////////////////////////////////////////// // VERSION 11.0 // (Advanced) Assault and Battery, a Mission by Crosse?! (https://steamcommunity.com/id/myinventoryisnotforsale/) // mvm_rottenburg, a map by Valve // Fiercest Warrior ver 0 & ver 7 Dual Mix by Zer0Destinate/Veserr0 on YouTube (https://www.youtube.com/channel/UCeoQG-anLzmj3OO55b_ltlw) // If there are discrepancies with the wave descriptions compared to what actually comes out, I'm probably either too lazy to fix them or I forgot to do so. ////////////////////////////////////////// ///////////////////// // Pop Start ///////////////////// #base robot_giant.pop #base robot_standard.pop #base robot_crosse.pop #base robot_crossegiants.pop WaveSchedule { ///////////////////// // Initialization ///////////////////// PointTemplates { HeatWaveMusic { NoFixUp 1 logic_relay { "origin" "0 0 0" "targetname" "coolrelay" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Assault and Battery,0,-1" "OnTrigger" "bots_win,AddOutput,OnRoundWin mus_heatwave_fail:Trigger:0:-1" } ambient_generic { health 10 message #*heatwaveintro.mp3 radius 20 spawnflags 49 targetname mus_heatintro } ambient_generic { health 10 message #*heatwaveloop.mp3 radius 20 spawnflags 49 // it's set to 49 because mp3 files can't loop, that only works for .wav files with added cuepoints targetname mus_heatloop } logic_relay { spawnflags "2" targetname mus_heatintro_relay "OnTrigger" "mus_heatintro,PlaySound,,0,-1" "OnTrigger" "coolrelay,Trigger,,0,-1" "OnTrigger" "mus_heatloop_relay,Trigger,,24.528,-1" } logic_relay { spawnflags "2" targetname mus_heatloop_relay // it's why this relay actually makes the song 'loop' "OnTrigger" "mus_heatloop,PlaySound,,0,-1" "OnTrigger" "mus_heatloop_relay,Trigger,,144.395,-1" } logic_relay { spawnflags "2" targetname mus_heatwave_fail "OnTrigger" "mus_heatloop,Volume,0,0,-1" "OnTrigger" "mus_heatloop_relay,CancelPending,,0,-1" "OnTrigger" "player,$playsoundtoself,replay/youtube_uploadfinished.wav,0,-1" } logic_relay { spawnflags "2" targetname mus_heatwave_end_relay "OnTrigger" "mus_heatloop,Volume,0,0,-1" "OnTrigger" "mus_heatloop_relay,CancelPending,,0,-1" "OnTrigger" "mus_heatoutro,PlaySound,,0,-1" } ambient_generic { health 10 message #*heatwaveoutro.mp3 radius 20 spawnflags 49 targetname mus_heatoutro } } } SpawnTemplate HeatWaveMusic StartingCurrency 1500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 ///////////////////// // Missions ///////////////////// /////////// // Spy /////////// Mission // Normal Spy W2 and 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_CrosseNormalSpy } } //////////////// // Engineer //////////////// Mission // Teleporting Engineers W2-4 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 2 RunForThisManyWaves 4 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } ////////////// // Sniper ////////////// Mission // Sniper W1 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Sniper W6 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } ////////////////////// // Sentry Busters ////////////////////// AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 Mission // Sentry Busters { Objective DestroySentries InitialCooldown 15 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } ///////////////////// // Wave List // START 1500$ - W1 1100$ (2600$ EOW) - W2 1100$ (3700$ EOW) - W3 1100$ (4800$ EOW) - W4 800$ (5600$ EOW) - W5 900$ (6500$ EOW) - W6 1800$ - TOTAL 8300$ ///////////////////// ///////////////////// // Wave 1 - 1500$ - +1100$ EoW - 2 GRF Soldiers, 4 GPyros, 1 GT1 Demo, 1 GRegen, 12 Big-Heals, 30 Bat Scouts, 20 Demoknights and 8 Heater Heavies SUPPORTED BY Punchies, Bison Soldiers and Snipers ///////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1GSoldierAndMeds TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } } } WaveSpawn { Name W1Scouts TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 7 Where flankers WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Class Scout Skill Easy ClassIcon scout } } WaveSpawn { Name W1GPyroAndHeavies WaitForAllSpawned "W1GSoldierAndMeds" TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_GManmelterPyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_CrosseHeaterHeavy Attributes DisableDodge Item "Engineer Welding Mask" } TFBot { Template T_TFBot_CrosseHeaterHeavy Attributes DisableDodge Item "Engineer Welding Mask" } TFBot { Template T_TFBot_CrosseHeaterHeavy Attributes DisableDodge Item "Engineer Welding Mask" } } } WaveSpawn { Name W1GDemoAndGMed1 WaitForAllSpawned "W1GPyroAndHeavies" TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies Item "The Surgeon's Stahlhelm" Name "Giant Regen Medic" } } } WaveSpawn { Name W1PunchySupport WaitForAllSpawned "W1GPyroAndHeavies" TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Name "Punchy, the Invincible" } } } WaveSpawn { Name W1Bisons WaitForAllSpawned "W1GPyroAndHeavies" TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_CrosseSoldierBison } } } ///////////////////// // Wave 2 - 2600$ - +1100$ EoW - 5 GKnights, 2 GShotgun Heavies, 3 Clusterbomb GDemos, 30 Loch Shotgunner Demos, 20 DF Pyros, 9 Buff Soldiers, SUPPORTED BY Normal Spies and Winger Scouts ///////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2Demos TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 4 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 7 TFBot { Class Demoman Skill Normal ClassIcon demo } } WaveSpawn { Name W2GScouts TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name W2GSoldiers TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 Where flankers WaitBeforeStarting 1 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name W2Tank1 WaitForAllSpawned "W2GSoldiers" TotalCurrency 150 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank HP - 20K`) " } Tank { Health 20000 Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2Shortstops WaitForAllSpawned "W2Demos" TotalCurrency 150 TotalCount 20 MaxActive 15 SpawnCount 5 Where flankers WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_CrosseScoutShortstop } TFBot { Template T_TFBot_CrosseScoutShortstop } TFBot { Template T_TFBot_CrosseScoutShortstop } TFBot { Template T_TFBot_CrosseScoutShortstop } TFBot { Template T_TFBot_CrosseScoutShortstop } } } WaveSpawn { Name W2GHeavies WaitForAllSpawned "W2GSoldiers" TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick-Uber Medic" } TFBot { Template T_TFBot_CrosseKritzMed } TFBot { Template T_TFBot_CrosseKritzMed } } } WaveSpawn { Name W2ScoutSupport WaitForAllSpawned "W2Shortstops" TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 4 Where flankers WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Class scout Skill Hard } } } } ///////////////////// // Wave 3 - 3700$ - +1100$ EoW - 3 Krit Bison Shotgunner GSoldiers, 2 GDeflectors, 2 GRF Soldiers, 2 GRegen Shields, 30 DH Soldiers, 8 UMeds, 12 Huntsman Spammer Snipers and 24 Pyros SUPPORTED BY Demoknights, Spies and Teleporting Engies ///////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3GBisonShotguns TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFReminder: Bomb always spawns Flankers!`) " } TFBot { Template T_TFBot_CrosseGBison } } WaveSpawn { Name W3GBuff TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_CrosseDirectHit } TFBot { Template T_TFBot_CrosseDirectHit } TFBot { Template T_TFBot_CrosseDirectHit } TFBot { Template T_TFBot_CrosseDirectHit } TFBot { Template T_TFBot_CrosseDirectHit } } } WaveSpawn { Name W3Demoflanks TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 6 Where spawnbot Where flankers WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name W3GSoldierUmeds WaitForAllSpawned "W3GBuff" TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick Uber Medic" } TFBot { Template T_TFBot_Medic_QuickUber Attributes IgnoreEnemies Name "Quick Uber Medic" } } } WaveSpawn { Name W3GHeater1 WaitForAllSpawned "W3GSoldierUmeds" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_CrosseGKritz } } } WaveSpawn { Name W3GHeater2 WaitForAllSpawned "W3GHeater1" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies Item "The Surgeon's Stahlhelm" Name "Giant Regen Medic" } } } WaveSpawn { Name W3BowsNPyros WaitForAllSpawned "W3Demoflanks" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Support Limited Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "The Huntsman" "Set DamageType Ignite" 1 } } TFBot { Template T_TFBot_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } } ///////////////////// // Wave 4 - 4800$ - +800$ EoW - 2 GBonks, 3 Gas Jockey GPyros, 1 GBurst DH, 1 Buff Conch Duo, 2 Tanks (20k per, 40k total) 30 Krit Poppers, 10 BBoxes, 10 Kritz Meds SUPPORTED BY Detonator Spammers, Krit Axtins and Kunai Spies ///////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4GBonkScout TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot Where flankers Randomspawn 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W4Tank1 TotalCurrency 225 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank HP - 25K`) " } Tank { Health 25000 Speed 75 StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4GManglers TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_CrosseGBurstMangler Attributes AlwaysCrit } } } WaveSpawn { Name W4KritzShotguns TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 8 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy_shotgun_crosse Item "The Well-Rounded Rifleman" Item "Deadbeats" ItemAttributes { ItemName "Deadbeats" "set item tint RGB" 13595446 } } TFBot { Template T_TFBot_CrosseKritzMed } } } WaveSpawn { Name W4PolyPyros WaitForAllSpawned "W4KritzShotguns" TotalCurrency 20 TotalCount 40 MaxActive 8 SpawnCount 2 Where spawnbot where flankers WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_CrossePolyPyro ClassIcon pyro_polycount_crosse Attributes AlwaysFireWeapon } } } WaveSpawn { Name W4GShotties WaitForAllSpawned "W4KritzShotguns" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_crosse_giant Item "The Well-Rounded Rifleman" Item "Deadbeats" ItemAttributes { ItemName "Deadbeats" "set item tint RGB" 13595446 } } } } WaveSpawn { Name W4GConches WaitForAllSpawned "W4KritzShotguns" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name W4GSoldiers1 WaitForAllSpawned "W4GConches" TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_CrosseGSoldierDirectHit } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name W4GSoldiers2 WaitForAllSpawned "W4GConches" TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_CrosseGBuffRapid ClassIcon banner_buff_conch } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name W4GSoldiers3 WaitForAllSpawned "W4GConches" TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_CrosseGConchRapid ClassIcon banner_buff_conch } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic Attributes IgnoreEnemies } } } WaveSpawn { Name W4GSoldiers4 WaitForAllSpawned "W4GSoldiers1" TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_CrosseGSoldierDirectHit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_CrosseGBuffRapid ClassIcon banner_buff_conch ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mod weapon blocks healing" 1 } } TFBot { Template T_TFBot_CrosseGConchRapid ClassIcon banner_buff_conch ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mod weapon blocks healing" 1 } } } } WaveSpawn { Name W4DetonatorSupport TotalCurrency 25 WaitForAllSpawned "W4PolyPyros" TotalCount 25 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon pyro_detonator Item "The Detonator" } } } ///////////////////// // Wave 5 - 5600$ - +900$ by EoW - 8 Krit GRF Soldiers, 10 Supers, 1 Tank (50k total) 8 UMeds, 60 Fat Scouts, 30 Krit Bowmen SUPPORTED BY Normal Soldiers (Failsafe) and Kunai Spies ///////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5CritGSoldiersAndBigHeals TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal Attributes IgnoreEnemies Name "Big-Heal Medic" } } } WaveSpawn { Name W5Tank1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank HP - 30K`) " } Tank { Health 30000 Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5Tank2 WaitForAllSpawned "W5GHeavyAndMedics" TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank HP - 15K / Tank Speed - 90`) " } Tank { Health 15000 Speed 90 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5Supers TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name W5GHeavyAndMedics WaitForAllSpawned "W5CritGSoldiersAndBigHeals" TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreEnemies Item "The Surgeon's Stahlhelm" Name "Giant Regen Medic" } } } WaveSpawn { Name W5GBurstRapid WaitForAllSpawned "W5GHeavyAndMedics" TotalCurrency 100 TotalCount 7 MaxActive 7 SpawnCount 7 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Giant_Powershell } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Pyro Skill Normal } TFBot { Template T_TFBot_Pyro Skill Normal } TFBot { Template T_TFBot_Pyro Skill Normal } TFBot { Template T_TFBot_Pyro Skill Normal } } } WaveSpawn { Name W5LArmorScouts TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 Where flankers WaitBeforeStarting 7 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Class Scout ClassIcon scout } } } WaveSpawn { Name W5CritBowmen TotalCurrency 100 TotalCount 50 MaxActive 3 SpawnCount 3 Where flankers WaitBeforeStarting 7 WaitBetweenSpawns 0 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } } ///////////////////// // Wave 6 - 6500$ - +1800$ by EoW - 3 Tanks (20k, 20k, 25k), 1 Krit Colonel, 1 Deflector GHeavy, Heat Wave (GHeavy Boss w/ Deflector Heater firing incediary rounds), 1 Blast Bullet Vacc Combo, 6 Gas Jockey GPyros, 16 Umeds and 30 Krit Standard Deflectors SUPPORTED BY Pyros and Burst Demos ///////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6GManglerMiniBoss TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 FirstSpawnOutPut { Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFBoss HP - 15K`) " } Squad { TFBot { Template T_TFBot_CrosseGBurstMangler Health 15000 Attributes UseBossHealthBar ItemAttributes { Itemname "The Cow Mangler 5000" "damage bonus" 1.5 } } } } WaveSpawn { Name W6Conches TotalCurrency 50 TotalCount 6 MaxActive 1 SpawnCount 1 where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_CrosseConchSoldierPseudogiant } } } WaveSpawn { Name W6PvtBarrages TotalCurrency 40 TotalCount 25 MaxActive 8 SpawnCount 5 Where spawnbot Where flankers WaitBeforeStarting 1 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_CrosseSoldierPvtBarrage } } } WaveSpawn { Name W6GFanScouts TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 Where flankers WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name W6Tank1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFTank HP - 20K`) " } Tank { Health 20000 Speed 75 StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6Finale1 WaitForAllSpawned "W6GFanScouts" TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name W6GPyros WaitForAllSpawned "W6FinaleHeatWaveBoss" TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 Where flankers WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_CrosseGJockeyPyro } } WaveSpawn { Name W6FinaleHeatWaveBoss WaitForAllSpawned "W6Finale1" TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 0 StartWaveWarningSound #heatwaveintrodialogue.mp3 StartWaveOutput { Target mus_heatintro_relay Action Trigger } FirstSpawnOutPut { Target bignet Action RunScriptCode Param " ClientPrint(null,3,`\x0799CCFFBoss HP - 35K / Remember! Heat Wave is heavily armoured while his Medics are alive!`) ClientPrint(null,3,`\x0799CCFFTheme: Fiercest Warrior ver. 0/7 mashup by @zer0destiny_0 (and RGG Studios) on YouTube!`) " } DoneOutput { Target mus_heatwave_end_relay Action Trigger } Squad { TFBot { Template T_TFBot_CrosseHeatWaveBoss } TFBot { Template T_TFBot_CrosseGMedVaccBlast ClassIcon medic_vac_duo_bb } TFBot { Template T_TFBot_CrosseGMedVaccBullet ClassIcon medic_vac_duo_bb } } } WaveSpawn { Name W6PyrosNMeds WaitForAllSpawned "W6FinaleHeatWaveBoss" TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where flankers Support 1 Squad { TFBot { Template T_TFBot_CrossePolyPyro Skill Expert } } } } }