/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_blacky_weps_rgg.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - 1, 2, 3, 4 { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry Busters - 5, 6, 7 { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 5 RunForThisManyWaves 3 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 2 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 4 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 5, 6 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 7 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "damage bonus" 1.0 } } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Spy wave 4, 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 7 { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Engineer wave 6 { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } ///////////////// //WAVES //POPFILE PAYOUT //START $1200 //DROP W1 $1100 /W2 $1100 /W3 $1100 /W4 $1000 /W5 $1000 /W6 $900 /W7 $800 //START: $1200 / DROP: $7000 / TOTAL: $8200 / TOTAL PLUS BONUS: $8800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 32 Soldiers (160) // 2 Super Scouts (140) // 20 Demoknight flood (100) // 50 Scouts (250) // 20 Heavies (100) // 1 Squad 1 Giant RapidFire Soldier, 1 Giant Medic (250) // 10 Demomen (100) // Missions: Sentries 1/45, // Cash at start is $1200 // Total cash in this wave is $1100 // Running Total cash is $2300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name 6a TotalCount 1 TotalCurrency 09 Tank { Health 27500 Name "TankBossA" Speed 80 StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6b TotalCurrency 150 TotalCount 8 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Class Spy Skill Expert Health 5000 Scale 1.5 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.01 } } } WaveSpawn { Name 6c TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } } }