//Advanced Mechanized Manufacturing by Andrew Xtreme #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 400 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no PrecacheModel "models/monorail_tank.mdl" PrecacheModel "models/monorail_tank_damage1.mdl" PrecacheModel "models/monorail_tank_damage2.mdl" PrecacheModel "models/monorail_tank_damage3.mdl" PointTemplates { MissionName { logic_relay { "targetname" "name" "OnTrigger" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Mechanized Manufacture (Advanced),0,-1" } OnSpawnOutput { Target "name" Action "trigger" Delay 0 } } } Mission { Objective DestroySentries Where spawnbot_right Where spawnbot_left BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_left BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 6 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_left BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } SpawnTemplate MissionName Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_A Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Scout Skill Easy } } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 14 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { Class Soldier Skill Normal } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w1b1 WaitForAllSpawned w1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right_tank WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w1b2 WaitForAllSpawned w1b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_right_tank WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Class Soldier Name "Giant Rapid Fire Bison" ClassIcon soldier_bison_spammer Health 3800 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Tyrant's Helm" Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Normal ClassIcon pyro_detonator } } WaveSpawn { Name w1c WaitForAllDead w1b2 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 15 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 3 Support Limited RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Name "Punchie <3" Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 2 Support Limited TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_B Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { ClassIcon sniper_smg_tind WeaponRestrictions SecondaryOnly Health 3300 MaxVisionRange 1200 Skill Expert Name "Giant SMG Sniper" Class Sniper Attributes "MiniBoss" CharacterAttributes { "voice pitch scale" 0 "override footstep sound set" 5 "move speed bonus" 0.5 } } TFBot { Name "Big-heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_left TFBot { Class Pyro Skill Hard CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 300 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 75 TotalCount 36 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Easy Item "the soda popper" Item "Bonk Helm" MaxVisionRange 500 ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 75 TotalCount 20 MaxActive 5 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 1.5 TFBot { ClassIcon pyro_scorch_blast Template T_TFBot_ScorchShot } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_C Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { ClassIcon scout_armored_pda Class Scout Name "Giant Armored Scout" Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "courtly cuirass" Item "squire's sabatons" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 4 TFBot { ClassIcon soldier_directhit_lite Health 200 Name "Direct Hit Soldier" Class Soldier Skill Normal Item "the direct hit" Item "worms gear" } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 8 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { ClassIcon demoknight_armored Health 525 Name "Armored Demoknight" Scale 1.35 Template T_TFBot_Demoman_Knight Item "spiral sallet" Item "the dark age defender" } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_left_tank WaitBeforeStarting 15 WaitBetweenSpawns 2 Squad { TFBot { Class Heavyweapons Name "Giant Laser Heavy" ClassIcon heavy_atomic Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "the virtual viewfinder" Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "energy weapon penetration" 1 "dmg penalty vs players" 0.85 "override projectile type" 13 "ragdolls plasma effect" 1 "fire rate bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { ClassIcon medic_pop Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_right_tank WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 50 TotalCount 50 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 4 Support Limited TFBot { Name Heavy Class HeavyWeapons Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_D Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_D OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 33 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Dragon's Fury Pyro" Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w4a TotalCurrency 50 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { ClassIcon heavy_deflector Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_D OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4b WaitForAllSpawned w4a TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { ClassIcon heavy_armored_shotgun Name "Armored Shotgun Heavy" Health 900 Scale 1.5 Template T_TFBot_Heavyweapons_Shotgun CharacterAttributes { "voice pitch scale" 0.5 } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode tank_path_D OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 4 TFBot { Health 125 Class Scout Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_E Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w5a TotalCurrency 75 TotalCount 36 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "the cleaner's carbine" } } WaveSpawn { Name w5a TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 300 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_left_tank WaitBeforeStarting 3 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 75 TotalCount 50 MaxActive 6 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 3 Support Limited TFBot { ClassIcon pyro_reflect_daan Name "Airblast Pyro" Class Pyro Skill Hard } } WaveSpawn { Name w5b WaitForAllDead w5a TotalCurrency 50 TotalCount 50 MaxActive 5 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 4 WaitBetweenSpawns 1.5 Support Limited TFBot { Class Soldier Skill Expert } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_D Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6a TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Template T_TFBot_Giant_Pyro Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" "airblast disabled" 1 } } } WaveSpawn { Name w6a TotalCurrency 50 TotalCount 45 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Class Demoman Skill Normal Attributes "AlwaysCrit" } } WaveSpawn { Name w6b1 WaitForAllSpawned w6a TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 FirstSpawnOutput { Target relay_monorail_hologram_E Action Trigger } DoneOutput { Target monorail_holograms_clear_relay Action Trigger } Tank { Health 25000 Name "Monorail Tank" Speed 75 StartingPathTrackNode monorail_tank_path_E Gravity 0 DisableTracks 1 ReplaceModelCollisions 1 DisableChildModels 1 NoCrushDamage 1 Model { Default "models/monorail_tank.mdl" Damage1 "models/monorail_tank_damage1.mdl" Damage2 "models/monorail_tank_damage2.mdl" Damage3 "models/monorail_tank_damage3.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon medic_kritz Health 150 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } } } WaveSpawn { Name w6b WaitForAllDead w6a TotalCurrency 100 TotalCount 7 MaxActive 4 SpawnCount 1 Where spawnbot_right_tank WaitBeforeStarting 8 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_C Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon heavy_giant Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 4 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } WaveSpawn { Name w7a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 2 Where spawnbot_left_tank WaitBeforeStarting 15 WaitBetweenSpawns 11 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w7b WaitForAllSpawned w7a TotalCurrency 50 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 3 TFBot { Class Soldier Skill Hard Attributes "AlwaysCrit" } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 Where spawnbot_right_tank WaitBeforeStarting 15 WaitBetweenSpawns 10 LastSpawnWarningSound "Announcer.SecurityAlert" Squad { TFBot { ClassIcon soldier_spammer_armored Health 33000 Name "Chief Burst Fire Soldier" Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "UseBossHealthBar" CharacterAttributes { "rage giving scale" 0.1 "damage force reduction" 0.4 } Item "the conquistador" Item "batter's bracers" Item "steel pipes" } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w7c WaitForAllSpawned w7b TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 4 Support Limited TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target relay_B Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //Drill Tank later... { Name w8a1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 45000 Name Tank Speed 50 StartingPathTrackNode tank_path_B OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8a TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 15 TFBot { Class Soldier Name "Colonel Buff Barrage" ClassIcon soldier_barrage_buff Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Buff Banner" Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.25 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "increase buff duration" 9.0 } } } WaveSpawn { Name w8a TotalCurrency 100 TotalCount 5 MaxActive 4 SpawnCount 1 Where spawnbot_left_tank WaitBeforeStarting 10 WaitBetweenSpawns 20 TFBot { Name "Giant Armored Sandman Scout" Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name w8a TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { ClassIcon pyro_dragon_fury_swordstone Class Pyro Skill Hard Item "The Dragon's Fury" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w8b WaitForAllDead w8a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_right_tank WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon demo_burst_hyper_lite Class Demoman Name "Giga Burst Fire Demo" Health 3600 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "damage bonus" 2 } CharacterAttributes { "damage force reduction" 0 "move speed bonus" 0.5 "damage force reduction" 0.00001 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w8b2 WaitForAllSpawned w8b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_right_tank WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { ClassIcon soldier_atomic_mort WeaponRestrictions PrimaryOnly Health 4200 Skill Expert Name "Giant Nuke Soldier" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "the black box" ItemAttributes { ItemName "the black box" "damage bonus" 2.75 "use large smoke explosion" 1 "fire rate bonus" 2.5 "Projectile speed increased" 0.45 "Blast radius increased" 1.75 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 } Item "the whirly warrior" } TFBot { ClassIcon medic_pop Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w8ba WaitForAllSpawned w8a TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 4 TFBot { ClassIcon heavy_deflector Health 300 Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name w8bb WaitForAllSpawned w8ba TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 2 Support Limited TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } } }