/////////////////////////////////////////////////////////////////////////// // BEGIN POP FILE /////////////////////////////////////////////////////////////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_custom.pop WaveSchedule { ///////////////// //MISSIONS ///////////////// /////////////////////////////////////////////////////////////////////////// //SENTRY BUSTER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sentry Busters - 1-7 { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } /////////////////////////////////////////////////////////////////////////// //SNIPER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // Sniper wave 3 { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } /////////////////////////////////////////////////////////////////////////// //SPY MISSIONS /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// //ENGINEER MISSIONS /////////////////////////////////////////////////////////////////////////// Mission // engineer bot - 2 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 500 } } Mission // engineer bot - 4 { Objective Engineer InitialCooldown 25 Where flankers BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Health 750 Item "the jag" ItemAttributes { ItemName "the jag" "fire rate bonus" 0.5 } } } StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////// //WAVES // // // Starting Currency: 600 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 500 | 600 | // | Wave 2 | 550 | 650 | // | Wave 3 | 800 | 900 | // | Wave 4 | 800 | 900 | // +----------+----------+----------+ // | Total | 2650 | 3050 | // +----------+----------+----------+ // //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // 36 scouts { Where spawnbot Name "W1Scout1" TotalCount 36 MaxActive 14 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn // 24 boxers { Where spawnbot Name "W1HeavyWeight" TotalCount 30 MaxActive 10 SpawnCount 3 WaitForAllSpawned "W1Scout1" WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Hard } } WaveSpawn // 18 demomen { Where flankers Name "W1HeavyWeight" TotalCount 18 MaxActive 9 SpawnCount 6 WaitForAllSpawned "W1Scout1" WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn // Giant soldier { Where spawnbot Name "W1Giant" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W1HeavyWeight" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // bonk scouts { Where flankers Name "W1Giant" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllSpawned "W1HeavyWeight" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn // Mini giant heavies { Where spawnbot Name "W1MiniGiant" TotalCount 14 MaxActive 6 SpawnCount 2 WaitForAllSpawned "W1Giant" WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Warrior Name "Mauler" Skill Hard Health 1000 "scale" 1.5 Item "K9-Mane" } } WaveSpawn // 12 demomen { Where spawnbot Name "W1MiniGiant" TotalCount 22 MaxActive 7 SpawnCount 2 WaitForAllSpawned "W1Giant" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Skill Normal } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Giant scout { Where spawnbot Name "W2GiantScout1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Bat } } WaveSpawn // Soldiers { Where flankers Name "W2Soldiers1" TotalCount 28 MaxActive 11 SpawnCount 7 WaitBetweenSpawns 4 WaitBeforeStarting 5 TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn // Giant scout { Where spawnbot Name "W2GiantScout2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "W2Soldiers1" WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Bat } } WaveSpawn // Giant Huntsman { Where spawnbot Name "W2Huntsman" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "W2GiantScout2" WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Sniper_Huntsman } } WaveSpawn // Support fan of war scouts { Where spawnbot Name "W2Support" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "W2GiantScout2" WaitBetweenSpawns 15 WaitBeforeStarting 5 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Fan_o_War Item "the fan o'war" BehaviorModifiers Mobber } } WaveSpawn // Support scattergun { Where spawnbot Name "W2Support" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "W2GiantScout2" WaitBetweenSpawns 18 WaitBeforeStarting 5 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn // Dragonfury Pyro { Where spawnbot Name "W2Dragon" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "W2Huntsman" WaitBetweenSpawns 15 WaitBeforeStarting 8 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Pyro_DF } } WaveSpawn // Flare spam { Where flankers Name "W2Dragon" TotalCount 20 MaxActive 5 SpawnCount 1 WaitForAllDead "W2Huntsman" WaitBetweenSpawns 1 WaitBeforeStarting 10 TotalCurrency 75 TFBot { Template T_TFBot_Pyro_Flaregun } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Giant Pyro { Where spawnbot Name "W3GiantPyro" TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn // arrow spam { Where flankers Name "W3GiantPyro" TotalCount 24 MaxActive 9 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // Buff banners { Where spawnbot Name "W3Buff1" TotalCount 18 MaxActive 9 SpawnCount 3 WaitForAllSpawned "W3GiantPyro" WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 75 TFBot { Class Soldier Name "Buff Banner Soldier" Skill Hard ClassIcon soldier_buff Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 100.0 } } } WaveSpawn // bushwacka snipers { Where spawnbot Name "W3Buff1" TotalCount 42 MaxActive 14 SpawnCount 7 WaitForAllSpawned "W3GiantPyro" WaitBetweenSpawns 10 WaitBeforeStarting 15 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Bushwacka Health 200 } } WaveSpawn // giant healing soldier { Where spawnbot Name "W3heals1" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "W3Buff1" WaitBetweenSpawns 25 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Soldier Name "Giant Black Box Soldier" ClassIcon soldier_blackbox_giant Health 4200 Item "The Black Box" Skill Expert Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 //"Projectile speed increased" 0.4 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } } WaveSpawn // Buff banners { Where flankers Name "W3heals1" TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllSpawned "W3buff1" WaitBetweenSpawns 4 WaitBeforeStarting 15 TotalCurrency 150 squad { TFBot { Class Soldier Name "Buff Banner Soldier" ClassIcon soldier_buff Skill Hard Attributes SpawnWithFullCharge Item "The Buff Banner" CharacterAttributes { "increase buff duration" 100.0 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // burst demos { Where spawnbot Name "W3Demospam" TotalCount 40 MaxActive 12 SpawnCount 1 WaitForAllDead "W3heals1" WaitBetweenSpawns 0.75 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn // giant crit soldiers { Where flankers Name "W3Demospam" TotalCount 4 MaxActive 3 SpawnCount 1 WaitForAllDead "W3heals1" WaitBetweenSpawns 15 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn // tank { TotalCount 1 WaitForAllDead "W3heals1" WaitBeforeStarting 10 TotalCurrency 100 Name "tankw3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn // Giant Rocket heavy { Where spawnbot Name "W4Combo1" TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 50 squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Rocket Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // Crit melee spam { Where flankers Name "W4Combo1" TotalCount 80 MaxActive 18 SpawnCount 3 WaitBetweenSpawns 1.5 WaitBeforeStarting 10 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_knight Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } WaveSpawn // Minigiants { Where spawnbot Name "W4gauntlets" TotalCount 16 MaxActive 7 SpawnCount 2 WaitForAllSpawned "W4Combo1" WaitBetweenSpawns 8 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Heavies { Where spawnbot Name "W4gauntlets" TotalCount 32 MaxActive 12 SpawnCount 4 WaitForAllSpawned "W4Combo1" WaitBetweenSpawns 8 WaitBeforeStarting 13 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn // Super Scouts { Where spawnbot Name "W4Fast" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead "W4gauntlets" WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Support bisons { Where flankers Name "W4Tanksupport" TotalCount 12 MaxActive 14 SpawnCount 4 WaitForAllSpawned "W4Fast" WaitBetweenSpawns 8 WaitBeforeStarting 3 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Soldier_Bison } } WaveSpawn // Support kritz { Where flankers Name "W4Tanksupport" TotalCount 12 MaxActive 4 SpawnCount 1 WaitForAllSpawned "W4Fast" WaitBetweenSpawns 8 WaitBeforeStarting 3 TotalCurrency 50 support 1 TFBot { Template T_TFBot_Medic_Kritzkrieg } } WaveSpawn // tank { TotalCount 1 WaitForAllSpawned "W4Fast" WaitBeforeStarting 0 TotalCurrency 75 Name "tankw4_1" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // tank { TotalCount 1 WaitForAllSpawned "W4Fast" WaitBeforeStarting 35 TotalCurrency 75 Name "tankw4_2" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }