//Siren Shutdown created by A+drew //Normal difficulty (Endurance) //radar by pluz (±) #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_carrier_altside BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_carrier_altside BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot_carrier_altside BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wavesetting_ixx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_carbine Health 125 Name "Carbine Sniper" Class Sniper Skill Normal Item "the cleaner's carbine" WeaponRestrictions SecondaryOnly } } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_altside WaitBeforeStarting 3 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name w1b WaitForAllSpawned w1a TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 20 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name w1c WaitForAllDead w1b TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_altside WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1e WaitForAllSpawned w1d TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wavesetting_bxx_7b1 Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2dummy1 TotalCurrency 0 TotalCount 0 FirstSpawnOutput { Target intel1 Action Disable } } WaveSpawn { Name w2dummy2 TotalCurrency 0 TotalCount 0 FirstSpawnOutput { Target intel1_40 Action Enable } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 1 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun Item "The detonator" Item "Old Guadalajara" Name "Detonator Pyro" Skill Hard ClassIcon pyro_detonator } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Health 175 Name Demoman Class Demoman Skill Normal } } WaveSpawn { Name w2b1 WaitForAllSpawned w2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 125 Name Scout Class Scout Skill Normal } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w2c WaitForAllDead w2b TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name w2d WaitForAllSpawned w2c TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w2d WaitForAllDead w2c TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Skill Normal Template T_TFBot_Demoman } } } WaveSpawn { Name w2e WaitForAllSpawned w2d TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_bombside" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2e WaitForAllDead w2d TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 Support Limited TFBot { Health 175 Name Pyro Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w2e WaitForAllDead w2d TotalCurrency 50 TotalCount 42 MaxActive 6 SpawnCount 3 Where spawnbot_carrier_altside WaitBeforeStarting 2 WaitBetweenSpawns 2 Support Limited TFBot { ClassIcon scout_pistol Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wavesetting_ixx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 10 WaitBetweenSpawns 13 TFBot { Scale 1.75 ClassIcon sniper_bow_giant Class Sniper Name "Giant Bowman" Health 3300 Attributes MiniBoss Item "The Huntsman" Skill Expert ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.75 } CharacterAttributes { "aiming movespeed increased" 2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name w3b WaitForAllDead w3a TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot_carrier_bombside WaitBeforeStarting 4 WaitBetweenSpawns 2 TFBot { Skill Normal Template T_TFBot_Demoman } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 10 WaitBetweenSpawns 12 TFBot { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 3300 Skill Normal Name "Giant Jarate Sniper" Class Sniper Attributes MiniBoss Item "jarate" Item "the anger" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "effect bar recharge rate increased" .05 "fire rate penalty" 2 } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_altside WaitBeforeStarting 5 WaitBetweenSpawns 2 TFBot { ClassIcon sniper_bushwacka Health 125 Name "Bushwacka Sniper" Class Sniper Skill Hard WeaponRestrictions MeleeOnly Item "the bushwacka" Item "ol' snaggletooth" } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 250 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 15 WaitBetweenSpawns 12 TFBot { ClassIcon sniper_smg_tind Health 3300 Name "Giant SMG Sniper" Scale 1.75 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "move speed bonus" 0.45 } } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 12 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w3e WaitForAllSpawned w3d TotalCurrency 0 TotalCount 0 WaitBeforeStarting 4.5 FirstSpawnOutput { Target intel2 Action Enable } } WaveSpawn { Name w3e WaitForAllSpawned w3d TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave { WaitWhenDone 65 Checkpoint Yes InitWaveOutput { Target wavesetting_bxx_7b1 Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4dummy1 TotalCurrency 0 TotalCount 0 FirstSpawnOutput { Target intel1 Action Disable } } WaveSpawn { Name w4dummy2 TotalCurrency 0 TotalCount 0 FirstSpawnOutput { Target intel1_40 Action Enable } } WaveSpawn { Name w4a1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 6 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Normal Template T_TFBot_Demoman } } } WaveSpawn { Name w4a1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4b WaitForAllSpawned w4a1 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { ClassIcon demo_spammer Template T_TFBot_Giant_Demoman } } WaveSpawn { Name w4b WaitForAllDead w4a1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Health 200 Name Soldier Class Soldier Skill Normal } } WaveSpawn { Name w4b WaitForAllDead w4a1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_altside WaitBeforeStarting 3 WaitBetweenSpawns 3 TFBot { Health 125 Name Scout Class Scout Skill Normal } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 15 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 15 WaitBetweenSpawns 2 TFBot { Health 175 Name Pyro Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w4d WaitForAllSpawned w4c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode "tank_bombside" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4d WaitForAllSpawned w4c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_carrier_bombside WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name w4d WaitForAllDead w4c TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 2 Where spawnbot_carrier_bombside WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun } } } }