//mvm_faux_a2 //Difficulty: Expert #base robot_giant.pop #base robot_standard.pop #base robot_faux.pop WaveSchedule { StartingCurrency 450 RespawnWaveTime 7 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no Advanced 1 // Missions Mission // Sentry Busters { Objective DestroySentries Where spawnbot_bomber InitialCooldown 45 CooldownTime 30 BeginAtWave 1 RunForThisManyWaves 6 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 10 DesiredCount 15 TFBot { Template T_TFBot_Spy_Fast } } // Sniper Mission // Sydney Sniper { Objective Sniper Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper CharacterAttributes { "jarate backstabber" 1 } } } Mission // Slowdown sniper 1 { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Slowdown } } Mission // Slowdown sniper 2 { Objective Sniper Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Slowdown } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 1a - Giant Deflector { Name "w1a" Where spawnbot TotalCount 3 SpawnCount 1 MaxActive 1 WaitBetweenSpawns 7 TotalCurrency 600 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_American } } WaveSpawn // Paratroopers { Name "w1b" Where spawnbot_bomber TotalCount 15 SpawnCount 3 MaxActive 3 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Soldier_Para } } WaveSpawn // Pyros { Name "w1c" Where spawnbot_bomber WaitBeforeStarting 3 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Pyro } } } Wave //Wave 2 - Giant deflectors, Bisons and spies { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 2a - Giant Demo with uber draining escort { Name "w_2a1" Where spawnbot TotalCount 25 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 20 TotalCurrency 1100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } } } WaveSpawn // Support crit scouts { Name "w_2a2" Where spawnbot_bomber TotalCount 20 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 25 Support 1 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } } // Wave 3 - $900 total Super scouts protected by barrier medics and assisted by slowdown heavies. Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Magnet heavies + panzer { Name "w_4a" Where spawnbot WaitBeforeStarting 1 TotalCount 20 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 12 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Demoknight_Golfer } TFBot { Template T_TFBot_Demoknight_Golfer } TFBot { Template T_TFBot_Heavy_Magnet } TFBot { Template T_TFBot_Heavy_Magnet } TFBot { Template T_TFBot_Heavy_Magnet } } } WaveSpawn //Super scout + barrier medic { Name "w_4b" Where spawnbot TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 20 WaitBeforeStarting 15 TotalCurrency 240 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Medic_Barrier_Fast } } } WaveSpawn { Name "w_4c" Where spawnbot WaitForAllSpawned "w_4a" WaitBeforeStarting 20 TotalCount 12 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 25 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_American } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } TFBot { Template T_TFBot_Soldier_Bison } } } WaveSpawn // Congress + { Name "w_4d" Where spawnbot WaitForAllSpawned "w_4b" WaitBeforeStarting 20 TotalCount 4 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Medic_Barrier_Fast } } } } // Wave 4 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn // Wave 4a - Squads of Batt soldiers and bear heavies { Name "w_4a" Where spawnbot TotalCount 36 SpawnCount 6 MaxActive 12 WaitBetweenSpawns 12 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Soldier_Batt_Instant } TFBot { Template T_TFBot_Heavy_Panzer } TFBot { Template T_TFBot_Heavy_Panzer } } } WaveSpawn // Wave 4b_l - Support gnomes { Name "w_4b_l" Where spawnbot_bomber WaitBeforeStarting 4 SpawnCount 2 MaxActive 6 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn // Wave 4c - Fast tank { Name "w_4c" TotalCount 1 WaitForAllSpawned "w_4a" WaitBeforeStarting 30 TotalCurrency 250 Tank { Name "tankboss" Health 10000 Speed 125 StartingPathTrackNode "tankpath_b_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Wave 4d_r - Squads of Batt soldiers and panzer heavies { Name "w_4d_r" Where spawnbot_bomber WaitForAllSpawned "w_4c" TotalCount 18 SpawnCount 3 MaxActive 18 WaitBetweenSpawns 7 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Soldier_Batt_Instant } TFBot { Template T_TFBot_Heavy_Wolf } TFBot { Template T_TFBot_Heavy_Wolf } } } WaveSpawn // Wave 4d_l - Squads of Batt soldiers and wolf heavies { Name "w_4d_l" Where spawnbot_bomber WaitForAllSpawned "w_4c" TotalCount 18 SpawnCount 3 MaxActive 18 WaitBetweenSpawns 7 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Soldier_Batt_Instant } TFBot { Template T_TFBot_Heavy_Wolf } TFBot { Template T_TFBot_Heavy_Wolf } } } WaveSpawn // Giant Pusher Pyro escort { Name "w_4d_l" Where spawnbot_bomber WaitForAllSpawned "w_4c" WaitBeforeStarting 30 TotalCount 3 SpawnCount 1 MaxActive 2 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Airblaster_Master } } } // Final wave. Giant boss robots inspired by comp players Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 60 Checkpoint Yes WaveSpawn { Name "epsilon_demo" Where spawnbot TotalCount 1 SpawnCount 1 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demo_Comp Name "NM LCK-d" Item "The Dark Age Defender" Item "The Glasgow Great Helm" ItemAttributes { ItemName "The Glasgow Great Helm" "attach particle effect" 14 "particle effect vertical offset" -16 } } } WaveSpawn { Name "epsilon_roamer" Where spawnbot_bomber TotalCount 1 SpawnCount 1 TotalCurrency 150 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Roamer_Comp Name "M1-K3" Item "The Hellmet" Item "Ellis Hat" ItemAttributes { ItemName "Ellis Hat" "attach particle effect" 14 "particle effect vertical offset" -16 } } } WaveSpawn { Name "w_6a" Where spawnbot WaitForAllSpawned "epsilon_roamer" TotalCount 40 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Medic_Barrier_Fast } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "epsilon_scouts" Where spawnbot_bomber WaitForAllSpawned "epsilon_roamer" TotalCount 2 SpawnCount 2 MaxActive 2 WaitBeforeStarting 90 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Scout_Comp_Milk Name "W4-R H0-Y4" Item "Exquisite Rack" Item "The Head Prize" ItemAttributes { ItemName "Exquisite Rack" "attach particle effect" 14 "particle effect vertical offset" -16 } Health 3800 } TFBot { Template T_TFBot_Giant_Scout_Comp_Bleeder Name "AI-L3" Item "The Brotherhood of Arms" Item "Summer Shades" ItemAttributes { ItemName "Summer Shades" "attach particle effect" 14 "particle effect vertical offset" -16 } Health 3800 } } } WaveSpawn { Name "epsilon_combo" Where spawnbot WaitForAllSpawned "epsilon_scouts" WaitBeforeStarting 90 TotalCount 2 SpawnCount 2 MaxActive 2 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pocket_Comp Name "KA1-DDoS" Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "attach particle effect" 14 "particle effect vertical offset" -16 } } TFBot { Template T_TFBot_Giant_Medic Name "KN-0X" ClassIcon medic_uber Item "The Weather Master" Health 5500 Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "item style override" 1 } ItemAttributes { ItemName "The Weather Master" "attach particle effect" 14 "particle effect vertical offset" -16 } } } } WaveSpawn { Name "froyo" Where spawnbot WaitForAllDead "epsilon_combo" WaitForAllDead "w_6a" TotalCount 3 SpawnCount 3 MaxActive 3 WaitBeforeStarting 20 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Pocket_Comp Name "LaN-SG1" Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "attach particle effect" 13 "particle effect vertical offset" -16 } } TFBot { Template T_TFBot_Giant_Medic Name "SH4-D3" ClassIcon medic_uber Item "The Virus Doctor" Item "Blighted Beak" Health 5500 Item "Upgradeable TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "item style override" 1 } ItemAttributes { ItemName "The Virus Doctor" "attach particle effect" 13 "particle effect vertical offset" -16 } } TFBot { Template T_TFBot_Giant_Demo_Comp Name "B4-N1" Item "Scotsman's Stove Pipe" ItemAttributes { ItemName "Scotsman's Stove Pipe" "attach particle effect" 13 "particle effect vertical offset" -16 } } } } WaveSpawn { Name "froyo" Where spawnbot_bomber WaitForAllDead "epsilon_combo" WaitForAllDead "w_6a" TotalCount 3 SpawnCount 3 MaxActive 3 WaitBeforeStarting 25 TotalCurrency 350 Squad { TFBot { Template T_TFBot_Giant_Roamer_Comp Name "BL4-Z3" Item "Ellis Hat" ItemAttributes { ItemName "Ellis Hat" "attach particle effect" 13 "particle effect vertical offset" -16 } } TFBot { Template T_TFBot_Giant_Scout_Comp_Milk Name "T4-GG" Item "Antlers" Item "The Head Prize" ItemAttributes { ItemName "The Head Prize" "attach particle effect" 13 "particle effect vertical offset" -16 } Health 3800 } TFBot { Template T_TFBot_Giant_Scout_Comp_Bleeder Name "c-LCK WK" Item "The Brotherhood of Arms" Item "Summer Shades" ItemAttributes { ItemName "Summer Shades" "attach particle effect" 13 "particle effect vertical offset" -16 } Health 3800 } } } WaveSpawn // Wave 2a - Bison Soldiers that drain über { Name "lmnt" Where spawnbot_bomber WaitForAllDead "froyo" WaitBeforeStarting 15 TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 500 TFBot { Template T_TFBot_Mr_Kok } } } }