovyBot_Giant_Medic_QF Skill Expert } } } WaveSpawn { Name w7_03 WaitForAllDead w7_02 Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template YoovyBot_Giant_Soldier_Barrage Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w7_03_support WaitForAllDead w7_02 Where spawnbot Where flankers RandomSpawn 1 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn { Name w7_03_support WaitForAllDead w7_02 Where spawnbot Where flankers RandomSpawn 1 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TotalCurrency 50 TFBot { Template YoovyBot_Pyro_Flare Skill Hard } } } }