//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	6700
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	yes
	FixedRespawnWaveTime	Yes
	Advanced	1
	Templates
	{
		T_TFBot_Mini_SentryBuster
		{
			ClassIcon	sentry_buster
			Health	500
			Name	"Mini Sentry Buster"
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			CharacterAttributes
			{
				"move speed bonus"	4
				"damage force reduction"	0.75
				"airblast vulnerability multiplier"	0.75
				"override footstep sound set"	7
				"cannot be backstabbed"	0
				"Blast radius decreased"	0.5
			}
			Item	"the ullapool caber"
		}
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	15
			TotalCount	14
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	55
			TotalCount	7
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"damage causes airblast"	1
						"damage bonus"	.45
						"fire rate bonus"	0.001
						"clip size upgrade atomic"	-2
						"faster reload rate"	1.5
						"Blast radius decreased"	1.2
						"projectile spread angle penalty"	2
					}
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	16
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	145
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	1750
					Name	"Giant Weed Burner"
					Class	Pyro
					Skill	Normal
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.5
					}
					Item	"the backburner"
					Item	"the flamboyant flamenco"
					Item	"trickster's turnout gear"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Wrap_Assassin
					Item	"the half-pipe hurdler"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	145
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	2000
					Name	"Giant Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
					}
					Item	"full metal drill hat"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Mini_SentryBuster
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	45
			TotalCount	5
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	hunter
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the anger"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	15
			TotalCount	14
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	scout_stun
					Health	125
					Name	"ball Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the sandman"
					Item	"the bolt boy"
					Item	"hong kong cone"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	250
					Name	Alien
					Scale	1.2
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the c.a.p.p.e.r"
					Item	"the biomech backpack"
					Item	"the alien cranium"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	1750
					Name	"Giant Weed Burner"
					Class	Pyro
					Skill	Normal
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed penalty"	0.5
					}
					Item	"the backburner"
					Item	"the flamboyant flamenco"
					Item	"trickster's turnout gear"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	245
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_barrage
					Health	12500
					Name	"Captain Botic"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the cow mangler 5000"
						"fire rate bonus"	0.3
						"clip size bonus"	9
					}
					CharacterAttributes
					{
						"move speed penalty"	0.3
					}
					Item	"the cow mangler 5000"
					Item	"idiot box"
					Item	"fancy dress uniform"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_spammer
					Health	3500
					Name	"Giant Burst Fire Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"clip size upgrade atomic"	26.0
						"faster reload rate"	0.22
						"fire rate bonus"	0.2
						"projectile spread angle penalty"	5
						"move speed bonus"	0.5
						"Projectile speed increased"	0.65
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
					}
					Item	"exquisite rack"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	14
			TotalCount	15
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	125
					Name	hunter
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"the anger"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	14
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	scout_fan
					Health	250
					Name	Alien
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Item	"the c.a.p.p.e.r"
					Item	"the biomech backpack"
					Item	"the alien cranium"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	145
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	4500
					Name	"Giant Rapid Fire Demoman"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate bonus"	0.5
						"damage force reduction"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"airblast vulnerability multiplier"	0.5
						"override footstep sound set"	4
					}
					Item	"merc's pride scarf"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	15
			TotalCount	7
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	145
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
            Where spawnbot_left
            Where spawnbot_right
            Where spawnbot_main
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
					Item	"exquisite rack"
					Item	"stainless pot"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
