//Each Wave is similar to 10 waves so it'll be long :V //inspired by TDS if you know what i mean lmoa #base robot_giant.pop #base robot_moonlight.pop #base robot_standard.pop jesusthatsalotofenemies { StartingCurrency 600 RespawnWaveTime 7 Advanced 1 EventPopfile Halloween BotsAreHumans 2 Templates { zombie { Name "Zombie" Health 200 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly Attributes DisableDodge Skill Expert } } Wave { StartWaveOutput { Target wave_start_relay_timer Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { TotalCount 10 MaxActive 10 SpawnCount 10 TotalCurrency 50 Where spawnbot_main RandomChoice { TFBot { Class Soldier Template zombie } TFBot { Class Demoman Template zombie } TFBot { Class Pyro Template zombie } } } WaveSpawn { TotalCount 12 MaxActive 12 SpawnCount 12 TotalCurrency 100 WaitBeforeStarting 12 Where spawnbot_main TFBot { Class Scout Template zombie Name "Fast Zombie" } } WaveSpawn { TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.6 TotalCurrency 100 WaitBeforeStarting 22 Where spawnbot_main Where spawnbot_left Where spawnbot_right TFBot { Class HeavyWeapons Template zombie Name "Slow Zombie" } } WaveSpawn { Name 1 TotalCount 1 TotalCurrency 100 WaitBeforeStarting 32 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier Skill Hard } } WaveSpawn { TotalCount 15 SpawnCount 1 WaitBetweenSpawns 0.9 TotalCurrency 100 WaitBeforeStarting 32 Where spawnbot_main Where spawnbot_left Where spawnbot_right TFBot { Class Scout Template zombie Name "Fast Zombie" } } } }