//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 1 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot Where spawnbot_gate BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot Where spawnbot_gate BeginAtWave 2 RunForThisManyWaves 5 InitialCooldown 5 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag "bot_sentrybuster" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Templates { T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout ClassIcon scout_crit Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" EventChangeAttributes { Default { Tag "bot_gatebot" BehaviorModifiers push Attributes IgnoreFlag Skill Normal WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Skill Normal } } } T_TFGateBot_Soldier_Normal { Health 200 Name Soldier Class Soldier ClassIcon soldier Skill Normal EventChangeAttributes { Default { Tag "bot_gatebot" BehaviorModifiers push Attributes IgnoreFlag Skill Easy } RevertGateBotsBehavior { WeaponRestrictions SecondaryOnly Skill Easy } } } T_TFBot_Engineer_Sentry_Tele_Battle { Health 275 Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot TeleportWhere spawnbot_gate } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro ClassIcon pyro_manmelter Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } Giant_Cupid { Health 3000 Name "Giant Cupid" Class Medic ClassIcon medic_crossbow_bleed_giant Tag "bot_giant" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "festive crusader's crossbow" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "honest halo" Item "pet balloonicorn" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } ItemAttributes { ItemName "festive crusader's crossbow" "reload time decreased while healed" .75 "damage bonus" .5 "bleeding duration" 6 } } Giant_Spitters { Health 3000 Name "Giant Spitters" Class Pyro ClassIcon pyro_dragon_fury_swordstone Tag "bot_giant" Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the dragon's fury" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "the person in the iron mask" Item "fallen angel" CharacterAttributes { "heal rate bonus" .5 "move speed bonus" .5 "damage force reduction" .3 "airblast vulnerability multiplier" .3 "override footstep sound set" 2 } } Giant_Medic_Radiate { Template T_TFBot_Giant_Medic_Regen Attributes "DisableDodge" Attributes "BecomeSpectatorOnDeath" Attributes "UseBossHealthBar" Item "the overdose" Item "das hazmattenhatten" Item "the angel of death" CharacterAttributes { "enables aoe heal" 1 } ItemAttributes { ItemName "the overdose" "mad milk syringes" 1 } } Giant_Commander { Health 50000 Name Commander Class Soldier Skill Hard Tag "bot_giant" ClassIcon boss_ironhelm Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Attributes "AlwaysCrit" Attributes "BecomeSpectatorOnDeath" Attributes "UseBossHealthBar" Item "the team captain" Item "clan pride" } } //========================================================================= //WAVE 1 (Soldiers and Scouts) - $800 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 150 TotalCount 50 MaxActive 12 SpawnCount 6 Where spawnbot Where spawnbot_gate WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy Item "tf_weapon_bat" WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w1_01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot Where spawnbot_gate WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w1_soldiers WaitForAllDead w1_01 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier Tag "bot_giant" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead w1_01 TotalCurrency 150 TotalCount 50 MaxActive 6 SpawnCount 4 Where spawnbot Where spawnbot_gate WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Health 125 Name Scout Class Scout Skill Easy Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name w1_scout1 WaitForAllDead w1_soldiers TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } WaveSpawn { Name w1_03 WaitForAllDead w1_scout1 TotalCount 60 MaxActive 5 SpawnCount 5 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w1_scout2 WaitForAllDead w1_scout1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } WaveSpawn { Name w1_scout3 WaitForAllDead w1_scout2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } WaveSpawn { Name w1_scout4 WaitForAllDead w1_scout3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } WaveSpawn { Name w1_scout5 WaitForAllDead w1_scout4 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } WaveSpawn { Name w1_scout6 WaitForAllDead w1_scout5 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } } //WAVE 2 (Giant Array) - $800 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag "bot_giant" } } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 3 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_steelfist_nys Tag "bot_giant" Item "fists of steel" Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w2_03 WaitForAllDead w2_02 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w2_03 WaitForAllDead w2_02 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template Giant_Cupid } TFBot { ClassIcon medic Template T_TFBot_Medic } TFBot { ClassIcon medic Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead w2_03 TotalCurrency 100 TotalCount 20 MaxActive 14 SpawnCount 7 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template MVM_TF_Moonman } } } WaveSpawn { WaitForAllDead w2_03 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 14 Squad { TFBot { Template Giant_Spitters } } } } //WAVE 3 (Pyro Boss) - $800 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 18000 Template T_TFBot_Giant_Pyro Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Item "brigade helm" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 2.0 "damage bonus" 5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 4 SpawnCount 2 Where spawnbot Where spawnbot_gate WaitBeforeStarting 12 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 Where spawnbot Where spawnbot_gate WaitBeforeStarting 14 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate WaitBeforeStarting 16 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 2 Where spawnbot Where spawnbot_gate WaitBeforeStarting 28 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Medic } } } } //WAVE 4 (Bonk Scouts) - $850 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gatesupport TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot_flank WaitBeforeStarting 10 WaitBetweenSpawns 12 Support 1 Squad { TFBot { Template T_TFGateBot_Soldier_Normal } } } WaveSpawn { Name w4_bonkscouts1 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag "bot_giant" } } } WaveSpawn { Name w4_bonkscouts1 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag "bot_giant" } } } WaveSpawn { Name w4_bonkscouts1 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot Where spawnbot_gate WaitBeforeStarting 3 WaitBetweenSpawns 14 Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w4_01 WaitForAllDead w4_bonkscouts1 TotalCurrency 150 TotalCount 40 MaxActive 16 SpawnCount 8 Where spawnbot Where spawnbot_gate WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name w4_conch WaitForAllDead w4_01 TotalCurrency 0 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name gatesupport2 WaitForAllDead w4_02 TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot_flank WaitBeforeStarting 10 WaitBetweenSpawns 12 Support 1 Squad { TFBot { Template T_TFGateBot_Soldier_Normal } } } WaveSpawn { Name w4_bonkscouts2 WaitForAllDead w4_conch TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag "bot_giant" } } } WaveSpawn { Name w4_bonkscouts2 WaitForAllDead w4_conch TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag "bot_giant" } } } WaveSpawn { Name w4_bonkscouts2 WaitForAllDead w4_conch TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot Where spawnbot_gate WaitBeforeStarting 3 WaitBetweenSpawns 14 Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w4_03 WaitForAllSpawned w4_tank1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot Where spawnbot_upper Where spawnbot_gate WaitBeforeStarting 4 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w4_tank1 WaitForAllDead w4_bonkscouts2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 5 (Deflectors) - $950 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gatesupport TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 40 Support 1 Squad { TFBot { Template T_TFGateBot_Scout_Normal } TFBot { Template T_TFGateBot_Scout_Normal } } } WaveSpawn { Name w5_01 TotalCurrency 150 TotalCount 8 MaxActive 3 SpawnCount 1 Where spawnbot Where spawnbot_gate WaitBeforeStarting 5 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Scout Tag "bot_giant" } } } WaveSpawn { Name w5_01 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w5_03 WaitForAllDead w5_01 TotalCurrency 225 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate WaitBeforeStarting 5 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" } } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 Where spawnbot Where spawnbot_gate WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_03 WaitForAllDead w5_02 TotalCurrency 175 TotalCount 48 MaxActive 36 SpawnCount 12 Where spawnbot Where spawnbot_gate WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } //WAVE 6 (Commander) - $1050 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name commander TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template Giant_Commander } } } WaveSpawn { WaitForAllSpawned shotgun_initial TotalCurrency 100 TotalCount 100 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "pilotka" } } } WaveSpawn { Name shotgun_initial WaitForAllSpawned commander TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "pilotka" } } } WaveSpawn { Name pyro_initial WaitForAllSpawned commander TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned pyro_initial TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name soldier_initial WaitForAllSpawned commander TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "loyalty reward" } } } WaveSpawn { WaitForAllSpawned soldier_initial TotalCurrency 100 TotalCount 100 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { WaitForAllSpawned commander TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 1 Where spawnbot WaitBeforeStarting 32 WaitBetweenSpawns 15 Support 1 Tank { Health 9500 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } //This file has been generated by http://mvm.tf