// Mission designer: Lyney // Map Designer: Charlie #base robot_giant.pop #base robot_standard.pop #base robot_lyney.pop // WAVE 1 Current Money: 1100$ // WAVE 2 Current Money: 1100$ + 1000$ + 100$ Bonus = 2200$ // WAVE 3 Current Money: 2200$ + 1000$ + 100$ Bonus = 3300$ // WAVE 4 Current Money: 3300$ + 1100$ + 100$ Bonus = 4500$ // WAVE 5 Current Money: 4500$ + 1100$ + 100$ Bonus = 5700$ // WAVE 6 Current Money: 5700$ + 1000$ + 100$ Bonus = 6800$ // Total Possible Money: 6800$ + 1200$ = 8000$ WaveSchedule { StartingCurrency 1100 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no PointTemplates { MissionName { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Normal,0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } } Templates { MonorailTank_8kHP { Health 8000 Speed 75 ClassIcon tank_monorail_cng Name "Monorail Tank" Gravity 0 DisableTracks 1 ReplaceModelCollisions 1 DisableChildModels 1 NoCrushDamage 1 Model { Default "models/monorail_tank.mdl" Damage1 "models/monorail_tank_damage1.mdl" Damage2 "models/monorail_tank_damage2.mdl" Damage3 "models/monorail_tank_damage3.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Missions Mission // Sentrybuster { Objective DestroySentries InitialCooldown 10 Where spawnbot_left Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Mission // Engineer - wave 5-6 { Objective Engineer InitialCooldown 30 Where spawnbot_left Where spawnbot_right Where spawnbot_left_tank Where spawnbot_right_tank BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 65 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_left_tank TeleportWhere spawnbot_right_tank } } Mission // Sniper - Wave 3 { Objective Sniper InitialCooldown 15 Where spawnbot_left Where spawnbot_right BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - Wave 4 { Objective Sniper InitialCooldown 30 Where spawnbot_left Where spawnbot_right BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Class Spy Skill Normal Name Spy } } Mission // Sniper - Wave 5 { Objective Sniper InitialCooldown 40 Where spawnbot_left Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Sniper - Wave 6 { Objective Sniper InitialCooldown 37 Where spawnbot_left Where spawnbot_right BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } SpawnTemplate MissionName //WAVE 1 (1000$) Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target relay_D Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "1a" Where spawnbot_right TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 15 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "1a-2" WaitForAllDead "1a" Where spawnbot_left Where spawnbot_right TotalCount 35 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 105 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "1a-2" WaitForAllDead "1a" Where spawnbot_left Where spawnbot_right TotalCount 30 MaxActive 8 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 11 TotalCurrency 180 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "1b" WaitForAllDead "1a-2" Where spawnbot_left Where spawnbot_right TotalCount 10 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "1b" WaitForAllDead "1a-2" Where spawnbot_left TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot_right TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "1c" WaitForAllDead "1b" Where spawnbot_left TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Soldier Skill Normal } } } //WAVE 2 (1000$) Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target relay_D Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "2a" Where spawnbot_right TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name "2a" Where spawnbot_left Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 9 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "2b" WaitForAllSpawned "2a" Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name "2b" WaitForAllDead "2a" Where spawnbot_left Where spawnbot_right TotalCount 24 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name "2c" WaitForAllDead "2b" Where spawnbot_left Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } } } WaveSpawn { Name "2d" WaitForAllSpawned "2c" Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon pyro_detonator_lite_giant Name "Giant Detonator Pyro" } } } //WAVE 3 (1100$) Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target relay_B Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "3a-support" Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 4 Support Limited TFBot { Template T_TFBot_Scout_Melee_FixIcons } } WaveSpawn { Name "3a-support" Where spawnbot_left Where spawnbot_right TotalCount 96 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 96 Support 1 TFBot { Template T_TFBot_Scout_Melee_FixIcons } } WaveSpawn { Name "3a-upper-tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 Tank { Template MonorailTank_8kHP StartingPathTrackNode monorail_tank_path_B } FirstSpawnOutput { Target relay_monorail_hologram_B Action Trigger } DoneOutput { Target monorail_holograms_clear_relay Action Trigger } } WaveSpawn { Name "3b" WaitForAllDead "3a" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 500 Tank { Health 17500 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_B" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target relay_tank_hologram_B Action Trigger } DoneOutput { Target tank_holograms_clear_relay Action Trigger } } } //WAVE 4 (1100$) Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target relay_B Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "4a" Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 8 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "4a" Where spawnbot_left Where spawnbot_right TotalCount 36 MaxActive 9 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 72 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name "4a" Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "4b" WaitForAllDead "4a" Where spawnbot_left Where spawnbot_right TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 120 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "4b" WaitForAllDead "4a" Where spawnbot_left_tank TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "4c" WaitForAllDead "4b" Where spawnbot_left Where spawnbot_right TotalCount 12 MaxActive 7 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Soldier_TwinRocket Skill Normal } } WaveSpawn { Name "4c" WaitForAllDead "4b" Where spawnbot_left Where spawnbot_right TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 21 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } } } //WAVE 5 (1000$) Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target relay_D Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "5a" Where spawnbot_right TotalCount 28 MaxActive 10 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Extended_Concheror_BugFixed } } WaveSpawn { Name "5a" Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Armored Skill Easy } } WaveSpawn { Name "5b" WaitForAllSpawned "5a" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_No_RapidFire } } WaveSpawn { Name "5b" WaitForAllDead "5a" Where spawnbot_left Where spawnbot_right TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name "5c" WaitForAllSpawned "5b" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_No_RapidFire } } WaveSpawn { Name "5c-support" WaitForAllDead "5b" Where spawnbot_left Where spawnbot_right TotalCount 75 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name "5d" WaitForAllDead "5c" Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name "5d" WaitForAllDead "5c" Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 37 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } //WAVE 6 (1200$) Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target relay_B Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "6a" Where spawnbot_left TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "6a-2" WaitForAllDead "6a" Where spawnbot_left Where spawnbot_right TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 80 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name "6a-2" WaitForAllDead "6a" Where spawnbot_left TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 22 TotalCurrency 160 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } } WaveSpawn { Name "6a-2" WaitForAllDead "6a" Where spawnbot_right TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 22 TotalCurrency 160 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } } WaveSpawn { Name "6b" WaitForAllSpawned "6a-2" Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 0 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Pyro_Dragon_Fury } } WaveSpawn { Name "6b" WaitForAllDead "6a-2" Where spawnbot_left Where spawnbot_right TotalCount 36 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_TwinRocket Skill Normal } } WaveSpawn { Name "6b" WaitForAllDead "6a-2" Where spawnbot_left Where spawnbot_right TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun_Armored } } WaveSpawn { Name "6c-Support" WaitForAllDead "6b" Where spawnbot_left Where spawnbot_right TotalCount 96 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 11 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "6c-Support" WaitForAllDead "6b" Where spawnbot_left Where spawnbot_right TotalCount 100 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_SunOnAStick } } WaveSpawn { Name "6c" WaitForAllDead "6b" Where spawnbot_left Where spawnbot_right TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_BigHeal Name "Big-Heal Medic" } } } } }