//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder // spawnbot_main // spawnbot_left // spawnbot_right // spawnbot_center // spawnbot_chief #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2500 AddSentryBusterWhenKillCountExceeds 20 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Demo_Loosecannon // clickbot { ClassIcon demo_cannon Name "Loose Cannon Demo" Class Demoman Skill Hard CharacterAttributes { "grenade launcher mortar mode" -2 "damage causes airblast" 1 "fire rate bonus" 0.8 } Item "the loose cannon" } T_TFBot_Pyro_Farmar { ClassIcon pyro_farmer Health 175 Name "Farmer pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the back scratcher" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.2 } Item "the back scratcher" Item "the scorched skirt" } } Mission { Objective DestroySentries Where spawnbot_main InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_main BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "your worst nightmare" } } Mission { Objective Spy Where spawnbot_main BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Description w1 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 175 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main Squad { TFBot { Template T_TFBot_Pyro_Farmar } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Demo_Loosecannon Item "demoman's fro" } } } WaveSpawn { Name a2 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Name "Giant Shotgun Soldier" ClassIcon shotgun WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Soldier Item "the last straw" ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 3 "clip size penalty" 0.7 } } } } WaveSpawn { WaitForAllSpawned a1 TotalCurrency 125 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Health 125 Name "Redneck Sniper" Class Sniper Skill Expert Item "the bazaar bargain" Item "your worst nightmare" Attributes AlwaysFireWeapon } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 75 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "heavy do-rag" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 75 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main Squad { TFBot { Template T_TFBot_Scout_FAN Item "the last straw" } } } } Wave { WaitWhenDone 65 Description w2 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 90 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { Name "Giant Farmer Pyro" WeaponRestrictions MeleeOnly ClassIcon pyro_farmer Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "the back scratcher" "damage bonus" 2.5 } CharacterAttributes { "move speed penalty" 0.8 } Item "the back scratcher" Item "the scorched skirt" } TFBot { Template T_TFBot_Medic Item "the last straw" } } } WaveSpawn { TotalCurrency 140 TotalCount 28 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_center Squad { TFBot { ClassIcon demoknight_bottle_lite Name "Drunken Demoman" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the splendid screen" Item "demoman's fro" } } } WaveSpawn { TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "your worst nightmare" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "path_tank_left" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_main Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard Item "the last straw" Item "the scorched skirt" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_right Where spawnbot_left RandomSpawn 1 Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Attributes AlwaysCrit Item "the last straw" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 12 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "the last straw" } } } } Wave { WaitWhenDone 65 Description w3 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 180 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnOutput { Target relay_tankboss_harvester Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss_harvester" StartingPathTrackNode "tank_start_harvester" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name a1 TotalCurrency 120 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_right Where spawnbot_left RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "the last straw" } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Item "the last straw" } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Item "the last straw" } TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Item "the last straw" } } } WaveSpawn { Name a2 WaitForAllSpawned a1 TotalCurrency 130 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "the last straw" } TFBot { Template T_TFBot_Giant_Medic_Regen Item "the last straw" } } } WaveSpawn { WaitForAllSpawned a1 TotalCurrency 250 TotalCount 50 MaxActive 16 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.3 Where spawnbot_main Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" Item "the last straw" } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 90 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Item "the last straw" } TFBot { Template T_TFBot_Giant_Medic Item "the last straw" } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 130 TotalCount 26 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_main Squad { TFBot { Health 125 Name "Redneck Sniper" Class Sniper Skill Expert Item "the bazaar bargain" Item "your worst nightmare" Attributes AlwaysFireWeapon Attributes AlwaysCrit } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main Squad { TFBot { Template T_TFBot_Scout_Bonk Item "the last straw" } } } } Wave { WaitWhenDone 65 Description w4 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 175 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right Squad { TFBot { ClassIcon demo_pest Health 175 Name "Pest Launcher" Class Demoman Skill Expert ItemAttributes { ItemName tf_weapon_grenadelauncher "bleeding duration" 3 "custom projectile model" models/weapons/w_models/w_breadmonster/w_breadmonster.mdl "grenade no spin" 1 } Item "bread heads" } } } WaveSpawn { Name a1 TotalCurrency 125 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Name "Giant Rapid Fire Pest Launcher" ClassIcon demo_pest_giant Template T_TFBot_Giant_Demoman ItemAttributes { ItemName tf_weapon_grenadelauncher "bleeding duration" 3 "custom projectile model" models/weapons/w_models/w_breadmonster/w_breadmonster.mdl "grenade no spin" 1 } Item "bread heads" } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 230 TotalCount 46 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 RandomSpawn 1 Where spawnbot_main Squad { TFBot { ClassIcon heavy_breadbite_nys Health 234 Name "Glowing Grain eater" Scale 0.8 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the bread bite" "heal on hit for rapidfire" 500 "bleeding duration" 3 "mod_maxhealth_drain_rate" 0 } CharacterAttributes { "move speed bonus" 1.2 } Item "the bread bite" Item "bread heads" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Name "Pest Archer" ClassIcon sniper_bow_pest Skill Expert Template T_TFBot_Sniper_Huntsman WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the huntsman" "bleeding duration" 3 "custom projectile model" models/weapons/w_models/w_breadmonster/w_breadmonster.mdl } Item "the self-aware beauty mark" Item "bread heads" } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Health 7500 ClassIcon heavy_breadbite_nys_giant Name "Giant Glowing Pest monster" Template T_TFBot_Giant_Boxing_Heavy Attributes "UseBossHealthBar" Attributes AlwaysCrit ItemAttributes { ItemName "the bread bite" "heal on hit for rapidfire" 500 "bleeding duration" 3 "mod_maxhealth_drain_rate" 0 } Item "the bread bite" Item "bread heads" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 170 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Name "Pest Barrage" ClassIcon soldier_barrage_pest Template T_TFBot_Giant_Soldier_SlowBarrage ItemAttributes { ItemName tf_weapon_rocketlauncher "bleeding duration" 3 "custom projectile model" models/weapons/w_models/w_breadmonster/w_breadmonster.mdl } Item "bread heads" } TFBot { Template T_TFBot_Medic Item "bread heads" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 0 TotalCount 1 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot_main Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge ClassIcon scout_stun_pest Item "bread heads" Item "mutated milk" ItemAttributes { ItemName "mutated milk" "applies snare effect" 0.35 "effect bar recharge rate increased" -2 } ItemAttributes { ItemName "the sandman" "bleeding duration" 3 "custom projectile model" models/weapons/w_models/w_breadmonster/w_breadmonster.mdl } } } } } Wave { WaitWhenDone 65 Description w5 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 RandomSpawn 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 5 StartWaveWarningSound "vo\mvm\norm\demoman_mvm_gibberish13.mp3" FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_gibberish10.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 3000 Speed 400 Name "tankboss" StartingPathTrackNode "path_tank_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_gibberish08.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 3000 Speed 400 Name "tankboss" StartingPathTrackNode "path_tank_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 5 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_gibberish06.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 3000 Speed 400 Name "tankboss" StartingPathTrackNode "path_tank_right" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead a1 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" Item "the last straw" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" Item "the last straw" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" Item "the last straw" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 150 TotalCount 24 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "your worst nightmare" } TFBot { Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" Item "the last straw" Item "the scorched skirt" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the last straw" } } } WaveSpawn { WaitForAllDead a2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_gibberish09.mp3" DoneWarningSound "vo\mvm\norm\demoman_mvm_paincrticialdeath02.mp3" FirstSpawnOutput { Target relay_tankboss_harvester Action Trigger } Tank { Health 4500 Speed 500 Name "tankboss_harvester" StartingPathTrackNode "tank_start_harvester" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned a2 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } } Wave { WaitWhenDone 65 Description w6 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 StartWaveWarningSound "music\mvm_start_last_wave.wav" DoneWarningSound "music\mvm_end_last_wave.wav" FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_battlecry05.mp3" FirstSpawnOutput { Target relay_tankboss_harvester Action Trigger } Tank { Health 100000 Speed 55 Name "tankboss_harvester" StartingPathTrackNode "tank_start_harvester" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Support 1 Where spawnbot_main Squad { TFBot { Template T_TFBot_Demo_Burst Item "demoman's fro" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 Support 1 Where spawnbot_main Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Item "the last straw" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 3 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Item "the last straw" Item "the scorched skirt" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Item "the last straw" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon pyro_sup Template T_TFBot_Giant_Pyro Item "the last straw" Item "the scorched skirt" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon heavy_sup Template T_TFBot_Giant_Heavyweapons Item "the last straw" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 35 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon soldier_burstfire_sup Template T_TFBot_Giant_Soldier_Spammer Item "the last straw" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon demo_burst_sup Template T_TFBot_Giant_Demo_Burst Item "demoman's fro" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Support 1 Where spawnbot_main Squad { TFBot { ClassIcon soldier_crit_sup Name "Giant Charged Soldier" Template T_TFBot_Giant_Soldier_Crit Item "the last straw" } } } } } //)))))))))))))))))))))):