#base rocketfactory_giants_gatebot_Template.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 850 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 10 Advanced 1 Templates { // blank } Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission //Sniper Wave 2 { Objective Sniper InitialCooldown 30 Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 100 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission //Sniper Wave 3 { Objective Sniper InitialCooldown 30 Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 4000 } } Mission // Sniper Wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 } Wave //1 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_reset_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_reset_relay Action Trigger } WaveSpawn // g_heavy_deflect { TotalCurrency 100 Name "1A" Where spawnbot_main0 Where spawnbot_main1 TotalCount 1 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } } WaveSpawn //sol_gate_H { TotalCurrency 100 Name "1B-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 10 SpawnCount 4 MaxActive 17 WaitBetweenSpawns 5 WaitBeforeStarting 10 TFBot { Template T_TFGateBot_Soldier_Hard } } WaveSpawn //Sniper { TotalCurrency 25 Name "1B-2" Where spawnbot_upper Where spawnbot_main1 TotalCount 10 SpawnCount 4 MaxActive 17 WaitBetweenSpawns 5 WaitBeforeStarting 10 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // flair pyro { TotalCurrency 50 Name "1C" WaitForAllSpawned "1B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 26 SpawnCount 8 MaxActive 26 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Pyro_Flaregun } } WaveSpawn // demo_gate_H { TotalCurrency 200 Name "1D-1" WaitForAllDead "1C" Where spawnbot_main0 Where spawnbot_main1 TotalCount 15 SpawnCount 5 MaxActive 15 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn // HeAVY_H { TotalCurrency 200 Name "1D-1/2" WaitForAllDead "1C" Where spawnbot_main0 Where spawnbot_main1 TotalCount 15 SpawnCount 5 MaxActive 15 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Heavy Skill Hard Name Heavy } } WaveSpawn // fistofsteel { TotalCurrency 100 Name "1D-2" WaitForAllDead "1C" Where spawnbot_upper Where spawnbot_main1 TotalCount 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn // g_sol_H { TotalCurrency 125 Name "1E" WaitForAllSpawned "1D-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 3 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // Scouts { TotalCurrency 0 WaitForAllSpawned "1C" Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } Wave //2 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_reset_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_reset_relay Action Trigger } WaveSpawn //Demo { TotalCurrency 50 Name "2A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } WaveSpawn { TotalCurrency 50 Name "2A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 18 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Class Pyro Skill Expert } } WaveSpawn { TotalCurrency 250 Name "2B-1" WaitForAllDead "2A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } } } WaveSpawn //heavy { TotalCurrency 50 Name "2B-2" WaitForAllDead "2A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 24 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Class Heavy Skill Hard } } WaveSpawn ////buff_sol_h { TotalCurrency 50 Name "2C-1" WaitForAllSpawned "2B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } WaveSpawn // sol_h { TotalCurrency 50 Name "2C-2" WaitForAllSpawned "2B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Class Soldier Skill Expert } } WaveSpawn // g_demo_upper { TotalCurrency 50 Name "2C-3" WaitForAllSpawned "2B-2" Where spawnbot_upper Where spawnbot_main1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // loch n lode { TotalCurrency 50 Name "2D-1" WaitForAllDead "2C-3" Where spawnbot_main0 Where spawnbot_upper Where spawnbot_main1 TotalCount 15 MaxActive 15 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template T_TFGateBot_Demo_Burst_Normal } } WaveSpawn { TotalCurrency 50 Name "2D-2" WaitForAllDead "2C-3" Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper TotalCount 15 MaxActive 15 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn { TotalCurrency 200 WaitForAllDead "2D-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 50 WaitForAllDead "2D-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 TFBot { Class Heavy Skill Hard Item "Tomislav" BehaviorModifiers "Mobber" } } WaveSpawn { TotalCurrency 15 WaitForAllDead "2B-2" Where spawnbot_upper Where spawnbot_main1 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 Support 1 TFBot { Class Scout Skill Hard } } } Wave //3 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_reset_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_reset_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "3A-1" Where spawnbot_main0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload Tag bot_giant Health 50000 } } WaveSpawn { TotalCurrency 50 Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn // BlackBox { TotalCurrency 50 Name "3B-1" WaitForAllDead "3A-1" Where spawnbot_upper Where spawnbot_main1 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 4 TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } } WaveSpawn { TotalCurrency 25 Name "3B-2" WaitForAllDead "3B-1" Where spawnbot_upper Where spawnbot_main1 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Class Demoman Skill Hard Item "Iron Bomber" } } // engi spawn? WaveSpawn { TotalCurrency 25 Name "3C-1" WaitForAllDead "3B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { TotalCurrency 50 Name "3C-2" WaitForAllDead "3B-2" Where spawnbot_upper Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 75 Name "3D-1" WaitForAllDead "3C-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit } } WaveSpawn { TotalCurrency 50 Name "3D-2" WaitForAllDead "3C-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 3 TFBot { Class Soldier Name "Direct Hit Soldier" Skill Hard ClassIcon soldier Item "Direct Hit" } } WaveSpawn { TotalCurrency 100 Name "3E-1" WaitForAllDead "3D-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 4 SpawnCount 2 MaxActive 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { TotalCurrency 50 Name "3E-2" WaitForAllDead "3D-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 25 SpawnCount 5 MaxActive 25 WaitBeforeStarting 3 WaitBetweenSpawns 5 TFBot { Class Soldier Skill Hard } } WaveSpawn { TotalCurrency 25 WaitForAllDead "3D-1" Where spawnbot_upper Where spawnbot_main1 TotalCount 8 SpawnCount 2 MaxActive 8 WaitBeforeStarting 7 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { TotalCurrency 25 WaitForAllDead "3B-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 TFBot { Class Scout Skill Easy WeaponRestrictions "MeleeOnly" } Support 1 } } Wave // 4 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_reset_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_reset_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "4A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Buff_Banner Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Buff_Banner Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Buff_Banner Tag bot_squad_member } } } WaveSpawn { TotalCurrency 25 Name "4A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Class Soldier } } WaveSpawn { TotalCurrency 25 Name "4B-1" WaitForAllDead "4A-1" Where spawnbot_upper Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 50 Name "4B-2" WaitForAllDead "4A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { TotalCurrency 30 Name "4B-3" WaitForAllDead "4A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } Support 1 } WaveSpawn { TotalCurrency 50 Name "4C-1" WaitForAllDead "4B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 30 MaxActive 15 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn { TotalCurrency 25 Name "4C-2" WaitForAllDead "4B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Pyro_Flaregun } } WaveSpawn { TotalCurrency 100 Name "4D-1" WaitForAllDead "4C-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowCritBarrage } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } } } WaveSpawn { TotalCurrency 50 Name "4D-2" WaitForAllDead "4C-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { TotalCurrency 25 WaitForAllDead "4C-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn { TotalCurrency 25 WaitForAllDead "4A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 16 MaxActive 9 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 TFBot { Template T_TFBot_Scout_Fish } } } Wave // wave 5 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_reset_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_reset_relay Action Trigger } WaveSpawn { TotalCurrency 50 Name "5A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Chief_Soldier_RocketPush } } WaveSpawn { TotalCurrency 50 Name "5A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { TotalCurrency 50 Name "5A-3" Where spawnbot_main0 Where spawnbot_upper Where spawnbot_main1 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Class Demoman } } WaveSpawn { TotalCurrency 50 WaitForAllDead "5A-1" Name "5B-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 30 MaxActive 30 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 12 Squad { TFBot { Class Heavy Skill Expert } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { TotalCurrency 50 WaitForAllDead "5A-1" Name "5B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 75 WaitForAllDead "5B-2" Name "5C-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { TotalCurrency 25 WaitForAllDead "5B-2" Name "5C-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 TFBot { Class Soldier Skill Expert } } WaveSpawn { TotalCurrency 50 WaitForAllDead "5B-2" Name "5C-3" Where spawnbot_main0 Where spawnbot_main1 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Class Demoman Skill Expert } } WaveSpawn { TotalCurrency 25 WaitForAllDead "5C-3" Name "5D-1" Where spawnbot_main1 Where spawnbot_main0 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { TotalCurrency 25 WaitForAllDead "5C-3" Name "5D-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Heavy_Normal } } WaveSpawn { TotalCurrency 25 WaitForAllDead "5C-3" Name "5D-3" Where spawnbot_upper Where spawnbot_main1 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { TotalCurrency 25 WaitForAllDead "5D-2" Name "5E-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 6 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } WaveSpawn { TotalCurrency 50 WaitForAllDead "5D-2" Name "5E-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 30 MaxActive 30 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 6 TFBot { Class Scout Skill Hard } } WaveSpawn { TotalCurrency 50 WaitForAllDead "5D-2" Name "5E-3" Where spawnbot_upper Where spawnbot_main1 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } WaveSpawn { TotalCurrency 75 WaitForAllDead "5D-2" Name "5E-4" Where spawnbot_upper Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } } WaveSpawn { TotalCurrency 100 WaitForAllDead "5E-3" Name "5F-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Giant_Medic tag bot_squad_member } TFBot { Template T_TFBot_Giant_Medic tag bot_squad_member } } } WaveSpawn { TotalCurrency 25 WaitForAllDead "5D-3" Where spawnbot_main0 Where spawnbot_main1 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 8 Support 1 TFBot { Class Scout WeaponRestrictions MeleeOnly } } } Wave // Wave 6 { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes InitWaveOutput { Target wave_reset_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_reset_relay Action Trigger } WaveSpawn { TotalCurrency 50 Name "6A-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } } WaveSpawn { TotalCurrency 100 Name "6A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 15 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { TotalCurrency 75 Name "6A-3" Where spawnbot_main0 Where spawnbot_main1 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { TotalCurrency 50 Name "6A-4" Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn { TotalCurrency 25 Name "6B-1" WaitForAllDead "6A-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Pyro_Flaregun } } WaveSpawn { TotalCurrency 25 WaitForAllDead "6A-2" Name "6B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 20 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFGateBot_Demoman_Hard } } WaveSpawn { TotalCurrency 75 WaitForAllDead "6A-2" Name "6B-3" Where spawnbot_main0 Where spawnbot_main1 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } WaveSpawn { TotalCurrency 30 Name "6B-4" WaitForAllDead "6B-2" Where spawnbot_main0 Where spawnbot_main1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } Support 1 } WaveSpawn { TotalCurrency 75 WaitForAllDead "6B-2" Name "6C-1" Where spawnbot_upper Where spawnbot_main1 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 3 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { TotalCurrency 75 WaitForAllDead "6B-2" Name "6C-2" Where spawnbot_upper Where spawnbot_main1 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { TotalCurrency 150 WaitForAllDead "6B-2" Name "6C-3" Where spawnbot_main0 Where spawnbot_main1 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic_Regen tag bot_squad_member } } } WaveSpawn { TotalCurrency 100 WaitForAllDead "6C-3" Name "6D-1" Where spawnbot_main0 Where spawnbot_main1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Giant_Metalbeard } } WaveSpawn { TotalCurrency 100 WaitForAllDead "6C-3" Where spawnbot_main0 Where spawnbot_main1 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 2 Support 1 TFBot { Class Soldier Skill Hard } } } }