#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 BodyPartScaleSpeed 35 SentryHintBombForwardRange 500 // How far in front of the bomb the engineer can teleport in (default: 0) SentryHintBombBackwardRange 5000 // How far behind the bomb the engineer can teleport in (default: 3000) ItemAttributes { ItemName "the back scatter" "provide on active" 1 "minicrits become crits" 1 "bullets per shot bonus" 2 } ItemAttributes { ItemName "the wrap assassin" "special item description" "Become invisiblt to bots, but get drained" "provide on active" 1 "ignored by bots" 1 "is suicide counter" 5 } ItemAttributes { ItemName "the flying guillotine" "special item description" "Faster firerate and more dmg" "provide on active" 1 "dmg penalty vs players" 2 "critboost on kill" 2 "effect bar recharge rate increased" .01 "fire rate bonus" .5 } ItemAttributes { ItemName "the c.a.p.p.e.r" "override projectile type" 2 "switch from wep deploy time decreased" .1 "faster reload rate" 2.25 "rocket specialist" 1 "damage bonus" 1.5 "blast dmg to self increased" .5 } ItemAttributes { ItemName "the direct hit" "provide on active" 1 "special item description" "Damage bonus" "damage penalty" 2 } ItemAttributes { ItemName "rocket jumper" "special item description" "Fly" "faster reload rate" -9 "mult rocketjump deploy time" .01 "ignored by bots" 1 } ItemAttributes { ItemName "the righteous bison" "provide on active" 1 "special item description" "Crit on kill, more dmg and fire speed" "dmg penalty vs players" 1.5 "fire rate penalty HIDDEN" .75 "projectile penetration" 1 "critboost on kill" 2 "single wep holster time increased" .1 "single wep deploy time increased" .1 } ItemAttributes { ItemName "the b.a.s.e. jumper" "special item description" "Old and better" "parachute redeploy" 1 "mod mini-crit airborne" 1 "increased air control" 9999 "blast dmg to self increased" .5 } ItemAttributes { ItemName "the gunboats" "special item description" "Hp Regen, Speed Boost" "increased air control" 9999 "fire retardant" 1 "health regen" 20 "move speed bonus" 1.15 } ItemAttributes { ItemName "the mantreads" "provide on active" 1 "special item description" "Hp Regen, cant Burn and full Knockback immunity" "increased air control" 9999 "fire retardant" 1 "health regen" 20 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } ItemAttributes { ItemName "the market gardener" "special item description" "Cleaver attack, more dmg and reach" "melee cleave attack" 1 "melee range multiplier" 1.5 "mult crit dmg" 1.3 } ItemAttributes { ItemName "the degreaser" "special item description" "Airblaster" "mult airblast refire time" 1.1 "minicrits become crits" 1 "airblast vertical pushback scale" .5 "deflection size multiplier" 1.45 "weapon burn time reduced" .1 "weapon burn dmg reduced" .8 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } ItemAttributes { ItemName "the detonator" "special item description" "Can be used to jump and attack!" "provide on active" 1 "self dmg push force decreased" 3 "dmg from ranged reduced" .5 "cancel falling damage" 1 "fire rate bonus" .3 "Projectile speed decreased" .75 "damage bonus" 3 "ragdolls become ash" 1 "single wep holster time increased" .1 "single wep deploy time increased" .1 "cannot be upgraded" 1 } ItemAttributes { ItemName "sharpened volcano fragment" "special item description" "Mobility and high afterburn" "provide on active" 1 "damage penalty" .1 "weapon burn dmg increased" 5 "move speed bonus" 1.1 "increased air control" 9999 "cancel falling damage" 1 "single wep holster time increased" .1 "single wep deploy time increased" .1 "allow bunny hop" 1 } ItemAttributes { ItemName "the axtinguisher" "special item description" "High dmg vs burning" "provide on active" 1 "mult crit dmg" 2 } ItemAttributes { ItemName "the loch-n-load" "special item description" "Explodes on Impact, higher base damage" "grenade explode on impact" 1 "projectile no deflect" 1 "clip size penalty" .45 "damage penalty" 1.3 "grenade not explode on impact" 1 "sticky air burst mode" 0 } ItemAttributes { ItemName "the iron bomber" "special item description" "Boing!" "grenade bounce speed" .95 "grenade bounce speed xy" .95 "grenade no bounce" 0 "grenade bounce damage" 0.5 "fuse bonus" 2 } ItemAttributes { ItemName "the loose cannon" "provide on active" 1 "minicrits become crits" 1 } ItemAttributes { ItemName "stickybomb jumper" "faster reload rate" -9 } ItemAttributes { ItemName "the quickiebomb launcher" "special item description" "Artillery Cannon, Stickies fizzle after 6 seconds" "stickybomb charge rate" .01 "stickybomb fizzle time" 8 } ItemAttributes { ItemName "the tide turner" "special item description" "CHARRGGGEEEE" "charge time increased" 33 } ItemAttributes { ItemName "tomislav" "special item description" "Heavy is Sniper! ...is good" "aiming movespeed decreased" 2 "weapon spread bonus" .5 } ItemAttributes { ItemName "warrior's spirit" "special item description" "More dmg, heal on hit and knockback immunity" "provide on active" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "heal on hit for rapidfire" 50 "damage bonus" 2.5 "dmg taken increased" .85 } ItemAttributes { ItemName "the crusader's crossbow" "projectile penetration" 1 "mod projectile heat seek power" 30 "mod projectile heat aim time" 5 "mod projectile heat aim error" 360 "mod projectile heat aim start time" 0 "projectile trail particle" eyeboss_projectile "allow bunny hop" 1 } ItemAttributes { ItemName "the vita-saw" "special item description" "Stun enemies and youreself. Inject them with Brainrot. Long Recharge." "self add cond on hit" "71" "self add cond on hit duration" 3 "fire rate penalty" 20 "stun on hit" 3 "dmg taken from self reduced" 1.1 "damage bonus" 2.5 "self mark for death" 1 "hit self on miss" 1 "increased air control" 9 } ItemAttributes { ItemName "the overdose" "special item description" "Speed boost for everyone!" "provide on active" 1 "move speed bonus" 1.5 "add attributes when active" "move speed bonus|1.5" "radial cond" 650 "self mark for death" 1 "single wep holster time increased" .1 "single wep deploy time increased" .1 } ItemAttributes { ItemName "the southern hospitality" "special item description" "Rocket Sentry" "mult sentry rocket ammo" 99 "mvm sentry ammo" .05 "build small sentries" 1 "mod sentry cost" .01 "engineer sentry build rate multiplier" 9999 "engy sentry damage bonus" 1.5 "engy sentry fire rate increased" .0001 "mult firerocket rate" .3 "sentry rapid fire" .0001 "engy sentry radius increased" 2 "single wep holster time increased" .1 "single wep deploy time increased" .1 "mult sentry rocket projectile speed" 1.1 "rocket specialist" 4 "fire rate bonus" 3 "bleeding duration" 99 "mark for death" 1 "repair rate decreased" .5 "engy building health bonus" 2 "building instant upgrade" 1 "upgrade rate decrease" 9000 "cannot be upgraded" 0 "allow bunny hop" 1 } ItemAttributes { ItemName "the eureka effect" "special item description" "Support Wrench" "teleport instead of die" 1 "single wep holster time increased" .1 "single wep deploy time increased" .1 "allow bunny hop" 1 "mult teleporter recharge