// Redcorp by Business_Vader
// Mission by FaN Scout (https://steamcommunity.com/profiles/76561198089243988/)
#base robot_standard.pop
#base robot_giant.pop
#base robot_fan.pop
WaveSchedule
{
	StartingCurrency 1000
	CanBotsAttackWhileInSpawnRoom no
	RespawnWaveTime 4
	Advanced 1
	Templates
	{
		T_TFBot_Demoknight_Leaping_Persian
		{
			Class Demoman
			Name "Leaping Persain Demoknight"
			ClassIcon demoknight_persian_nys
			Skill Expert
			Item "The Persian Persuader"
			Item "Ali Baba's Wee Booties"
			Item "The Splendid Screen"
			Item "Sultan's Ceremonial"
			Scale "1.3"
			Tag	"bot_giant"
			Health 650
			WeaponRestrictions MeleeOnly
			Attributes AirChargeOnly
			Attributes AutoJump
				AutoJumpMin 10
				AutoJumpMax 10
			ItemAttributes
			{
				ItemName "The Persian Persuader"
				"minicrits become crits" 1
			}
			ItemAttributes
			{
				ItemName "The Splendid Screen"
				"Attack not cancel charge" 1
			}
			CharacterAttributes
			{
				"charge time increased" 2
				"charge recharge rate increased" 7
				"increased jump height" 2.33
				"bot custom jump particle"	1
				"damage bonus"	1.5
				"boots falling stomp" 1
				"cancel falling damage" 1
			}
		}
	}
	Mission
	{
		Where spawnbot_mission_sentrybuster
		Objective DestroySentries
		BeginAtWave 1
		RunForThisManyWaves 5
		DesiredCount 1
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Where spawnbot_mission_sniper
		Objective Sniper
		BeginAtWave 1
		RunForThisManyWaves 1
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Class	Sniper
			Skill	Expert
		}
	}
	Mission
	{
		Where spawnbot_mission_sniper
		Objective Sniper
		BeginAtWave 3
		RunForThisManyWaves 2
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Template	T_TFBot_Sniper_Razorback
			Item	"The Classic"
		}
	}
	Mission
	{
		Where spawnbot_mission_spy
		Objective Spy
		BeginAtWave 2
		RunForThisManyWaves 1
		DesiredCount 3
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Class	Spy
			Skill	Expert
		}
	}
	Mission
	{
		Where spawnbot_mission_spy
		Objective Spy
		BeginAtWave 4
		RunForThisManyWaves 1
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Class	Spy
			Skill	Expert
			Item	"The Enforcer"
			Item	"The Big Earner"
			Item	"Cosa Nostra Cap"
			Item	"The Made Man"
		}
	}
	Wave // Wave 1
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Class	Demoman
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"The Surgeon's Stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			Name "1aSoldier"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn
		{
			Name "1aScouts"
			WaitForAllDead "1aSoldier"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 3
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllSpawned "1a"
			Where spawnbot_mission_sniper
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Demoknight_Leaping_Persian
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 100
			TFBot
			{
				Class	Pyro
				Skill	Easy
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Shortstop_Milk_Type2
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 30
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Demoman
				Name	"Bottle Man"
				WeaponRestrictions	MeleeOnly
				ClassIcon	demo_bottle_eye
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Jarate
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 100
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Item	"The Direct Hit"
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_DemoKnight_Caber
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Soldier_Quadfire
				ClassIcon	soldier_quadfire
				Scale	1.4
				Health	650
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 50
			RandomChoice
			{
				TFBot
				{
					Class   Pyro
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Pyro"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Shotgun_Heavy
				}
				TFBot
				{
					Class   Soldier
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Soldier"
					Item	"gentlemanne_shotgun_dressedtokill"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Shotgun_Heavy
				}
				TFBot
				{
					Class   Heavyweapons
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Heavy"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Item	"Copper's Hard Top"
					Item	"Security Shades"
				}
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball_Armored
			}
		}
		WaveSpawn
		{
