//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 25 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { ClassIcon scout_fan Health 125 Name scouter Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the bolt boy" } } } WaveSpawn { TotalCurrency 123 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon scout Health 1250 Name "super scouter" Scale 1.5 Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Item "the bolt boy" Item "hong kong cone" } } } WaveSpawn { TotalCurrency 400 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon medic Health 150 Name healerster Class Medic Skill Normal Item "the overdose" Item "the kritzkrieg" Item "the team captain" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier Health 2000 Name froster Scale 1.6 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.3 } Item "exquisite rack" Item "bucket hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 15 TotalCount 7 MaxActive 7 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier Health 200 Name ranger Class Soldier Skill Normal CharacterAttributes { "move speed penalty" 0.5 } Item "the cow mangler 5000" Item "the battalion's backup" Item "the team captain" } } } WaveSpawn { TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier Health 2000 Name "ranger giant" Scale 1.6 Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.4 } Item "the cow mangler 5000" Item "the buff banner" Item "the team captain" } } } WaveSpawn { TotalCurrency 40 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon sniper Health 125 Name hunter Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 245 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon scout Health 2000 Name Froster Scale 1.5 Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed penalty" 0.3 } Item "exquisite rack" Item "bucket hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon scout Health 125 Name "fox bot" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the bolt boy" } } } WaveSpawn { TotalCurrency 45 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon heavyweapons Health 300 Name "farm chef" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "frying pan" Item "wiki cap" Item "the merc's muffler" } } } WaveSpawn { TotalCurrency 10 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon demoman Health 175 Name "farm sticky bot" Class Demoman Skill Normal WeaponRestrictions SecondaryOnly Item "the quickiebomb launcher" Item "prince tavish's crown" Item "scotch bonnet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon engineer Health 155 Name farmeer Class Engineer Skill Normal Item "the frontier justice" Item "the southern hospitality" Item "pip-boy" Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 40 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon demoman Health 175 Name knighter Class Demoman Skill Normal Attributes "AlwaysCrit" Item "ali baba's wee booties" Item "the tide turner" Item "festive eyelander" Item "prince tavish's crown" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier_libertylauncher Health 12500 Name "major farmster" Scale 1.8 Class Soldier Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the beggar's bazooka" "clip size bonus" 5 "fire rate bonus" 0.5 } CharacterAttributes { "move speed penalty" 0.3 } Item "the beggar's bazooka" Item "the battalion's backup" Item "the team captain" Item "exquisite rack" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon scout_fan Health 125 Name scouter Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the bolt boy" } } } WaveSpawn { TotalCurrency 1 TotalCount 12 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier_buff Health 200 Name "raider 2" Class Soldier Skill Normal Item "the liberty launcher" Item "the buff banner" } } } WaveSpawn { TotalCurrency 45 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier Health 200 Name "farm soldbot" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "the half-zatoichi" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier Health 200 Name "farmer guard bot" Class Soldier Skill Normal Item "the black box" Item "the buff banner" Item "exquisite rack" } } } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon heavy_crit Health 3000 Name "farm weapon" Scale 1.7 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Item "big steel jaw of summer fun" Item "merc's pride scarf" } TFBot { Name healer Template T_TFBot_Medic Item "the kritzkrieg" } TFBot { Name healer Template T_TFBot_Medic Item "the kritzkrieg" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon demo_bomber Health 17500 Name "sir rush" Scale 1.8 Class Demoman Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 10 } CharacterAttributes { "move speed penalty" 0.3 } Item "the tide turner" Item "scotch bonnet" Item "prince tavish's crown" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon demoknight Health 175 Name ranchster Class Demoman Skill Normal Item "ali baba's wee booties" Item "the tide turner" Item "the eyelander" Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon demoman Health 175 Name Demoster Class Demoman Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "the quickiebomb launcher" Item "scotch bonnet" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon demo_burst Health 1250 Name "large ranchster" Scale 1.3 Class Demoman Skill Normal Tag "bot_giant" Attributes "MiniBoss" Item "ali baba's wee booties" Item "the tide turner" Item "festive eyelander" Item "scotch bonnet" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier_libertylauncher Health 20000 Name operator Scale 1.2 Class Soldier Skill Normal Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "fire rate bonus" 0.5 } ItemAttributes { ItemName "the concheror" "fire rate bonus" 0.5 } ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.5 } CharacterAttributes { "move speed penalty" 0.7 } Item "the liberty launcher" Item "the concheror" Item "the disciplinary action" Item "the hellmet" Item "exquisite rack" HomingRockets { IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? RocketSpeed 0.75 //Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target } } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon scout Health 1250 Name runner Scale 1.2 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon scout_bat Health 250 Name "farm cloaker" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1.8 } Item "the disciplinary action" Item "exquisite rack" Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon soldier Health 200 Name soldfarm Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the black box" Item "stainless pot" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon pyro Health 25000 Name "the farm demon" Scale 1.9 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the detonator" "clip size bonus" 8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed penalty" 0.6 } Item "the detonator" Item "fallen angel" Item "the flamboyant flamenco" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_main Where spawnbot_center Squad { TFBot { ClassIcon pyro Health 17500 Name "major rain" Scale 1.6 Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "TeleportToHint" CharacterAttributes { "fire rate bonus" 0.4 } Item "the flare gun" Item "fallen angel" Item "the warsworn helmet" } } } } } //This file has been generated by http://mvm.tf