rate" .2 "mult dispenser rate" 3 "gesture speed increase" 2 } ItemAttributes { ItemName "the gunslinger" "special item description" "Sniper Minisentry" "engy sentry damage bonus" 8 "engy sentry fire rate increased" 16 "engy sentry radius increased" 1.3 "engy building health bonus" 2 "mod wrench builds minisentry" 1 "damage bonus" 5 "fire rate penalty" 2 "minicritboost on kill" 999 "single wep holster time increased" .1 "single wep deploy time increased" .1 } ItemAttributes { ItemName "the pomson 6000" "special item description" "Follows your crosshair!" "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "fire rate penalty HIDDEN" .4 } ItemAttributes { ItemName "the machina" "special item description" "Heavy charge damage" "single wep holster time increased" .1 "single wep deploy time increased" .1 "provide on active" 1 "aiming movespeed decreased" .01 "aiming no flinch" 1 "sniper full charge damage bonus" 2 } ItemAttributes { ItemName "festive huntsman" "special item description" "Arrowbarrage! HARD TO USE!" "fire rate penalty" 3 "mult projectile count" 20 "arrow mastery" 3 "damage penalty" .3 "set turn to ice" 1 "projectile penetration" 0.1 "projectile range decreased" .8 "projectile speed decreased" .8 "ignores other projectiles" 1 "grenade bounce speed" 0 "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "mod projectile heat aim time" 0.35 "mod projectile heat aim start time" 0.1 "mod projectile heat aim error" 360 "mod projectile heat no predict target speed" 1 "projectile trail particle" "eyeboss_projectile" "spread angle pattern" "-44 0 0" "projectile spread angle penalty" 44 "hand scale" 1.3 "mult projectile scale" 1.9 "move speed penalty" 0.85 } ItemAttributes { ItemName "the fortified compound" "special item description" "Gummyarrows!" "projectile lifetime" 7 "fire rate penalty" 3 "grenade bounce speed" .8 "reset arrow hits on bounce" 0 "arrow target bounce speed" 1 "projectile range decreased" .99 "projectile speed decreased" .99 "projectile trail particle" "eyeboss_projectile" "arrow mastery" 0 "set turn to ice" 1 } ItemAttributes { ItemName "the spy-cicle" "special item description" "Utility Knive" "single wep holster time increased" .1 "single wep deploy time increased" .1 "fire retardant" 1 "allow bunny hop" 1 "always allow cloak" 1 "always allow disguise" 1 "teleport instead of die" 1 } ItemAttributes { ItemName "the big earner" "special item description" "Long ass arms!" "melee range multiplier" 6 "allow bunny hop" 1 } ItemAttributes { ItemName "the red-tape recorder" "special item description" "-Info- Health leech and more Sapper health" "sapper damage leaches health" 35 "sapper health bonus" 2 } ItemAttributes { ItemName "the ambassador" "headshot damage increase" 6 } ItemAttributes { ItemName "shooting star" "ragdolls become ash" 0 "ragdolls plasma effect" 1 } ItemAttributes { ItemName "necro smasher" "special item description" "Hit to CAR!" "allow bunny hop" 1 "self add cond on hit" 82 "self add cond on hit duration" 500 } ItemAttributes { ItemName "tyrantium helmet" "use robot voice" 1 "voice pitch scale" .85 "additional step sound" "MVM.BotStep" } Templates { T_TFBot_Scout_Stealth { ClassIcon scout_d Name "ColArmour Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes DisableDodge Item "crit-a-cola" Item "batsaber" Item "scotch bonnet" ItemAttributes { ItemName "crit-a-cola" "provide on active" 1 "dmg from ranged reduced" .01 "dmg from melee increased" 9 "rage giving scale" 9 "move speed bonus" .1 } CharacterAttributes { "gesture speed increase" .2 "effect bar recharge rate increased" .6 "move speed bonus" .9 } } mesag2 { Health 1 Scale .1 Skill Easy Name "F" BehaviorModifiers Push Template T_TFBot_Scout_Melee Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "health regen" -1 "move speed bonus" 3 "increased air control" 9999 "voice pitch scale" 99 } } T_TFBot_Scout_Sandman_Armored_Small { Classicon scout_stun_armored Health 650 Name "Armored Sandman Scout" Scale 1.4 Tag bot_sentrybuster Skill Hard Class Scout WeaponRestrictions MeleeOnly Item "courtly cuirass" Item "squire's sabatons" Item "the sandman" Item "batter's helmet" CharacterAttributes { "dmg from ranged reduced" .65 "move speed bonus" .88 "dmg from melee increased" 2 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .1 "effect bar recharge rate increased" .3 } } T_TFBot_Scout_Jogger_Naut { ClassIcon scout_stun_giant_armored Health 4200 Name "Joggernaut Sandman Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag bot_giant Attributes MiniBoss Attributes DisableDodge Attributes UseBossHealthBar Item "the sandman" Item "batter's helmet" Item "the dark age defender" ItemAttributes { ItemName "the sandman" "apply z velocity on damage" 500 "apply look velocity on damage" 1600 "fire rate bonus" 2 "dmg bonus vs buildings" 3 "damage bonus" 1.5 "effect bar recharge rate increased" .1 "max pipebombs increased" 4 "attach particle effect" 702 } CharacterAttributes { "move speed bonus" .66 "override footstep sound set" 5 "damage force reduction" .3 "airblast vulnerability multiplier" .5 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .8 "dmg from ranged reduced" .7 "dmg from melee increased" 2 "dmg taken from crit increased" .5 "health regen" 40 } } T_TFBot_Giant_Scout_Shortstop { ClassIcon scout_shortstop Health 1600 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "the shortstop" Item "the milkman" CharacterAttributes { "move speed bonus" 1.3 "override footstep sound set" 5 "damage force reduction" .5 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 "damage bonus" 1.5 } } T_TFBot_Soldier_Buff_Small { ClassIcon soldier_buff Health 200 Name "Buff Soldier" Class Soldier Skill Expert Attributes SpawnWithFullCharge Attributes DisableDodge Item "the buff banner" CharacterAttributes { "increase buff duration" 1.2 } } T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Item "the gunboats" WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" -1 "clip size bonus" .5 "Projectile speed increased" .75 "faster reload rate" 1.7 "projectile spread angle penalty" 2 } } T_TFBot_Pyro_Deflector { ClassIcon pyro_reflector Name "Deflector Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the degreaser" Item "the u-clank-a" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .1 "airblast_destroy_projectile" 1 "airblast pushback scale" 0 "deflection size multiplier" 1.35 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } } T_TFBot_Pyro_Phlog_Crit { ClassIcon pyro_phlog Name "Crit Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Item "the phlogistinator" Item "ghostly gibus" ItemAttributes { ItemName "ghostly gibus" "attach particle effect" 1 } ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } CharacterAttributes { "bombinomicon effect on death" 1 "gesture speed increase" 11 } } T_TFBot_Pyro_Gas { ClassIcon pyro_gaspasser_explode_tind Name "Explosive Gas Pyro" Class Pyro Skill Normal Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Attributes DisableDodge Item "The Gas Passer" Item "the attendant" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" .1 "fire rate penalty" 3 "explode_on_ignite" 1 } } T_TFBot_Giant_Pyro_Deflector { ClassIcon pyro_reflector Health 3600 Name "Giant Deflector Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "the degreaser" Item "the u-clank-a" ItemAttributes { ItemName "the degreaser" "mult airblast refire time" .05 "airblast pushback scale" 0 "airblast vertical vulnerability multiplier" 0 "deflection size multiplier" 3.5 "airblast_destroy_projectile" 1 "airblast_pushback_disabled" 1 "airblast_pushback_no_stun" 1 "airblast_pushback_no_viewpunch" 1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "health regen" 40 } } T_TFBot_Deflector_Push_Heavy { ClassIcon heavy_deflector_push Name "Deflector Push Heavy" Class Heavy Skill Expert WeaponRestrictions PrimaryOnly Item "the u-clank-a" Item "weight room warmer" Item "deflector" ItemAttributes { ItemName "deflector" "attack projectiles" 2 "apply z velocity on damage" 120 "apply look velocity on damage" 180 "ragdolls plasma effect" 1 } } T_TFBot_Giant_Heavy_Deflector_Push_Strong { ClassIcon heavy_deflector_push Health 5500 Name "Giant Deflector Push Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1400 WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Item "deflector" Item "the u-clank-a" Item "the tyurtlenek" ItemAttributes { ItemName deflector "damage bonus" 1.5 "fire rate bonus" .75 "minigun spinup time decreased" 3 "apply z velocity on damage" 80 "apply look velocity on damage" 100 "attach particle effect" 702 "ragdolls plasma effect" 1 } CharacterAttributes { "move speed bonus" .4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "rage giving scale" 1 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Mittens { ClassIcon heavy_mittens Health 5000 Name "Giant Heavy Mittens" Class Heavy Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss Attributes DisableDodge Item "the mantreads" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" 4 "increased jump height" 3 "fire rate bonus" .5 "melee range multiplier" 1.1 "dmg taken increased" .05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "boots falling stomp" 1 "increased air control" 9999 "voice pitch scale" .5 } } T_TFBot_Demoman_Spam { Classicon demo_burst Name "Spamoman" Skill Hard WeaponRestrictions PrimaryOnly Class Demoman Attributes HoldFireUntilFullReload Attributes DisableDodge Item "glengarry bonnet" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 1.5 "faster reload rate" 1.1 "fire rate bonus" .001 "projectile spread angle penalty" 2 } } T_TFBot_Demoknight_Crit { ClassIcon demoknight Health 200 Name "Crit Demoknight" Class Demoman Skill Hard Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "prince tavish's crown" ItemAttributes { ItemName "the splendid screen" "charge impact damage increased" 5 "apply z velocity on damage" 420 "apply look velocity on damage" 2000 "damage causes airblast" 1 "dmg taken from crit increased" .5 "Attack not cancel charge" 1 "charge recharge rate increased" 1.25 "charge time increased" 1.25 "no charge impact range" 1 } } T_TFBot_Heavy_Giant_Stealth { ClassIcon heavy_d Name "Giant Stealthy Weapons Guy" Class Heavy Skill Expert Health 5000 MaxVisionRange 1 Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "fists of steel" Item "the eliminators safeguard" Item "the buffalo steak sandvich" Item "the special eyes" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .3 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 2.5 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" .75 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "bleeding duration" 1 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" .6 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "dmg bonus vs buildings" 2 "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "hand scale" .85 } } T_TFBot_Heavy_Mittens_C { ClassIcon heavy_mittens Health 60 Name "Mittens Heavy" Scale .85 Class Heavy Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" CharacterAttributes { "move speed bonus" 1.3 "turn to gold" 1 "voice pitch scale" .4 } } T_TFBot_Medic_Shield_QF { ClassIcon medic_shield_ala Name "Shield Quick-Fix Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Item "the quick-fix" Item "das metalmeatencasen" Item "das naggenvatcher" CharacterAttributes { "heal rate bonus" 4 "generate rage on heal" 4 "ubercharge rate bonus" .01 "uber duration bonus" -7 } } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber Health 4500 Name "Giant Uber Medic" Class Medic WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes IgnoreEnemies Attributes MiniBoss CharacterAttributes { "move speed bonus" .5 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 "heal rate bonus" 1337 "uber duration bonus" -3 "ubercharge rate bonus" 11 "bot medic uber health threshold" 1500 "bot medic uber deploy delay duration" 5 } } T_TFBot_Chief_Heavy_BBQ { ClassIcon heavy_fist_nys Health 60000 Name "Lumberjack Champion Larry" Scale 1.9 Class Heavy Skill Expert MaxVisionRange 1 WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "the buffalo steak sandvich" Item "the outdoorsman" Item "the heavy-weight champ" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "dmg taken increased" 1.1 "dmg from melee increased" 4 "health regen" 450 "dmg taken from crit increased" 1.25 "gesture speed increase" .5 "dmg from ranged reduced" .25 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } ItemAttributes { ItemName tf_weapon_fists "damage causes airblast" 1 "apply z velocity on damage" 900 "apply look velocity on damage" 2200 "damage bonus" 3 "dmg bonus vs buildings" 4 "hand scale" 1.6 "minicrits become crits" 1 "melee range multiplier" 1.15 } CharacterAttributes { "move speed bonus" .6 "override footstep sound set" 2 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "health regen" 80 "effect bar recharge rate increased" .4 "voice pitch scale" 1.7 } } T_TFBoss_Chief_UwU_ok_Deflector { ClassIcon heavy_mittens Health 66000 Name "Chief UwU-on-Kill Deflector" Scale 1.9 Class Heavy Skill Expert Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "Deflector" Item "the holiday punch" Item "the Cat's Pajamas" Item "the Special Eyes" ItemAttributes { ItemName "Deflector" "damage bonus" 1.05 "fire rate penalty" 4 "attack projectiles" 2 "critboost on kill" 9 "ring of fire while aiming" 1 "attach particle effect" 701 "apply z velocity on damage" -80 "apply look velocity on damage" -100 "weapon spread bonus" 1.9 "bullets per shot bonus" 8 "slow enemy on hit" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the holiday punch" "fire rate penalty" 4 "melee range multiplier" 5 "damage penalty" 0 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" .35 "jarate backstabber" 1 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .1 "health regen" 250 "weapon burn dmg increased" 5 "weapon burn time reduced" .2 "dmg bonus vs buildings" 3 "ragdolls plasma effect" 1 "turn to gold" 1 "jarate backstabber" 1 } } T_TFBoss_Chief_Demo_Airstun { ClassIcon demo_giant Health 40000 Name "Admiral Antiair" Scale 1.8 Class Demoman Skill Expert Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "the loose cannon" Item "the quickiebomb launcher" Item "the Frag Proof Fragger" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "Blast radius increased" 4 "mod stun waist high airborne" 3 "faster reload rate" -9 "fire rate penalty" 7 "is_passive_weapon" 1 "damage bonus" .2 "dmg penalty vs players" .2 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the quickiebomb launcher" "faster reload rate" .6 "slow enemy on hit major" 1 "damage bonus" 1 "sticky arm time bonus" 1.5 "stickybomb charge rate" .001 "max pipebombs increased" -5 "Projectile range decreased" .6 "apply z velocity on damage" 200 "apply look velocity on damage" 200 "damage causes airblast" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .28 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "health regen" 80 "rage giving scale" .5 } } T_TFBot_Chief_Demo_Nuke { ClassIcon demo_atomic Health 55000 Name "Chief Nukesalot" Scale 1.9 Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the loose cannon" Item "the black watch" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "damage bonus" 2.0 "dmg penalty vs players" 9.0 "faster reload rate" 2.8 "fire rate bonus" 2 "Projectile speed increased" .7 "damage causes airblast" 1 "apply look velocity on damage" 2000 "clip size penalty" .75 "use large smoke explosion" 1 "Blast radius increased" 2.0 "dmg bonus vs buildings" 5 "fuse bonus" 1.8 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 "weapon never gib" 1 "mult projectile scale" 1.5 } CharacterAttributes { "move speed bonus" .42 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .1 "health regen" 150 } } T_TFBot_Chief_Conch { ClassIcon soldier_conch Health 50000 Name "Chief Burstconch" Scale 1.75 Class Soldier Skill Expert Tag bot_sentrybuster Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the concheror" Item "the war pig" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .1 "damage bonus" 2 "projectile spread angle penalty" 2 "Projectile speed increased" .35 "clip size bonus" 2.75 "faster reload rate" .6 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the concheror" "provide on active" 1 "dmg from ranged reduced" .01 "dmg from melee increased" .01 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" .4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .2 "increase buff duration" 42 "health regen" 80 } } T_TFBoss_Chief_Backup_Burst { ClassIcon soldier_buff Health 60000 Name "Chief BuBa" Scale 1.8 Class Soldier Skill Normal Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "the buff banner" Item "the killer's kit" Item "armored authority" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "clip size upgrade atomic" 16 "projectile spread angle penalty" 2 "Projectile speed decreased" .7 "faster reload rate" .25 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 "rocket specialist" 1 } ItemAttributes { ItemName "the buff banner" "provide on active" 1 "health regen" 1000 "move speed bonus" .01 "dmg taken increased" .01 } CharacterAttributes { "move speed penalty" .3 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "increase buff duration" 2 "rage giving scale" .2 "health regen" 250 } } T_TFBoss_Chief_Samurai_Demo { ClassIcon demoknight_samurai Health 50000 AutoJumpMin 10 AutoJumpMax 20 Name "Chief Noh-Chanz" Scale 1.8 Class Demoman Skill Expert Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump Attributes AirChargeOnly Item "ali baba's wee booties" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "bushi-dou" Item "shin shredders" ItemAttributes { ItemName "the half-zatoichi" "restore health on kill" 20 "honorbound" 0 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .43 "override footstep sound set" 4 "damage force reduction" .1 "cancel falling damage" 1 "increased jump height" 4 "charge time increased" 1.05 "charge recharge rate increased" 6 "charge impact damage increased" 9 "Attack not cancel charge" 1 "damage bonus" 3 "dmg bonus vs buildings" 4 "rage giving scale" .2 "fire rate penalty" 1 "melee range multiplier" 1.2 "parachute attribute" 1 } } T_TFBoss_Chief_Bison { ClassIcon soldier_bison Health 60000 AutoJumpMin 20 AutoJumpMax 30 Name "The Prezel Prospector" Scale 1.9 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump Attributes AirChargeOnly Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" ItemAttributes { ItemName "the cow mangler 5000" "fire rate penalty" 5 "faster reload rate" -9 "slow enemy on hit major" 2 "mod stun waist high airborne" 1 "rocket specialist" 4 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the righteous bison" "fire rate bonus" .1 "faster reload rate" .6 "dmg penalty vs players" 4 "dmg bonus vs buildings" 7 "clip size upgrade atomic" 11 "is_passive_weapon" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "minicritboost on kill" 9999 "move speed bonus" .6 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "rage giving scale" .1 "health regen" 300 } } T_SGTBot_SGT_Crwhips { ClassIcon soldier_sergeant_crwhips Health 90000 Name "Sergeant Crwhips" Scale 2 Class Soldier Skill Expert Tag bot_giant Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "the battalion's backup" Item "the disciplinary action" Item "fancy dress uniform" Item "powerhouse_rocketlauncher_shellshocker" Item "tyrantium helmet" ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 } ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "damage bonus" 2 "fire rate bonus" 5 "faster reload rate" .01 "rocket specialist" 13 "mod stun waist high airborne" 2 "bleeding duration" 3 "apply z velocity on damage" -420 "apply look velocity on damage" -880 "Projectile speed increased" .25 "attach particle effect" 703 "clip size bonus" 69 "fire rate bonus with reduced health" .1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the battalion's backup" "provide on active" 1 "health regen" 1000 "dmg taken increased" .1 "move speed bonus" .05 } ItemAttributes { ItemName "the disciplinary action" "damage penalty" 5 "bleeding duration" 1 "mark for death" 1 "attach particle effect" 703 "slow enemy on hit major" 4 "fire rate penalty" .6 "is_passive_weapon" 1 "mod stun waist high airborne" 3 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .35 "override footstep sound set" 3 "increase buff duration" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "rage giving scale" .3 "health regen" 250 "melee range multiplier" 1.35 "jarate backstabber" 1 "applies snare effect" .5 "speed_boost_on_kill" 6 "speed_boost_on_hit_enemy" 5 "mod shovel speed boost" .5 "mod rage on hit bonus" 50 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 80 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where flankers BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 70 DesiredCount 6 Squad { TFBot { Template T_TFBot_Sniper Name "Crit Sniper" Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "damage bonus" 1.5 "fire rate bonus" 2 } } TFBot { Template T_TFBot_Medic_Shield_QF } } } Mission { Objective Sniper Where flankers BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 55 DesiredCount 5 TFBot { Name "T-Pose Chad" ClassIcon sniper_sydneysleeper Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge Item "the bushwacka" Item "jarate" ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 9999 "jarate duration" 10 } ItemAttributes { "is_passive_weapon" 1 ItemName jarate "effect bar recharge rate increased" .001 "fire rate bonus" .1 } CharacterAttributes { "jarate backstabber" 1 "damage bonus" 1 "applies snare effect" .15 } } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 2 TFBot { Name "T-Pose Chad" ClassIcon sniper_sydneysleeper Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge Item "the bushwacka" Item "jarate" ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 9999 "jarate duration" 10 } ItemAttributes { "is_passive_weapon" 1 ItemName jarate "effect bar recharge rate increased" .001 "fire rate bonus" .5 } CharacterAttributes { "jarate backstabber" 1 "damage bonus" 1 "applies snare effect" .15 } } } Mission { Objective Spy Where spawnbot InitialCooldown 5 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 130 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 70 DesiredCount 4 TFBot { ClassIcon spy AutoJumpMin 1 AutoJumpMax 1 Name "Bunnyhop Spy" Class Spy Skill Normal Attributes AutoJump Item "ttg max hat" CharacterAttributes { "increased air control" 99999 "kill forces attacker to laugh" 1 "armor piercing" 50 } } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 9999 DesiredCount 12 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot Where spawnbot_chief BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 25 CooldownTime 25 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { ClassIcon sentry_buster Health 5500 Name "Self Buster" Class Demoman Skill Expert Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Tag bot_sentrybuster Item "the ullapool caber" Item "explosive mind" Item "eotl_demo_dynamite" ItemAttributes { ItemName "eotl_demo_dynamite" "attach particle effect" 3223 } ItemAttributes { ItemName "the ullapool caber" "provide on active" 1 "health regen" -5500 "attach particle effect" 3042 } CharacterAttributes { "move speed bonus" 5 "damage bonus" .1 "fire rate bonus" 3 "override footstep sound set" 7 "damage force reduction" .01 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "cannot be backstabbed" 1 "gesture speed increase" .001 "head scale" 2 } WeaponSwitch { Type "Primary" MaxTargetRange 9999 MinTargetRange 250 Delay 0.1 Repeats 0 Cooldown 0 IfSeeTarget 0 } WeaponSwitch { Type "Melee" MaxTargetRange 240 MinTargetRange 1 Delay 0.2 Repeats 0 Cooldown 0 IfSeeTarget 1 } } TFBot { ClassIcon sentry_buster Health 5500 Name "Stealth Force Buster" Class Demoman WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" Item "scotch bonnet" CharacterAttributes { "move speed bonus" 5 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" 42 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .68 "taunt_attr_player_invis_percent" 1 } } TFBot { Class Spy Name "Spy Buster" Health 5500 Scale 1.1 Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "move speed bonus" .9 "override footstep sound set" 1 "damage force reduction" .1 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "cannot be backstabbed" 1 } } TFBot { Class Spy Name "Sapping Buster" Health 5500 Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "Shadow Shroud" CharacterAttributes { "move speed bonus" 1 "override footstep sound set" 1 "damage force reduction" .1 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "cannot be backstabbed" 1 "sapper damage penalty" .1 "sapper health penalty" .1 "cannot disguise" 1 "head scale" 2 } } TFBot { Name "Mittens Buster" Template T_TFBot_SentryBuster Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Health 1600 Item "festive eyelander" Item "the b.m.o.c." ItemAttributes { ItemName "festive eyelander" "crit forces victim to laugh" 1 "crit does no damage" 1 } CharacterAttributes { "move speed bonus" 1.3 } } TFBot { ClassIcon sentry_buster Health 5500 Name "Who Long Buster?" Class Heavy Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_giant Item "the huo long heatmaker" Item "the bunsen brave" ItemAttributes { ItemName "the bunsen brave" "attach particle effect" 1 } ItemAttributes { ItemName "the huo long heatmaker" "override projectile type" 29 "weapon burn dmg reduced" 4 "ragdolls plasma effect" 1 "turn to gold" 1 } CharacterAttributes { "override footstep sound set" 7 "damage force reduction" .5 "airblast vulnerability multiplier" .5 "move speed bonus" 1.2 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "attach particle effect" 1 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Jarate Buster" Class Sniper Skill Easy WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Item "the self-aware beauty mark" Item "desert marauder" ItemAttributes { ItemName "the self-aware beauty mark" "effect bar recharge rate increased" .001 "fire rate bonus" 2 "applies snare effect" .25 } CharacterAttributes { "move speed penalty" 1 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "voice pitch scale" 1.5 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Nut Buster" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes AlwaysFireWeapon Attributes MiniBoss Item "mutated milk" Item "the milkman" ItemAttributes { ItemName "mutated milk" "effect bar recharge rate increased" .001 "fire rate bonus" 2 "applies snare effect" .25 } CharacterAttributes { "move speed penalty" .8 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "voice pitch scale" 1.5 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Gas Buster" Class Pyro Skill Easy WeaponRestrictions SecondaryOnly Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Item "The Gas Passer" Item "the attendant" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" .1 "fire rate penalty" 2 "applies snare effect" .35 } CharacterAttributes { "move speed penalty" 1 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "head scale" 1.5 } } TFBot { ClassIcon sentry_buster Health 5500 Name "Stabbin` Buster" Class Spy Skill Normal WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Tag bot_sentrybuster Item "conniver's kunai" Item "the dashin' hashshashin" ItemAttributes { ItemName "conniver's kunai" "damage penalty" .01 "fire rate bonus" .3 "melee range multiplier" 1.11 } ItemAttributes { ItemName "the dashin' hashshashin" "attach particle effect" 43 } CharacterAttributes { "move speed penalty" .75 "override footstep sound set" 7 "damage force reduction" 5 "airblast vulnerability multiplier" 5 "airblast vertical vulnerability multiplier" 5 "cannot be backstabbed" 1 "head scale" 2 } } TFBot { ClassIcon sentry_buster Health 2500 Name "Knight Buster" Class Demoman Skill Expert Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" Item "the glasgow great helm" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 2 "move speed penalty" 1.2 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "Attack not cancel charge" 1 } } TFBot { ClassIcon sentry_buster Health 10000 Name "Sentry BossTer" Scale 1.8 Class Demoman Skill Easy Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "the iron bomber" Item "the quickiebomb launcher" Item "prince tavish's