#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //fucking help population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //------------------------------------------------------// Wave //wave1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class Soldier Skill Normal } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Where spawnbot_center TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn //tank { Where spawnbot TotalCount 1 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 70 TotalCurrency 200 Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Where spawnbot_center TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 85 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Health 4000 Template T_TFBot_Giant_Demoman } } } //------------------------------------------------------// Wave //wave2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Where spawnbot_center TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Health 1000 Skill Normal Template T_TFBot_Pyro_Flaregun Attributes "MiniBoss" Item "old guadalajara" Item "sight for sore eyes" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.5 } } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } //Heavy+3uber+3krits WaveSpawn { Where spawnbot_center TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 1 TotalCurrency 200 Squad { TFBot { Health 5000 Template T_TFBot_Giant_Heavyweapons Item "the brutal bouffant" Item "the gabe glasses" ItemAttributes { ItemName "the brutal bouffant" "attach particle effect" 8 } } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes "SpawnWithFullCharge" } } } } Wave //wave3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_center TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Where spawnbot_center TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 29 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_mission_sniper TotalCount 16 MaxActive 3 SpawnCount 3 WaitBeforeStarting 22 WaitBetweenSpawns 15 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Sniper } } WaveSpawn //tank { Where spawnbot TotalCount 1 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 25 TotalCurrency 175 Squad { Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn //tank { Where spawnbot TotalCount 1 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 42 TotalCurrency 175 Squad { Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode boss_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn //tank { Where spawnbot TotalCount 1 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 55 TotalCurrency 150 Squad { Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave //wave4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where spawnbot_center TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot_center TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Where spawnbot_left TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 33 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "the flare gun" "override projectile type" 13 "fire rate bonus" 0.5 "SPELL: set item tint RGB" 4 } } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 9 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic Skill Hard } } } WaveSpawn { Where spawnbot_mission_spy TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 87 WaitBetweenSpawns 8 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Spy } } //bosss time///////////// WaveSpawn { TotalCurrency 500 TotalCount 7 MaxActive 7 SpawnCount 7 Where spawnbot_center WaitBeforeStarting 85 WaitBetweenSpawns 10 Squad { TFBot { Health 10000 Skill Expert Template T_TFBot_Giant_Soldier Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shovel "damage causes airblast" 1 "damage bonus" 1.5 "fire rate bonus" 0.6 "effect bar recharge rate increased" 0.05 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Skill Expert Item "the vaccinator" Item "ghastly gibus" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 0.25 } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet Skill Expert Item "the vaccinator" Item "ghastly gibus" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 0.25 } } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Skill Expert Item "the vaccinator" Item "ghastly gibus" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 0.25 } } TFBot { Template T_TFBot_Medic_Vaccinator_Blast Skill Expert Item "the vaccinator" Item "ghastly gibus" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 0.25 } } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Skill Expert Item "the vaccinator" Item "ghastly gibus" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 0.25 } } TFBot { Template T_TFBot_Medic_Vaccinator_Fire Skill Expert Skill Expert Item "the vaccinator" Item "ghastly gibus" ItemAttributes { ItemName "the vaccinator" "ubercharge rate bonus" 0.25 } } } } WaveSpawn //tank { Where spawnbot TotalCount 1 MaxActive 5 SpawnCount 2 WaitBetweenSpawns 10 WaitBeforeStarting 81 TotalCurrency 200 Squad { Tank { Health 17500 Name Tank Speed 75 StartingPathTrackNode boss_path_2 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaveSpawn { Where spawnbot_center TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Health 50000 Attributes "UseBossHealthBar" Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot_center TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Medic Attributes "SpawnWithFullCharge" } } WaveSpawn { Where spawnbot_center TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Chief_Soldier_SlowCrit } } WaveSpawn { Where spawnbot_center TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 55 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Template T_TFBot_Medic Attributes "SpawnWithFullCharge" } } } }