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 50
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
	}
	Wave // Wave 2
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot
			Where spawnbot_mission_sniper
			TotalCount 100
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 400
			Squad
			{
				TFBot
				{
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
			}
		}
		WaveSpawn
		{
			Name "2a"
			Where spawnbot_mission_sniper
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 200
			TFBot
			{ 
				Template	T_TFBot_Giant_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "2a"
			Where spawnbot_mission_sniper
			TotalCount 12
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 200
			TFBot
			{ 
				Template	T_TFBot_Scout_Sword_Type2
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 200
			Squad
			{
				TFBot
				{ 
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 50
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Buff_Banner
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 40
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 12
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Heavyweapons
				Skill	Normal
				Scale	1.4
				Health	900
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Heavyweapons
				WeaponRestrictions	MeleeOnly
				Item	"Fists of Steel"
				Name	"Steel Gauntlet"
				ClassIcon	heavy_steelfist
				Skill	Expert
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman_Caber
				}
				TFBot
				{
					Template	T_TFBot_Giant_DemoKnight_Caber
				}
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 6
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 100
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Shotgun_Heavy
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Shotgun_Heavy
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot_mission_sniper
			TotalCount 16
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Pyro
				Skill	Easy
				Health	650
				Scale	1.3
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot_mission_sniper
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 14
			WaitBetweenSpawns 8.5
			TotalCurrency 100
			TFBot
			{
				Name "Giant Directhit Soldier"
				Class Soldier
				ClassIcon soldier_directhit_lite
				Health 3800
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "The Direct Hit"
				Item "War Pig"
				ItemAttributes
				{
					ItemName "The Direct Hit"
					"fire rate penalty"	1.2
					"faster reload rate" 0.001
					"clip size bonus" 2
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 3
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot
			Where spawnbot_mission_sniper
			TotalCount 30
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 100
			Support 1
			TFBot
			{
				Class	Sniper
				WeaponRestrictions	SecondaryOnly
				Skill	Hard
				ClassIcon	sniper_smg
				Name	"SMG Sniper"
				ItemAttributes
				{
					ItemName	"TF_WEAPON_SMG"
					"fire rate penalty" 1.6
					"damage bonus" 1.3
				}
			}
		}
	}
	Wave // Wave 3
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawnsAfterDeath 5
			TotalCurrency 400
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
			}
		}
		WaveSpawn
		{
			Name "3a"
			Where spawnbot
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 150
			TFBot
			{
				Class Demoman
				Name "Leaping Caber-Knight"
				ClassIcon demo_caber_nys
				Skill Expert
				Item "The Ullapool Caber"
				Item "The Chargin' Targe"
				Item "A Whiff of the Old Brimstone"
				Item "The Bolted Bicorne"
				Scale "1.3"
				Health 650
				WeaponRestrictions MeleeOnly
				Attributes AirChargeOnly
				Attributes AutoJump
					AutoJumpMin 10
					AutoJumpMax 10
				Tag	"bot_giant"
				ItemAttributes
				{
					ItemName "The Ullapool Caber"
					"dmg taken from blast reduced" 0.8
					"no self blast dmg" 1
					"slow enemy on hit major" 6
				}
				ItemAttributes
				{
					ItemName "The Chargin' Targe"
					"Attack not cancel charge" 1
				}
				CharacterAttributes
				{
					"charge time increased" 2
					"charge recharge rate increased" 7
					"increased jump height" 3
					"bot custom jump particle"	1
					"damage bonus"	2
					"boots falling stomp" 1
					"cancel falling damage" 1
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 2
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Class	Soldier
				Skill	Hard
				Scale	1.3
				Health	650
				ClassIcon soldier_armored
			}
		}
		WaveSpawn
		{
			Name "3a"
			Where spawnbot_mission_sniper
			TotalCount 12
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Scout_Sword_Type2
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Class	Demoman
				Skill	Expert
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
				Scale	1.3
				Health	650
				ClassIcon	demoknight_shield
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 100
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Item	"The Direct Hit"
				ClassIcon	soldier_directhit_lite
				Name	"Direct Hit Soldier"
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				WeaponRestrictions	MeleeOnly
				Item	"The Escape Plan"
				ClassIcon	soldier_pickaxe_escape
				CharacterAttributes
				{
					"move speed bonus"	0.8
				}
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllSpawned "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caber
				ClassIcon	demo_caber_nys_giant
			}
		}
		WaveSpawn
		{
			Name "3d"
			WaitForAllDead "3c"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Class	Pyro
				Skill	Expert
				Name	"Airblast Pyro"
				Item	"Traffic Cone"
				ClassIcon	pyro_reflect_daan
			}
		}
		WaveSpawn
		{
			Name "3d"
			WaitForAllDead "3c"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 7
			WaitBetweenSpawns 1
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			Name "3e"
			WaitForAllSpawned "3d"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 100
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Item	"The Liberty Launcher"
			}
		}
		WaveSpawn
		{
			Name "3e"
			WaitForAllSpawned "3d"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 100
			TFBot
			{
				Template	T_TFBot_Giant_Demo_RapidFire
				Attributes SpawnWithFullCharge
				Item "The Concheror"
				ClassIcon demo_conch_lite
			}
		}
	}
	Wave // Wave 4
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/mght/taunts/scout_mvm_m_taunts10.mp3"
			DoneWarningSound "vo/mvm/mght/scout_mvm_m_paincrticialdeath02.mp3"
			TFBot
			{
				Name "Wanted Public Criminal"
				Class Scout
				ClassIcon scout_blaster_push
				Scale 2
				Health 35000
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "Baby Face's Blaster"
				Item "The Fed-Fightin' Fedora"
				Item "The Dillinger's Duffel"
				Item "The Digit Divulger"
				ItemAttributes
				{
					ItemName "Baby Face's Blaster"
					"fire rate penalty" 3
					"bullets per shot bonus" 6
					"damage causes airblast" 1
					"mod medic killed revenge" 1
					"mod max primary clip override" -1
				}
				ItemAttributes
				{
					ItemName "The Fed-Fightin' Fedora"
					"attach particle effect"	60
				}
				ItemAttributes
				{
					ItemName "The Digit Divulger"
					"item style override" 3
				}
				CharacterAttributes
				{
					"damage force reduction" 0.4
					"airblast vulnerability multiplier" 0.4
					"override footstep sound set" 5
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 100
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 200
			Support 1
			RandomChoice
			{
				TFBot
				{
					Class	Scout
					Item	"Baby Face's Blaster"
					Item	"the fed-fightin' fedora"
					Item	"The Soldier's Stogie"
					Name	"Mafia Scout"
					ItemAttributes
					{
						ItemName "Baby Face's Blaster"
						"fire rate penalty" 2
						"mod max primary clip override" -1
						"bullets per shot bonus" 1.5
					}
				}
				TFBot
				{
					Class	Scout
					Item	"Baby Face's Blaster"
					Item	"Capone's Capper"
					Item	"The Soldier's Stogie"
					Name	"Mafia Scout"
					ItemAttributes
					{
						ItemName "Baby Face's Blaster"
						"fire rate penalty" 2
						"mod max primary clip override" -1
						"bullets per shot bonus" 1.5
					}
				}
				TFBot
				{
					Class	HeavyWeapons
					Item	"Capone's Capper"
					Item	"Tomislav"
					Skill	Hard
					Name	"Mafia Heavy"
					ClassIcon	heavy_accurate
					ItemAttributes
					{
						ItemName "Tomislav"
						"bullets per shot bonus" 1.5
					}
				}
				TFBot
				{
					Class	HeavyWeapons
					Item	"Capone's Capper"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					ClassIcon	heavy_shotgun
					ItemAttributes
					{
						ItemName "gentlemanne_shotgun_coffinnail"
						"fire rate penalty" 2
						"mod max primary clip override" -1
						"bullets per shot bonus" 1.5
						"damage bonus" 1.2
					}
				}
			}
		}
	}
}