//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_mvm_repel.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 5 DesiredCount 2 TFBot { Template T_TFBot_Sniper Health 1 } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy Health 1 } } Mission { Objective Engineer Where spawnbot_mission_engineer BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 1 } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_stage1 Action Trigger } StartWaveOutput { Target wave_start_relay_stage1 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead fast TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support Limited Tank { Health 200 Name Tank StartingPathTrackNode "boss_path_1" Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name fast TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Support Limited Tank { Health 300 Name Tank StartingPathTrackNode "boss_path_1" Speed 10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot_dynamic Squad { TFBot { Template T_TFBot_Pyro_Dangerzone BehaviorModifiers push tag "bot_escort" CharacterAttributes { "move speed bonus" 0.2 } } TFBot { Template T_TFBot_Giant_Medic_Overheal BehaviorModifiers push CharacterAttributes { "move speed bonus" 0.2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot_dynamic TFBot { Class Soldier Health 1 BehaviorModifiers push tag "bot_escort" Item "warbird_rocketlauncher_warhawk" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" //"set_item_texture_wear" 0.20000000596046 "paintkit_proto_def_index" "6" "clip size bonus" -10 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitForAllDead fast WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_dynamic Squad { TFBot { Class Pyro WeaponRestrictions MeleeOnly Health 1 BehaviorModifiers push } TFBot { Class Medic Health 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitForAllDead fast WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_dynamic Squad { TFBot { Class Sniper Health 1 BehaviorModifiers push tag "bot_escort" } TFBot { Class Medic Health 1 tag "bot_escort" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitForAllDead fast Where spawnbot_redwin TFBot { Class Scout Health 1 ClassIcon sentry_buster } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_stage2 Action Trigger } StartWaveOutput { Target wave_start_relay_stage2 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot_redwin TFBot { Class Scout Health 1 ClassIcon sentry_buster } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 Support 1 Where spawnbot_dynamic TFBot { Class Soldier WeaponRestrictions MeleeOnly Health 1 BehaviorModifiers push Tag "bot_chase" } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 2 Support 1 Where spawnbot_break_a FirstSpawnOutput { Target breakpoint_a_bonus_red_2 Action Enable } TFBot { Class Soldier WeaponRestrictions MeleeOnly Health 1 BehaviorModifiers push // Tag "bot_escort" } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Tank { Health 200 Name Tank StartingPathTrackNode "boss_path_1" Speed 10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wave_init_relay_stage3 Action Trigger } StartWaveOutput { Target wave_start_relay_stage3 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_redwin TFBot { Class Scout Health 1 ClassIcon sentry_buster } } WaveSpawn { TotalCurrency 0 MaxActive 22 SpawnCount 22 WaitBeforeStarting 2 Support 1 WaitBetweenSpawns 30 Where spawnbot_dynamic TFBot { Template T_TFBot_Giant_Demo_Burst Health 1 BehaviorModifiers push } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Tank { Health 200 Name Tank StartingPathTrackNode "boss_path_1" Speed 30 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } //This file has been generated by http://mvm.tf