#base robot_giant.pop #base robot_standard.pop //spawn points: // spawnbot_main // spawnbot_left // spawnbot_right // spawnbot_center // spawnbot_chief WaveSchedule { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Pyro_Shotgun { ClassIcon heavy_shotgun_giant Health 3000 Name "Giant Shotgun Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_pyro "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Pyro_Gaspasser { ClassIcon pyro_gascann Name "Gas Passer Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.05 "fire rate penalty" 5 } Item "The Gas Passer" } T_TFBot_Pyro_Shotgun { ClassIcon heavy_shotgun Name "Shotgun Pyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Backscratcher { ClassIcon pyro_backscratcher_lite Name "Back Scratcher Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the back scratcher" "damage bonus" 1.5 } Item "the back scratcher" } } Mission { Objective DestroySentries Where spawnbot_main BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 20 InitialCooldown 5 TFBot { Template T_TFBot_SentryBuster } } Mission // Engineer - wave 1,2 { Objective Engineer InitialCooldown 60 Where spawnbot_main BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 3,4 { Objective Engineer InitialCooldown 60 Where spawnbot_main BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 5,6,7 { Objective Engineer InitialCooldown 60 Where spawnbot_main BeginAtWave 3 RunForThisManyWaves 3 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //Wave 1 //Spy Mission { Objective Spy Where spawnbot_main CooldownTime 30 InitialCooldown 60 BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Wave 3 //Spy Mission { Objective Spy Where spawnbot_main CooldownTime 30 InitialCooldown 60 BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy } } //Wave 4 //Sniper Mission { Objective Sniper CooldownTime 30 InitialCooldown 60 Where spawnbot_center BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //Wave 6 //Spy Mission { Objective Spy Where spawnbot_main CooldownTime 15 InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy } } //Wave 7 //Spy Mission { Objective Spy Where spawnbot_main CooldownTime 30 InitialCooldown 30 BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_center CooldownTime 30 InitialCooldown 30 BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Wave //wave01 - 600 + 800 = 1400(1500) { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w1_a Where spawnbot_center TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name w1_a Where spawnbot_main TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman Skill Expert } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name w1_b WaitForAllSpawned w1_a Where spawnbot_main TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Class Soldier Skill Expert } } } WaveSpawn { Name w1_support Where spawnbot_center TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } } Wave //wave02 - 1500 + 900 = 2400(2500) { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w2_scout Where spawnbot_center TotalCurrency 200 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w2_giant Where spawnbot_center TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_a Where spawnbot_main TotalCurrency 200 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w2_b WaitForAllSpawned w2_a Where spawnbot_main TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 6 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w2_support Where spawnbot_main TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Class Pyro Skill Expert } } } } Wave //wave03 - 2500 + 900 = 3400(3500) { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w3_tank1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_tank2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a0 Where spawnbot_center TotalCurrency 400 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name w3_support Where spawnbot_main TotalCurrency 300 TotalCount 100 MaxActive 10 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 3 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class heavyweapons Skill Normal } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } } Wave //wave04 - 3500 + 1000 = 4500(4600) { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w4_a Where spawnbot_center TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w4_a Where spawnbot_main TotalCurrency 250 TotalCount 36 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Name w4_b Where spawnbot_main WaitForAllDead w4_a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name w4_b WaitForAllDead w4_a Where spawnbot_main TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_support Where spawnbot_main TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Class heavyweapons Skill Normal } } } } //Needs something more than projectiles Wave //wave05 - 4600 + 1000 = 5600(5700) { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w5_a Where spawnbot_chief TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5_fan Where spawnbot_main TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w5_scout WaitForAllDead w5_fan Where spawnbot_center TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name w5_b Where spawnbot_main WaitForAllDead w5_a TotalCurrency 200 TotalCount 8 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name w5_support Where spawnbot_main TotalCurrency 100 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 3 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w5_support2 Where spawnbot_main WaitForAllDead w5_a TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } } Wave //wave06 - 5700 + 1100 = 6800(6900) { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay Action Trigger } Checkpoint Yes WaveSpawn { Name w6_tank1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_tank2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_a Where spawnbot_chief TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 3 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Class pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } TFBot { Class pyro Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Name w6_b Where spawnbot_center TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w6_b Where spawnbot_main TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w6_b WaitForAllDead w6_a Where spawnbot_main TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Squad { TFBot { Class Scout Skill Expert } } } WaveSpawn { Name w6_b WaitForAllDead w6_a Where spawnbot_main TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } } //add support for wave 6 tanks Wave //wave07 - 7000 + 500 = 7500 { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_init_relay_route_l Action Trigger } Checkpoint Yes WaveSpawn { Name wave7 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target relay_tankboss_harvester Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss_harvester" StartingPathTrackNode "tank_start_harvester" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_tank2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_start_harvester" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_tank2 TotalCount 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_start_harvester" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_p Where spawnbot_center TotalCurrency 600 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomChoice { TFBot { Template T_TFBot_Giant_Pyro_Shotgun } } } WaveSpawn { Name w7_knight Where spawnbot_chief TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w7_p Where spawnbot_main TotalCurrency 500 TotalCount 100 MaxActive 16 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 1 Support 1 RandomChoice { TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Item "old guadalajara" } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Item "old guadalajara" } TFBot { Template T_TFBot_Pyro_Gaspasser Item "old guadalajara" } TFBot { Template T_TFBot_Pyro_Backscratcher Item "old guadalajara" } } } } }