//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Tag "bot_giant" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } Item "the anger" } } } WaveSpawn { TotalCurrency 15 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Item "the plutonidome" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Item "the chief constable" } } } WaveSpawn { TotalCurrency 35 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 45 TotalCount 7 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Tommy gun heavy" Class HeavyWeapons Skill Normal Item "tomislav" Item "the team captain" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 18 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "guard bot" Class Soldier Skill Normal Item "the black box" Item "the concheror" } } } WaveSpawn { TotalCurrency 145 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1550 Name "crane bot" Class Scout Skill Normal Item "the shortstop" Item "the warsworn helmet" Item "the boston boom-bringer" } } } WaveSpawn { TotalCurrency 125 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "helper bot" Class HeavyWeapons Skill Normal Item "fists of steel" Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 10 TotalCount 19 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon engineer Health 155 Name "worker bot" Scale 1.1 Class Engineer Skill Normal Item "the frontier justice" Item "the jag" Item "the virtual reality headset" Item "the data mining light" } } } WaveSpawn { TotalCurrency 54 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 245 Name "smelter bot" Scale 1.2 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "sharpened volcano fragment" Item "fallen angel" Item "the flamboyant flamenco" } } } } } //This file has been generated by http://mvm.tf