#base robot_giant.pop #base robot_standard.pop #base robot_ripe.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 5 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 - 7 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 5 TFBot { Template T_TFBot_Sniper_Pissmaker } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Pissmaker } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Engineer - wave 3 { Objective Engineer InitialCooldown 30 Where spawnbot_single_flag BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentryfarmer } } Mission // Engineer - wave 7 { Objective Engineer InitialCooldown 30 Where spawnbot_single_flag BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 5 TFBot { Template T_TFBot_Engineer_Sentryfarmer } } //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_middle Name w1_1 TotalCount 8 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 SpawnCount 8 TotalCurrency 20 TFBot { Template T_TFBot_Pyro_Beesmoker Tag nav_prefer_middle } } WaveSpawn { Where spawnbot_right Name w1_2 TotalCount 80 MaxActive 22 WaitBeforeStarting 15 WaitBetweenSpawns 2 SpawnCount 2 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Pyro_Beesmoker Tag nav_prefer_middle } TFBot { Template T_TFBot_Pyro_Beesmoker Tag nav_prefer_middle } TFBot { Template T_TFBot_Pyro_Beesmoker Tag nav_prefer_middle } TFBot { Template T_TFBot_Pyro_Beesmoker Tag nav_prefer_middle } TFBot { Template T_TFBot_Soldier_Cowboy Skill Hard Attributes AlwaysCrit Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Cowboy Skill Hard Attributes AlwaysCrit Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Cowboy Skill Hard Attributes AlwaysCrit Tag nav_prefer_flank_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Cowboy Skill Hard Attributes AlwaysCrit Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot_giant TotalCount 3 MaxActive 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 SpawnCount 1 TotalCurrency 280 TFBot { Template T_TFBot_Giant_Pyro_Beesmoker Tag nav_prefer_middle } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 600 Squad { TFBot { Template T_TFBot_Heavy_Graywolf Tag nav_prefer_left } TFBot { Template T_TFBot_Medic_Rural_Doctor_Bullet Tag nav_prefer_left } } } WaveSpawn { Where spawnbot_giant TotalCount 4 MaxActive 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 SpawnCount 1 TotalCurrency 480 TFBot { Template T_TFBot_Giant_Soldier_Cowboy Tag nav_prefer_left } } } //WAVE 3 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 5 TotalCurrency 350 RandomChoice { TFBot { Template T_TFBot_Sniper_Pissmaker Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Sniper_Pissmaker Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Sniper_Pissmaker Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Sniper_Pissmaker Tag nav_prefer_flank_right } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 6 MaxActive 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_right } } } //WAVE 4 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_right } } WaveSpawn { Where spawnbot_giant TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 60 WaitBeforeStarting 15 TotalCurrency 400 TFBot { Template T_TFBot_Heavy_Graywolf_Giant Tag nav_prefer_middle } } WaveSpawn { Where spawnbot_invasion TotalCount 50 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 30 WaitBeforeStarting 1 RandomSpawn 1 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } //WAVE 5 //Currency 450 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "boss" StartingPathTrackNode "tank_right_spawn" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 4 Spawncount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_Rural_Doctor_Blast } } } } //WAVE 6 //Currency 1200 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_middle TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Heavy_Graywolf } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 600 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "tank_right_spawn" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 600 Support 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Tag nav_prefer_right } TFBot { Template T_TFBot_Medic_Rural_Doctor_Blast Tag nav_prefer_right } } } } //WAVE 7 //Currency 2000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_left TotalCount 55 MaxActive 11 SpawnCount 11 WaitBeforeStarting 0 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Heavy_Graywolf } TFBot { Class Demoman Skill Easy } } } WaveSpawn { Where spawnbot_giant TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 50 TotalCurrency 1600 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Where spawnbot_invasion TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 RandomSpawn 1 TotalCurrency 100 TFBot { Class Scout Skill Expert } } } //WAVE 8 //Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////// Wave //SUUUPPPAAAA LOOOOONGGGGG { StartWaveOutput { Target wave_start_relay Action Trigger } Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 80000 Speed 75 Name "boss" StartingPathTrackNode "tank_left_spawn" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" TotalCount 1 WaitBeforeStarting 65 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 80000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_right_spawn" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primarywaveheavy" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { WaitForAllSpawned "primarywaveheavy" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Class Medic ClassIcon medic_uber Skill Normal CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } } } WaveSpawn { Name "primarywavecritsoldier" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllSpawned "primarywavecritsoldier" Where spawnbot_right Name aftercrit TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Class Medic ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "ubercharge rate bonus" 5 "heal rate bonus" 0.1 } } } } WaveSpawn { Where spawnbot_Invasion TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Heavy Skill Hard } } WaveSpawn { WaitForAllSpawned aftercrit Where spawnbot_right TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Hard } } WaveSpawn { WaitForAllSpawned aftercrit Where spawnbot_left TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Heavy Skill Hard } } WaveSpawn { WaitForAllSpawned aftercrit Where spawnbot_middle TotalCount 24 MaxActive 3 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Heavy Skill Hard } } WaveSpawn { WaitForAllSpawned aftercrit Where spawnbot_giant TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Graywolf_Giant } TFBot { Template T_TFBot_Medic_Rural_Doctor_Blast } TFBot { Template T_TFBot_Medic_Rural_Doctor_Bullet } TFBot { Template T_TFBot_Medic_Rural_Doctor_Blast } TFBot { Template T_TFBot_Medic_Rural_Doctor_Bullet } } } } }