crown" ItemAttributes { ItemName "the iron bomber" "dmg penalty vs players" 2 "fuse bonus" 2 "Blast radius decreased" 1.25 "dmg bonus vs buildings" 5 "projectile spread angle penalty" 2 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the quickiebomb launcher" "dmg penalty vs players" 1.2 "faster reload rate" -9 "fire rate penalty" 3 "max pipebombs decreased" -5 "stickybomb charge rate" .5 "dmg bonus vs buildings" 5 "projectile spread angle penalty" 2 "is_passive_weapon" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "head scale" 3 "override footstep sound set" 7 "damage force reduction" .1 "airblast vulnerability multiplier" 9 "airblast vertical vulnerability multiplier" 1 "health regen" 250 "rage giving scale" .1 "cannot be backstabbed" 1 "move speed penalty" .3 "voice pitch scale" 1.5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 50 TotalCount 3 MaxActive 3 WaitBeforeStarting 0 Where spawnbot_chief TFBot { Skill Easy Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 1w1 TotalCurrency 25 TotalCount 20 MaxActive 13 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy Attributes DisableDodge } } WaveSpawn { Name 1w2 WaitForAllSpawned 1w1 TotalCurrency 25 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Scout" Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 1w1 TotalCurrency 50 TotalCount 40 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Stealth } } WaveSpawn { WaitForAllSpawned 1w2 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 Support 1 Where spawnbot_chief TFBot { Template T_TFBot_Soldier_Buff_Small } } WaveSpawn { Name 1w3 WaitForAllSpawned 1w2 TotalCurrency 50 TotalCount 20 MaxActive 19 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot_chief TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal Attributes DisableDodge } } WaveSpawn { WaitForAllSpawned 1w2 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Deflector } } WaveSpawn { WaitForAllSpawned 1w1 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 35 Support 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name 1w4 WaitForAllDead 1w3 TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { WaitForAllSpawned 1w4 TotalCurrency 25 TotalCount 12 WaitBeforeStarting 0 Where spawnbot_chief TFBot { Template T_TFBot_Demoman_Spam } } WaveSpawn { WaitForAllSpawned 1w4 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9999 Support 1 Where spawnbot_chief TFBot { Template T_TFBot_Soldier_Buff_Small } } WaveSpawn { WaitForAllSpawned 1w4 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 9999 Support 1 Where spawnbot_chief TFBot { Template T_TFBot_Soldier_Buff_Small } } WaveSpawn { WaitForAllDead 1w4 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 24 Support 1 Where spawnbot_chief TFBot { Template T_TFBot_Soldier_Buff_Small } } WaveSpawn { WaitForAllDead 1w4 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Scout_Jogger_Naut } } WaveSpawn { WaitForAllDead 1w4 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge Skill Expert CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where red_player_teamspawn TFBot { ClassIcon critical Health 1 Name "( ͡° ͜ʖ ͡°) Here we go ho" Scale 0.01 Class Scout Skill Normal Attributes MiniBoss MaxVisionRange 1 CharacterAttributes { "health regen" -1 "damage penalty" -2 } } } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot TFBot { BehaviorModifiers Push Template T_TFBot_Giant_Scout_Shortstop } } WaveSpawn { Name 2w1 TotalCurrency 25 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 2wb WaitForAllSpawned 2w1 TotalCurrency 25 TotalCount 2 WaitBeforeStarting 1 Where flankers FirstSpawnWarningSound "\vo\announcer_mvm_engbot_arrive01.mp3" DoneWarningSound "\vo\Announcer_mvm_engbots_dead_tele02.mp3" Squad { TFBot { ClassIcon engineer Health 9800 Name "Captain Conagher" Class Engineer TeleportWhere spawnbot TeleportWhere spawnbot_chief TeleportWhere flankers Tag bot_giant Skill Expert Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "the texas half-pants" Item "the idea tube" CharacterAttributes { "move speed bonus" .7 "health regen" 80 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "engy building health bonus" 2 "engy sentry damage bonus" 2 "engy sentry fire rate increased" 7 "rocket specialist" 4 "engy sentry radius increased" 1.1 "build rate bonus" 1.5 "engineer teleporter build rate multiplier" .1 "engineer sentry build rate multiplier" 1.2 "voice pitch scale" .8 "head scale" .85 "fire rate bonus" .8 "cannot pick up intelligence" 1 "kill forces attacker to laugh" 1 } } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { WaitForAllSpawned 2w1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 9 Where flankers FirstSpawnWarningSound "vo\mvm\Engineer_mvm_cheers07.mp3" TFBot { Name "Shotgun Heavy" Skill Expert Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 25 TotalCount 49 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Name "Shotgun Heavy" Skill Expert Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 25 TotalCount 20 MaxActive 9 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2w3 WaitForAllSpawned 2w2 TotalCurrency 50 TotalCount 5 WaitBeforeStarting 0 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 2w2 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 22 Support 1 Where flankers TFBot { Template T_TFBot_Medic_QuickFix WeaponRestrictions SecondaryOnly CharacterAttributes { "heal rate bonus" 15 "ubercharge rate bonus" .01 } } } WaveSpawn { WaitForAllSpawned 2w2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 46 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Phlog_Crit } } WaveSpawn { Name 2w4 WaitForAllDead 2w3 TotalCurrency 50 TotalCount 5 WaitBeforeStarting 4 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 2w5 WaitForAllDead 2w4 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2w5 WaitForAllDead 2w4 TotalCurrency 50 TotalCount 15 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_Armored_Small } } WaveSpawn { WaitForAllDead 2w5 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where flankers Tank { Health 44000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2w6 WaitForAllDead 2w5 TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 Where spawnbot TFBot { Name "Scout" Skill Hard Template T_TFBot_Scout_Scattergun_SlowFire Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead 2w5 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 30 Where spawnbot_chief TFBot { BehaviorModifiers Push Template T_TFBot_Heavy_Giant_Stealth } } WaveSpawn { Name 2w6 WaitForAllSpawned 2w5 TotalCurrency 50 TotalCount 100 MaxActive 19 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Mittens_C } } WaveSpawn { WaitForAllDead 2w5 TotalCurrency 25 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2w2b WaitForAllSpawned 2w6 TotalCurrency 25 TotalCount 1 WaitBeforeStarting 0 Where flankers FirstSpawnWarningSound "\vo\mvm\mght\Heavy_mvm_m_award09.mp3" DoneWarningSound "\vo\mvm\mght\Heavy_mvm_m_cartgoingbackoffense02.mp3" TFBot { Template T_TFBot_Chief_Heavy_BBQ } } WaveSpawn { WaitForAllDead 2wb TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 44 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Phlog_Crit } } WaveSpawn { WaitForAllDead 2w2b TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 35 Where spawnbot_chief Support 1 TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllDead 2w4 TotalCurrency 0 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 30 Where spawnbot_chief Support Limited TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 0 TotalCount 30 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 16 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Phlog_Crit } } WaveSpawn { WaitForAllDead 2w2b TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 35 Where spawnbot Support Limited TFBot { Template T_TFBot_Pyro_Phlog_Crit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 3w1 TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle CharacterAttributes { "cannot pick up intelligence" 1 } } TFBot { Template T_TFBot_Medic_Shield_QF } } } WaveSpawn { TotalCurrency 125 TotalCount 30 MaxActive 8 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot_chief TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 2 WaitBeforeStarting 2 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\Demoman_mvm_m_activatecharge03.mp3" Squad { TFBot { Template T_TFBoss_Chief_Demo_Airstun } TFBot { Template T_TFBot_Giant_Medic_Uber CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { TotalCurrency 25 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit Attributes DisableDodge ItemAttributes { ItemName "the holy mackerel" "damage causes airblast" 1 } CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 3w2a WaitForAllDead 3w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 3w2a WaitForAllDead 3w1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 80 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { Name 3w2b WaitForAllSpawned 3w2a TotalCurrency 50 TotalCount 40 MaxActive 17 SpawnCount 1 WaitBeforeStarting 5 Where flankers TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard Attributes DisableDodge } } WaveSpawn { Name 3w3 WaitForAllSpawned 3w2b TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Hard Attributes DisableDodge } } WaveSpawn { Name 3w3 WaitForAllSpawned 3w2b TotalCurrency 50 TotalCount 50 MaxActive 13 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where flankers TFBot { Template T_TFBot_Demoknight_Crit } } WaveSpawn { Name 3w4 WaitForAllSpawned 3w3 TotalCurrency 50 TotalCount 40 MaxActive 14 SpawnCount 4 WaitBeforeStarting 0 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy Attributes DisableDodge } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9999 Where spawnbot Support 1 TFBot { ClassIcon sniper Health 175 Class Demoman Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9999 Where spawnbot Support 1 TFBot { ClassIcon medic_shield_qf Class Demoman } } WaveSpawn { Name 3w4 WaitForAllSpawned 3w3 TotalCurrency 50 TotalCount 40 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned 3w3 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 48000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 3w3 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 48000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 3w4 TotalCurrency 25 TotalCount 2 WaitBeforeStarting 1 Where spawnbot_chief FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_laughlong01.mp3" DoneWarningSound "vo\mvm\mght\Demoman_mvm_m_gibberish04.mp3" Squad { TFBot { Template T_TFBot_Chief_Demo_Nuke } TFBot { Template T_TFBot_Chief_Conch } } } WaveSpawn { WaitForAllSpawned 3w4 TotalCurrency 25 TotalCount 6 WaitBeforeStarting 9 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong02.mp3" TFBot { Skill Expert Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit Attributes DisableDodge ItemAttributes { ItemName "the holy mackerel" "damage causes airblast" 1 } CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4w1 TotalCurrency 25 TotalCount 30 MaxActive 14 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Name "Bonk Scout" Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 7 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 4w1 TotalCurrency 50 TotalCount 3 WaitBeforeStarting 0 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Deflector Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Tank { Health 24000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 25 TotalCount 100 MaxActive 14 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demoman Attributes DisableDodge Skill Easy } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Heavy_Mittens } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllSpawned 4w3 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 25 TotalCount 40 MaxActive 18 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 25 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 25 TotalCount 3 WaitBeforeStarting 0 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 45000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 4w4 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 45000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4w5 WaitForAllDead 4w4 TotalCurrency 50 TotalCount 80 MaxActive 16 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit Attributes DisableDodge Skill Expert } } WaveSpawn { Name 4w5 WaitForAllDead 4w4 TotalCurrency 25 TotalCount 20 MaxActive 11 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes DisableDodge } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned 4w5 TotalCurrency 25 TotalCount 6 WaitBeforeStarting 0 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4wa1 TotalCurrency 0 TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa2 WaitForAllDead 4wa1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa3 WaitForAllDead 4wa2 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa4 WaitForAllDead 4wa3 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa5 WaitForAllDead 4wa4 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa5 WaitForAllDead 4wa4 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa6 WaitForAllDead 4wa5 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa7 WaitForAllDead 4wa6 TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa8 WaitForAllDead 4wa7 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa9 WaitForAllDead 4wa8 TotalCurrency 0 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes DisableDodge ItemAttributes { ItemName deflector "ragdolls plasma effect" 1 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 4wa10 WaitForAllDead 4w5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 Where spawnbot_chief FirstSpawnWarningSound "\vo\mvm\mght\Heavy_mvm_m_award09.mp3" DoneWarningSound "\vo\mvm\mght\Heavy_mvm_m_cartgoingbackoffense02.mp3" TFBot { Template T_TFBoss_Chief_UwU_ok_Deflector } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 25 TotalCount 4 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Attributes AlwaysCrit Attributes DisableDodge ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 5w1 TotalCurrency 25 TotalCount 4 WaitBeforeStarting 0 Where spawnbot_chief Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Attributes AlwaysCrit Attributes DisableDodge ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { TotalCurrency 25 TotalCount 100 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_chief TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 25 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot_chief TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Expert } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Tank { Health 66600 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 50 TotalCount 50 MaxActive 18 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Deflector_Push_Heavy } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 50 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Spam Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5w3 WaitForAllSpawned 5w2 TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Skill Expert Template T_TFBot_Demoman Attributes DisableDodge } } WaveSpawn { Name 5w3 WaitForAllSpawned 5w2 TotalCurrency 50 TotalCount 40 MaxActive 15 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 9 Where spawnbot Tank { Health 88000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5w3 WaitForAllSpawned 5w2 TotalCurrency 25 TotalCount 40 MaxActive 15 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { WaitForAllSpawned 5w1 TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Scout_FAN CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 5w3 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes DisableDodge Attributes AlwaysCrit CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 5w4 WaitForAllSpawned 5w3 TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_chief TFBot { Template T_TFBot_Giant_Demoman Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllSpawned 5w4 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 11 FirstSpawnWarningSound "\vo\mvm\mght\Demoman_mvm_m_dominationsoldierupdate01.mp3" DoneWarningSound "\vo\mvm\mght\Demoman_mvm_m_medic03.mp3" Where spawnbot TFBot { Template T_TFBoss_Chief_Samurai_Demo } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Template T_TFBot_Pyro_Deflector Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { WaitForAllSpawned 5w4 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 9 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_robot14.mp3" DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_jeers01.mp3" TFBot { Template T_TFBoss_Chief_Backup_Burst } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6w1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Push_Strong } } } WaveSpawn { Name 6w1a TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_chief Squad { TFBot { Name "Giant Armored Sandman Scout" Template T_TFBot_Giant_Scout_Baseball_Armored Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { TotalCurrency 25 TotalCount 50 MaxActive 18 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } } WaveSpawn { WaitForAllSpawned 6w1a TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 25 TotalCount 66 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_chief Squad { TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge Skill Normal CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Scout_Jogger_Naut } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_chief Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 33 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 6w3 WaitForAllSpawned 6w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 4 FirstSpawnWarningSound "vo\mvm\mght\Soldier_mvm_m_negativevocalization03.mp3" DoneWarningSound "vo\mvm\mght\Soldier_mvm_m_painsevere01.mp3" Where spawnbot TFBot { Template T_TFBoss_Chief_Bison } } WaveSpawn { WaitForAllDead 6w4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong01.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } } } WaveSpawn { WaitForAllDead 6w4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\Mvm_start_last_wave.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop } } Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop } } } } WaveSpawn { Name 6w4 WaitForAllDead 6w3 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBetweenSpawns 9999 Where red_player_teamspawn WaitBeforeStarting 4 FirstSpawnWarningSound "\vo\Your_team_won.mp3" RandomChoice { Squad { TFBot { Name "You Won ^^" Template mesag2 } TFBot { Name "You Won ^^" Template mesag2 } } } } WaveSpawn { Name 6w4 WaitForAllDead 6w3 TotalCount 1 MaxActive 1 SpawnCount 1 Support Limited WaitBetweenSpawns 9999 Where red_player_teamspawn WaitBeforeStarting 8 FirstSpawnWarningSound "\mvm_final_wave_end06.mp3" RandomChoice { Squad { TFBot { Name "but..." Template mesag2 } TFBot { Name "but..." Template mesag2 } } } } WaveSpawn { WaitForAllSpawned 6w4 TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBetweenSpawns 9999 Where red_player_teamspawn WaitBeforeStarting 11 FirstSpawnWarningSound "\vo\Mvm_final_wave_start09.mp3" RandomChoice { Squad { TFBot { Name "what about the ACUAL final Boss?" Template mesag2 } TFBot { Name "what about the ACUAL final Boss?" Template mesag2 } } } } WaveSpawn { Name 6ws WaitForAllDead 6w4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot_chief FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong01.mp3" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_niceshot02.mp3" RandomChoice { Squad { TFBot { Template T_SGTBot_SGT_Crwhips } } Squad { TFBot { Template T_SGTBot_SGT_Crwhips } } } } WaveSpawn { WaitForAllDead 6w4 TotalCurrency 0 TotalCount 88 MaxActive 17 SpawnCount 8 WaitBeforeStarting 22 WaitBetweenSpawns 70 Where spawnbot_chief Support Limited FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong03.mp3" RandomChoice { Squad { TFBot { ClassIcon spy AutoJumpMin 1 AutoJumpMax 1 Name "Bunnyhop Spy" Class Spy Skill Normal Attributes AutoJump Item "ttg max hat" CharacterAttributes { "increased air control" 99999 "kill forces attacker to laugh" 1 "cannot pick up intelligence" 1 } } } Squad { TFBot { ClassIcon spy AutoJumpMin 1 AutoJumpMax 1 Name "Bunnyhop Spy" Class Spy Skill Normal Attributes AutoJump Item "ttg max hat" CharacterAttributes { "increased air control" 99999 "kill forces attacker to laugh" 1 "cannot pick up intelligence" 1 } } } } } WaveSpawn { WaitForAllDead 6w4 TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 22 Where spawnbot_chief Support 1 FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong03.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Pyro_Phlog_Crit Attributes AlwaysCrit } } Squad { TFBot { Template T_TFBot_Pyro_Phlog_Crit Attributes AlwaysCrit } } } } WaveSpawn { WaitForAllSpawned 6ws TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong02.mp3" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_laughhappy01.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } } } WaveSpawn { WaitForAllSpawned 6ws TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong03.mp3" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_laughhappy03.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } Squad { TFBot { Template T_TFBot_Giant_Scout_Shortstop Attributes AlwaysCrit } } } } } }