// +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 800 | 900 | // | Wave 2 | 900 | 1000 | // | Wave 3 | 850 | 950 | // | Wave 4 | 1100 | 1200 | // | Wave 5 | 1100 | 1200 | // | Wave 6 | 750 | 850 | // +----------+----------+----------+ // | Total | 5500 | 6100 | // +----------+----------+----------+ #base robot_giant_tweaked.pop #base robot_standard_tweaked.pop WaveSchedule { StartingCurrency 1500 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Soda_Popper_Scout { ClassIcon scout_popper Health 125 Name "Soda Popper Scout" Class Scout Skill Normal MaxVisionRange 800 WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the soda popper" "scattergun knockback mult" 1.2 "damage bonus" 0.35 } Item "the soda popper" Item "crit-a-cola" Item "the cotton head" Item "the digit divulger" } Sergeant_Barrage { ClassIcon soldier_barrage_directhit Health 4200 Name "Sergeant Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "clip size upgrade atomic" 25.0 "faster reload rate" 0.20 "fire rate bonus" 0.25 "projectile spread angle penalty" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } Item "the direct hit" Item "armored authority" Item "fancy dress uniform" } } Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 40 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 70 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name champs TotalCurrency 45 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 35 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where flankers Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name gsoldier WaitForAllSpawned champs TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { WaitForAllSpawned champs TotalCurrency 60 TotalCount 14 MaxActive 7 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } } } WaveSpawn { WaitForAllSpawned champs TotalCurrency 35 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6.5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } } } WaveSpawn { Name gsoldiers WaitForAllSpawned gsoldier TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead champs TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead gsoldiers TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name gdemo WaitForAllDead gsoldiers TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead gsoldiers TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 8.5 WaitBetweenSpawns 5 Where flankers Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead gdemo TotalCurrency 25 TotalCount 50 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 2 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name gdemo2 WaitForAllDead gdemo TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { WaitForAllDead gdemo TotalCurrency 25 TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6.5 WaitBetweenSpawns 2 Support Limited Where flankers Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name steel TotalCurrency 70 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name shotguns TotalCurrency 80 TotalCount 34 MaxActive 18 SpawnCount 3 WaitBeforeStarting 3.5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name gfan WaitForAllSpawned steel TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllSpawned steel TotalCurrency 75 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where flankers Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } } } WaveSpawn { WaitForAllSpawned steel TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllSpawned gfan TotalCurrency 65 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllSpawned gfan TotalCurrency 65 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6.5 WaitBetweenSpawns 3 Where spawnbot Support Limited Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { WaitForAllSpawned gfan TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name gburst WaitForAllSpawned gfan TotalCurrency 170 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun_burst_lite Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Giant Pain in the Ass" Health 6000 Tag "bot_giant" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 10 "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate bonus" 2.5 "damage penalty" 0.45 } CharacterAttributes { "move speed penalty" 0.7 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "override footstep sound set" 5 } Item "the team captain" } } } WaveSpawn { WaitForAllDead gburst TotalCurrency 10 TotalCount 420 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead gburst TotalCurrency 70 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gheater TotalCurrency 85 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } Item "the bunsen brave" } } } WaveSpawn { Name gpyros TotalCurrency 115 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Skill Easy Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Item "hard-headed hardware" } } } WaveSpawn { TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } } WaveSpawn { WaitForAllDead gheater TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead gheater TotalCurrency 125 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead gheater TotalCurrency 55 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Soda_Popper_Scout } } } WaveSpawn { WaitForAllSpawned gpyros TotalCurrency 20 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where flankers Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { Name soldiers WaitForAllDead gpyros TotalCurrency 50 TotalCount 14 MaxActive 7 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where flankers Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { WaitForAllSpawned soldiers TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllSpawned soldiers TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllSpawned soldiers TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 75 TotalCount 35 MaxActive 13 SpawnCount 7 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } } } WaveSpawn { Name fanscout TotalCurrency 20 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name tank1 WaitForAllDead fanscout TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Tank { Health 16500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name tank2 WaitForAllDead tank1 TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned tank1 TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { WaitForAllSpawned tank1 TotalCurrency 175 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template Sergeant_Barrage } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { WaitForAllSpawned tank2 TotalCurrency 55 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Item "the warsworn helmet" } } } WaveSpawn { Name supersteel WaitForAllDead tank1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Where flankers Squad { TFBot { ClassIcon heavy_steelfist_nys Health 6000 Name "Super Steel Gauntlet" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" -1 "airblast vulnerability multiplier" -1 "override footstep sound set" 2 "SET BONUS: no death from headshots" 1 } Item "fists of steel" Item "bone-cut belt" Item "mad mask" } } } WaveSpawn { WaitForAllSpawned supersteel TotalCurrency 175 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template Sergeant_Barrage } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { WaitForAllSpawned supersteel TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name fanscout2 WaitForAllDead tank2 TotalCurrency 55 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 65 TotalCount 48 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 65 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury_swordstone Health 175 Name "Dragon's Fury Pyro" Class Pyro Skill Hard MaxVisionRange 1000 WeaponRestrictions PrimaryOnly Item "the triclops" Item "the dragon's fury" } } } WaveSpawn { Name gcombo TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Easy Attributes "AlwaysFireWeapon" Item "hard-headed hardware" } } } WaveSpawn { Name tank1 WaitForAllSpawned gcombo TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead tank1 TotalCurrency 50 TotalCount 34 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2.5 WaitBetweenSpawns 1.5 RandomSpawn 1 Where flankers Where spawnbot Squad { TFBot { ClassIcon soldier_bison Health 200 Name "Bison Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "lord cockswain's pith helmet" Item "lord cockswain's novelty mutton chops and pipe" } } } WaveSpawn { WaitForAllDead tank1 TotalCurrency 75 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 4.5 WaitBetweenSpawns 1 RandomSpawn 1 Where flankers Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead tank1 TotalCurrency 170 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7.5 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Skill Hard Template T_TFBot_Medic } TFBot { Skill Hard Template T_TFBot_Medic } TFBot { Skill Hard Template T_TFBot_Medic } } } WaveSpawn { Name tank2 WaitForAllDead tank1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 Tank { Health 14500 Name Tank Speed 100 Skin 1 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead tank2 TotalCurrency 75 TotalCount 27 MaxActive 9 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Support Limited Squad { TFBot { Skill Hard Template T_TFBot_Soldier_Extended_Concheror Attributes "HoldFireUntilFullReload" } } } WaveSpawn { WaitForAllDead tank2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Skill Hard Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gheavy TotalCurrency 100 TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name supers TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name sergeant WaitForAllSpawned supers TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned supers TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 Where spawnbot Squad { TFBot { Template Soda_Popper_Scout } } } WaveSpawn { WaitForAllDead sergeant TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "AlwaysFireWeapon" Item "the widowmaker" Item "gentlemanne_wrench_topshelf" Item "engineer earmuffs" Item "engineer welding mask" } } } WaveSpawn { WaitForAllDead sergeant TotalCurrency 70 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Where flankers Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" Item "the menpo" } } } WaveSpawn { WaitForAllDead sergeant TotalCurrency 30 TotalCount 5 MaxActive 5 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Demoman_Samurai Item "the menpo" } } } WaveSpawn { Name gcharged WaitForAllDead sergeant TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } TFBot { Skill Hard Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead sergeant TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { WaitForAllDead sergeant TotalCurrency 0 TotalCount 420 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead gcharged TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllDead gcharged TotalCurrency 40 TotalCount 14 MaxActive 8 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 3.5 Where spawnbot Squad { TFBot { Template Soda_Popper_Scout } } } WaveSpawn { WaitForAllDead gcharged TotalCurrency 110 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } } }