#base robot_giant.pop #base robot_standard.pop #base robot_radar.pop // ==== ROBOT SPAWN NAMES ==== // spawnbot_carrier_any spawn left / right at random // spawnbot_carrier_bombside spawn on the bomb path // spawnbot_carrier_altside spawn on opposite of the bomb path // spawnbot_carrier_left force spawn on left // spawnbot_carrier_right force spawn on right // spawnbot_forward_any spawn left / right at random // spawnbot_forward_bombside spawn on the bomb path // spawnbot_forward_altside spawn on opposite of the bomb path // spawnbot_forward_cliffside force spawn on cliffside // spawnbot_forward_warehouse force spawn on warehouse // spawnbot_carrier_bombside_slot1 // spawnbot_carrier_altside_slot1 // spawnbot_lieutenant_left // spawnbot_lieutenant_right // spawnbot_air_left // spawnbot_air_right // spawnbot_air_middle // spawnbot_air_cliffside // spawnbot_air_any (unused) // spawnbot_air_platform // spawnbot_air_giant // ==== TANK SPAWN NAMES ==== // tank_bombside tank follows the bomb path (from start to b4 top) // tank_altside tank does not follow the bomb path (from start to b4 top) // tank_force_left force use left/cliffside // tank_force_right force use right/warehouse // tank_forward_bombside tank follows the bomb path (from start to b4 top) // tank_forward_altside tank does not follow the bomb path (from start to b4 top) // tank_force_cliffside force use cliffside // tank_force_warehouse force use warehouse // ==== TAGS ==== // giant // flank_main // ==== WAVE SETTINGS ==== // wavesetting_bxx // wavesetting_bbx // wavesetting_bbb // wavesetting_ixx // wavesetting_iix // wavesetting_iii // wavesetting_exx // wavesetting_eex // wavesetting_eee // // wavesetting_bxx_lne // wavesetting_bxx_lfe // wavesetting_bxx_lnh // wavesetting_bxx_lfh // wavesetting_bxx_rne // wavesetting_bxx_rfe // wavesetting_bxx_rnh // wavesetting_bxx_rfh // REAR RAID // // EXPERT MISSION FOR RADAR // // MADE BY PLUZORMINUZ // WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Mission // Sentry Busters { Objective DestroySentries InitialCooldown 30 Where spawnbot_forward_any BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.1 } } } Mission { Objective Sniper InitialCooldown 180 Where spawnbot_forward_any BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 0 DesiredCount 4 TFBot { Class Sniper Skill Expert MaxVisionRange 6000 } } Mission { Objective Spy InitialCooldown 180 Where spawnbot_forward_any BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 0 DesiredCount 14 TFBot { Template T_TFBot_Spy } } //Payout // W0 W1 W2 W3 W4 W5 W6 W7 // W 0 700 700 800 900 800 900 5000 // T 1000 1700 2400 3200 4100 4900 5800 10800 // B / 1800 2600 3500 4500 5400 6400 11400 Wave // Air Raiding // Wave Credits: 700 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave_airraid_01a" Where spawnbot_carrier_bombside TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Scout_Giant_Crit Attributes UseBossHealthBar } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 WaitForAllSpawned "wave_airraid_01a" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 37000 Speed 75 StartingPathTrackNode "tank_altside" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave_airraid_01b" Where spawnbot_carrier_bombside TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 7 TotalCurrency 100 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } } } WaveSpawn { Name "wave_airraid_01b" Where spawnbot_air_cliffside Where spawnbot_air_platform RandomSpawn 1 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Radar_Pyro_Backburn ClassIcon pyro_para Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name "wave_airraid_02" Where spawnbot_air_left Where spawnbot_air_right Where spawnbot_air_middle Where spawnbot_air_platform RandomSpawn 1 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 250 FirstSpawnOutput { Target siren_r_tutor Action Trigger } TFBot { Template T_TFBot_Radar_AirStriker_Crit } } } Wave // The Great Scout Rush // Wave Credits: 700 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 60 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "wave_scoutrush_tank1" Health 30000 Speed 75 StartingPathTrackNode "tank_bombside" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 165 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "wave_scoutrush_tank2" Health 20000 Speed 75 StartingPathTrackNode "tank_forward_bombside" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave_scoutrush_sup" Where spawnbot_air_left Where spawnbot_air_right Where spawnbot_air_platform Where spawnbot_air_cliffside Where spawnbot_air_middle RandomSpawn 1 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 50 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } TFBot { Template T_TFBot_Scout_Pistol_Accurate Item "the b.a.s.e. jumper" Attributes AlwaysFireWeapon ClassIcon scout_accu_para CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name "wave_scoutrush_01" Where spawnbot_carrier_bombside TotalCount 30 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Bonk } TFBot { Template T_TFBot_Radar_Scout_Bonk } TFBot { Template T_TFBot_Radar_Scout_Sandman_MarkDeath } TFBot { Template T_TFBot_Radar_Scout_Sandman_MarkDeath } TFBot { Template T_TFBot_Radar_Scout_Cleaver } TFBot { Template T_TFBot_Radar_Scout_Cleaver } TFBot { Template T_TFBot_Radar_Scout_Cola } TFBot { Template T_TFBot_Radar_Scout_FAN } } } WaveSpawn { Name "wave_scoutrush_01a" Where spawnbot_carrier_bombside TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 10 TFBot { Template T_TFBot_Radar_Scout_Giant_Crit Attributes UseBossHealthBar } } WaveSpawn { Name "wave_scoutrush_02" Where spawnbot_carrier_any WaitForAllSpawned "wave_scoutrush_01" TotalCount 60 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 170 RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Bonk } TFBot { Template T_TFBot_Radar_Scout_Bonk } TFBot { Template T_TFBot_Radar_Scout_Sandman_MarkDeath } TFBot { Template T_TFBot_Radar_Scout_Sandman_MarkDeath } TFBot { Template T_TFBot_Radar_Scout_Cleaver } TFBot { Template T_TFBot_Radar_Scout_Cleaver } TFBot { Template T_TFBot_Radar_Scout_Cola } TFBot { Template T_TFBot_Radar_Scout_FAN } } } WaveSpawn { Name "wave_scoutrush_02a" Where spawnbot_carrier_any WaitForAllDead "wave_scoutrush_01a" TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 30 TFBot { Template T_TFBot_Radar_Scout_Giant_Crit Attributes UseBossHealthBar } } WaveSpawn { Name "wave_scoutrush_03" Where spawnbot_forward_any WaitForAllSpawned "wave_scoutrush_02" TotalCount 49 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_Shortstop } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_PBPP } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Winger } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Milkman } TFBot { Template T_TFBot_Radar_Scout_Bonk } TFBot { Template T_TFBot_Radar_Scout_Bonk } TFBot { Template T_TFBot_Radar_Scout_Sandman_MarkDeath } TFBot { Template T_TFBot_Radar_Scout_Sandman_MarkDeath } TFBot { Template T_TFBot_Radar_Scout_Cleaver } TFBot { Template T_TFBot_Radar_Scout_Cleaver } TFBot { Template T_TFBot_Radar_Scout_Cola } TFBot { Template T_TFBot_Radar_Scout_FAN } } } WaveSpawn { Name "wave_scoutrush_03a" Where spawnbot_forward_any WaitForAllSpawned "wave_scoutrush_02a" TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 40 TFBot { Template T_TFBot_Radar_Scout_Giant_Crit Attributes UseBossHealthBar } } } Wave // Cornered // Wave Credits: 800 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave_corner_sup" Where spawnbot_air_left Where spawnbot_air_right Where spawnbot_air_platform Where spawnbot_air_cliffside RandomSpawn 1 TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 1 TotalCurrency 50 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } TFBot { Template T_TFBot_Radar_AirStriker_Crit } } // Sub-wave 3a WaveSpawn { Name "wave_corner_01a" Where spawnbot_carrier_bombside TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Demo_Giant_Burst Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } WaveSpawn { Name "wave_corner_01a" Where spawnbot_carrier_altside TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Demo_Giant_Burst Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } WaveSpawn { Name "wave_corner_01a" Where spawnbot_forward_bombside TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Demo_Giant_Burst Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } WaveSpawn { Name "wave_corner_01a" Where spawnbot_forward_altside TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Demo_Giant_Burst Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } // Sub-wave 3b WaveSpawn { Name "wave_corner_01b" Where spawnbot_carrier_bombside WaitForAllDead "wave_corner_01a" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Heavy_Giant_Deflector Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Scout_Pistol_Accurate Attributes AlwaysCrit } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } } } WaveSpawn { Name "wave_corner_01b" Where spawnbot_carrier_altside WaitForAllDead "wave_corner_01a" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Heavy_Giant_Deflector Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Scout_Pistol_Accurate Attributes AlwaysCrit } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } } } WaveSpawn { Name "wave_corner_01b" Where spawnbot_forward_bombside WaitForAllDead "wave_corner_01a" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Heavy_Giant_Deflector Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Scout_Pistol_Accurate Attributes AlwaysCrit } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } } } WaveSpawn { Name "wave_corner_01b" Where spawnbot_forward_altside WaitForAllDead "wave_corner_01a" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Radar_Heavy_Giant_Deflector Attributes UseBossHealthBar } TFBot { Template T_TFBot_Radar_Medic_Uber_HPBuff } TFBot { Template T_TFBot_Scout_Pistol_Accurate Attributes AlwaysCrit } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } } } // Sub-wave 3c WaveSpawn { Name "wave_corner_01c" Where spawnbot_forward_bombside WaitForAllDead "wave_corner_01b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 175 TFBot { Template T_TFBot_Radar_Soldier_Giant_BlackBox Attributes UseBossHealthBar Attributes AlwaysCrit } } WaveSpawn { Name "wave_corner_01c" Where spawnbot_forward_altside WaitForAllDead "wave_corner_01b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 175 TFBot { Template T_TFBot_Radar_Soldier_Giant_BlackBox Attributes UseBossHealthBar Attributes AlwaysCrit } } } Wave // Nano-Sized Mecha-Engie // Wave Credits: 900 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave_nano_main01" Where spawnbot_carrier_bombside TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main02" Where spawnbot_carrier_bombside TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main03" Where spawnbot_carrier_bombside TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main04" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main05" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main06" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main03" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main07" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main04" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main08" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main05" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main09" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main06" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_main10" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_main07" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 90 TFBot { Template T_TFBot_Radar_NanoGiantEngi_Teleport } } WaveSpawn { Name "wave_nano_sup2" Where spawnbot_air_middle TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } TFBot { Template T_TFBot_Radar_AirStriker_Crit } } WaveSpawn { Name "wave_nano_sup1a" Where spawnbot_carrier_bombside TotalCount 36 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 0 Support Limited RandomChoice { TFBot { Class Scout Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Heavyweapons Skill Expert } } } WaveSpawn { Name "wave_nano_sup1b" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_sup1a" TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Template T_TFBot_Radar_Sniper_Huntsman } TFBot { Template T_TFBot_Radar_Sniper_Huntsman } } } WaveSpawn { Name "wave_nano_sup1c" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_sup1b" TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } TFBot { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" } TFBot { Class Sniper Skill Expert Name "100% Accurate Mobile Snipers" WeaponRestrictions SecondaryOnly CharacterAttributes { "weapon spread bonus" 0.001 } } TFBot { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" } TFBot { Name "Vaccinator Medic (Bullet)" Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes BulletImmune Item "the vaccinator" CharacterAttributes { "ubercharge rate bonus" 5000 "heal rate bonus" 10 "uber duration bonus" 5000 "medigun bullet resist passive" 1 "medigun bullet resist deployed" 1 "bot medic uber health threshold" 50000 } } TFBot { Name "Vaccinator Medic (Blast)" Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes BlastImmune Item "the vaccinator" CharacterAttributes { "ubercharge rate bonus" 5000 "heal rate bonus" 10 "uber duration bonus" 5000 "medigun blast resist passive" 1 "medigun blast resist deployed" 1 "bot medic uber health threshold" 50000 } } TFBot { Name "Vaccinator Medic (Fire)" Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes FireImmune Item "the vaccinator" CharacterAttributes { "ubercharge rate bonus" 5000 "heal rate bonus" 10 "uber duration bonus" 5000 "medigun fire resist passive" 1 "medigun fire resist deployed" 1 "bot medic uber health threshold" 50000 } } } } WaveSpawn { Name "wave_nano_sup1d" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_sup1c" TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Pyro_Backburn } TFBot { Template T_TFBot_Radar_Sniper_Huntsman } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } TFBot { Class Heavyweapons Name "Warrior Heavy" Skill Normal ClassIcon heavy_dwarf WeaponRestrictions MeleeOnly Item "Warrior's Spirit" } TFBot { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" } TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "charge time increased" 1.5 } } TFBot { Class Medic Skill Expert Attributes SpawnWithFullCharge ClassIcon medic Item "The Quick-Fix" CharacterAttributes { "heal rate bonus" 10 "ubercharge rate bonus" 10 "bot medic uber health threshold" 149 "uber duration bonus" 2 } } TFBot { Class Pyro Name "Pyro Pusher" Skill Expert ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name "wave_nano_sup1e" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_sup1d" TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 0 Support Limited RandomChoice { TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Scout_Bonk Health 125 CharacterAttributes { "effect bar recharge rate increased" 0.7 } } TFBot { Template T_TFBot_Radar_Pyro_Backburn } TFBot { Template T_TFBot_Radar_Pyro_Backburn } TFBot { Template T_TFBot_Radar_Sniper_Huntsman } TFBot { Template T_TFBot_Radar_Sniper_Huntsman } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Heavy_Holiday CharacterAttributes { "move speed bonus" 1.6 } } TFBot { Template T_TFBot_Radar_Heavy_Holiday CharacterAttributes { "move speed bonus" 1.6 } } TFBot { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" } TFBot { Class Heavyweapons Name "Steel Gauntlet" Skill Hard ClassIcon heavy_steelfist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists of Steel" } TFBot { Template T_TFBot_Radar_Medic_Uber } TFBot { Template T_TFBot_Radar_Medic_Uber } TFBot { Class Pyro Name "Pyro Pusher" Skill Expert ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } TFBot { Class Pyro Name "Pyro Pusher" Skill Expert ClassIcon pyro_flare Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { Class Heavyweapons ClassIcon heavy_shotgun Name "Heavy Shotgun" Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name "wave_nano_sup1f" Where spawnbot_carrier_bombside WaitForAllDead "wave_nano_sup1e" TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 0 Support 1 RandomChoice { TFBot { Class Scout Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Heavyweapons Skill Expert } TFBot { Class Scout Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Heavyweapons Skill Expert } } } } Wave // Selective Robots // Wave Credits: 800 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sub-wave 2a: TUTORIAL // Upon kiling all of these, everything else starts // Hey why are you reading this comment? :) WaveSpawn { FirstSpawnOutput { Target anno_selective_master Action Trigger } Name "wave_selective_tutor" Where spawnbot_carrier_bombside TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 15 Squad { TFBot { Template T_TFBot_Radar_Gaunt_B_E } TFBot { Template T_TFBot_Radar_Medic_Vacc_F } } } WaveSpawn { Name "wave_selective_tutor" Where spawnbot_carrier_bombside TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 15 Squad { TFBot { Template T_TFBot_Radar_Gaunt_B_F } TFBot { Template T_TFBot_Radar_Medic_Vacc_E } } } WaveSpawn { Name "wave_selective_tutor" Where spawnbot_carrier_bombside TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 15 TotalCurrency 15 Squad { TFBot { Template T_TFBot_Radar_Gaunt_E_F } TFBot { Template T_TFBot_Radar_Medic_Vacc_B } } } // Sub-wave TANKS WaveSpawn { TotalCount 1 WaitBeforeStarting 20 TotalCurrency 125 WaitForAllDead "wave_selective_tutor" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 42000 Speed 75 StartingPathTrackNode "tank_force_left" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Sub-wave SUPPORT: BACKLINE PYROS (airdrop) WaveSpawn { Name "wave_selective_sup_01" Where spawnbot_air_cliffside Where spawnbot_air_platform RandomSpawn 1 TotalCount 30 WaitForAllDead "wave_selective_tutor" MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 30 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } TFBot { Template T_TFBot_Radar_Pyro_Backburn ClassIcon pyro_para BehaviorModifiers Push Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 } } } // Sub-wave 2b: GAUNTLETS + BUFFS WaveSpawn { Name "wave_selective_01b_b_e" Where spawnbot_carrier_any WaitForAllDead "wave_selective_tutor" TotalCount 10 MaxActive 6 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Radar_Gaunt_B_E } TFBot { Template T_TFBot_Radar_Medic_Vacc_F } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } WaveSpawn { Name "wave_selective_01b_b_f" Where spawnbot_carrier_any WaitForAllDead "wave_selective_tutor" TotalCount 10 MaxActive 6 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Radar_Gaunt_B_F } TFBot { Template T_TFBot_Radar_Medic_Vacc_E } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } WaveSpawn { Name "wave_selective_01b_e_f" Where spawnbot_carrier_any WaitForAllDead "wave_selective_tutor" TotalCount 10 MaxActive 6 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Radar_Gaunt_E_F } TFBot { Template T_TFBot_Radar_Medic_Vacc_B } TFBot { Template T_TFBot_Radar_Soldier_Inf_Backup } TFBot { Template T_TFBot_Radar_Soldier_Inf_Banner } TFBot { Template T_TFBot_Radar_Soldier_Inf_Conch } } } // Sub-wave 2c: SCOUT WaveSpawn { Name "wave_selective_01c_b_e" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01b_b_e" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Scout Skill Expert Attributes BulletImmune Attributes BlastImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_F } } } WaveSpawn { Name "wave_selective_01c_e_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01b_e_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Scout Skill Expert Attributes FireImmune Attributes BlastImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_B } } } WaveSpawn { Name "wave_selective_01c_b_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01b_b_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Scout Skill Expert Attributes FireImmune Attributes BulletImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_E } } } // Sub-wave 2d: DEMOMAN WaveSpawn { Name "wave_selective_01d_b_e" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01c_b_e" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Demoman Skill Expert Attributes BulletImmune Attributes BlastImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_F } } } WaveSpawn { Name "wave_selective_01d_e_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01c_e_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Demoman Skill Expert Attributes FireImmune Attributes BlastImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_B } } } WaveSpawn { Name "wave_selective_01d_b_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01c_b_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Demoman Skill Expert Attributes FireImmune Attributes BulletImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_E } } } // Sub-wave 2e: HEAVY WaveSpawn { Name "wave_selective_01e_b_e" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01d_b_e" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Heavyweapons Skill Expert Attributes BulletImmune Attributes BlastImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_F } } } WaveSpawn { Name "wave_selective_01e_e_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01d_e_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Heavyweapons Skill Expert Attributes FireImmune Attributes BlastImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_B } } } WaveSpawn { Name "wave_selective_01e_b_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01d_b_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Heavyweapons Skill Expert Attributes FireImmune Attributes BulletImmune } TFBot { Template T_TFBot_Radar_Medic_Vacc_E } } } // Sub-wave 2f: DEMOKNIGHT WaveSpawn { Name "wave_selective_01f_b_e" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01e_b_e" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes BlastImmune Attributes BulletImmune CharacterAttributes { "charge time increased" 1.5 } } TFBot { Template T_TFBot_Radar_Medic_Vacc_F } } } WaveSpawn { Name "wave_selective_01f_e_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01e_e_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes BlastImmune Attributes FireImmune CharacterAttributes { "charge time increased" 1.5 } } TFBot { Template T_TFBot_Radar_Medic_Vacc_B } } } WaveSpawn { Name "wave_selective_01f_b_f" Where spawnbot_carrier_any WaitForAllSpawned "wave_selective_01e_b_f" TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 40 Squad { TFBot { Class Demoman Name "Demoknight" ClassIcon demoknight Skill Hard Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes FireImmune Attributes BulletImmune CharacterAttributes { "charge time increased" 1.5 } } TFBot { Template T_TFBot_Radar_Medic_Vacc_E } } } } Wave // Para-Medics // Wave Credits: 900 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave_paramed_s1_1a" Where spawnbot_carrier_bombside TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Soldier_Giant_Burst7 } } WaveSpawn { Name "wave_paramed_s1_1b" Where spawnbot_carrier_any TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 19 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name "wave_paramed_s1_1b0" Where spawnbot_carrier_bombside TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Medic_Uber WeaponRestrictions SecondaryOnly Skill Expert CharacterAttributes { "bot medic uber health threshold" 149 } } } WaveSpawn { Name "wave_paramed_s1_1b1" Where spawnbot_carrier_bombside TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Medic_Uber WeaponRestrictions SecondaryOnly Skill Expert CharacterAttributes { "bot medic uber health threshold" 149 } } } WaveSpawn { Name "wave_paramed_s1_1b2" Where spawnbot_carrier_altside TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Medic_Uber WeaponRestrictions SecondaryOnly Skill Expert CharacterAttributes { "bot medic uber health threshold" 149 } } } WaveSpawn { Name "wave_paramed_s1_1b3" Where spawnbot_forward_bombside TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Medic_Uber WeaponRestrictions SecondaryOnly Skill Expert CharacterAttributes { "bot medic uber health threshold" 149 } } } WaveSpawn { Name "wave_paramed_s1_1b4" Where spawnbot_forward_altside TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Medic_Uber WeaponRestrictions SecondaryOnly Skill Expert CharacterAttributes { "bot medic uber health threshold" 149 } } } WaveSpawn { Name "wave_paramed_sup1" Where spawnbot_air_left Where spawnbot_air_right Where spawnbot_air_middle RandomSpawn 1 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 25 //should be 25 WaitBetweenSpawns 2 TotalCurrency 60 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } RandomChoice { TFBot { Template T_TFBot_Radar_Medic_Vacc_B Item "the b.a.s.e. jumper" ClassIcon medic_bullet_para Name "Para Bullet-Immune Vaccinator" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Radar_Medic_Vacc_F Item "the b.a.s.e. jumper" ClassIcon medic_fire_para Name "Para Fire-Immune Vaccinator" CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Radar_Medic_Vacc_E Name "Para Blast-Immune Vaccinator" ClassIcon medic_blast_para Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name "wave_paramed_s2_1" Where spawnbot_carrier_bombside WaitForAllDead "wave_paramed_s1_1a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 33 TFBot { Template T_TFBot_Radar_Scout_Giant_FAN Attributes UseBossHealthBar } } WaveSpawn { Name "wave_paramed_s2_1" Where spawnbot_carrier_bombside WaitForAllDead "wave_paramed_s1_1a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 33 TFBot { Template T_TFBot_Radar_Scout_Giant_FAN Attributes UseBossHealthBar } } WaveSpawn { Name "wave_paramed_s2_1" Where spawnbot_carrier_bombside WaitForAllDead "wave_paramed_s1_1a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 34 TFBot { Template T_TFBot_Radar_Scout_Giant_FAN Attributes UseBossHealthBar Health 4000 } } WaveSpawn { Name "wave_paramed_s2_1d" Where spawnbot_carrier_bombside WaitForAllDead "wave_paramed_s1_1a" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Easy Name "Mindless Pyro" Health 18000 Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Tag giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Pyro Skill Expert Name "Reflecto Pyro" Health 9000 Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 WeaponRestrictions PrimaryOnly Tag giant CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn { Name "wave_paramed_sup2" Where spawnbot_air_left Where spawnbot_air_right Where spawnbot_air_middle WaitForAllDead "wave_paramed_s1_1a" RandomSpawn 1 TotalCount 30 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 20 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } TFBot { Class Medic Skill Expert Name "Para Kritzkrieg Medic" ClassIcon medic_kritz_para Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Item "the b.a.s.e. jumper" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "cancel falling damage" 1 "bot medic uber health threshold" 5000 } } } WaveSpawn // SUB-WAVE 3a Steel Gaunts (after all FAN died) { Name "wave_paramed_s3_1" Where spawnbot_carrier_bombside WaitForAllDead "wave_paramed_s2_1" TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // SUB-WAVE 3b Accu Scout (after all FAN died) { Name "wave_paramed_s3_2" Where spawnbot_carrier_bombside WaitForAllDead "wave_paramed_s2_1" TotalCount 30 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Pistol_Accurate } } WaveSpawn // SUP3: Para Uber med + QF med (after all pyro died) { Name "wave_paramed_sup3" Where spawnbot_air_left Where spawnbot_air_right Where spawnbot_air_middle WaitForAllDead "wave_paramed_s2_1d" RandomSpawn 1 TotalCount 30 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 20 Support 1 FirstSpawnOutput { Target siren_r Action Trigger } RandomChoice { TFBot { Template T_TFBot_Radar_Medic_Uber WeaponRestrictions SecondaryOnly ClassIcon medic_uber_para Skill Expert Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 "bot medic uber health threshold" 149 } } TFBot { Template T_TFBot_Radar_Medic_QuickFix_Reactive WeaponRestrictions SecondaryOnly ClassIcon medic_para Item "the b.a.s.e. jumper" CharacterAttributes { "cancel falling damage" 1 "bot medic uber health threshold" 149 } } } } WaveSpawn // FINAL: GPEOI Giant Pyro { Name "wave_paramed_s4" Where spawnbot_air_giant WaitForAllDead "wave_paramed_s2_1d" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Radar_Pyro_GPEOI Item "the b.a.s.e. jumper" Attributes AlwaysCrit } } } Wave // Meteor Rain (Stay under cover!) // Wave Meme Credits: 5000 { InitWaveOutput { Target wavesetting_bxx Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave_meteorrain_01a" Where spawnbot_air_giant TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 5000 FirstSpawnOutput { Target siren_r Action Trigger } TFBot { Template T_TFBot_Radar_AirStriker_Boss } } WaveSpawn { Name "wave_meteorrain_sup" Where spawnbot_air_middle Where spawnbot_air_left Where spawnbot_air_right RandomSpawn 1 TotalCount 1 MaxActive 14 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Radar_AirStriker_Meteor_Crit } } WaveSpawn { Name "wave_meteorrain_sup2" Where spawnbot_air_platform TotalCount 1 MaxActive 7 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Radar_AirStriker_Crit_NH } } } }