//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base rotating_shield.pop population { StartingCurrency 1001 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1sonicstart TotalCurrency 69 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon sonic Health 650 Name "Death Sonic" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 1.1 } Message //Displays message in the chat { Name "{blue}tragic events in history... Sonic's Death... jumping out of a plane and he forgot his parachute........ AND FUCKING DIED" //Message in the chat displayed } Item "festive holy mackerel" Item "the holiday headcase" } } } WaveSpawn { Name wave1sonics WaitForAllDead wave1sonicstart TotalCurrency 21 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon sonic Health 100 Name Sonic Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "festive holy mackerel" Item "the holiday headcase" } } } WaveSpawn { Name wave1sonics WaitForAllDead wave1sonicstart TotalCurrency 21 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon sonic Health 100 Name Sonic Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "festive holy mackerel" Item "the holiday headcase" } } } WaveSpawn { Name wave1sonics WaitForAllDead wave1sonicstart TotalCurrency 21 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon sonic Health 100 Name Sonic Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "festive holy mackerel" Item "the holiday headcase" } } } WaveSpawn { Name wave1Mortars WaitForAllDead wave1sonicstart TotalCurrency 111 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 23 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon soldier_crit_giant Health 2211 Name "BRING OUT THE MORTARS" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the direct hit" "faster reload rate" 3.2 "fire rate bonus" 4 "damage penalty" 0.33 "use large smoke explosion" 1 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the direct hit" Item "soldier drill hat" } } } WaveSpawn { Name wave1punch WaitForAllDead wave1Mortars TotalCurrency 212 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon heavy_fists_nys Health 3069 Name "FALCON PUNCH" Class HeavyWeapons Skill Normal Attributes MiniBoss BehaviorModifiers Push WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fists "damage bonus" 8 "turn to gold" 1 } CharacterAttributes { "move speed penalty" 0.4 } Item "bone-cut belt" Item "big chief" } } } WaveSpawn { Name wave1morta1rs WaitForAllDead wave1Mortars TotalCurrency 69 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Firework Mortar" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the direct hit" "damage penalty" 0.11 "fire rate bonus" 0.7 "faster reload rate" 0.2 } Item "the direct hit" Item "loyalty reward" } } } WaveSpawn { Name wave1morta1rs WaitForAllDead wave1Mortars TotalCurrency 69 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Firework Mortar" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the direct hit" "damage penalty" 0.11 "fire rate bonus" 0.7 "faster reload rate" 0.2 } Item "the direct hit" Item "loyalty reward" } } } WaveSpawn { Name wave1morta1rs WaitForAllDead wave1Mortars TotalCurrency 69 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Firework Mortar" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the direct hit" "damage penalty" 0.11 "fire rate bonus" 0.7 "faster reload rate" 0.2 } Item "the direct hit" Item "loyalty reward" } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 32 Tank { Health 444 Name Tank1 Speed 275 StartingPathTrackNode path_tank_left ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 34 Tank { Health 444 Name Tank1 Speed 275 StartingPathTrackNode path_tank_left ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 2 WaitBeforeStarting 65 Tank { Health 444 Name Tank1 Speed 275 StartingPathTrackNode path_tank_left ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 36 Tank { Health 444 Name Tank1 Speed 275 StartingPathTrackNode path_tank_left ClassIcon tank_shield Template RShieldLvL1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } //This file has been generated by http://mvm.tf